Karth(ミンマター コマンダー)
Karth is a commander affiliated with Minmatar.
経歴とスキル
ミンマター全体がアマー帝国の奴隷とされた後、唯一生き残ったヴァルクレアの提督。ミンマターに残ることを選んだカースの息子は、アマー艦隊の爆撃で命を落とした。息子の敵を討つため、カースは軍艦を指揮してファウス・アクレドンと交戦し、彼の軍艦を小惑星に衝突させることに成功した。ファウスの生死が不明であったため、カースは帝国から指名手配され、銀河中を逃亡するしかなかった。
スキルツリー
-
(アクティブ) 復讐
自軍のウィングがダイレクトファイアからダメージを受けた際、11%の確率でカウンターアタック(ダイレクトファイア)を1回放つ(弾幕モジュールをトリガーする可能性がある)。
レベル成長を見る
レベル 効果 1 11% 2 11.7% 3 12.5% 4 13.3% 5 14.1% 6 14.8% 7 15.6% 8 16.4% 9 17.2% 10 18% 11 18.7% 12 19.5% 13 20.3% 14 21.1% 15 21.9% -
(パッシブ) チームワーク
カウンターアタックの発動確率を8.7%増加させる。
レベル成長を見る
レベル 効果 1 8.7% 2 10.1% 3 11.6% 4 13% 5 14.5% 6 16% 7 17.4% -
(アクティブ) 封じ込め戦術
自軍のウィングがダイレクトファイアからダメージを受けた際、2ターンの間自身のキネティックダメージを7.2%増加させる。スタック可能、最大3スタック。
レベル成長を見る
レベル 効果 1 7.2% 2 7.7% 3 8.2% 4 8.7% 5 9.2% 6 9.7% 7 10.2% 8 10.7% 9 11.2% 10 11.7% 11 12.2% 12 12.7% 13 13.2% 14 13.8% 15 14.3% -
(パッシブ) カモフラージュ
自軍のウィングがダイレクトファイアからダメージを受けた際、2ターンの間自身の受けるキネティックダメージを1.4%減少させる。スタック可能、最大3スタック。
レベル成長を見る
レベル 効果 1 1.4% 2 1.6% 3 1.8% 4 2% 5 2.3% 6 2.5% 7 2.7% -
(アクティブ) 追撃火力
弾幕モジュールの発動確率を5%増加させる。
レベル成長を見る
レベル 効果 1 5% 2 5.4% 3 5.7% 4 6.1% 5 6.4% 6 6.8% 7 7.1% 8 7.5% 9 7.9% 10 8.2% 11 8.6% 12 8.9% 13 9.3% 14 9.6% 15 10% -
(パッシブ) 鼓舞
ミンマターの艦船を操縦している間、火力を13%増加させる。
レベル成長を見る
レベル 効果 1 13% 2 15.1% 3 17.3% 4 19.4% 5 21.6% 6 23.7% 7 25.9% -
(アクティブ) 強襲計画
最初の3ターン間、すべての自軍ウィングと司令官はクイックレスポンスを獲得する。さらに、弾幕モジュールによって与えられるダメージを17.1%増加させる。
レベル成長を見る
レベル 効果 1 17.1% 2 18.3% 3 19.5% 4 20.7% 5 21.9% 6 23.2% 7 24.4% 8 25.6% 9 26.8% 10 28.1% 11 29.3% 12 30.5% 13 31.7% 14 33% 15 34.2% -
(パッシブ) 回避
4ターン目から、自軍のウィングが3ターンの間4.5%の回避を獲得する。
レベル成長を見る
レベル 効果 1 4.5% 2 5.2% 3 5.9% 4 6.7% 5 7.4% 6 8.1% 7 8.9% -
(アクティブ) 正面対決
敵ウィングとの決闘を開始し、両軍が交互に2回のダイレクトファイアを発動する。80%の確率で1ターンの間ターゲットにECMジャムを付与する。一度発動すると、次のターンの後まで再発動できない。発動確率: 26.64%
レベル成長を見る
レベル 効果 1 26.64% 2 27.59% 3 28.55% 4 29.5% 5 30.46% 6 31.41% 7 32.37% 8 33.32% 9 34.27% 10 35.23% 11 36.18% 12 37.14% 13 38.09% 14 39.05% 15 40% -
(パッシブ) 保護
決闘終了後、2ターンの間自軍の艦船のアーマーを6.3増加させる。
レベル成長を見る
レベル 効果 1 6.3 2 7.3 3 8.3 4 9.4 5 10.4% 6 11.4 7 12.5
戦略分析とフリートビルド
Commanders frequently deploy Karth in fleet configurations as shown below. This commander plays a pivotal role in these community-tested strategies.
Anti Tornado Smasher リファレンスID: #ftp18DAwfR33
Ship: Tornado
Lead: Karth
Deputy: Bishop
Formation: Assault
Assault counters Encirclement and Siege but is countered by Intercept.
Agent: Tyrant Command
Increases damage of your primary wing by 6.2 %, Kinetic and Energy Critical Chance by 2.6 % throughout the battle.
Ship Rigs
- Kinetics: Set Bonus (2): Kinetic damage increased by 10%.
- Kinetics: Set Bonus (2): Kinetic damage increased by 10%.
- Data Rate: Set Bonus (2): Increases ship data rate by +17.
Commander Implants
- Offense: Set Bonus (2): Increases offense in battle by 8%.
- Offense: Set Bonus (2): Increases offense in battle by 8%.
- Data Rate: Set Bonus (2): Increases data rate by 17.
Commander Implants
- Data Rate: Set Bonus (2): Increases data rate by 17.
- Apotheosis: Set Bonus (2): Increases chance of initiating Active skills by 4%.
- Apotheosis: Set Bonus (2): Increases chance of initiating Active skills by 4%.
Strong Against:
Ship: Tornado
Agent: Assault Captain
Increases damage of your wing by 5.6 % throughout the battle.
Formation: Assault
Assault counters Encirclement and Siege but is countered by Intercept.
Ship: Abaddon
Agent: Tactical Control
Inflicts Delayed Response on all enemy Commanders in the first 2 turns, and inflicts Burn (DMG Rate: 44 %) on all enemy wings for 3 turns.
Formation: Encirclement
Encirclement counters Phalanx and Siege but is countered by Assault.
Weak Against:
Ship: Abaddon
Agent: Tactical Control
Inflicts Delayed Response on all enemy Commanders in the first 2 turns, and inflicts Burn (DMG Rate: 44 %) on all enemy wings for 3 turns.
Formation: Intercept
Intercept counters Assault and Siege but is countered by Phalanx.
Ship: Drake
Agent: Absolute Defense
Reduces damage of your wings and enemy wings by 7.1 % in the first 3 turns, repairs your wings (Repair Rate: 143.9 %) at the beginning of the 4th turn.
Formation: Phalanx
Phalanx counters Intercept and Siege but is countered by Encirclement.
Tactical Notes:
Very High DataRate to Always Act first, mostly wins against All type of Tornados. Will heavily rely on Promotion Lvl | Rigs & Imps. Can also be decent against some Abas (Switch Bishop 3A to Storm)
Very High DataRate to Always Act first, mostly wins against All type of Tornados. Will heavily rely on Promotion Lvl | Rigs & Imps. Can also be decent against some Abas (Switch Bishop 3A to Storm)
Tornado Phase Build リファレンスID: #-OmFkb-djIWY
Ship: Tornado
Lead: Karth
Deputy: Yorlas
Formation: Encirclement
Encirclement counters Phalanx and Siege but is countered by Assault.
Agent: Superconductive Response Core
In the first 3 turns of the battle, all your Commanders have a 33 % chance to gain Quick Response, and the initiating chance of their Active skills is increased by 1.7 %.
Ship Rigs
- Phase: Set Bonus (2): Before all your wings receive any damage, if no shields present, all your wings have a 20% chance to gain 1 stack of shield. Each wing can trigger this effect twice at most.
- Phase: Set Bonus (2): Before all your wings receive any damage, if no shields present, all your wings have a 20% chance to gain 1 stack of shield. Each wing can trigger this effect twice at most.
- Frequency Amplifier: When fitted by Tornado : During the first 2 turns of the battle, increases chance to initiate Barrage or Active skills of this wing and the Commander with the highest Offense by 6% (additionally increases 6.5% if your wing has higher Firepower than the enemy wing).
Commander Implants
- Overclocked Neural Link: When fitted by Karth : Increases your Data Rate by 45 and decreases enemy's Data Rate by 20 in the first 2 turns of the battle.
- Data Rate: Set Bonus (2): Increases data rate by 17.
- Data Rate: Set Bonus (2): Increases data rate by 17.
Commander Implants
- Data Rate: Set Bonus (2): Increases data rate by 17.
- Data Rate: Set Bonus (2): Increases data rate by 17.
- Data Rate: Set Bonus (2): Increases data rate by 17.
Strong Against:
Ship: Oracle
Agent: Absolute Defense
Reduces damage of your wings and enemy wings by 7.1 % in the first 3 turns, repairs your wings (Repair Rate: 143.9 %) at the beginning of the 4th turn.
Formation: Siege
Siege formation is countered by all other formations.
Ship: Thunderchild
Agent: Drone Assault
Increases Armor of all your drone wings by 4.7. At the first turn of the battle, one of your drone wings inflicts Fire Control System Disrupted on all enemy wings for 2 turns.
Formation: Intercept
Intercept counters Assault and Siege but is countered by Phalanx.
Weak Against:
Ship: Abaddon
Agent: Swift Vanguard
Increases Offense and Tactics of all your Commanders by 25.5 in battle.
Formation: Siege
Siege formation is countered by all other formations.
Ship: Apocalypse
Agent: Comm Officer
Increases Data Rate of your Commanders and ships by 4 in battle.
Formation: Siege
Siege formation is countered by all other formations.
Multi Fits Destroyer : Tornado リファレンスID: #ZTelyKAZWQbW
Ship: Tornado
Lead: Karth
Deputy: Yorlas
Formation: Assault
Assault counters Encirclement and Siege but is countered by Intercept.
Agent: Tactical Control
Inflicts Delayed Response on all enemy Commanders in the first 2 turns, and inflicts Burn (DMG Rate: 44 %) on all enemy wings for 3 turns.
Ship Rigs
- Data Rate: Set Bonus (2): Increases ship data rate by +17.
- Data Rate: Set Bonus (2): Increases ship data rate by +17.
- Frequency Amplifier: When fitted by Tornado : During the first 2 turns of the battle, increases chance to initiate Barrage or Active skills of this wing and the Commander with the highest Offense by 6% (additionally increases 6.5% if your wing has higher Firepower than the enemy wing).
Commander Implants
- Apotheosis: Set Bonus (2): Increases chance of initiating Active skills by 4%.
- Apotheosis: Set Bonus (2): Increases chance of initiating Active skills by 4%.
- Overclocked Neural Link: When fitted by Karth : Increases your Data Rate by 45 and decreases enemy's Data Rate by 20 in the first 2 turns of the battle.
Commander Implants
- Data Rate: Set Bonus (2): Increases data rate by 17.
- Data Rate: Set Bonus (2): Increases data rate by 17.
- Data Rate: Set Bonus (2): Increases data rate by 17.
Strong Against:
Ship: Abaddon
Agent: Tactical Control
Inflicts Delayed Response on all enemy Commanders in the first 2 turns, and inflicts Burn (DMG Rate: 44 %) on all enemy wings for 3 turns.
Formation: Encirclement
Encirclement counters Phalanx and Siege but is countered by Assault.
Ship: Drake
Agent: Absolute Defense
Reduces damage of your wings and enemy wings by 7.1 % in the first 3 turns, repairs your wings (Repair Rate: 143.9 %) at the beginning of the 4th turn.
Formation: Phalanx
Phalanx counters Intercept and Siege but is countered by Encirclement.
Ship: Apocalypse
Agent: Absolute Defense
Reduces damage of your wings and enemy wings by 7.1 % in the first 3 turns, repairs your wings (Repair Rate: 143.9 %) at the beginning of the 4th turn.
Formation: Intercept
Intercept counters Assault and Siege but is countered by Phalanx.
Ship: Thunderchild
Agent: Absolute Defense
Reduces damage of your wings and enemy wings by 7.1 % in the first 3 turns, repairs your wings (Repair Rate: 143.9 %) at the beginning of the 4th turn.
Formation: Phalanx
Phalanx counters Intercept and Siege but is countered by Encirclement.
Weak Against:
Ship: Abaddon
Agent: Tactical Control
Inflicts Delayed Response on all enemy Commanders in the first 2 turns, and inflicts Burn (DMG Rate: 44 %) on all enemy wings for 3 turns.
Formation: Intercept
Intercept counters Assault and Siege but is countered by Phalanx.
Ship: Oracle
Agent: Omni Dominator
When your Commanders and ships are from 3 different factions, increases chance of activating Active and Barrage modules by 5 % in the first 3 turns of the battle. Additionally, increases damage of Lead Commander by 6.2 % and repair amount of Deputy Commander by 13.3 %
Formation: Assault
Assault counters Encirclement and Siege but is countered by Intercept.
Ship: Tornado
Agent: Superconductive Response Core
In the first 3 turns of the battle, all your Commanders have a 33 % chance to gain Quick Response, and the initiating chance of their Active skills is increased by 1.7 %.
Formation: Assault
Assault counters Encirclement and Siege but is countered by Intercept.
Tactical Notes:
Very Strong Fit that can defeat mostly everything. Karth 3B Is dependant on HeadOn Activation, 56% is very decent. Can be buffed more with Response Core Agent. Weakness : Weak to 3A Karth Tornados, or MegaWhale Response Core Agent that buffs with QuickResponse. Shielded builds + control (Reactor Failure can be nasty as well) Tactical Agent can be swapped for more dmg but it covers less fits.
Very Strong Fit that can defeat mostly everything. Karth 3B Is dependant on HeadOn Activation, 56% is very decent. Can be buffed more with Response Core Agent. Weakness : Weak to 3A Karth Tornados, or MegaWhale Response Core Agent that buffs with QuickResponse. Shielded builds + control (Reactor Failure can be nasty as well) Tactical Agent can be swapped for more dmg but it covers less fits.
ECM Tornado リファレンスID: #_MLzRR5hUqxF
Ship: Tornado
Lead: Vepas
Deputy: Karth
Formation: Assault
Assault counters Encirclement and Siege but is countered by Intercept.
Agent: Superconductive Response Core
In the first 3 turns of the battle, all your Commanders have a 33 % chance to gain Quick Response, and the initiating chance of their Active skills is increased by 1.7 %.
Ship Rigs
- Firepower: Set Bonus (2): Increases ship firepower by 8%.
- Frequency Amplifier: When fitted by Tornado : During the first 2 turns of the battle, increases chance to initiate Barrage or Active skills of this wing and the Commander with the highest Offense by 6% (additionally increases 6.5% if your wing has higher Firepower than the enemy wing).
- Firepower: Set Bonus (2): Increases ship firepower by 8%.
Commander Implants
- Data Rate: Set Bonus (2): Increases data rate by 17.
- Data Rate: Set Bonus (2): Increases data rate by 17.
- Data Rate: Set Bonus (2): Increases data rate by 17.
Commander Implants
- Data Rate: Set Bonus (2): Increases data rate by 17.
- Overclocked Neural Link: When fitted by Karth : Increases your Data Rate by 45 and decreases enemy's Data Rate by 20 in the first 2 turns of the battle.
- Data Rate: Set Bonus (2): Increases data rate by 17.
Strong Against:
Ship: Abaddon
Agent: Tactical Control
Inflicts Delayed Response on all enemy Commanders in the first 2 turns, and inflicts Burn (DMG Rate: 44 %) on all enemy wings for 3 turns.
Formation: Encirclement
Encirclement counters Phalanx and Siege but is countered by Assault.
Ship: Tornado
Agent: Superconductive Response Core
In the first 3 turns of the battle, all your Commanders have a 33 % chance to gain Quick Response, and the initiating chance of their Active skills is increased by 1.7 %.
Formation: Assault
Assault counters Encirclement and Siege but is countered by Intercept.
Weak Against:
Ship: Abaddon
Agent: Tactical Suppression Unit
In the first 3 turns of the battle, reduces damage of all enemy Commanders by 7.9 %. Additionally, further reduces Kinetic damage of the enemy Commander with the highest Offense by 6.6 % and Energy damage of the enemy Commander with the highest Tactics by 6.6 %.
Formation: Encirclement
Encirclement counters Phalanx and Siege but is countered by Assault.
Ship: Oracle
Agent: Absolute Defense
Reduces damage of your wings and enemy wings by 7.1 % in the first 3 turns, repairs your wings (Repair Rate: 143.9 %) at the beginning of the 4th turn.
Formation: Intercept
Intercept counters Assault and Siege but is countered by Phalanx.