Chelm (Pirate Commander)
Chelm is a commander affiliated with Pirate.
Biography & Skills
Chelm Soran was born with extreme autism. When this condition became evident, he was nothing but an embarrassment to his Amarr holder parents. Chelm was put away until a chance encounter between Sansha Kuvakei—on one of his trips into the empire to arrange transport of slaves to his budding Nation—and Holder Soran. Kuvakei, curious as to the effect his techniques might have on the severely autistic, offered to take the young man off the hands of his parents. The Soran family readily agreed, and Chelm Soran was soon another of Kuvakei' s subjects. Chelm's unique mind, in fact rather quick and capable of a great depth of analysis, adapted well to Kuvakei' s experimental implants. In the end, Kwakei, pleased with his new recruit. left the entirety of Chelm' s individual personality in place without controlling implants. Chelm Soran is today one of the most formidable officers in the ranks of Sansha' s Nation, with a bold, relentless drive to succeed in battle.
Skill Tree
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(Active) Gamma Ray
Inflicts Radiation on a single enemy wing to deal Energy damage (DMG Rate: 56.9%, influenced by Offense or Tactics whichever is higher in value, disregard defense) in the first 4 turns of the battle.
View Level Progression
Level Effect 1 56.9% 2 60.9% 3 65% 4 69% 5 73.1% 6 77.1% 7 81.2% 8 85.3% 9 89.3% 10 93.4% 11 97.4% 12 101.5% 13 105.5% 14 109.6% 15 113.7% -
(Passive) Radiation Mastery
DMG Rate +32%.
View Level Progression
Level Effect 1 32% 2 37% 3 42% 4 48% 5 53% 6 58% 7 64% -
(Active) Particle Strike
Need 1 turn to prepare, then deals Energy damage to all enemy wings (DMG Rate: 147.5%, influenced by Tactics).
View Level Progression
Level Effect 1 147.5% 2 158% 3 168.6% 4 179.1% 5 189.6% 6 200.2% 7 210.7% 8 221.3% 9 231.8% 10 242.3% 11 252.9% 12 263.9% 13 273.9% 14 285% 15 295% -
(Passive) Dust Utilization
100% Chance to inflict Particle Dust (DMG Rate: 62.5%, influenced by Tactics) for 2 turns.
View Level Progression
Level Effect 1 62.5% 2 72.9% 3 83.3% 4 93.8% 5 104.2% 6 114.6% 7 125% -
(Active) Defense Break
Deals Kinetic damage to an enemy wing (DMG Rate: 82.5%, influenced by Offense).
View Level Progression
Level Effect 1 82.5% 2 88.4% 3 94.3% 4 100.2% 5 106.1% 6 112% 7 117.9% 8 123.8% 9 129.6% 10 135.5% 11 141.4% 12 147.3% 13 153.2% 14 159.1% 15 165% -
(Passive) Defense Break
Reduces the target's Armor by 5 for 2 turns.
View Level Progression
Level Effect 1 5 2 6 3 7 4 8 5 9 6 10 7 11 -
(Active) Catch Off Guard
Deals 3 Kinetic attacks (DMG Rate: 27.5%, influenced by Tactics) to the target that has the lowest Armor. Initial chance 100%, reduce by 20% each turn.
View Level Progression
Level Effect 1 27.5% 2 29.5% 3 31.4% 4 33.4% 5 35.4% 6 37.3% 7 39.3% 8 41.3% 9 43.2% 10 45.2% 11 47.1% 12 49.1% 13 51.1% 14 53% 15 55% -
(Passive) Opportunistic Exploit
DMG Rate +14%.
View Level Progression
Level Effect 1 14% 2 16% 3 18% 4 20% 5 23% 6 25% 7 27% -
(Active) Cannon Bombardment
Need 1 turn to prepare, then deals Kinetic damage to all enemy wings. (DMG Rate: 124.9%, influenced by Offense)
View Level Progression
Level Effect 1 124.9% 2 133.8% 3 142.7% 4 151.6% 5 160.5% 6 169.4% 7 178.4% 8 187.3% 9 196.2% 10 205.1% 11 214% 12 222.9% 13 231.8% 14 240.8% 15 249.7% -
(Passive) Malfunction
50% chance to inflict Repair Disabled on the target for 2 turns.
View Level Progression
Level Effect 1 50% 2 58.3% 3 66.7% 4 75% 5 83.3% 6 91.7% 7 100%
Community Builds
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