Karishal (командир Мінматар)

Karishal is a commander affiliated with Minmatar.

Біографія та вміння

Хоча капітан Karisha Muritor офіційно вважається героєм у сьогоднішній Племінній Республіці, Парламентська Республіка, яка становила старий уряд Minmatar, засудила його як бунтівника і заколотника. Повстання Muritor і формування Defiants спрямували його на шлях до смерті від рук флоту Республіки Minmatar, після чого він став символом борців за свободу Minmatar скрізь. З моменту заснування Племінної Республіки Санматаром Maleatu Shakor, пам'ять про Muritor була повністю реабілітована. Його акти заколоту та повстання вважаються абсолютно виправданими у світлі проникнення агентів Amarr до Парламентської Республіки, а також подій, пов'язаних із повторним відкриттям Starkmanir та вторгненням Minmatar в Імперію Amarr.

Дерево вмінь

  • (Активна) Мобілізація
    Перед тим, як ваш Головний командир ініціює дії, є 65% шанс завдати 1 екземпляр кінетичної шкоди та 1 екземпляр енергетичної шкоди ворожій ланці (Рівень шкоди: відповідно 43%, 38.7%). Ця шкода залежить від загальної кількості ефективних 'Ремонтів', отриманих усіма ланками з обох сторін.
    Переглянути прогрес рівнів
    Рівень Ефект
    1 {"value_1":"43%","value_2":"38.7%"}
    2 {"value_1":"46%","value_2":"41.4%"}
    3 {"value_1":"49%","value_2":"44.1%"}
    4 {"value_1":"52%","value_2":"46.8%"}
    5 {"value_1":"55%","value_2":"49.5%"}
    6 {"value_1":"58%","value_2":"52.2%"}
    7 {"value_1":"61%","value_2":"54.9%"}
    8 {"value_1":"64%","value_2":"57.6%"}
    9 {"value_1":"67%","value_2":"60.3%"}
    10 {"value_1":"70%","value_2":"63%"}
    11 {"value_1":"73%","value_2":"65.7%"}
    12 {"value_1":"76%","value_2":"68.4%"}
    13 {"value_1":"79%","value_2":"71.1%"}
    14 {"value_1":"82%","value_2":"73.8%"}
    15 {"value_1":"85%","value_2":"77%"}
  • (Пасивна) Універсальна структура
    Збільшує обсяг відновлення, отриманий усіма ланками з обох сторін, на 11%.
    Переглянути прогрес рівнів
    Рівень Ефект
    1 11%
    2 12.8%
    3 14.6%
    4 16.4%
    5 18.2%
    6 20%
    7 21.9%
  • (Активна) Демонстрація
    Завдає один екземпляр енергетичної шкоди всім ворожим ланкам (Рівень шкоди: 79%, залежить від Тактики).
    Переглянути прогрес рівнів
    Рівень Ефект
    1 79%
    2 84.6%
    3 90.2%
    4 95.9%
    5 101.5%
    6 107.2%
    7 112.8%
    8 118.5%
    9 124.1%
    10 129.8%
    11 135.4%
    12 141.1%
    13 146.7%
    14 152.4%
    15 158%
  • (Пасивна) Обережна дія
    Коли Демонстрація завдає шкоди, відновлює всі ваші ланки (Рівень відновлення: 39.5%, залежить від Тактики).
    Переглянути прогрес рівнів
    Рівень Ефект
    1 39.5%
    2 46%
    3 52.6%
    4 59.2%
    5 65.8%
    6 72.4%
    7 79%
  • (Активна) Шкідливий ремонт
    Накладає Шкідливий ремонт на всі ворожі ланки (40% шанс перетворити отримане відновлення на шкоду) на 2 ходи, не сумується.
    Переглянути прогрес рівнів
    Рівень Ефект
    1 40%
    2 42.8%
    3 45.7%
    4 48.5%
    5 51.4%
    6 54.2%
    7 57.1%
    8 60%
    9 62.8%
    10 65.7%
    11 68.5%
    12 71.4%
    13 74.2%
    14 77.1%
    15 80%
  • (Пасивна) Втома Головного командира
    40% шанс накласти Коротке замикання на ворожого Головного командира на 1 хід, коли спрацьовує Шкідливий ремонт.
    Переглянути прогрес рівнів
    Рівень Ефект
    1 40%
    2 46%
    3 53%
    4 60%
    5 66%
    6 73%
    7 80%
  • (Активна) Ремонтна бригада
    Відновлює всі ваші ланки (Рівень відновлення: 80.9%, залежить від Тактики).
    Переглянути прогрес рівнів
    Рівень Ефект
    1 80.9%
    2 86.2%
    3 91.5%
    4 96.8%
    5 102.1%
    6 107.5%
    7 112.8%
    8 118.1%
    9 123.4%
    10 128.7%
    11 134%
    12 139.4%
    13 144.7%
    14 150%
    15 155.3%
  • (Пасивна) Ротація
    Цілі, відновлені Ремонтною бригадою, отримують Автоматичний ремонт (Рівень відновлення: 23.7%) на 2 ходи, не сумується.
    Переглянути прогрес рівнів
    Рівень Ефект
    1 23.7%
    2 27.6%
    3 31.5%
    4 35.5%
    5 39.4%
    6 43.3%
    7 47.3%
  • (Активна) Збройний опір
    Завдає один екземпляр енергетичної шкоди ворожій ланці (Рівень шкоди: 42%, залежить від Тактики), потім ваш Головний командир також завдає один екземпляр кінетичної шкоди ворожій ланці (Рівень шкоди: 46%, залежить від Атаки Головного командира).
    Переглянути прогрес рівнів
    Рівень Ефект
    1 {"value_1":"42%","value_2":"46%"}
    2 {"value_1":"45%","value_2":"49%"}
    3 {"value_1":"48%","value_2":"52%"}
    4 {"value_1":"51%","value_2":"56%"}
    5 {"value_1":"54%","value_2":"59%"}
    6 {"value_1":"57%","value_2":"62%"}
    7 {"value_1":"60%","value_2":"66%"}
    8 {"value_1":"63%","value_2":"69%"}
    9 {"value_1":"66%","value_2":"72%"}
    10 {"value_1":"69%","value_2":"76%"}
    11 {"value_1":"72%","value_2":"79%"}
    12 {"value_1":"75%","value_2":"82%"}
    13 {"value_1":"78%","value_2":"86%"}
    14 {"value_1":"81%","value_2":"89%"}
    15 {"value_1":"84%","value_2":"92%"}
  • (Пасивна) Некерованість
    35% шанс накласти Нейронне відключення на ворожого Головного командира на 1 хід, коли Збройний опір закінчить свою дію.
    Переглянути прогрес рівнів
    Рівень Ефект
    1 35%
    2 40%
    3 46%
    4 52%
    5 58%
    6 64%
    7 70%

Стратегічний аналіз і білди флоту

Commanders frequently deploy Karishal in fleet configurations as shown below. This commander plays a pivotal role in these community-tested strategies.

Abaddon/Jamyl/Karishal Ідентифікатор: #4brak1BFRGRz

Ship: Abaddon
Lead: Jamyl I
Deputy: Karishal
Formation: Encirclement
Encirclement counters Phalanx and Siege but is countered by Assault.
Agent: Tactical Control
Inflicts Delayed Response on all enemy Commanders in the first 2 turns, and inflicts Burn (DMG Rate: 44 %) on all enemy wings for 3 turns.
Ship Rigs
  • Energy: Set Bonus (2): Increases energy by 8%.
  • Energy: Set Bonus (2): Increases energy by 8%.
  • Energy: Set Bonus (2): Increases energy by 8%.
Commander Implants
  • Tactics: Set Bonus (2): Increases tactics in battle by 8%.
  • Tactics: Set Bonus (2): Increases tactics in battle by 8%.
  • Tactics: Set Bonus (2): Increases tactics in battle by 8%.
Commander Implants
  • Data Rate: Set Bonus (2): Increases data rate by 17.
  • Data Rate: Set Bonus (2): Increases data rate by 17.
  • Data Rate: Set Bonus (2): Increases data rate by 17.

Strong Against:

Lead: Chelm / Deputy: Santimona
Agent: Shockwave Strike
Your wing gains 19.4 % HP Nosferatu, and there is a 50% chance to deal Energy damage (DMG Rate: 21.9 %) to the target after initiating Direct Fire.
Formation: Phalanx
Phalanx counters Intercept and Siege but is countered by Encirclement.
Ship: Vexor
Lead: Alexander / Deputy: Blaque
Agent: Absolute Defense
Reduces damage of your wings and enemy wings by 7.1 % in the first 3 turns, repairs your wings (Repair Rate: 143.9 %) at the beginning of the 4th turn.
Formation: Phalanx
Phalanx counters Intercept and Siege but is countered by Encirclement.

Weak Against:

Ship: Drake
Lead: Haatakan / Deputy: Otro
Agent: Swift Vanguard
Increases Offense and Tactics of all your Commanders by 25.5 in battle.
Formation: Phalanx
Phalanx counters Intercept and Siege but is countered by Encirclement.
Ship: Rifter
Lead: Karth / Deputy: Yorlas
Agent: Tactical Control
Inflicts Delayed Response on all enemy Commanders in the first 2 turns, and inflicts Burn (DMG Rate: 44 %) on all enemy wings for 3 turns.
Formation: Assault
Assault counters Encirclement and Siege but is countered by Intercept.

Tactical Notes:
I select intercept formation and put it on karishal to give 2 formations to switch between

Omni tank Vicia oracle vs drizzle drake inspired Ідентифікатор: #qyRRZS5QfBtF

Ship: Drake
Lead: Karishal
Deputy: Blaque
Formation: Encirclement
Encirclement counters Phalanx and Siege but is countered by Assault.
Agent: Omni Dominator
When your Commanders and ships are from 3 different factions, increases chance of activating Active and Barrage modules by 5 % in the first 3 turns of the battle. Additionally, increases damage of Lead Commander by 6.2 % and repair amount of Deputy Commander by 13.3 %
Ship Rigs
  • Siege: Set Bonus (2): Increases siege damage by 60.
  • Kinetics: Set Bonus (2): Kinetic damage increased by 10%.
  • Kinetics: Set Bonus (2): Kinetic damage increased by 10%.
Commander Implants
  • XP: Set Bonus (2): EXP Gain 10%.
  • Apotheosis: Set Bonus (2): Increases chance of initiating Active skills by 4%.
  • Apotheosis: Set Bonus (2): Increases chance of initiating Active skills by 4%.
Commander Implants
  • Apotheosis: Set Bonus (2): Increases chance of initiating Active skills by 4%.
  • Apotheosis: Set Bonus (2): Increases chance of initiating Active skills by 4%.
  • Tactics: Set Bonus (2): Increases tactics in battle by 8%.

Strong Against:

Ship: Abaddon
Lead: Jamyl I / Deputy: Victor
Agent: Tactical Control
Inflicts Delayed Response on all enemy Commanders in the first 2 turns, and inflicts Burn (DMG Rate: 44 %) on all enemy wings for 3 turns.
Formation: Encirclement
Encirclement counters Phalanx and Siege but is countered by Assault.
Ship: Drake
Lead: Haatakan / Deputy: Otro
Agent: Tactical Control
Inflicts Delayed Response on all enemy Commanders in the first 2 turns, and inflicts Burn (DMG Rate: 44 %) on all enemy wings for 3 turns.
Formation: Phalanx
Phalanx counters Intercept and Siege but is countered by Encirclement.
Lead: Bishop / Deputy: Falek
Agent: Absolute Defense
Reduces damage of your wings and enemy wings by 7.1 % in the first 3 turns, repairs your wings (Repair Rate: 143.9 %) at the beginning of the 4th turn.
Formation: Intercept
Intercept counters Assault and Siege but is countered by Phalanx.
Ship: Oracle
Lead: Haatakan / Deputy: Draea
Agent: Tactical Control
Inflicts Delayed Response on all enemy Commanders in the first 2 turns, and inflicts Burn (DMG Rate: 44 %) on all enemy wings for 3 turns.
Formation: Assault
Assault counters Encirclement and Siege but is countered by Intercept.

Weak Against:

Ship: Orthrus
Lead: Yana / Deputy: Yorlas
Agent: Tyrant Command
Increases damage of your primary wing by 6.2 %, Kinetic and Energy Critical Chance by 2.6 % throughout the battle.
Formation: Assault
Assault counters Encirclement and Siege but is countered by Intercept.
Ship: Tornado
Lead: Karth / Deputy: Yun
Agent: Superconductive Response Core
In the first 3 turns of the battle, all your Commanders have a 33 % chance to gain Quick Response, and the initiating chance of their Active skills is increased by 1.7 %.
Formation: Assault
Assault counters Encirclement and Siege but is countered by Intercept.

Tactical Notes:
The whole point was to find a good use for Omni Dominator fleet agent, Karishal works against heal builds, Kari+drake works awesome vs Abbadon, Blake helps to take buffs from enemy. REQUIRES CROSS FINGERS for Decoder Error(but this, literary, makes it more fun!) ≈60% winrate

Anti Tornado build Ідентифікатор: #LoXr2IgKaDXv

Ship: Abaddon
Lead: Karishal
Deputy: Falek
Formation: Intercept
Intercept counters Assault and Siege but is countered by Phalanx.
Agent: Tyrant Command
Increases damage of your primary wing by 6.2 %, Kinetic and Energy Critical Chance by 2.6 % throughout the battle.
Ship Rigs
  • Tenacity: Set Bonus (2): Increases Kinetic damage resistance by 0.8% whenever you receive damage. Stackable, maximum 8 stacks.
  • Tenacity: Set Bonus (2): Increases Kinetic damage resistance by 0.8% whenever you receive damage. Stackable, maximum 8 stacks.
  • Star Anihilation: Set Bonus (2): Damage to grid defenders 12%.
Commander Implants
  • Tactics: Set Bonus (2): Increases tactics in battle by 8%.
  • Tactics: Set Bonus (2): Increases tactics in battle by 8%.
  • Pirate Suppression: Set Bonus (2): Damage to pirates increased by 16%.
Commander Implants
  • Shielded Repair: Set Bonus (2): When your ship squads are being repaired. reduces their received damage by 3.8% for 1 turn.
  • Shielded Repair: Set Bonus (2): When your ship squads are being repaired. reduces their received damage by 3.8% for 1 turn.
  • Defense break: Set Bonus (2): Damage to Structure Defenders 12%.

Strong Against:

Ship: Oracle
Lead: Alexander / Deputy: Santimona
Agent: Omni Dominator
When your Commanders and ships are from 3 different factions, increases chance of activating Active and Barrage modules by 5 % in the first 3 turns of the battle. Additionally, increases damage of Lead Commander by 6.2 % and repair amount of Deputy Commander by 13.3 %
Formation: Assault
Assault counters Encirclement and Siege but is countered by Intercept.
Ship: Tornado
Lead: Karth / Deputy: Yorlas
Agent: Tyrant Command
Increases damage of your primary wing by 6.2 %, Kinetic and Energy Critical Chance by 2.6 % throughout the battle.
Formation: Assault
Assault counters Encirclement and Siege but is countered by Intercept.

Weak Against:

Ship: Abaddon
Lead: Karishal / Deputy: Victor
Agent: Tactical Control
Inflicts Delayed Response on all enemy Commanders in the first 2 turns, and inflicts Burn (DMG Rate: 44 %) on all enemy wings for 3 turns.
Formation: Encirclement
Encirclement counters Phalanx and Siege but is countered by Assault.
Ship: Drake
Lead: Haatakan / Deputy: Otro
Agent: Absolute Defense
Reduces damage of your wings and enemy wings by 7.1 % in the first 3 turns, repairs your wings (Repair Rate: 143.9 %) at the beginning of the 4th turn.
Formation: Phalanx
Phalanx counters Intercept and Siege but is countered by Encirclement.

Tactical Notes:
Can switch points from 3b subskill to invest in 2b burn protection if going against Tornado with Tactical Agent

Anti Victor Abaddon Ідентифікатор: #k9iF-p9oqqYJ

Ship: Abaddon
Lead: Haatakan
Deputy: Karishal
Formation: Encirclement
Encirclement counters Phalanx and Siege but is countered by Assault.
Agent: Omni Dominator
When your Commanders and ships are from 3 different factions, increases chance of activating Active and Barrage modules by 5 % in the first 3 turns of the battle. Additionally, increases damage of Lead Commander by 6.2 % and repair amount of Deputy Commander by 13.3 %
Ship Rigs
  • Energy: Set Bonus (2): Increases energy by 8%.
  • Energy: Set Bonus (2): Increases energy by 8%.
  • Data Rate: Set Bonus (2): Increases ship data rate by +17.
Commander Implants
  • Tactics: Set Bonus (2): Increases tactics in battle by 8%.
  • Tactics: Set Bonus (2): Increases tactics in battle by 8%.
  • Annihilation Mapping System: When fitted by Haatakan : Drains 14.7% Offense from Lead Commander of the enemy fleet and converts it into your own Tactics (influenced by Tactics).
Commander Implants
  • Data Rate: Set Bonus (2): Increases data rate by 17.
  • Data Rate: Set Bonus (2): Increases data rate by 17.
  • Data Rate: Set Bonus (2): Increases data rate by 17.

Strong Against:

Ship: Abaddon
Lead: Karishal / Deputy: Victor
Agent: Tactical Control
Inflicts Delayed Response on all enemy Commanders in the first 2 turns, and inflicts Burn (DMG Rate: 44 %) on all enemy wings for 3 turns.
Formation: Encirclement
Encirclement counters Phalanx and Siege but is countered by Assault.
Ship: Oracle
Lead: Alexander / Deputy: Santimona
Agent: Omni Dominator
When your Commanders and ships are from 3 different factions, increases chance of activating Active and Barrage modules by 5 % in the first 3 turns of the battle. Additionally, increases damage of Lead Commander by 6.2 % and repair amount of Deputy Commander by 13.3 %
Formation: Encirclement
Encirclement counters Phalanx and Siege but is countered by Assault.
Lead: Chelm / Deputy: Santimona
Agent: Absolute Defense
Reduces damage of your wings and enemy wings by 7.1 % in the first 3 turns, repairs your wings (Repair Rate: 143.9 %) at the beginning of the 4th turn.
Formation: Phalanx
Phalanx counters Intercept and Siege but is countered by Encirclement.

Weak Against:

Ship: Abaddon
Lead: Karishal / Deputy: Falek
Agent: Tactical Control
Inflicts Delayed Response on all enemy Commanders in the first 2 turns, and inflicts Burn (DMG Rate: 44 %) on all enemy wings for 3 turns.
Formation: Encirclement
Encirclement counters Phalanx and Siege but is countered by Assault.
Ship: Drake
Lead: Haatakan / Deputy: Otro
Agent: Absolute Defense
Reduces damage of your wings and enemy wings by 7.1 % in the first 3 turns, repairs your wings (Repair Rate: 143.9 %) at the beginning of the 4th turn.
Formation: Phalanx
Phalanx counters Intercept and Siege but is countered by Encirclement.
Ship: Oracle
Lead: Haatakan / Deputy: Draea
Agent: Assault Captain
Increases damage of your wing by 5.6 % throughout the battle.
Formation: Assault
Assault counters Encirclement and Siege but is countered by Intercept.
Ship: Tornado
Lead: Karth / Deputy: Yorlas
Agent: Tyrant Command
Increases damage of your primary wing by 6.2 %, Kinetic and Energy Critical Chance by 2.6 % throughout the battle.
Formation: Assault
Assault counters Encirclement and Siege but is countered by Intercept.

Tactical Notes:
Anti Victor or Tactics related builds, (mostly abaddons) Can Survive Tornados with 3A, and mostly wins against Tornados with Mens. Can perform decently against drakes, based on their assets and optimization. Turret can be swapped for Evasion, can increase survivability against Tornados with.

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