Alexander(盖伦特 指挥官)

Alexander is a commander affiliated with Gallente.

背景与技能

160岁的亚历山大·诺尔是盖伦特海军的一名海军上将,长期以来,他一直因在弥合盖伦特联邦与加达里合众国之间鸿沟方面所做的工作而备受赞誉。他帮助谈判了两个帝国之间的贸易关系,并友好地调解了双方海军多次边境入侵事件。诺尔对加达里和盖伦特之间的冲突有着丰富的经验。他是盖伦特-加达里战争中最后一位在世的退伍军人,他的大部分战斗服役是在一艘多米尼克斯级战列舰上担任士官。从那以后,他一直是海军的一员,并在战后某个时候成为了一名克隆飞行员。他对克隆飞行员技术的采用也赋予了他作为星团中最年长在世克隆飞行员的独特荣誉。 尽管年事已高,诺尔仍继续为追求和平而勤奋工作。尽管他从未担任或谋求过公职,但他以“远古政治家”的绰号在整个联邦闻名。

技能树

  • (主动) 战争调停
    修复你所有的编队(维修率:39.5%,受战术属性影响),并降低你和敌方所有编队及指挥官造成的所有伤害 16.5%(受攻击力影响),持续2回合,最多可叠加2层。
    查看等级成长
    等级 效果
    1 {"value_1":"39.5%","value_2":"16.5%"}
    2 {"value_1":"42.3%","value_2":"17.6%"}
    3 {"value_1":"45.1%","value_2":"18.8%"}
    4 {"value_1":"47.9%","value_2":"20%"}
    5 {"value_1":"50.7%","value_2":"21.2%"}
    6 {"value_1":"53.6%","value_2":"22.5%"}
    7 {"value_1":"56.4%","value_2":"23.6%"}
    8 {"value_1":"59.2%","value_2":"24.7%"}
    9 {"value_1":"62%","value_2":"25.9%"}
    10 {"value_1":"64.9%","value_2":"27%"}
    11 {"value_1":"67.7%","value_2":"28.2%"}
    12 {"value_1":"70.5%","value_2":"29.4%"}
    13 {"value_1":"73.3%","value_2":"30.6%"}
    14 {"value_1":"76.2%","value_2":"31.7%"}
    15 {"value_1":"79%","value_2":"32.9%"}
  • (被动) 停火维护
    当战争调停触发时,增加你所有编队和敌方编队的装甲 1.7(受战术属性影响),持续2回合,最多可叠加2层。
    查看等级成长
    等级 效果
    1 1.7
    2 1.9
    3 2.2
    4 2.5
    5 2.7
    6 3
    7 3.3
  • (主动) 反应式炮台
    为你所有的编队安装反应式炮台,在受到伤害后对随机敌方编队造成动能伤害(伤害率:36.6%,受攻击力影响),持续2回合。每个编队最多可安装2个反应式炮台。
    查看等级成长
    等级 效果
    1 36.6%
    2 39.2%
    3 41.8%
    4 44.4%
    5 47%
    6 49.6%
    7 52.3%
    8 54.9%
    9 57.5%
    10 60.1%
    11 62.7%
    12 65.4%
    13 68%
    14 70.6%
    15 73.2%
  • (被动) 拆除通用结构
    每成功安装一个反应式炮台,降低你1个编队和1个敌方编队的维修量 16%,持续2回合,最多可叠加4层。
    查看等级成长
    等级 效果
    1 16%
    2 18.6%
    3 21.3%
    4 23.9%
    5 26.6%
    6 29.2%
    7 31.9%
  • (主动) 传感雷达
    你所有的编队在受到伤害前有 22.5% 几率降低受到的伤害 7.7%(受战术属性影响),持续2回合,最多可叠加2层。
    查看等级成长
    等级 效果
    1 {"value_1":"22.5%","value_2":"7.7%"}
    2 {"value_1":"24.1%","value_2":"8.2%"}
    3 {"value_1":"25.7%","value_2":"8.7%"}
    4 {"value_1":"27.3%","value_2":"9.3%"}
    5 {"value_1":"28.9%","value_2":"9.8%"}
    6 {"value_1":"30.5%","value_2":"10.4%"}
    7 {"value_1":"32.1%","value_2":"10.9%"}
    8 {"value_1":"33.7%","value_2":"11.5%"}
    9 {"value_1":"35.3%","value_2":"12%"}
    10 {"value_1":"36.9%","value_2":"12.6%"}
    11 {"value_1":"38.5%","value_2":"13.1%"}
    12 {"value_1":"40.1%","value_2":"13.7%"}
    13 {"value_1":"41.7%","value_2":"14.2%"}
    14 {"value_1":"43.3%","value_2":"14.8%"}
    15 {"value_1":"45%","value_2":"15.3%"}
  • (被动) 远程扫描
    传感雷达的伤害减免效果额外增加 3.8%
    查看等级成长
    等级 效果
    1 3.8%
    2 4.4%
    3 5%
    4 5.7%
    5 6.3%
    6 7%
    7 7.6%
  • (主动) 维修喷嘴
    为你所有的编队安装维修喷嘴;对受到伤害最多的2个编队进行一次修复(维修率:54.2%,受战术属性影响),持续2回合。每个编队最多安装2个维修喷嘴。
    查看等级成长
    等级 效果
    1 54.2%
    2 58.1%
    3 61.9%
    4 65.8%
    5 69.6%
    6 73.5%
    7 77.4%
    8 81.2%
    9 85.1%
    10 88.9%
    11 92.8%
    12 96.7%
    13 100.5%
    14 104.4%
    15 108.3%
  • (被动) 维修消耗品:储备
    在维修喷嘴修复一个编队后,有 7% 几率执行一次额外的修复。
    查看等级成长
    等级 效果
    1 7%
    2 14%
    3 21%
    4 28%
    5 35%
    6 42%
    7 50%
  • (主动) 自动加农炮
    为你所有的编队安装自动加农炮,在发起行动前对随机敌方编队造成动能伤害(伤害率:99.7%,受战术属性影响),持续2回合。每个编队最多可安装2个自动加农炮。
    查看等级成长
    等级 效果
    1 99.7%
    2 106.8%
    3 113.9%
    4 121%
    5 128.2%
    6 135.2%
    7 142.3%
    8 149.5%
    9 156.6%
    10 163.7%
    11 170.8%
    12 177.9%
    13 185%
    14 192.1%
    15 199.3%
  • (被动) 标记瞄准线
    每成功安装一个自动加农炮,标记你自己的1个编队和敌方的1个编队,增加它们受到的动能伤害 4%,持续2回合,最多可叠加4层。
    查看等级成长
    等级 效果
    1 4%
    2 4.6%
    3 5.3%
    4 5.9%
    5 6.6%
    6 7.3%
    7 8%

战略分析与舰队配装

Commanders frequently deploy Alexander in fleet configurations as shown below. This commander plays a pivotal role in these community-tested strategies.

Vexor Farm Build 参考ID: #lRRQq40daJGx

Ship: Vexor
Lead: Alexander
Deputy: Falek
Formation: Phalanx
Phalanx counters Intercept and Siege but is countered by Encirclement.
Agent: Armored Guard
Increases Armor of your wing by 3.2.
Ship Rigs
  • Repair: Set Bonus (2): Repair amount increased by 8%.
  • Repair: Set Bonus (2): Repair amount increased by 8%.
  • Repair: Set Bonus (2): Repair amount increased by 8%.
Commander Implants
  • Repair: Set Bonus (2): Repair amount increased by 8%.
  • Repair: Set Bonus (2): Repair amount increased by 8%.
  • Repair: Set Bonus (2): Repair amount increased by 8%.
Commander Implants
  • Repair: Set Bonus (2): Repair amount increased by 8%.
  • Repair: Set Bonus (2): Repair amount increased by 8%.
  • Repair: Set Bonus (2): Repair amount increased by 8%.

Strong Against:

Ship: Vexor
Lead: Alexander / Deputy: Santimona
Agent: Drone Assault
Increases Armor of all your drone wings by 4.7. At the first turn of the battle, one of your drone wings inflicts Fire Control System Disrupted on all enemy wings for 2 turns.
Formation: Phalanx
Phalanx counters Intercept and Siege but is countered by Encirclement.
Ship: Scythe
Lead: Alexander / Deputy: Mila
Agent: Drone Assault
Increases Armor of all your drone wings by 4.7. At the first turn of the battle, one of your drone wings inflicts Fire Control System Disrupted on all enemy wings for 2 turns.
Formation: Phalanx
Phalanx counters Intercept and Siege but is countered by Encirclement.

Weak Against:

Ship: Tornado
Lead: Karth / Deputy: Yorlas
Agent: Tactical Control
Inflicts Delayed Response on all enemy Commanders in the first 2 turns, and inflicts Burn (DMG Rate: 44 %) on all enemy wings for 3 turns.
Formation: Assault
Assault counters Encirclement and Siege but is countered by Intercept.
Ship: Abaddon
Lead: Karishal / Deputy: Jamyl I
Agent: Tactical Control
Inflicts Delayed Response on all enemy Commanders in the first 2 turns, and inflicts Burn (DMG Rate: 44 %) on all enemy wings for 3 turns.
Formation: Intercept
Intercept counters Assault and Siege but is countered by Phalanx.

Tactical Notes:
vexor farm build with falek, great for overnight builds

Easy Tornado Killer 参考ID: #zAJPDyX3eDUv

Ship: Vexor
Lead: Tovil-Toba
Deputy: Alexander
Formation: Phalanx
Phalanx counters Intercept and Siege but is countered by Encirclement.
Agent: Drone Assault
Increases Armor of all your drone wings by 4.7. At the first turn of the battle, one of your drone wings inflicts Fire Control System Disrupted on all enemy wings for 2 turns.
Ship Rigs
  • Domination: Set Bonus (2): Drone damage increased by 51.5%.
  • Domination: Set Bonus (2): Drone damage increased by 51.5%.
  • HP: Set Bonus (2): Increases HP by 3.9%.
Commander Implants
  • Tactics: Set Bonus (2): Increases tactics in battle by 8%.
  • Tactics: Set Bonus (2): Increases tactics in battle by 8%.
  • Tactical Overload Core: When fitted by Tovil-Toba : Early Transfer Tovil-Toba initiates an additional Transfer Tactics at the 1st turn. In the first 3 turns, Tovil-Toba's Offense, Tactics and Data Rate are increased by 8.6% respectively.
Commander Implants
  • Data Rate: Set Bonus (2): Increases data rate by 17.
  • Data Rate: Set Bonus (2): Increases data rate by 17.
  • Data Rate: Set Bonus (2): Increases data rate by 17.

Strong Against:

Ship: Drake
Lead: Haatakan / Deputy: Otro
Agent: Absolute Defense
Reduces damage of your wings and enemy wings by 7.1 % in the first 3 turns, repairs your wings (Repair Rate: 143.9 %) at the beginning of the 4th turn.
Formation: Phalanx
Phalanx counters Intercept and Siege but is countered by Encirclement.
Ship: Rifter
Lead: Karth / Deputy: Yorlas
Agent: Tyrant Command
Increases damage of your primary wing by 6.2 %, Kinetic and Energy Critical Chance by 2.6 % throughout the battle.
Formation: Assault
Assault counters Encirclement and Siege but is countered by Intercept.
Ship: Tornado
Lead: Karth / Deputy: Yorlas
Agent: Tyrant Command
Increases damage of your primary wing by 6.2 %, Kinetic and Energy Critical Chance by 2.6 % throughout the battle.
Formation: Assault
Assault counters Encirclement and Siege but is countered by Intercept.

Weak Against:

Ship: Abaddon
Lead: Victor / Deputy: Karishal
Agent: Tactical Control
Inflicts Delayed Response on all enemy Commanders in the first 2 turns, and inflicts Burn (DMG Rate: 44 %) on all enemy wings for 3 turns.
Formation: Encirclement
Encirclement counters Phalanx and Siege but is countered by Assault.
Lead: Chelm / Deputy: Santimona
Agent: Tactical Control
Inflicts Delayed Response on all enemy Commanders in the first 2 turns, and inflicts Burn (DMG Rate: 44 %) on all enemy wings for 3 turns.
Formation: Phalanx
Phalanx counters Intercept and Siege but is countered by Encirclement.

Tactical Notes:
This build is quite easy to create. It handles all Tornados and Barrage Ships, even the most powerful ones with the proper rigs | implants and decent CloudComputing Score. It is vulnerable to all Abaddons, mostly , some oracles and performs decent against everything else, including Drakes that are not over pimped.

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