Abaddon(アマー 艦船)
The Abaddon is a Combat ship from the Amarr Empire faction. It is designed for combat operations and features specialized subsystems.
説明
アバドン級艦船は天上の破壊兵器である。最初から戦闘に突入し、遠距離の敵をターゲットにして一斉射撃を繰り返し、視界に入るすべての異端者が粉々に引き裂かれるまで戦場に無傷で留まるように設計されている。
属性
hull points: 6300
firepower: 2070
armor: 18
energy capacity: 2990
data rate: 37
艦船スキル
ビームレーザー制圧
1ターンの準備時間を経て、敵ウィングにエネルギーダメージを与える(ダメージ率: 135%、自軍のウィングのエネルギーが敵ウィングより高い場合、ダメージが増加する)。
成長推移 (15 レベル)
| レベル | 効果 |
|---|---|
| 1 | 135% |
| 2 | 144% |
| 3 | 154% |
| 4 | 164% |
| 5 | 173% |
| 6 | 183% |
| 7 | 193% |
| 8 | 202% |
| 9 | 212% |
| 10 | 222% |
| 11 | 232% |
| 12 | 241% |
| 13 | 251% |
| 14 | 261% |
| 15 | 270% |
エネルギーシールド
このウィングとその主任司令官が準備ターンを必要とするモジュールまたはタレントスキルを発動した際、2ターンの間このウィングが受けるダメージを5.7%減少させる。スタック不可。
成長推移 (15 レベル)
| レベル | 効果 |
|---|---|
| 1 | 5.7% |
| 2 | 6.1% |
| 3 | 6.5% |
| 4 | 6.9% |
| 5 | 7.3% |
| 6 | 7.7% |
| 7 | 8.1% |
| 8 | 8.5% |
| 9 | 8.9% |
| 10 | 9.3% |
| 11 | 9.7% |
| 12 | 10.1% |
| 13 | 10.6% |
| 14 | 11% |
| 15 | 11.4% |
同期弾幕
敵ウィングにランダムに1~3回のエネルギーダメージを与える(ダメージ率: 26.1%)。各攻撃のターゲットは独立して選択される。自軍の主任司令官の戦術が敵の主任司令官より高い場合、2回目と3回目の攻撃が発動する確率が増加する。
成長推移 (15 レベル)
| レベル | 効果 |
|---|---|
| 1 | 26.1% |
| 2 | 27.9% |
| 3 | 29.8% |
| 4 | 31.7% |
| 5 | 33.5% |
| 6 | 35.4% |
| 7 | 37.3% |
| 8 | 39.1% |
| 9 | 41% |
| 10 | 42.9% |
| 11 | 44.7% |
| 12 | 46.6% |
| 13 | 48.5% |
| 14 | 50.4% |
| 15 | 52.2% |
緊急修復モジュール
戦闘の最初の3ターン間、ダメージを受けた際に65%の確率でこのウィングを修復する(修復率: 23.8%)。
成長推移 (15 レベル)
| レベル | 効果 |
|---|---|
| 1 | 23.8% |
| 2 | 29.8% |
| 3 | 31.8% |
| 4 | 33.8% |
| 5 | 35.8% |
| 6 | 37.8% |
| 7 | 39.8% |
| 8 | 41.8% |
| 9 | 43.8% |
| 10 | 45.8% |
| 11 | 47.8% |
| 12 | 49.8% |
| 13 | 51.8% |
| 14 | 53.8% |
| 15 | 55.8% |
戦略分析とフリートビルド
The following fleet configurations demonstrate how Abaddon is utilized in combat, either as a core component or a target for counter-strategies.
Abaddon/Jamyl/Karishal リファレンスID: #4brak1BFRGRz
Ship: Abaddon
Lead: Jamyl I
Deputy: Karishal
Formation: Encirclement
Encirclement counters Phalanx and Siege but is countered by Assault.
Agent: Tactical Control
Inflicts Delayed Response on all enemy Commanders in the first 2 turns, and inflicts Burn (DMG Rate: 44 %) on all enemy wings for 3 turns.
Ship Rigs
- Energy: Set Bonus (2): Increases energy by 8%.
- Energy: Set Bonus (2): Increases energy by 8%.
- Energy: Set Bonus (2): Increases energy by 8%.
Commander Implants
- Tactics: Set Bonus (2): Increases tactics in battle by 8%.
- Tactics: Set Bonus (2): Increases tactics in battle by 8%.
- Tactics: Set Bonus (2): Increases tactics in battle by 8%.
Commander Implants
- Data Rate: Set Bonus (2): Increases data rate by 17.
- Data Rate: Set Bonus (2): Increases data rate by 17.
- Data Rate: Set Bonus (2): Increases data rate by 17.
Strong Against:
Ship: Thunderchild
Agent: Shockwave Strike
Your wing gains 19.4 % HP Nosferatu, and there is a 50% chance to deal Energy damage (DMG Rate: 21.9 %) to the target after initiating Direct Fire.
Formation: Phalanx
Phalanx counters Intercept and Siege but is countered by Encirclement.
Ship: Vexor
Agent: Absolute Defense
Reduces damage of your wings and enemy wings by 7.1 % in the first 3 turns, repairs your wings (Repair Rate: 143.9 %) at the beginning of the 4th turn.
Formation: Phalanx
Phalanx counters Intercept and Siege but is countered by Encirclement.
Weak Against:
Ship: Drake
Agent: Swift Vanguard
Increases Offense and Tactics of all your Commanders by 25.5 in battle.
Formation: Phalanx
Phalanx counters Intercept and Siege but is countered by Encirclement.
Tactical Notes:
I select intercept formation and put it on karishal to give 2 formations to switch between
I select intercept formation and put it on karishal to give 2 formations to switch between
Anti Tornado build リファレンスID: #LoXr2IgKaDXv
Ship: Abaddon
Lead: Karishal
Deputy: Falek
Formation: Intercept
Intercept counters Assault and Siege but is countered by Phalanx.
Agent: Tyrant Command
Increases damage of your primary wing by 6.2 %, Kinetic and Energy Critical Chance by 2.6 % throughout the battle.
Ship Rigs
- Tenacity: Set Bonus (2): Increases Kinetic damage resistance by 0.8% whenever you receive damage. Stackable, maximum 8 stacks.
- Tenacity: Set Bonus (2): Increases Kinetic damage resistance by 0.8% whenever you receive damage. Stackable, maximum 8 stacks.
- Star Anihilation: Set Bonus (2): Damage to grid defenders 12%.
Commander Implants
- Tactics: Set Bonus (2): Increases tactics in battle by 8%.
- Tactics: Set Bonus (2): Increases tactics in battle by 8%.
- Pirate Suppression: Set Bonus (2): Damage to pirates increased by 16%.
Commander Implants
- Shielded Repair: Set Bonus (2): When your ship squads are being repaired. reduces their received damage by 3.8% for 1 turn.
- Shielded Repair: Set Bonus (2): When your ship squads are being repaired. reduces their received damage by 3.8% for 1 turn.
- Defense break: Set Bonus (2): Damage to Structure Defenders 12%.
Strong Against:
Ship: Oracle
Agent: Omni Dominator
When your Commanders and ships are from 3 different factions, increases chance of activating Active and Barrage modules by 5 % in the first 3 turns of the battle. Additionally, increases damage of Lead Commander by 6.2 % and repair amount of Deputy Commander by 13.3 %
Formation: Assault
Assault counters Encirclement and Siege but is countered by Intercept.
Weak Against:
Ship: Abaddon
Agent: Tactical Control
Inflicts Delayed Response on all enemy Commanders in the first 2 turns, and inflicts Burn (DMG Rate: 44 %) on all enemy wings for 3 turns.
Formation: Encirclement
Encirclement counters Phalanx and Siege but is countered by Assault.
Ship: Drake
Agent: Absolute Defense
Reduces damage of your wings and enemy wings by 7.1 % in the first 3 turns, repairs your wings (Repair Rate: 143.9 %) at the beginning of the 4th turn.
Formation: Phalanx
Phalanx counters Intercept and Siege but is countered by Encirclement.
Tactical Notes:
Can switch points from 3b subskill to invest in 2b burn protection if going against Tornado with Tactical Agent
Can switch points from 3b subskill to invest in 2b burn protection if going against Tornado with Tactical Agent
Anti Victor Abaddon リファレンスID: #k9iF-p9oqqYJ
Ship: Abaddon
Lead: Haatakan
Deputy: Karishal
Formation: Encirclement
Encirclement counters Phalanx and Siege but is countered by Assault.
Agent: Omni Dominator
When your Commanders and ships are from 3 different factions, increases chance of activating Active and Barrage modules by 5 % in the first 3 turns of the battle. Additionally, increases damage of Lead Commander by 6.2 % and repair amount of Deputy Commander by 13.3 %
Ship Rigs
- Energy: Set Bonus (2): Increases energy by 8%.
- Energy: Set Bonus (2): Increases energy by 8%.
- Data Rate: Set Bonus (2): Increases ship data rate by +17.
Commander Implants
- Tactics: Set Bonus (2): Increases tactics in battle by 8%.
- Tactics: Set Bonus (2): Increases tactics in battle by 8%.
- Annihilation Mapping System: When fitted by Haatakan : Drains 14.7% Offense from Lead Commander of the enemy fleet and converts it into your own Tactics (influenced by Tactics).
Commander Implants
- Data Rate: Set Bonus (2): Increases data rate by 17.
- Data Rate: Set Bonus (2): Increases data rate by 17.
- Data Rate: Set Bonus (2): Increases data rate by 17.
Strong Against:
Ship: Abaddon
Agent: Tactical Control
Inflicts Delayed Response on all enemy Commanders in the first 2 turns, and inflicts Burn (DMG Rate: 44 %) on all enemy wings for 3 turns.
Formation: Encirclement
Encirclement counters Phalanx and Siege but is countered by Assault.
Ship: Oracle
Agent: Omni Dominator
When your Commanders and ships are from 3 different factions, increases chance of activating Active and Barrage modules by 5 % in the first 3 turns of the battle. Additionally, increases damage of Lead Commander by 6.2 % and repair amount of Deputy Commander by 13.3 %
Formation: Encirclement
Encirclement counters Phalanx and Siege but is countered by Assault.
Ship: Thunderchild
Agent: Absolute Defense
Reduces damage of your wings and enemy wings by 7.1 % in the first 3 turns, repairs your wings (Repair Rate: 143.9 %) at the beginning of the 4th turn.
Formation: Phalanx
Phalanx counters Intercept and Siege but is countered by Encirclement.
Weak Against:
Ship: Abaddon
Agent: Tactical Control
Inflicts Delayed Response on all enemy Commanders in the first 2 turns, and inflicts Burn (DMG Rate: 44 %) on all enemy wings for 3 turns.
Formation: Encirclement
Encirclement counters Phalanx and Siege but is countered by Assault.
Ship: Drake
Agent: Absolute Defense
Reduces damage of your wings and enemy wings by 7.1 % in the first 3 turns, repairs your wings (Repair Rate: 143.9 %) at the beginning of the 4th turn.
Formation: Phalanx
Phalanx counters Intercept and Siege but is countered by Encirclement.
Ship: Oracle
Agent: Assault Captain
Increases damage of your wing by 5.6 % throughout the battle.
Formation: Assault
Assault counters Encirclement and Siege but is countered by Intercept.
Tactical Notes:
Anti Victor or Tactics related builds, (mostly abaddons) Can Survive Tornados with 3A, and mostly wins against Tornados with Mens. Can perform decently against drakes, based on their assets and optimization. Turret can be swapped for Evasion, can increase survivability against Tornados with.
Anti Victor or Tactics related builds, (mostly abaddons) Can Survive Tornados with 3A, and mostly wins against Tornados with Mens. Can perform decently against drakes, based on their assets and optimization. Turret can be swapped for Evasion, can increase survivability against Tornados with.