Jamyl I(艾玛 指挥官)

Jamyl I is a commander affiliated with Amarr.

背景与技能

女皇受到亲近之人的爱戴,被敌人恐惧和憎恨,却鲜少受到臣民的敬畏。贾米尔出生在崇尚军国主义的萨鲁姆家族,从小就被培养以跻身帝国社会的顶层。虽然确信自己会接替艾玛皇帝海德兰七世,但她在继承试炼中输给了柯尔-阿泽家族的多里亚姆,并按照宗教法律的要求自杀了。 但是,当帝国在长老舰队手中陷入黑暗时刻时,贾米尔奇迹般地死而复生,带领艾玛帝国发起反击。贾米尔被广泛誉为神圣重生的活化身,作为女英雄登上了帝国王座。 极少有人知道贾米尔掌权的秘密。她的复活不是上帝的作为,而是克隆:这对生为皇室血脉的人来说是一项重罪。此外,克隆并没有按计划进行。在过程中的某个地方,一种外来智能入侵了她的思想。这个被称为“他者”的存在不断折磨着贾米尔,有时会在她虚弱的时候接管她的思想和身体。 贾米尔的公众形象有多少被“他者”篡夺,可能除了女皇本人之外,谁也无从得知。而“他者”究竟是将帝国引向毁灭还是走向伟大,仍有待观察。

技能树

  • (主动) 女皇威仪
    需要1回合准备,然后对单一敌方编队造成3次能量伤害(伤害率:分别为 17.7%35.3%53%,受战术属性影响)。
    查看等级成长
    等级 效果
    1 {"value_1":"17.7%","value_2":"35.3%","value_3":"53%"}
    2 {"value_1":"18.9%","value_2":"37.8%","value_3":"56.7%"}
    3 {"value_1":"20.2%","value_2":"40.3%","value_3":"60.5%"}
    4 {"value_1":"21.4%","value_2":"42.8%","value_3":"64.3%"}
    5 {"value_1":"22.7%","value_2":"45.4%","value_3":"68.1%"}
    6 {"value_1":"23.9%","value_2":"47.9%","value_3":"71.9%"}
    7 {"value_1":"25.2%","value_2":"50.4%","value_3":"75.7%"}
    8 {"value_1":"26.5%","value_2":"52.9%","value_3":"79.4%"}
    9 {"value_1":"27.7%","value_2":"55.5%","value_3":"83.2%"}
    10 {"value_1":"29%","value_2":"58%","value_3":"87%"}
    11 {"value_1":"30.2%","value_2":"60.5%","value_3":"90.8%"}
    12 {"value_1":"31.5%","value_2":"63%","value_3":"94.6%"}
    13 {"value_1":"32.8%","value_2":"65.6%","value_3":"98.4%"}
    14 {"value_1":"34%","value_2":"68.1%","value_3":"102.2%"}
    15 {"value_1":"35.3%","value_2":"70.6%","value_3":"105.9%"}
  • (被动) 女皇凝视
    27.5% 几率对一名指挥官施加仰慕和恐惧,持续2回合,每种状态独立判定。 仰慕: 无法造成伤害,所有属性降低3.8%,可叠加。 恐惧: 在战斗开始时跳过一回合,所有属性降低3.8%,可叠加。
    查看等级成长
    等级 效果
    1 27.5%
    2 32%
    3 36.6%
    4 41.2%
    5 45.8%
    6 50.4%
    7 55%
  • (主动) 恩威并施
    需要1回合准备,然后对所有敌方编队造成能量伤害(伤害率:255%,受战术属性影响)。
    查看等级成长
    等级 效果
    1 255%
    2 273.2%
    3 291.4%
    4 309.6%
    5 327.9%
    6 346.1%
    7 364.3%
    8 382.5%
    9 400.7%
    10 418.9%
    11 437.1%
    12 455.4%
    13 473.6%
    14 491.8%
    15 510%
  • (被动) 恩典
    修复你所有的编队(维修率:127.5%,受战术属性影响)。如果有任何敌方指挥官处于仰慕状态,则维修率增加 80%
    查看等级成长
    等级 效果
    1 {"value_1":"127.5%","value_2":"80%"}
    2 {"value_1":"136.6%","value_2":"90%"}
    3 {"value_1":"145.7%","value_2":"100%"}
    4 {"value_1":"154.8%","value_2":"110%"}
    5 {"value_1":"163.9%","value_2":"110%"}
    6 {"value_1":"173%","value_2":"110%"}
    7 {"value_1":"182.1%","value_2":"120%"}
  • (主动) 扭转乾坤
    在第4回合增加战术属性50%,并对所有敌方编队造成能量伤害(伤害率:244%,受战术属性影响)。
    查看等级成长
    等级 效果
    1 244%
    2 261%
    3 278%
    4 296%
    5 313%
    6 331%
    7 260.7%
    8 348%
    9 366%
    10 383%
    11 401%
    12 418%
    13 436%
    14 471%
    15 488%
  • (被动) 救世主
    如果你的舰船小队数量少于敌人,则有 40% 几率造成一次额外的伤害。
    查看等级成长
    等级 效果
    1 40%
    2 46%
    3 53%
    4 60%
    5 66%
    6 73%
    7 80%
  • (主动) 统治战场
    对所有敌方编队造成能量伤害(伤害率:70%,受战术属性影响)。
    查看等级成长
    等级 效果
    1 70%
    2 75%
    3 80%
    4 85%
    5 90%
    6 95%
    7 100%
    8 105%
    9 110%
    10 115%
    11 120%
    12 125%
    13 130%
    14 135%
    15 140%
  • (被动) 压制光环
    使所有敌方编队造成的伤害降低 8.8%,持续2回合。如果有任何敌方指挥官受到恐惧影响,则降低他们的动能伤害 8.8%,持续2回合。
    查看等级成长
    等级 效果
    1 {"value_1":"8.8%","value_2":"8.8%"}
    2 {"value_1":"10.2%","value_2":"10.2%"}
    3 {"value_1":"11.7%","value_2":"11.7%"}
    4 {"value_1":"13.1%","value_2":"13.1%"}
    5 {"value_1":"14.6%","value_2":"14.6%"}
    6 {"value_1":"16%","value_2":"16%"}
    7 {"value_1":"17.5%","value_2":"17.5%"}
  • (主动) 精神觉醒
    能量伤害暴击率 +15%
    查看等级成长
    等级 效果
    1 15%
    2 16.1%
    3 17.1%
    4 18.2%
    5 19.3%
    6 20.4%
    7 21.4%
    8 22.5%
    9 23.6%
    10 24.6%
    11 25.7%
    12 26.8%
    13 27.9%
    14 28.9%
    15 30%
  • (被动) 思想火花
    增加女皇威仪的发动几率 12.5%(受战术属性影响)。当贾米尔为主位指挥官时,额外增加能量暴击伤害12%。
    查看等级成长
    等级 效果
    1 12.5%
    2 14.6%
    3 16.7%
    4 18.8%
    5 20.8%
    6 22.9%
    7 25%

战略分析与舰队配装

Commanders frequently deploy Jamyl I in fleet configurations as shown below. This commander plays a pivotal role in these community-tested strategies.

Abaddon/Jamyl/Karishal 参考ID: #4brak1BFRGRz

Ship: Abaddon
Lead: Jamyl I
Deputy: Karishal
Formation: Encirclement
Encirclement counters Phalanx and Siege but is countered by Assault.
Agent: Tactical Control
Inflicts Delayed Response on all enemy Commanders in the first 2 turns, and inflicts Burn (DMG Rate: 44 %) on all enemy wings for 3 turns.
Ship Rigs
  • Energy: Set Bonus (2): Increases energy by 8%.
  • Energy: Set Bonus (2): Increases energy by 8%.
  • Energy: Set Bonus (2): Increases energy by 8%.
Commander Implants
  • Tactics: Set Bonus (2): Increases tactics in battle by 8%.
  • Tactics: Set Bonus (2): Increases tactics in battle by 8%.
  • Tactics: Set Bonus (2): Increases tactics in battle by 8%.
Commander Implants
  • Data Rate: Set Bonus (2): Increases data rate by 17.
  • Data Rate: Set Bonus (2): Increases data rate by 17.
  • Data Rate: Set Bonus (2): Increases data rate by 17.

Strong Against:

Lead: Chelm / Deputy: Santimona
Agent: Shockwave Strike
Your wing gains 19.4 % HP Nosferatu, and there is a 50% chance to deal Energy damage (DMG Rate: 21.9 %) to the target after initiating Direct Fire.
Formation: Phalanx
Phalanx counters Intercept and Siege but is countered by Encirclement.
Ship: Vexor
Lead: Alexander / Deputy: Blaque
Agent: Absolute Defense
Reduces damage of your wings and enemy wings by 7.1 % in the first 3 turns, repairs your wings (Repair Rate: 143.9 %) at the beginning of the 4th turn.
Formation: Phalanx
Phalanx counters Intercept and Siege but is countered by Encirclement.

Weak Against:

Ship: Drake
Lead: Haatakan / Deputy: Otro
Agent: Swift Vanguard
Increases Offense and Tactics of all your Commanders by 25.5 in battle.
Formation: Phalanx
Phalanx counters Intercept and Siege but is countered by Encirclement.
Ship: Rifter
Lead: Karth / Deputy: Yorlas
Agent: Tactical Control
Inflicts Delayed Response on all enemy Commanders in the first 2 turns, and inflicts Burn (DMG Rate: 44 %) on all enemy wings for 3 turns.
Formation: Assault
Assault counters Encirclement and Siege but is countered by Intercept.

Tactical Notes:
I select intercept formation and put it on karishal to give 2 formations to switch between

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