Yorlas(海盗 指挥官)
Yorlas is a commander affiliated with Pirate.
背景与技能
赏金猎人约拉斯是意识形态结社下属的空虚之书特遣队成员。他擅长暗杀个人和群体目标,并对击杀数增加所带来的成就感乐在其中。他人生唯一真正的目标就是在自己的终结到来之前,结束尽可能多的生命。
技能树
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(主动) 高能光束
对单一敌方编队造成动能伤害(伤害率:110%,受攻击力影响)。
查看等级成长
等级 效果 1 110% 2 117.8% 3 125.7% 4 133.5% 5 141.4% 6 149.2% 7 157.1% 8 164.9% 9 172.8% 10 180.6% 11 188.5% 12 196.3% 13 204.2% 14 212% 15 219.9% -
(被动) 超导激发
为你所有的编队赋予急速射击,持续2回合。急速射击有 12.8% 几率生效。
查看等级成长
等级 效果 1 12.8% 2 14.9% 3 17% 4 19.1% 5 21.2% 6 23.3% 7 25.5% -
(主动) 标记射击
在发动直射火力后,有40%几率对目标造成动能伤害(伤害率:44.2%,受攻击力影响)。
查看等级成长
等级 效果 1 44.2% 2 47.3% 3 50.5% 4 53.6% 5 56.8% 6 60% 7 63.1% 8 66.3% 9 69.5% 10 72.6% 11 75.8% 12 79% 13 82.1% 14 85.3% 15 89.4% -
(被动) 冷却优化
增加高能光束的发动几率 5.8%,持续2回合。
查看等级成长
等级 效果 1 5.8% 2 6.7% 3 7.7% 4 8.7% 5 9.7% 6 10.6% 7 11.6% -
(主动) 炮台电路
在战斗的前3回合,你所有的编队有 21.9% 几率免疫ECM干扰。
查看等级成长
等级 效果 1 21.9% 2 23.4% 3 25% 4 26.5% 5 28.1% 6 29.7% 7 31.2% 8 32.8% 9 34.4% 10 35.9% 11 37.5% 12 39.1% 13 40.6% 14 42.2% 15 43.8% -
(被动) 炮台过载
增加你所有编队和指挥官的伤害 6.1%。从第4回合开始,你的伤害将降低 -9.2%。
查看等级成长
等级 效果 1 6.1% 2 7.1% 3 8.1% 4 9.1% 5 10.1% 6 11.1% 7 12.1% -
(主动) 共振打击
在发动直射火力后,有35%几率对目标造成动能伤害(伤害率:52.7%,受攻击力影响)。
查看等级成长
等级 效果 1 52.7% 2 56.4% 3 60.2% 4 63.9% 5 67.7% 6 71.5% 7 75.2% 8 79% 9 82.7% 10 86.5% 11 90.3% 12 94% 13 97.8% 14 101.6% 15 105.3% -
(被动) 共振穿透
无视目标的 15.8% 装甲,持续2回合。
查看等级成长
等级 效果 1 15.8% 2 18.4% 3 21% 4 23.7% 5 26.3% 6 29% 7 31.6% -
(主动) 弹道追踪
在战斗的前3回合内,增加弹幕装备的激活几率 17.1%。
查看等级成长
等级 效果 1 17.1% 2 18.3% 3 19.5% 4 20.7% 5 21.9% 6 23.2% 7 24.4% 8 25.6% 9 26.8% 10 28% 11 29.3% 12 30.5% 13 31.7% 14 32.9% 15 34.2% -
(被动) 预装填技术
在战斗的第1回合,增加约拉斯高能光束的发动几率 23.3%。
查看等级成长
等级 效果 1 23.3% 2 26.6% 3 30% 4 33.3% 5 36.6% 6 40% 7 40%
战略分析与舰队配装
Commanders frequently deploy Yorlas in fleet configurations as shown below. This commander plays a pivotal role in these community-tested strategies.
Tornado Phase Build 参考ID: #-OmFkb-djIWY
Ship: Tornado
Lead: Karth
Deputy: Yorlas
Formation: Encirclement
Encirclement counters Phalanx and Siege but is countered by Assault.
Agent: Superconductive Response Core
In the first 3 turns of the battle, all your Commanders have a 33 % chance to gain Quick Response, and the initiating chance of their Active skills is increased by 1.7 %.
Ship Rigs
- Phase: Set Bonus (2): Before all your wings receive any damage, if no shields present, all your wings have a 20% chance to gain 1 stack of shield. Each wing can trigger this effect twice at most.
- Phase: Set Bonus (2): Before all your wings receive any damage, if no shields present, all your wings have a 20% chance to gain 1 stack of shield. Each wing can trigger this effect twice at most.
- Frequency Amplifier: When fitted by Tornado : During the first 2 turns of the battle, increases chance to initiate Barrage or Active skills of this wing and the Commander with the highest Offense by 6% (additionally increases 6.5% if your wing has higher Firepower than the enemy wing).
Commander Implants
- Overclocked Neural Link: When fitted by Karth : Increases your Data Rate by 45 and decreases enemy's Data Rate by 20 in the first 2 turns of the battle.
- Data Rate: Set Bonus (2): Increases data rate by 17.
- Data Rate: Set Bonus (2): Increases data rate by 17.
Commander Implants
- Data Rate: Set Bonus (2): Increases data rate by 17.
- Data Rate: Set Bonus (2): Increases data rate by 17.
- Data Rate: Set Bonus (2): Increases data rate by 17.
Strong Against:
Ship: Oracle
Agent: Absolute Defense
Reduces damage of your wings and enemy wings by 7.1 % in the first 3 turns, repairs your wings (Repair Rate: 143.9 %) at the beginning of the 4th turn.
Formation: Siege
Siege formation is countered by all other formations.
Ship: Thunderchild
Agent: Drone Assault
Increases Armor of all your drone wings by 4.7. At the first turn of the battle, one of your drone wings inflicts Fire Control System Disrupted on all enemy wings for 2 turns.
Formation: Intercept
Intercept counters Assault and Siege but is countered by Phalanx.
Weak Against:
Ship: Abaddon
Agent: Swift Vanguard
Increases Offense and Tactics of all your Commanders by 25.5 in battle.
Formation: Siege
Siege formation is countered by all other formations.
Ship: Apocalypse
Agent: Comm Officer
Increases Data Rate of your Commanders and ships by 4 in battle.
Formation: Siege
Siege formation is countered by all other formations.
Multi Fits Destroyer : Tornado 参考ID: #ZTelyKAZWQbW
Ship: Tornado
Lead: Karth
Deputy: Yorlas
Formation: Assault
Assault counters Encirclement and Siege but is countered by Intercept.
Agent: Tactical Control
Inflicts Delayed Response on all enemy Commanders in the first 2 turns, and inflicts Burn (DMG Rate: 44 %) on all enemy wings for 3 turns.
Ship Rigs
- Data Rate: Set Bonus (2): Increases ship data rate by +17.
- Data Rate: Set Bonus (2): Increases ship data rate by +17.
- Frequency Amplifier: When fitted by Tornado : During the first 2 turns of the battle, increases chance to initiate Barrage or Active skills of this wing and the Commander with the highest Offense by 6% (additionally increases 6.5% if your wing has higher Firepower than the enemy wing).
Commander Implants
- Apotheosis: Set Bonus (2): Increases chance of initiating Active skills by 4%.
- Apotheosis: Set Bonus (2): Increases chance of initiating Active skills by 4%.
- Overclocked Neural Link: When fitted by Karth : Increases your Data Rate by 45 and decreases enemy's Data Rate by 20 in the first 2 turns of the battle.
Commander Implants
- Data Rate: Set Bonus (2): Increases data rate by 17.
- Data Rate: Set Bonus (2): Increases data rate by 17.
- Data Rate: Set Bonus (2): Increases data rate by 17.
Strong Against:
Ship: Abaddon
Agent: Tactical Control
Inflicts Delayed Response on all enemy Commanders in the first 2 turns, and inflicts Burn (DMG Rate: 44 %) on all enemy wings for 3 turns.
Formation: Encirclement
Encirclement counters Phalanx and Siege but is countered by Assault.
Ship: Drake
Agent: Absolute Defense
Reduces damage of your wings and enemy wings by 7.1 % in the first 3 turns, repairs your wings (Repair Rate: 143.9 %) at the beginning of the 4th turn.
Formation: Phalanx
Phalanx counters Intercept and Siege but is countered by Encirclement.
Ship: Apocalypse
Agent: Absolute Defense
Reduces damage of your wings and enemy wings by 7.1 % in the first 3 turns, repairs your wings (Repair Rate: 143.9 %) at the beginning of the 4th turn.
Formation: Intercept
Intercept counters Assault and Siege but is countered by Phalanx.
Ship: Thunderchild
Agent: Absolute Defense
Reduces damage of your wings and enemy wings by 7.1 % in the first 3 turns, repairs your wings (Repair Rate: 143.9 %) at the beginning of the 4th turn.
Formation: Phalanx
Phalanx counters Intercept and Siege but is countered by Encirclement.
Weak Against:
Ship: Abaddon
Agent: Tactical Control
Inflicts Delayed Response on all enemy Commanders in the first 2 turns, and inflicts Burn (DMG Rate: 44 %) on all enemy wings for 3 turns.
Formation: Intercept
Intercept counters Assault and Siege but is countered by Phalanx.
Ship: Oracle
Agent: Omni Dominator
When your Commanders and ships are from 3 different factions, increases chance of activating Active and Barrage modules by 5 % in the first 3 turns of the battle. Additionally, increases damage of Lead Commander by 6.2 % and repair amount of Deputy Commander by 13.3 %
Formation: Assault
Assault counters Encirclement and Siege but is countered by Intercept.
Ship: Tornado
Agent: Superconductive Response Core
In the first 3 turns of the battle, all your Commanders have a 33 % chance to gain Quick Response, and the initiating chance of their Active skills is increased by 1.7 %.
Formation: Assault
Assault counters Encirclement and Siege but is countered by Intercept.
Tactical Notes:
Very Strong Fit that can defeat mostly everything. Karth 3B Is dependant on HeadOn Activation, 56% is very decent. Can be buffed more with Response Core Agent. Weakness : Weak to 3A Karth Tornados, or MegaWhale Response Core Agent that buffs with QuickResponse. Shielded builds + control (Reactor Failure can be nasty as well) Tactical Agent can be swapped for more dmg but it covers less fits.
Very Strong Fit that can defeat mostly everything. Karth 3B Is dependant on HeadOn Activation, 56% is very decent. Can be buffed more with Response Core Agent. Weakness : Weak to 3A Karth Tornados, or MegaWhale Response Core Agent that buffs with QuickResponse. Shielded builds + control (Reactor Failure can be nasty as well) Tactical Agent can be swapped for more dmg but it covers less fits.