Karishal(ミンマター コマンダー)
Karishal is a commander affiliated with Minmatar.
経歴とスキル
今日の部族共和国からは公式に英雄と見なされているものの、カリシャル・ムリトール大尉は、旧ミンマター政府を構成していた議会共和国からは反乱者であり反逆者であると非難された。ムリトールの反乱と「ディファイアンツ」の結成は、ミンマター共和国艦隊の手による彼の死への道筋をつけ、その後彼をあらゆる場所のミンマターの自由の戦士の象徴へと押し上げた。 サンマター・マレアツ・シャコールによる部族共和国の設立以来、ムリトールの記憶は完全に名誉回復された。アマーのエージェントによる議会共和国への浸透、そしてスタークマニール再発見の出来事やアマー帝国へのミンマターの侵攻に照らして、彼の反乱行動は完全に正当化されると考えられている。
スキルツリー
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(アクティブ) 動員
主任司令官がアクションを開始する前に、65%の確率で敵ウィングに1回のキネティックダメージと1回のエネルギーダメージを与える(ダメージ率: それぞれ 43%、38.7%)。このダメージは、両軍のすべてのウィングが受けた有効な「修復」の合計回数の影響を受ける。
レベル成長を見る
レベル 効果 1 {"value_1":"43%","value_2":"38.7%"} 2 {"value_1":"46%","value_2":"41.4%"} 3 {"value_1":"49%","value_2":"44.1%"} 4 {"value_1":"52%","value_2":"46.8%"} 5 {"value_1":"55%","value_2":"49.5%"} 6 {"value_1":"58%","value_2":"52.2%"} 7 {"value_1":"61%","value_2":"54.9%"} 8 {"value_1":"64%","value_2":"57.6%"} 9 {"value_1":"67%","value_2":"60.3%"} 10 {"value_1":"70%","value_2":"63%"} 11 {"value_1":"73%","value_2":"65.7%"} 12 {"value_1":"76%","value_2":"68.4%"} 13 {"value_1":"79%","value_2":"71.1%"} 14 {"value_1":"82%","value_2":"73.8%"} 15 {"value_1":"85%","value_2":"77%"} -
(パッシブ) 汎用構造物
両軍のすべてのウィングが受ける修復量を11%増加させる。
レベル成長を見る
レベル 効果 1 11% 2 12.8% 3 14.6% 4 16.4% 5 18.2% 6 20% 7 21.9% -
(アクティブ) デモンストレーション
すべての敵ウィングに1回のエネルギーダメージを与える(ダメージ率: 79%、戦術の影響を受ける)。
レベル成長を見る
レベル 効果 1 79% 2 84.6% 3 90.2% 4 95.9% 5 101.5% 6 107.2% 7 112.8% 8 118.5% 9 124.1% 10 129.8% 11 135.4% 12 141.1% 13 146.7% 14 152.4% 15 158% -
(パッシブ) 慎重な行動
デモンストレーションがダメージを与えた際、すべての自軍ウィングを修復する(修復率: 39.5%、戦術の影響を受ける)。
レベル成長を見る
レベル 効果 1 39.5% 2 46% 3 52.6% 4 59.2% 5 65.8% 6 72.4% 7 79% -
(アクティブ) 有害な修復
2ターンの間、すべての敵ウィングに有害な修復(受けた修復をダメージに変換する確率40%)を付与する。スタック不可。
レベル成長を見る
レベル 効果 1 40% 2 42.8% 3 45.7% 4 48.5% 5 51.4% 6 54.2% 7 57.1% 8 60% 9 62.8% 10 65.7% 11 68.5% 12 71.4% 13 74.2% 14 77.1% 15 80% -
(パッシブ) 主任司令官の疲労
有害な修復がトリガーされた際、40%の確率で1ターンの間敵の主任司令官にショートを付与する。
レベル成長を見る
レベル 効果 1 40% 2 46% 3 53% 4 60% 5 66% 6 73% 7 80% -
(アクティブ) メンテナンスクルー
すべての自軍ウィングを修復する(修復率: 80.9%、戦術の影響を受ける)。
レベル成長を見る
レベル 効果 1 80.9% 2 86.2% 3 91.5% 4 96.8% 5 102.1% 6 107.5% 7 112.8% 8 118.1% 9 123.4% 10 128.7% 11 134% 12 139.4% 13 144.7% 14 150% 15 155.3% -
(パッシブ) ローテーション
メンテナンスクルーによって修復されたターゲットは、2ターンの間自動修復(修復率: 23.7%)を獲得する。スタック不可。
レベル成長を見る
レベル 効果 1 23.7% 2 27.6% 3 31.5% 4 35.5% 5 39.4% 6 43.3% 7 47.3% -
(アクティブ) 武力抵抗
敵ウィングに1回のエネルギーダメージを与え(ダメージ率: 42%、戦術の影響を受ける)、その後自身の主任司令官も敵ウィングに1回のキネティックダメージを与える(ダメージ率: 46%、主任司令官の攻撃力の影響を受ける)。
レベル成長を見る
レベル 効果 1 {"value_1":"42%","value_2":"46%"} 2 {"value_1":"45%","value_2":"49%"} 3 {"value_1":"48%","value_2":"52%"} 4 {"value_1":"51%","value_2":"56%"} 5 {"value_1":"54%","value_2":"59%"} 6 {"value_1":"57%","value_2":"62%"} 7 {"value_1":"60%","value_2":"66%"} 8 {"value_1":"63%","value_2":"69%"} 9 {"value_1":"66%","value_2":"72%"} 10 {"value_1":"69%","value_2":"76%"} 11 {"value_1":"72%","value_2":"79%"} 12 {"value_1":"75%","value_2":"82%"} 13 {"value_1":"78%","value_2":"86%"} 14 {"value_1":"81%","value_2":"89%"} 15 {"value_1":"84%","value_2":"92%"} -
(パッシブ) 制御不能
武力抵抗の効果が終了した際、35%の確率で1ターンの間敵の主任司令官に神経シャットダウンを付与する。
レベル成長を見る
レベル 効果 1 35% 2 40% 3 46% 4 52% 5 58% 6 64% 7 70%
戦略分析とフリートビルド
Commanders frequently deploy Karishal in fleet configurations as shown below. This commander plays a pivotal role in these community-tested strategies.
Abaddon/Jamyl/Karishal リファレンスID: #4brak1BFRGRz
Ship: Abaddon
Lead: Jamyl I
Deputy: Karishal
Formation: Encirclement
Encirclement counters Phalanx and Siege but is countered by Assault.
Agent: Tactical Control
Inflicts Delayed Response on all enemy Commanders in the first 2 turns, and inflicts Burn (DMG Rate: 44 %) on all enemy wings for 3 turns.
Ship Rigs
- Energy: Set Bonus (2): Increases energy by 8%.
- Energy: Set Bonus (2): Increases energy by 8%.
- Energy: Set Bonus (2): Increases energy by 8%.
Commander Implants
- Tactics: Set Bonus (2): Increases tactics in battle by 8%.
- Tactics: Set Bonus (2): Increases tactics in battle by 8%.
- Tactics: Set Bonus (2): Increases tactics in battle by 8%.
Commander Implants
- Data Rate: Set Bonus (2): Increases data rate by 17.
- Data Rate: Set Bonus (2): Increases data rate by 17.
- Data Rate: Set Bonus (2): Increases data rate by 17.
Strong Against:
Ship: Thunderchild
Agent: Shockwave Strike
Your wing gains 19.4 % HP Nosferatu, and there is a 50% chance to deal Energy damage (DMG Rate: 21.9 %) to the target after initiating Direct Fire.
Formation: Phalanx
Phalanx counters Intercept and Siege but is countered by Encirclement.
Ship: Vexor
Agent: Absolute Defense
Reduces damage of your wings and enemy wings by 7.1 % in the first 3 turns, repairs your wings (Repair Rate: 143.9 %) at the beginning of the 4th turn.
Formation: Phalanx
Phalanx counters Intercept and Siege but is countered by Encirclement.
Weak Against:
Ship: Drake
Agent: Swift Vanguard
Increases Offense and Tactics of all your Commanders by 25.5 in battle.
Formation: Phalanx
Phalanx counters Intercept and Siege but is countered by Encirclement.
Tactical Notes:
I select intercept formation and put it on karishal to give 2 formations to switch between
I select intercept formation and put it on karishal to give 2 formations to switch between
Omni tank Vicia oracle vs drizzle drake inspired リファレンスID: #qyRRZS5QfBtF
Ship: Drake
Lead: Karishal
Deputy: Blaque
Formation: Encirclement
Encirclement counters Phalanx and Siege but is countered by Assault.
Agent: Omni Dominator
When your Commanders and ships are from 3 different factions, increases chance of activating Active and Barrage modules by 5 % in the first 3 turns of the battle. Additionally, increases damage of Lead Commander by 6.2 % and repair amount of Deputy Commander by 13.3 %
Ship Rigs
- Siege: Set Bonus (2): Increases siege damage by 60.
- Kinetics: Set Bonus (2): Kinetic damage increased by 10%.
- Kinetics: Set Bonus (2): Kinetic damage increased by 10%.
Commander Implants
- XP: Set Bonus (2): EXP Gain 10%.
- Apotheosis: Set Bonus (2): Increases chance of initiating Active skills by 4%.
- Apotheosis: Set Bonus (2): Increases chance of initiating Active skills by 4%.
Commander Implants
- Apotheosis: Set Bonus (2): Increases chance of initiating Active skills by 4%.
- Apotheosis: Set Bonus (2): Increases chance of initiating Active skills by 4%.
- Tactics: Set Bonus (2): Increases tactics in battle by 8%.
Strong Against:
Ship: Abaddon
Agent: Tactical Control
Inflicts Delayed Response on all enemy Commanders in the first 2 turns, and inflicts Burn (DMG Rate: 44 %) on all enemy wings for 3 turns.
Formation: Encirclement
Encirclement counters Phalanx and Siege but is countered by Assault.
Ship: Drake
Agent: Tactical Control
Inflicts Delayed Response on all enemy Commanders in the first 2 turns, and inflicts Burn (DMG Rate: 44 %) on all enemy wings for 3 turns.
Formation: Phalanx
Phalanx counters Intercept and Siege but is countered by Encirclement.
Ship: Apocalypse
Agent: Absolute Defense
Reduces damage of your wings and enemy wings by 7.1 % in the first 3 turns, repairs your wings (Repair Rate: 143.9 %) at the beginning of the 4th turn.
Formation: Intercept
Intercept counters Assault and Siege but is countered by Phalanx.
Weak Against:
Ship: Orthrus
Agent: Tyrant Command
Increases damage of your primary wing by 6.2 %, Kinetic and Energy Critical Chance by 2.6 % throughout the battle.
Formation: Assault
Assault counters Encirclement and Siege but is countered by Intercept.
Ship: Tornado
Agent: Superconductive Response Core
In the first 3 turns of the battle, all your Commanders have a 33 % chance to gain Quick Response, and the initiating chance of their Active skills is increased by 1.7 %.
Formation: Assault
Assault counters Encirclement and Siege but is countered by Intercept.
Tactical Notes:
The whole point was to find a good use for Omni Dominator fleet agent, Karishal works against heal builds, Kari+drake works awesome vs Abbadon, Blake helps to take buffs from enemy. REQUIRES CROSS FINGERS for Decoder Error(but this, literary, makes it more fun!) ≈60% winrate
The whole point was to find a good use for Omni Dominator fleet agent, Karishal works against heal builds, Kari+drake works awesome vs Abbadon, Blake helps to take buffs from enemy. REQUIRES CROSS FINGERS for Decoder Error(but this, literary, makes it more fun!) ≈60% winrate
Anti Tornado build リファレンスID: #LoXr2IgKaDXv
Ship: Abaddon
Lead: Karishal
Deputy: Falek
Formation: Intercept
Intercept counters Assault and Siege but is countered by Phalanx.
Agent: Tyrant Command
Increases damage of your primary wing by 6.2 %, Kinetic and Energy Critical Chance by 2.6 % throughout the battle.
Ship Rigs
- Tenacity: Set Bonus (2): Increases Kinetic damage resistance by 0.8% whenever you receive damage. Stackable, maximum 8 stacks.
- Tenacity: Set Bonus (2): Increases Kinetic damage resistance by 0.8% whenever you receive damage. Stackable, maximum 8 stacks.
- Star Anihilation: Set Bonus (2): Damage to grid defenders 12%.
Commander Implants
- Tactics: Set Bonus (2): Increases tactics in battle by 8%.
- Tactics: Set Bonus (2): Increases tactics in battle by 8%.
- Pirate Suppression: Set Bonus (2): Damage to pirates increased by 16%.
Commander Implants
- Shielded Repair: Set Bonus (2): When your ship squads are being repaired. reduces their received damage by 3.8% for 1 turn.
- Shielded Repair: Set Bonus (2): When your ship squads are being repaired. reduces their received damage by 3.8% for 1 turn.
- Defense break: Set Bonus (2): Damage to Structure Defenders 12%.
Strong Against:
Ship: Oracle
Agent: Omni Dominator
When your Commanders and ships are from 3 different factions, increases chance of activating Active and Barrage modules by 5 % in the first 3 turns of the battle. Additionally, increases damage of Lead Commander by 6.2 % and repair amount of Deputy Commander by 13.3 %
Formation: Assault
Assault counters Encirclement and Siege but is countered by Intercept.
Weak Against:
Ship: Abaddon
Agent: Tactical Control
Inflicts Delayed Response on all enemy Commanders in the first 2 turns, and inflicts Burn (DMG Rate: 44 %) on all enemy wings for 3 turns.
Formation: Encirclement
Encirclement counters Phalanx and Siege but is countered by Assault.
Ship: Drake
Agent: Absolute Defense
Reduces damage of your wings and enemy wings by 7.1 % in the first 3 turns, repairs your wings (Repair Rate: 143.9 %) at the beginning of the 4th turn.
Formation: Phalanx
Phalanx counters Intercept and Siege but is countered by Encirclement.
Tactical Notes:
Can switch points from 3b subskill to invest in 2b burn protection if going against Tornado with Tactical Agent
Can switch points from 3b subskill to invest in 2b burn protection if going against Tornado with Tactical Agent
Anti Victor Abaddon リファレンスID: #k9iF-p9oqqYJ
Ship: Abaddon
Lead: Haatakan
Deputy: Karishal
Formation: Encirclement
Encirclement counters Phalanx and Siege but is countered by Assault.
Agent: Omni Dominator
When your Commanders and ships are from 3 different factions, increases chance of activating Active and Barrage modules by 5 % in the first 3 turns of the battle. Additionally, increases damage of Lead Commander by 6.2 % and repair amount of Deputy Commander by 13.3 %
Ship Rigs
- Energy: Set Bonus (2): Increases energy by 8%.
- Energy: Set Bonus (2): Increases energy by 8%.
- Data Rate: Set Bonus (2): Increases ship data rate by +17.
Commander Implants
- Tactics: Set Bonus (2): Increases tactics in battle by 8%.
- Tactics: Set Bonus (2): Increases tactics in battle by 8%.
- Annihilation Mapping System: When fitted by Haatakan : Drains 14.7% Offense from Lead Commander of the enemy fleet and converts it into your own Tactics (influenced by Tactics).
Commander Implants
- Data Rate: Set Bonus (2): Increases data rate by 17.
- Data Rate: Set Bonus (2): Increases data rate by 17.
- Data Rate: Set Bonus (2): Increases data rate by 17.
Strong Against:
Ship: Abaddon
Agent: Tactical Control
Inflicts Delayed Response on all enemy Commanders in the first 2 turns, and inflicts Burn (DMG Rate: 44 %) on all enemy wings for 3 turns.
Formation: Encirclement
Encirclement counters Phalanx and Siege but is countered by Assault.
Ship: Oracle
Agent: Omni Dominator
When your Commanders and ships are from 3 different factions, increases chance of activating Active and Barrage modules by 5 % in the first 3 turns of the battle. Additionally, increases damage of Lead Commander by 6.2 % and repair amount of Deputy Commander by 13.3 %
Formation: Encirclement
Encirclement counters Phalanx and Siege but is countered by Assault.
Ship: Thunderchild
Agent: Absolute Defense
Reduces damage of your wings and enemy wings by 7.1 % in the first 3 turns, repairs your wings (Repair Rate: 143.9 %) at the beginning of the 4th turn.
Formation: Phalanx
Phalanx counters Intercept and Siege but is countered by Encirclement.
Weak Against:
Ship: Abaddon
Agent: Tactical Control
Inflicts Delayed Response on all enemy Commanders in the first 2 turns, and inflicts Burn (DMG Rate: 44 %) on all enemy wings for 3 turns.
Formation: Encirclement
Encirclement counters Phalanx and Siege but is countered by Assault.
Ship: Drake
Agent: Absolute Defense
Reduces damage of your wings and enemy wings by 7.1 % in the first 3 turns, repairs your wings (Repair Rate: 143.9 %) at the beginning of the 4th turn.
Formation: Phalanx
Phalanx counters Intercept and Siege but is countered by Encirclement.
Ship: Oracle
Agent: Assault Captain
Increases damage of your wing by 5.6 % throughout the battle.
Formation: Assault
Assault counters Encirclement and Siege but is countered by Intercept.
Tactical Notes:
Anti Victor or Tactics related builds, (mostly abaddons) Can Survive Tornados with 3A, and mostly wins against Tornados with Mens. Can perform decently against drakes, based on their assets and optimization. Turret can be swapped for Evasion, can increase survivability against Tornados with.
Anti Victor or Tactics related builds, (mostly abaddons) Can Survive Tornados with 3A, and mostly wins against Tornados with Mens. Can perform decently against drakes, based on their assets and optimization. Turret can be swapped for Evasion, can increase survivability against Tornados with.