Yorlas(海賊 コマンダー)
Yorlas is a commander affiliated with Pirate.
経歴とスキル
賞金稼ぎのヨーラスは、コンシャス・ソート学会傘下の「虚無の書」特別部隊のメンバーである。彼は個人や集団の暗殺に長けており、キルカウントを増やすことによって得られる達成感に大きな喜びを見出している。彼の人生の真の目標は、自分自身の最期が訪れる前に、できるだけ多くの命を終わらせることである。
スキルツリー
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(アクティブ) 高エネルギービーム
単体の敵ウィングにキネティックダメージを与える(ダメージ率: 110%、攻撃力の影響を受ける)。
レベル成長を見る
レベル 効果 1 110% 2 117.8% 3 125.7% 4 133.5% 5 141.4% 6 149.2% 7 157.1% 8 164.9% 9 172.8% 10 180.6% 11 188.5% 12 196.3% 13 204.2% 14 212% 15 219.9% -
(パッシブ) 超伝導体励起
2ターンの間、すべての自軍ウィングにラピッドファイアを付与する。ラピッドファイアは12.8%の確率で効果を発揮する。
レベル成長を見る
レベル 効果 1 12.8% 2 14.9% 3 17% 4 19.1% 5 21.2% 6 23.3% 7 25.5% -
(アクティブ) マーク・ショット
ダイレクトファイア発動後、40%の確率でターゲットにキネティックダメージを与える(ダメージ率: 44.2%、攻撃力の影響を受ける)。
レベル成長を見る
レベル 効果 1 44.2% 2 47.3% 3 50.5% 4 53.6% 5 56.8% 6 60% 7 63.1% 8 66.3% 9 69.5% 10 72.6% 11 75.8% 12 79% 13 82.1% 14 85.3% 15 89.4% -
(パッシブ) クールダウン最適化
2ターンの間、高エネルギービームの発動確率を5.8%増加させる。
レベル成長を見る
レベル 効果 1 5.8% 2 6.7% 3 7.7% 4 8.7% 5 9.7% 6 10.6% 7 11.6% -
(アクティブ) タレット回路
戦闘の最初の3ターン間、すべての自軍ウィングは21.9%の確率でECMジャムを無効化する。
レベル成長を見る
レベル 効果 1 21.9% 2 23.4% 3 25% 4 26.5% 5 28.1% 6 29.7% 7 31.2% 8 32.8% 9 34.4% 10 35.9% 11 37.5% 12 39.1% 13 40.6% 14 42.2% 15 43.8% -
(パッシブ) タレット過負荷
すべての自軍ウィングと司令官のダメージを6.1%増加させる。4ターン目からダメージが-9.2%減少する。
レベル成長を見る
レベル 効果 1 6.1% 2 7.1% 3 8.1% 4 9.1% 5 10.1% 6 11.1% 7 12.1% -
(アクティブ) 共鳴ストライク
ダイレクトファイア発動後、35%の確率でターゲットにキネティックダメージを与える(ダメージ率: 52.7%、攻撃力の影響を受ける)。
レベル成長を見る
レベル 効果 1 52.7% 2 56.4% 3 60.2% 4 63.9% 5 67.7% 6 71.5% 7 75.2% 8 79% 9 82.7% 10 86.5% 11 90.3% 12 94% 13 97.8% 14 101.6% 15 105.3% -
(パッシブ) 共鳴貫通
2ターンの間、ターゲットのアーマーを15.8%無視する。
レベル成長を見る
レベル 効果 1 15.8% 2 18.4% 3 21% 4 23.7% 5 26.3% 6 29% 7 31.6% -
(アクティブ) 弾道追跡
戦闘の最初の3ターン間、弾幕モジュールの起動確率を17.1%増加させる。
レベル成長を見る
レベル 効果 1 17.1% 2 18.3% 3 19.5% 4 20.7% 5 21.9% 6 23.2% 7 24.4% 8 25.6% 9 26.8% 10 28% 11 29.3% 12 30.5% 13 31.7% 14 32.9% 15 34.2% -
(パッシブ) プリロード技術
戦闘の1ターン目に、ヨーラスの高エネルギービームの発動確率を23.3%増加させる。
レベル成長を見る
レベル 効果 1 23.3% 2 26.6% 3 30% 4 33.3% 5 36.6% 6 40% 7 40%
戦略分析とフリートビルド
Commanders frequently deploy Yorlas in fleet configurations as shown below. This commander plays a pivotal role in these community-tested strategies.
Tornado Phase Build リファレンスID: #-OmFkb-djIWY
Ship: Tornado
Lead: Karth
Deputy: Yorlas
Formation: Encirclement
Encirclement counters Phalanx and Siege but is countered by Assault.
Agent: Superconductive Response Core
In the first 3 turns of the battle, all your Commanders have a 33 % chance to gain Quick Response, and the initiating chance of their Active skills is increased by 1.7 %.
Ship Rigs
- Phase: Set Bonus (2): Before all your wings receive any damage, if no shields present, all your wings have a 20% chance to gain 1 stack of shield. Each wing can trigger this effect twice at most.
- Phase: Set Bonus (2): Before all your wings receive any damage, if no shields present, all your wings have a 20% chance to gain 1 stack of shield. Each wing can trigger this effect twice at most.
- Frequency Amplifier: When fitted by Tornado : During the first 2 turns of the battle, increases chance to initiate Barrage or Active skills of this wing and the Commander with the highest Offense by 6% (additionally increases 6.5% if your wing has higher Firepower than the enemy wing).
Commander Implants
- Overclocked Neural Link: When fitted by Karth : Increases your Data Rate by 45 and decreases enemy's Data Rate by 20 in the first 2 turns of the battle.
- Data Rate: Set Bonus (2): Increases data rate by 17.
- Data Rate: Set Bonus (2): Increases data rate by 17.
Commander Implants
- Data Rate: Set Bonus (2): Increases data rate by 17.
- Data Rate: Set Bonus (2): Increases data rate by 17.
- Data Rate: Set Bonus (2): Increases data rate by 17.
Strong Against:
Ship: Oracle
Agent: Absolute Defense
Reduces damage of your wings and enemy wings by 7.1 % in the first 3 turns, repairs your wings (Repair Rate: 143.9 %) at the beginning of the 4th turn.
Formation: Siege
Siege formation is countered by all other formations.
Ship: Thunderchild
Agent: Drone Assault
Increases Armor of all your drone wings by 4.7. At the first turn of the battle, one of your drone wings inflicts Fire Control System Disrupted on all enemy wings for 2 turns.
Formation: Intercept
Intercept counters Assault and Siege but is countered by Phalanx.
Weak Against:
Ship: Abaddon
Agent: Swift Vanguard
Increases Offense and Tactics of all your Commanders by 25.5 in battle.
Formation: Siege
Siege formation is countered by all other formations.
Ship: Apocalypse
Agent: Comm Officer
Increases Data Rate of your Commanders and ships by 4 in battle.
Formation: Siege
Siege formation is countered by all other formations.
Multi Fits Destroyer : Tornado リファレンスID: #ZTelyKAZWQbW
Ship: Tornado
Lead: Karth
Deputy: Yorlas
Formation: Assault
Assault counters Encirclement and Siege but is countered by Intercept.
Agent: Tactical Control
Inflicts Delayed Response on all enemy Commanders in the first 2 turns, and inflicts Burn (DMG Rate: 44 %) on all enemy wings for 3 turns.
Ship Rigs
- Data Rate: Set Bonus (2): Increases ship data rate by +17.
- Data Rate: Set Bonus (2): Increases ship data rate by +17.
- Frequency Amplifier: When fitted by Tornado : During the first 2 turns of the battle, increases chance to initiate Barrage or Active skills of this wing and the Commander with the highest Offense by 6% (additionally increases 6.5% if your wing has higher Firepower than the enemy wing).
Commander Implants
- Apotheosis: Set Bonus (2): Increases chance of initiating Active skills by 4%.
- Apotheosis: Set Bonus (2): Increases chance of initiating Active skills by 4%.
- Overclocked Neural Link: When fitted by Karth : Increases your Data Rate by 45 and decreases enemy's Data Rate by 20 in the first 2 turns of the battle.
Commander Implants
- Data Rate: Set Bonus (2): Increases data rate by 17.
- Data Rate: Set Bonus (2): Increases data rate by 17.
- Data Rate: Set Bonus (2): Increases data rate by 17.
Strong Against:
Ship: Abaddon
Agent: Tactical Control
Inflicts Delayed Response on all enemy Commanders in the first 2 turns, and inflicts Burn (DMG Rate: 44 %) on all enemy wings for 3 turns.
Formation: Encirclement
Encirclement counters Phalanx and Siege but is countered by Assault.
Ship: Drake
Agent: Absolute Defense
Reduces damage of your wings and enemy wings by 7.1 % in the first 3 turns, repairs your wings (Repair Rate: 143.9 %) at the beginning of the 4th turn.
Formation: Phalanx
Phalanx counters Intercept and Siege but is countered by Encirclement.
Ship: Apocalypse
Agent: Absolute Defense
Reduces damage of your wings and enemy wings by 7.1 % in the first 3 turns, repairs your wings (Repair Rate: 143.9 %) at the beginning of the 4th turn.
Formation: Intercept
Intercept counters Assault and Siege but is countered by Phalanx.
Ship: Thunderchild
Agent: Absolute Defense
Reduces damage of your wings and enemy wings by 7.1 % in the first 3 turns, repairs your wings (Repair Rate: 143.9 %) at the beginning of the 4th turn.
Formation: Phalanx
Phalanx counters Intercept and Siege but is countered by Encirclement.
Weak Against:
Ship: Abaddon
Agent: Tactical Control
Inflicts Delayed Response on all enemy Commanders in the first 2 turns, and inflicts Burn (DMG Rate: 44 %) on all enemy wings for 3 turns.
Formation: Intercept
Intercept counters Assault and Siege but is countered by Phalanx.
Ship: Oracle
Agent: Omni Dominator
When your Commanders and ships are from 3 different factions, increases chance of activating Active and Barrage modules by 5 % in the first 3 turns of the battle. Additionally, increases damage of Lead Commander by 6.2 % and repair amount of Deputy Commander by 13.3 %
Formation: Assault
Assault counters Encirclement and Siege but is countered by Intercept.
Ship: Tornado
Agent: Superconductive Response Core
In the first 3 turns of the battle, all your Commanders have a 33 % chance to gain Quick Response, and the initiating chance of their Active skills is increased by 1.7 %.
Formation: Assault
Assault counters Encirclement and Siege but is countered by Intercept.
Tactical Notes:
Very Strong Fit that can defeat mostly everything. Karth 3B Is dependant on HeadOn Activation, 56% is very decent. Can be buffed more with Response Core Agent. Weakness : Weak to 3A Karth Tornados, or MegaWhale Response Core Agent that buffs with QuickResponse. Shielded builds + control (Reactor Failure can be nasty as well) Tactical Agent can be swapped for more dmg but it covers less fits.
Very Strong Fit that can defeat mostly everything. Karth 3B Is dependant on HeadOn Activation, 56% is very decent. Can be buffed more with Response Core Agent. Weakness : Weak to 3A Karth Tornados, or MegaWhale Response Core Agent that buffs with QuickResponse. Shielded builds + control (Reactor Failure can be nasty as well) Tactical Agent can be swapped for more dmg but it covers less fits.