Oracle (nave Imperio Amarr)

The Oracle is a Combat ship from the Amarr Empire faction. It is designed for combat operations and features specialized subsystems.

Descripción

En YC 113, la Emperatriz Jamyl Sarum I desafió a los fabricantes de naves Amarr a construir un nuevo crucero de batalla que rompiera el estancamiento de la Guerra Empírea. Desviándose de la doctrina de fuerza bruta y blindaje pesado, los ingenieros de Viziam se inspiraron en la historia Caldari. Durante la Guerra Gallente-Caldari, los Caldari desarrollaron naves ligeras y maniobrables para contrarrestar las lentas naves de la Federación Gallente. Esta filosofía, junto con un sistema de propulsión de vanguardia y un blindaje de aleación ultraligero, dio lugar al Oracle. El Imperio ordenó inmediatamente la producción de la nave. La Emperatriz felicitó personalmente al Investigador Jefe de Viziam, Parud Vakirokiki, llamando a la nave "una obra de la Gracia Divina para el Imperio, y retribución para nuestros enemigos".

Atributos

hull points: 4600
firepower: 2860
armor: 15
energy capacity: 1980
data rate: 60

Habilidades de la Nave

Láser de Rayo de Taquiones

Láser de Rayo de Taquiones

Inflige Daño Cinético a una sola ala enemiga (Tasa de Daño: 120%).
Progresión de Estadísticas (15 Nivel)
Nivel Efecto
1 120%
2 130%
3 140%
4 150%
5 160%
6 170%
7 180%
8 190%
9 200%
10 210%
11 220%
12 230%
13 240%
14 250%
15 260%
Computadora de Rastreo

Computadora de Rastreo

Aumenta la probabilidad de iniciar módulos activos en 6%. Tasa de Datos +12.
Progresión de Estadísticas (15 Nivel)
Nivel Efecto
1 n/a
2 n/a
3 n/a
4 n/a
5 n/a
6 n/a
7 n/a
8 n/a
9 n/a
10 n/a
11 n/a
12 n/a
13 n/a
14 n/a
15 n/a
Láser de Rayo HEP

Láser de Rayo HEP

Inflige Daño Cinético a todas las alas enemigas (Tasa de Daño: 76.7%).
Progresión de Estadísticas (15 Nivel)
Nivel Efecto
1 76.7%
2 82.1%
3 87.6%
4 93.1%
5 98.6%
6 104.1%
7 109.5%
8 115%
9 120.5%
10 126%
11 131.5%
12 136.9%
13 142.4%
14 147.9%
15 153.4%
Endurecedor de Escudo EM

Endurecedor de Escudo EM

En cada turno tienes 35% de probabilidad de ganar 2 acumulaciones de Escudo de Fuerza durante 1 turno.
Progresión de Estadísticas (15 Nivel)
Nivel Efecto
1 35%
2 37%
3 40%
4 42%
5 45%
6 47%
7 50%
8 52%
9 55%
10 57%
11 60%
12 62%
13 65%
14 67%
15 70%

Análisis estratégico y builds de flota

The following fleet configurations demonstrate how Oracle is utilized in combat, either as a core component or a target for counter-strategies.

Abaddon Counter Type 1 ID de referencia: #9Gycg42B0LTu

Ship: Oracle
Lead: Haatakan
Deputy: Draea
Formation: Assault
Assault counters Encirclement and Siege but is countered by Intercept.
Agent: Omni Dominator
When your Commanders and ships are from 3 different factions, increases chance of activating Active and Barrage modules by 5 % in the first 3 turns of the battle. Additionally, increases damage of Lead Commander by 6.2 % and repair amount of Deputy Commander by 13.3 %
Ship Rigs
  • Firepower: Set Bonus (2): Increases ship firepower by 8%.
  • Firepower: Set Bonus (2): Increases ship firepower by 8%.
  • Divine Synergy Drive: When fitted by Oracle : Increases damage dealt by Active skills and modules of your wing and Commanders by 5.8%.
Commander Implants
  • Tactics: Set Bonus (2): Increases tactics in battle by 8%.
  • Tactics: Set Bonus (2): Increases tactics in battle by 8%.
  • Annihilation Mapping System: When fitted by Haatakan : Drains 14.7% Offense from Lead Commander of the enemy fleet and converts it into your own Tactics (influenced by Tactics).
Commander Implants
  • Data Rate: Set Bonus (2): Increases data rate by 17.
  • Data Rate: Set Bonus (2): Increases data rate by 17.
  • Void Suppression Device: When fitted by Draea : When Shock Grenade triggers Reactor Failure on an enemy, there is a 85% chance to inflict the effect on another random enemy Commander.

Strong Against:

Ship: Abaddon
Lead: Victor / Deputy: Karishal
Agent: Tactical Control
Inflicts Delayed Response on all enemy Commanders in the first 2 turns, and inflicts Burn (DMG Rate: 44 %) on all enemy wings for 3 turns.
Formation: Encirclement
Encirclement counters Phalanx and Siege but is countered by Assault.
Ship: Drake
Lead: Haatakan / Deputy: Otro
Agent: Absolute Defense
Reduces damage of your wings and enemy wings by 7.1 % in the first 3 turns, repairs your wings (Repair Rate: 143.9 %) at the beginning of the 4th turn.
Formation: Phalanx
Phalanx counters Intercept and Siege but is countered by Encirclement.

Weak Against:

Ship: Oracle
Lead: Alexander / Deputy: Santimona
Agent: Omni Dominator
When your Commanders and ships are from 3 different factions, increases chance of activating Active and Barrage modules by 5 % in the first 3 turns of the battle. Additionally, increases damage of Lead Commander by 6.2 % and repair amount of Deputy Commander by 13.3 %
Formation: Phalanx
Phalanx counters Intercept and Siege but is countered by Encirclement.
Ship: Tornado
Lead: Karth / Deputy: Yorlas
Agent: Tyrant Command
Increases damage of your primary wing by 6.2 %, Kinetic and Energy Critical Chance by 2.6 % throughout the battle.
Formation: Assault
Assault counters Encirclement and Siege but is countered by Intercept.

Tactical Notes:
Quite strong against anything that has issues with control, great against drakes, good vs Abaddons that don't have Falek. Can perform decently against some other fleets compositions.

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