Drake(加达里 舰船)
The Drake is a Combat ship from the Caldari State faction. It is designed for combat operations and features specialized subsystems.
描述
凭借加达里闻名遐迩的一丝不苟的工艺,幼龙级诞生了。对于这样一艘舰船,人们发现它不需要依赖除了久经考验的导弹发射战斗传统之外的任何东西,而为其配备足以进行像样电子战的充足CPU能力,自然也是不言而喻的。
属性
hull points: 7200
firepower: 1914
armor: 15
energy capacity: 1826
data rate: 48
舰船技能
断电导弹
标记一个敌方编队,增加其受到的动能伤害14%,持续1回合,并对其造成动能伤害(伤害率:46%)。
属性成长 (15 等级)
| 等级 | 效果 |
|---|---|
| 1 | 46% |
| 2 | 49.2% |
| 3 | 52.5% |
| 4 | 55.8% |
| 5 | 59.1% |
| 6 | 62.4% |
| 7 | 65.7% |
| 8 | 69% |
| 9 | 72.3% |
| 10 | 75.6% |
| 11 | 78.9% |
| 12 | 82.1% |
| 13 | 85.4% |
| 14 | 88.7% |
| 15 | 92% |
指挥突发耐久装置
当你的指挥官发动指挥技能时,有 40% 几率赋予你1个额外回合。
属性成长 (15 等级)
| 等级 | 效果 |
|---|---|
| 1 | 40% |
| 2 | 42.8% |
| 3 | 45.7% |
| 4 | 48.5% |
| 5 | 51.4% |
| 6 | 54.2% |
| 7 | 57.1% |
| 8 | 60% |
| 9 | 62.8% |
| 10 | 65.7% |
| 11 | 68.5% |
| 12 | 71.4% |
| 13 | 74.2% |
| 14 | 77.1% |
| 15 | 80% |
电磁干扰重型导弹
需要1回合准备,然后对单一敌方编队造成动能伤害(伤害率:270%)。
属性成长 (15 等级)
| 等级 | 效果 |
|---|---|
| 1 | 270% |
| 2 | 289.3% |
| 3 | 308.6% |
| 4 | 327.9% |
| 5 | 347.1% |
| 6 | 366.4% |
| 7 | 385.7% |
| 8 | 405% |
| 9 | 424.3% |
| 10 | 443.6% |
| 11 | 462.9% |
| 12 | 482.1% |
| 13 | 501.4% |
| 14 | 520.7% |
| 15 | 540% |
电磁护盾增强器
每回合你有 35% 几率获得2层力场护盾,持续1回合。
属性成长 (15 等级)
| 等级 | 效果 |
|---|---|
| 1 | 35% |
| 2 | 37% |
| 3 | 40% |
| 4 | 42% |
| 5 | 45% |
| 6 | 47% |
| 7 | 50% |
| 8 | 52% |
| 9 | 55% |
| 10 | 57% |
| 11 | 60% |
| 12 | 62% |
| 13 | 65% |
| 14 | 67% |
| 15 | 70% |
战略分析与舰队配装
The following fleet configurations demonstrate how Drake is utilized in combat, either as a core component or a target for counter-strategies.
Omni tank Vicia oracle vs drizzle drake inspired 参考ID: #qyRRZS5QfBtF
Ship: Drake
Lead: Karishal
Deputy: Blaque
Formation: Encirclement
Encirclement counters Phalanx and Siege but is countered by Assault.
Agent: Omni Dominator
When your Commanders and ships are from 3 different factions, increases chance of activating Active and Barrage modules by 5 % in the first 3 turns of the battle. Additionally, increases damage of Lead Commander by 6.2 % and repair amount of Deputy Commander by 13.3 %
Ship Rigs
- Siege: Set Bonus (2): Increases siege damage by 60.
- Kinetics: Set Bonus (2): Kinetic damage increased by 10%.
- Kinetics: Set Bonus (2): Kinetic damage increased by 10%.
Commander Implants
- XP: Set Bonus (2): EXP Gain 10%.
- Apotheosis: Set Bonus (2): Increases chance of initiating Active skills by 4%.
- Apotheosis: Set Bonus (2): Increases chance of initiating Active skills by 4%.
Commander Implants
- Apotheosis: Set Bonus (2): Increases chance of initiating Active skills by 4%.
- Apotheosis: Set Bonus (2): Increases chance of initiating Active skills by 4%.
- Tactics: Set Bonus (2): Increases tactics in battle by 8%.
Strong Against:
Ship: Abaddon
Agent: Tactical Control
Inflicts Delayed Response on all enemy Commanders in the first 2 turns, and inflicts Burn (DMG Rate: 44 %) on all enemy wings for 3 turns.
Formation: Encirclement
Encirclement counters Phalanx and Siege but is countered by Assault.
Ship: Drake
Agent: Tactical Control
Inflicts Delayed Response on all enemy Commanders in the first 2 turns, and inflicts Burn (DMG Rate: 44 %) on all enemy wings for 3 turns.
Formation: Phalanx
Phalanx counters Intercept and Siege but is countered by Encirclement.
Ship: Apocalypse
Agent: Absolute Defense
Reduces damage of your wings and enemy wings by 7.1 % in the first 3 turns, repairs your wings (Repair Rate: 143.9 %) at the beginning of the 4th turn.
Formation: Intercept
Intercept counters Assault and Siege but is countered by Phalanx.
Weak Against:
Ship: Orthrus
Agent: Tyrant Command
Increases damage of your primary wing by 6.2 %, Kinetic and Energy Critical Chance by 2.6 % throughout the battle.
Formation: Assault
Assault counters Encirclement and Siege but is countered by Intercept.
Ship: Tornado
Agent: Superconductive Response Core
In the first 3 turns of the battle, all your Commanders have a 33 % chance to gain Quick Response, and the initiating chance of their Active skills is increased by 1.7 %.
Formation: Assault
Assault counters Encirclement and Siege but is countered by Intercept.
Tactical Notes:
The whole point was to find a good use for Omni Dominator fleet agent, Karishal works against heal builds, Kari+drake works awesome vs Abbadon, Blake helps to take buffs from enemy. REQUIRES CROSS FINGERS for Decoder Error(but this, literary, makes it more fun!) ≈60% winrate
The whole point was to find a good use for Omni Dominator fleet agent, Karishal works against heal builds, Kari+drake works awesome vs Abbadon, Blake helps to take buffs from enemy. REQUIRES CROSS FINGERS for Decoder Error(but this, literary, makes it more fun!) ≈60% winrate