Larik (Amarr Commander)

Larik is a commander affiliated with Amarr.

Biography & Skills

" Not all men can become kings. Some of us must toil in fields while others rise to become capsuleers." Larik Saal is the Amarr ambassador stationed at CONCORD. In response to the accusations made by Minmatar representative Keitan Yun, Saal launched a strong counterattack on behalf of the Empire, asserting that people are not born equal. He argued that the Empire has long been saving, not enslaving, the Minmatar people, and that the true source of Minmatar people 's suffering lies in the infighting and corruption of the Republic 's leadership. Frustrated by Saal's rebuttal, Yun began to lose trust in CONCORD and leaned towards the Elders.

Skill Tree

  • (Active) Tactical Salvo
    After initiating Direct Fire, increase damage of Direct Fire by 15.1%, maximum 3 stacks.
    View Level Progression
    Level Effect
    1 15.1%
    2 16.1%
    3 17.2%
    4 18.3%
    5 19.4%
    6 20.5%
    7 21.6%
    8 22.6%
    9 23.7%
    10 24.8%
    11 25.9%
    12 27%
    13 28.1%
    14 29.1%
    15 30.2%
  • (Passive) Laser Countermeasure
    15% chance to inflict ECM Jam on the target for 1 turn after initiating Direct Fire.
    View Level Progression
    Level Effect
    1 15%
    2 17.5%
    3 20%
    4 22.5%
    5 25%
    6 27.5%
    7 30%
  • (Active) Beam Locking
    Deals damage to all enemy wings (DMG Rate: 71.5%).
    View Level Progression
    Level Effect
    1 71.5%
    2 76.6%
    3 81.7%
    4 86.8%
    5 91.9%
    6 97%
    7 102.1%
    8 107.2%
    9 112.3%
    10 117.4%
    11 122.5%
    12 127.6%
    13 132.7%
    14 137.8%
    15 142.9%
  • (Passive) Tactical Tracking
    When Beam Locking deals damage, additionally reduces Kinetic damage dealt by the target by 9.9% for 2 turns.
    View Level Progression
    Level Effect
    1 9.9%
    2 11.5%
    3 13.1%
    4 14.8%
    5 16.4%
    6 18.1%
    7 19.7%
  • (Active) Field Distortion Device
    When your wing is about to receive damage, 65% chance to intiate Reactive Artillery to deal Kinetic damage to a single enemy wing (DMG Rate: 15.3%).
    View Level Progression
    Level Effect
    1 65%
    2 70%
    3 75%
    4 80%
    5 85%
    6 90%
    7 95%
    8 100%
    9 105%
    10 110%
    11 115%
    12 120%
    13 125%
    14 130%
    15 135%
  • (Passive) Photovoltaic Firewall
    In the first 3 turns of the battle, Your wing gains Reactive Repair to have 30% chance to initiate self-repairing (Repair Rate: 60.1%) after receiving damage.
    View Level Progression
    Level Effect
    1 60.1%
    2 70.1%
    3 80.1%
    4 90.1%
    5 100.2%
    6 110.2%
    7 120.2%
  • (Active) Nuclear Strike
    Needs 1 turn to prepare, then deals Kinetic damage to all enemy wings (DMG Rate: 241.4%).
    View Level Progression
    Level Effect
    1 241.4%
    2 258.6%
    3 275.8%
    4 293.1%
    5 310.3%
    6 327.6%
    7 344.8%
    8 362.1%
    9 379.3%
    10 396.6%
    11 413.8%
    12 431%
    13 448.3%
    14 465.5%
    15 482.8%
  • (Passive) Radiation
    80% chance to inflict Radiation on the target, dealing overtime Energy damage (DMG Rate:45%) each turn for 1 turn.
    View Level Progression
    Level Effect
    1 45%
    2 52%
    3 59%
    4 67%
    5 74%
    6 82%
    7 89%

Community Builds

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