Abaddon (nave Imperio Amarr)

The Abaddon is a Combat ship from the Amarr Empire faction. It is designed for combat operations and features specialized subsystems.

Descripción

La nave de clase Abaddon es una herramienta celestial de destrucción. Está diseñada para entrar en combate desde el principio, apuntando a los enemigos a distancia y disparando andanada tras andanada contra ellos, y para permanecer intacta en el campo de batalla hasta que cada hereje a la vista haya sido hecho pedazos.

Atributos

hull points: 6300
firepower: 2070
armor: 18
energy capacity: 2990
data rate: 37

Habilidades de la Nave

Supresión de Láser de Rayo

Supresión de Láser de Rayo

Necesita 1 turno para prepararse, luego inflige Daño de Energía a una ala enemiga (Tasa de Daño: 135%, aumenta el daño si tu ala tiene mayor Energía que el ala enemiga).
Progresión de Estadísticas (15 Nivel)
Nivel Efecto
1 135%
2 144%
3 154%
4 164%
5 173%
6 183%
7 193%
8 202%
9 212%
10 222%
11 232%
12 241%
13 251%
14 261%
15 270%
Escudo de Energía

Escudo de Energía

Cuando esta ala y su Comandante Líder han iniciado módulos o habilidades de talento que necesitan turnos de preparación, reduce el daño recibido por esta ala en 5.7% durante 2 turnos, no acumulable.
Progresión de Estadísticas (15 Nivel)
Nivel Efecto
1 5.7%
2 6.1%
3 6.5%
4 6.9%
5 7.3%
6 7.7%
7 8.1%
8 8.5%
9 8.9%
10 9.3%
11 9.7%
12 10.1%
13 10.6%
14 11%
15 11.4%
Andanada Sincronizada

Andanada Sincronizada

Inflige aleatoriamente 1-3 instancias de Daño de Energía a una ala enemiga (Tasa de Daño: 26.1%), y cada impacto selecciona al objetivo de forma independiente. Si tu Comandante Líder tiene mayores Tácticas que el Comandante Líder enemigo, la probabilidad de iniciar el 2.º y 3.er impacto aumentará.
Progresión de Estadísticas (15 Nivel)
Nivel Efecto
1 26.1%
2 27.9%
3 29.8%
4 31.7%
5 33.5%
6 35.4%
7 37.3%
8 39.1%
9 41%
10 42.9%
11 44.7%
12 46.6%
13 48.5%
14 50.4%
15 52.2%
Módulo de Reparación de Emergencia

Módulo de Reparación de Emergencia

Durante los primeros 3 turnos de la batalla, tienes un 65% de probabilidad de reparar esta ala (Tasa de Reparación: 23.8%) al recibir daño.
Progresión de Estadísticas (15 Nivel)
Nivel Efecto
1 23.8%
2 29.8%
3 31.8%
4 33.8%
5 35.8%
6 37.8%
7 39.8%
8 41.8%
9 43.8%
10 45.8%
11 47.8%
12 49.8%
13 51.8%
14 53.8%
15 55.8%

Análisis estratégico y builds de flota

The following fleet configurations demonstrate how Abaddon is utilized in combat, either as a core component or a target for counter-strategies.

Abaddon/Jamyl/Karishal ID de referencia: #4brak1BFRGRz

Ship: Abaddon
Lead: Jamyl I
Deputy: Karishal
Formation: Encirclement
Encirclement counters Phalanx and Siege but is countered by Assault.
Agent: Tactical Control
Inflicts Delayed Response on all enemy Commanders in the first 2 turns, and inflicts Burn (DMG Rate: 44 %) on all enemy wings for 3 turns.
Ship Rigs
  • Energy: Set Bonus (2): Increases energy by 8%.
  • Energy: Set Bonus (2): Increases energy by 8%.
  • Energy: Set Bonus (2): Increases energy by 8%.
Commander Implants
  • Tactics: Set Bonus (2): Increases tactics in battle by 8%.
  • Tactics: Set Bonus (2): Increases tactics in battle by 8%.
  • Tactics: Set Bonus (2): Increases tactics in battle by 8%.
Commander Implants
  • Data Rate: Set Bonus (2): Increases data rate by 17.
  • Data Rate: Set Bonus (2): Increases data rate by 17.
  • Data Rate: Set Bonus (2): Increases data rate by 17.

Strong Against:

Lead: Chelm / Deputy: Santimona
Agent: Shockwave Strike
Your wing gains 19.4 % HP Nosferatu, and there is a 50% chance to deal Energy damage (DMG Rate: 21.9 %) to the target after initiating Direct Fire.
Formation: Phalanx
Phalanx counters Intercept and Siege but is countered by Encirclement.
Ship: Vexor
Lead: Alexander / Deputy: Blaque
Agent: Absolute Defense
Reduces damage of your wings and enemy wings by 7.1 % in the first 3 turns, repairs your wings (Repair Rate: 143.9 %) at the beginning of the 4th turn.
Formation: Phalanx
Phalanx counters Intercept and Siege but is countered by Encirclement.

Weak Against:

Ship: Drake
Lead: Haatakan / Deputy: Otro
Agent: Swift Vanguard
Increases Offense and Tactics of all your Commanders by 25.5 in battle.
Formation: Phalanx
Phalanx counters Intercept and Siege but is countered by Encirclement.
Ship: Rifter
Lead: Karth / Deputy: Yorlas
Agent: Tactical Control
Inflicts Delayed Response on all enemy Commanders in the first 2 turns, and inflicts Burn (DMG Rate: 44 %) on all enemy wings for 3 turns.
Formation: Assault
Assault counters Encirclement and Siege but is countered by Intercept.

Tactical Notes:
I select intercept formation and put it on karishal to give 2 formations to switch between

Anti Tornado build ID de referencia: #LoXr2IgKaDXv

Ship: Abaddon
Lead: Karishal
Deputy: Falek
Formation: Intercept
Intercept counters Assault and Siege but is countered by Phalanx.
Agent: Tyrant Command
Increases damage of your primary wing by 6.2 %, Kinetic and Energy Critical Chance by 2.6 % throughout the battle.
Ship Rigs
  • Tenacity: Set Bonus (2): Increases Kinetic damage resistance by 0.8% whenever you receive damage. Stackable, maximum 8 stacks.
  • Tenacity: Set Bonus (2): Increases Kinetic damage resistance by 0.8% whenever you receive damage. Stackable, maximum 8 stacks.
  • Star Anihilation: Set Bonus (2): Damage to grid defenders 12%.
Commander Implants
  • Tactics: Set Bonus (2): Increases tactics in battle by 8%.
  • Tactics: Set Bonus (2): Increases tactics in battle by 8%.
  • Pirate Suppression: Set Bonus (2): Damage to pirates increased by 16%.
Commander Implants
  • Shielded Repair: Set Bonus (2): When your ship squads are being repaired. reduces their received damage by 3.8% for 1 turn.
  • Shielded Repair: Set Bonus (2): When your ship squads are being repaired. reduces their received damage by 3.8% for 1 turn.
  • Defense break: Set Bonus (2): Damage to Structure Defenders 12%.

Strong Against:

Ship: Oracle
Lead: Alexander / Deputy: Santimona
Agent: Omni Dominator
When your Commanders and ships are from 3 different factions, increases chance of activating Active and Barrage modules by 5 % in the first 3 turns of the battle. Additionally, increases damage of Lead Commander by 6.2 % and repair amount of Deputy Commander by 13.3 %
Formation: Assault
Assault counters Encirclement and Siege but is countered by Intercept.
Ship: Tornado
Lead: Karth / Deputy: Yorlas
Agent: Tyrant Command
Increases damage of your primary wing by 6.2 %, Kinetic and Energy Critical Chance by 2.6 % throughout the battle.
Formation: Assault
Assault counters Encirclement and Siege but is countered by Intercept.

Weak Against:

Ship: Abaddon
Lead: Karishal / Deputy: Victor
Agent: Tactical Control
Inflicts Delayed Response on all enemy Commanders in the first 2 turns, and inflicts Burn (DMG Rate: 44 %) on all enemy wings for 3 turns.
Formation: Encirclement
Encirclement counters Phalanx and Siege but is countered by Assault.
Ship: Drake
Lead: Haatakan / Deputy: Otro
Agent: Absolute Defense
Reduces damage of your wings and enemy wings by 7.1 % in the first 3 turns, repairs your wings (Repair Rate: 143.9 %) at the beginning of the 4th turn.
Formation: Phalanx
Phalanx counters Intercept and Siege but is countered by Encirclement.

Tactical Notes:
Can switch points from 3b subskill to invest in 2b burn protection if going against Tornado with Tactical Agent

Anti Victor Abaddon ID de referencia: #k9iF-p9oqqYJ

Ship: Abaddon
Lead: Haatakan
Deputy: Karishal
Formation: Encirclement
Encirclement counters Phalanx and Siege but is countered by Assault.
Agent: Omni Dominator
When your Commanders and ships are from 3 different factions, increases chance of activating Active and Barrage modules by 5 % in the first 3 turns of the battle. Additionally, increases damage of Lead Commander by 6.2 % and repair amount of Deputy Commander by 13.3 %
Ship Rigs
  • Energy: Set Bonus (2): Increases energy by 8%.
  • Energy: Set Bonus (2): Increases energy by 8%.
  • Data Rate: Set Bonus (2): Increases ship data rate by +17.
Commander Implants
  • Tactics: Set Bonus (2): Increases tactics in battle by 8%.
  • Tactics: Set Bonus (2): Increases tactics in battle by 8%.
  • Annihilation Mapping System: When fitted by Haatakan : Drains 14.7% Offense from Lead Commander of the enemy fleet and converts it into your own Tactics (influenced by Tactics).
Commander Implants
  • Data Rate: Set Bonus (2): Increases data rate by 17.
  • Data Rate: Set Bonus (2): Increases data rate by 17.
  • Data Rate: Set Bonus (2): Increases data rate by 17.

Strong Against:

Ship: Abaddon
Lead: Karishal / Deputy: Victor
Agent: Tactical Control
Inflicts Delayed Response on all enemy Commanders in the first 2 turns, and inflicts Burn (DMG Rate: 44 %) on all enemy wings for 3 turns.
Formation: Encirclement
Encirclement counters Phalanx and Siege but is countered by Assault.
Ship: Oracle
Lead: Alexander / Deputy: Santimona
Agent: Omni Dominator
When your Commanders and ships are from 3 different factions, increases chance of activating Active and Barrage modules by 5 % in the first 3 turns of the battle. Additionally, increases damage of Lead Commander by 6.2 % and repair amount of Deputy Commander by 13.3 %
Formation: Encirclement
Encirclement counters Phalanx and Siege but is countered by Assault.
Lead: Chelm / Deputy: Santimona
Agent: Absolute Defense
Reduces damage of your wings and enemy wings by 7.1 % in the first 3 turns, repairs your wings (Repair Rate: 143.9 %) at the beginning of the 4th turn.
Formation: Phalanx
Phalanx counters Intercept and Siege but is countered by Encirclement.

Weak Against:

Ship: Abaddon
Lead: Karishal / Deputy: Falek
Agent: Tactical Control
Inflicts Delayed Response on all enemy Commanders in the first 2 turns, and inflicts Burn (DMG Rate: 44 %) on all enemy wings for 3 turns.
Formation: Encirclement
Encirclement counters Phalanx and Siege but is countered by Assault.
Ship: Drake
Lead: Haatakan / Deputy: Otro
Agent: Absolute Defense
Reduces damage of your wings and enemy wings by 7.1 % in the first 3 turns, repairs your wings (Repair Rate: 143.9 %) at the beginning of the 4th turn.
Formation: Phalanx
Phalanx counters Intercept and Siege but is countered by Encirclement.
Ship: Oracle
Lead: Haatakan / Deputy: Draea
Agent: Assault Captain
Increases damage of your wing by 5.6 % throughout the battle.
Formation: Assault
Assault counters Encirclement and Siege but is countered by Intercept.
Ship: Tornado
Lead: Karth / Deputy: Yorlas
Agent: Tyrant Command
Increases damage of your primary wing by 6.2 %, Kinetic and Energy Critical Chance by 2.6 % throughout the battle.
Formation: Assault
Assault counters Encirclement and Siege but is countered by Intercept.

Tactical Notes:
Anti Victor or Tactics related builds, (mostly abaddons) Can Survive Tornados with 3A, and mostly wins against Tornados with Mens. Can perform decently against drakes, based on their assets and optimization. Turret can be swapped for Evasion, can increase survivability against Tornados with.

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