Vepas(海盗 指挥官)
Vepas is a commander affiliated with Pirate.
背景与技能
米尼马拉是古斯塔斯海盗中服役时间最长的军官之一,他的战斗技巧在古斯塔斯及其对手的队伍中都具有传奇色彩。他出生于YC 44年,在加达里海军服役了将近三十年,在一次战斗表现评估中被拒绝授予海军上将级别的军衔后叛逃。YC 94年,51岁的他在古斯塔斯海盗成立后不久加入了他们,在他们运作的头十年里,他与吉莱·莱塔宁一起策划了在合众国边界后方一些最危险的行动,并在制定许多至今仍被古斯塔斯使用的战术方面发挥了重要作用。 如今已七十多岁的他,由于对荣耀的渴望,仍然经常出现在战斗中,并且至今仍被认为是曾与古斯塔斯一起飞行的最令人敬畏的飞行员之一。
技能树
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(主动) 攻击训练
在战斗的前3回合内,每回合有 50% 几率获得1层力场护盾。
查看等级成长
等级 效果 1 50% 2 53.6% 3 57.1% 4 60.7% 5 64.3% 6 67.9% 7 71.4% 8 75% 9 78.6% 10 82.1% 11 85.7% 12 89.3% 13 92.9% 14 96.4% 15 100% -
(被动) 防御反击
每当你的力场护盾阻止伤害时,你攻击力最高的指挥官对单一敌方编队造成动能伤害(伤害率:30%,受攻击力影响)。
查看等级成长
等级 效果 1 30% 2 35% 3 40% 4 45% 5 50% 6 55% 7 60% -
(主动) 力场护盾发生器
在激活弹幕装备后,有 8.8% 几率获得1层力场护盾,持续2回合,可叠加。
查看等级成长
等级 效果 1 8.8% 2 9.4% 3 10% 4 10.6% 5 11.3% 6 11.9% 7 12.5% 8 13.1% 9 13.8% 10 14.4% 11 15% 12 15.6% 13 16.3% 14 16.9% 15 17.5% -
(被动) 力场护盾专精
发动几率 +3.8%。
查看等级成长
等级 效果 1 3.8% 2 4.4% 3 5% 4 5.6% 5 6.3% 6 6.9% 7 7.5% -
(主动) 力场护盾放大器
在前3回合中,主队伍受到弹幕伤害后,有22.5%几率获得持续2回合的力场护盾。
查看等级成长
等级 效果 1 22.5% 2 24.1% 3 25.7% 4 27.3% 5 28.9% 6 30.5% 7 32.1% 8 33.7% 9 35.3% 10 36.9% 11 38.5% 12 40.1% 13 41.7% 14 43.3% 15 45% -
(被动) 放大器过载
当所有力场护盾耗尽时,有27.5%几率使闪避增加16%,持续1回合。此效果每回合最多触发一次。
查看等级成长
等级 效果 1 27.5% 2 32% 3 36.6% 4 41.2% 5 45.8% 6 50.4% 7 55% -
(主动) 反击时刻
对单一敌方编队造成动能伤害(伤害率:82.5%,受攻击力影响)。
查看等级成长
等级 效果 1 82.5% 2 88.4% 3 94.3% 4 100.2% 5 106.1% 6 112% 7 117.9% 8 123.8% 9 129.6% 10 135.5% 11 141.4% 12 147.3% 13 153.2% 14 159.1% 15 165% -
(被动) 反击专精
你的舰船每拥有1层力场护盾,增加你的伤害 35%。如果维帕斯是主位指挥官,则额外增加伤害。
查看等级成长
等级 效果 1 35% 2 40.8% 3 46.7% 4 52.5% 5 58.3% 6 64.2% 7 70% -
(主动) 防御训练
你的舰船获得 5.4% 闪避率(受战术属性影响),持续2回合。
查看等级成长
等级 效果 1 5.4% 2 5.7% 3 6.1% 4 6.5% 5 6.9% 6 7.3% 7 7.6% 8 8% 9 8.4% 10 8.8% 11 9.2% 12 9.5% 13 9.9% 14 10.3% 15 10.7% -
(被动) 防御大师
当拥有力场护盾时,额外获得 35% 几率发动急速射击。如果维帕斯是主位指挥官,则对敌方编队施加ECM干扰。
查看等级成长
等级 效果 1 {"value_1":"35%"} 2 {"value_1":"40.8%"} 3 {"value_1":"46.7%"} 4 {"value_1":"52.5%"} 5 {"value_1":"58.3%"} 6 {"value_1":"64.2%"} 7 {"value_1":"70%"}
战略分析与舰队配装
Commanders frequently deploy Vepas in fleet configurations as shown below. This commander plays a pivotal role in these community-tested strategies.
ECM Tornado 参考ID: #_MLzRR5hUqxF
Ship: Tornado
Lead: Vepas
Deputy: Karth
Formation: Assault
Assault counters Encirclement and Siege but is countered by Intercept.
Agent: Superconductive Response Core
In the first 3 turns of the battle, all your Commanders have a 33 % chance to gain Quick Response, and the initiating chance of their Active skills is increased by 1.7 %.
Ship Rigs
- Firepower: Set Bonus (2): Increases ship firepower by 8%.
- Frequency Amplifier: When fitted by Tornado : During the first 2 turns of the battle, increases chance to initiate Barrage or Active skills of this wing and the Commander with the highest Offense by 6% (additionally increases 6.5% if your wing has higher Firepower than the enemy wing).
- Firepower: Set Bonus (2): Increases ship firepower by 8%.
Commander Implants
- Data Rate: Set Bonus (2): Increases data rate by 17.
- Data Rate: Set Bonus (2): Increases data rate by 17.
- Data Rate: Set Bonus (2): Increases data rate by 17.
Commander Implants
- Data Rate: Set Bonus (2): Increases data rate by 17.
- Overclocked Neural Link: When fitted by Karth : Increases your Data Rate by 45 and decreases enemy's Data Rate by 20 in the first 2 turns of the battle.
- Data Rate: Set Bonus (2): Increases data rate by 17.
Strong Against:
Ship: Abaddon
Agent: Tactical Control
Inflicts Delayed Response on all enemy Commanders in the first 2 turns, and inflicts Burn (DMG Rate: 44 %) on all enemy wings for 3 turns.
Formation: Encirclement
Encirclement counters Phalanx and Siege but is countered by Assault.
Ship: Tornado
Agent: Superconductive Response Core
In the first 3 turns of the battle, all your Commanders have a 33 % chance to gain Quick Response, and the initiating chance of their Active skills is increased by 1.7 %.
Formation: Assault
Assault counters Encirclement and Siege but is countered by Intercept.
Weak Against:
Ship: Abaddon
Agent: Tactical Suppression Unit
In the first 3 turns of the battle, reduces damage of all enemy Commanders by 7.9 %. Additionally, further reduces Kinetic damage of the enemy Commander with the highest Offense by 6.6 % and Energy damage of the enemy Commander with the highest Tactics by 6.6 %.
Formation: Encirclement
Encirclement counters Phalanx and Siege but is countered by Assault.
Ship: Oracle
Agent: Absolute Defense
Reduces damage of your wings and enemy wings by 7.1 % in the first 3 turns, repairs your wings (Repair Rate: 143.9 %) at the beginning of the 4th turn.
Formation: Intercept
Intercept counters Assault and Siege but is countered by Phalanx.