Omen (nave Imperio Amarr)

The Omen is a Combat ship from the Amarr Empire faction. It is designed for combat operations and features specialized subsystems.

Descripción

El Omen es un ejemplo estereotípico de la escuela de pensamiento Amarr en lo que respecta al diseño de naves: blindaje grueso y láseres contundentes. Los avances en la disipación de calor permiten al Omen disparar sus láseres más rápido que otras naves sin esta tecnología.

Atributos

hull points: 5700
firepower: 2645
armor: 17
energy capacity: 1840
data rate: 60

Habilidades de la Nave

Láser de Rayo Pesado

Láser de Rayo Pesado

Necesita 1 turno para prepararse, luego inflige Daño Cinético a una sola ala enemiga (Tasa de Daño: 164%) y tiene un 30% de probabilidad de infligir Fallo de Reactor al objetivo durante 2 turnos.
Progresión de Estadísticas (15 Nivel)
Nivel Efecto
1 164%
2 175%
3 187%
4 198%
5 210%
6 222%
7 234%
8 245%
9 257%
10 268%
11 280%
12 292%
13 304%
14 315%
15 327%
Extensor de Escudo

Extensor de Escudo

Aumenta el Blindaje en 6.2 cada vez que se activa un módulo de preparación durante 1 turno, acumulable.
Progresión de Estadísticas (15 Nivel)
Nivel Efecto
1 6.2
2 6.6
3 7.1
4 7.5
5 7.9
6 8.4
7 8.8
8 9.3
9 9.7
10 10.2
11 10.6
12 11.1
13 11.5
14 12
15 12.4
Láser de Pulso Pesado

Láser de Pulso Pesado

Necesita 2 turnos para prepararse, luego inflige Daño Cinético a todas las alas enemigas (Tasa de Daño: 237%). Esta habilidad tiene un 45% de probabilidad de activarse dos veces.
Progresión de Estadísticas (15 Nivel)
Nivel Efecto
1 237%
2 253%
3 270%
4 287%
5 304%
6 321%
7 338%
8 355%
9 372%
10 389%
11 406%
12 423%
13 440%
14 457%
15 474%
Disipador de Calor de la Armada Ammatar

Disipador de Calor de la Armada Ammatar

Aumenta la probabilidad de inicio de las habilidades Activas que necesitan preparación en 3%. Aumenta la Probabilidad Crítica del Daño Cinético en 6.2%.
Progresión de Estadísticas (15 Nivel)
Nivel Efecto
1 n/a
2 n/a
3 n/a
4 n/a
5 n/a
6 n/a
7 n/a
8 n/a
9 n/a
10 n/a
11 n/a
12 n/a
13 n/a
14 n/a
15 n/a

Análisis estratégico y builds de flota

The following fleet configurations demonstrate how Omen is utilized in combat, either as a core component or a target for counter-strategies.

Cheap Anti Tornado ID de referencia: #veV9OqSNgMhN

Ship: Omen
Lead: Bishop
Deputy: Falek
Formation: Intercept
Intercept counters Assault and Siege but is countered by Phalanx.
Agent: Tactical Control
Inflicts Delayed Response on all enemy Commanders in the first 2 turns, and inflicts Burn (DMG Rate: 44 %) on all enemy wings for 3 turns.
Ship Rigs
  • Phase: Set Bonus (2): Before all your wings receive any damage, if no shields present, all your wings have a 20% chance to gain 1 stack of shield. Each wing can trigger this effect twice at most.
  • Phase: Set Bonus (2): Before all your wings receive any damage, if no shields present, all your wings have a 20% chance to gain 1 stack of shield. Each wing can trigger this effect twice at most.
  • Kinetics: Set Bonus (2): Kinetic damage increased by 10%.
Commander Implants
  • Charged Strike: Set Bonus (2): Increases damage by 1.8%. whenever you deal damage, stackable. 8 stacks at muximum.
  • Charged Strike: Set Bonus (2): Increases damage by 1.8%. whenever you deal damage, stackable. 8 stacks at muximum.
  • Offense: Set Bonus (2): Increases offense in battle by 8%.
Commander Implants
  • Tactics: Set Bonus (2): Increases tactics in battle by 8%.
  • Pirate Suppression: Set Bonus (2): Damage to pirates increased by 16%.
  • Tactics: Set Bonus (2): Increases tactics in battle by 8%.

Strong Against:

Ship: Dramiel
Lead: Yorlas / Deputy: Mens
Agent: Assault Captain
Increases damage of your wing by 5.6 % throughout the battle.
Formation: Intercept
Intercept counters Assault and Siege but is countered by Phalanx.
Ship: Tornado
Lead: Karth / Deputy: Yorlas
Agent: Tyrant Command
Increases damage of your primary wing by 6.2 %, Kinetic and Energy Critical Chance by 2.6 % throughout the battle.
Formation: Assault
Assault counters Encirclement and Siege but is countered by Intercept.

Weak Against:

Ship: Abaddon
Lead: Victor / Deputy: Karishal
Agent: Tactical Control
Inflicts Delayed Response on all enemy Commanders in the first 2 turns, and inflicts Burn (DMG Rate: 44 %) on all enemy wings for 3 turns.
Formation: Encirclement
Encirclement counters Phalanx and Siege but is countered by Assault.
Ship: Oracle
Lead: Haatakan / Deputy: Draea
Agent: Tactical Control
Inflicts Delayed Response on all enemy Commanders in the first 2 turns, and inflicts Burn (DMG Rate: 44 %) on all enemy wings for 3 turns.
Formation: Assault
Assault counters Encirclement and Siege but is countered by Intercept.

Tactical Notes:
Good against different Tornado fleets. Can also use Tactical Suppression Unit

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