Karth (comandante Minmatar)

Karth is a commander affiliated with Minmatar.

Biografía y habilidades

El único Almirante Valklear que sobrevivió después de que todos los Minmatar fueran esclavizados por el Imperio Amarr. El hijo de Karth, que eligió quedarse en Minmatar, murió durante un ataque con bombas por parte de la flota Amarr. Para vengar a su hijo, Karth comandó una nave de guerra y entró en batalla con Faus Akredon, logrando forzar a su nave a colisionar con un asteroide.Debido al destino desconocido de Faus, Karth fue buscado por el Imperio y no tuvo más remedio que huir por toda la galaxia.

Árbol de habilidades

  • (Activa) Venganza
    Cuando tus alas reciben daño de Fuego Directo, tienes 11% de probabilidad de desatar 1 Contraataque (Fuego Directo) que puede activar Módulos de Andanada).
    Ver Progresión de Nivel
    Nivel Efecto
    1 11%
    2 11.7%
    3 12.5%
    4 13.3%
    5 14.1%
    6 14.8%
    7 15.6%
    8 16.4%
    9 17.2%
    10 18%
    11 18.7%
    12 19.5%
    13 20.3%
    14 21.1%
    15 21.9%
  • (Pasiva) Trabajo en Equipo
    Aumenta la probabilidad de iniciar un contraataque en 8.7%.
    Ver Progresión de Nivel
    Nivel Efecto
    1 8.7%
    2 10.1%
    3 11.6%
    4 13%
    5 14.5%
    6 16%
    7 17.4%
  • (Activa) Tácticas de Contención
    Cuando tus alas reciben daño de Fuego Directo, aumenta tu Daño Cinético en 7.2% durante 2 turnos, acumulable, máximo 3 acumulaciones.
    Ver Progresión de Nivel
    Nivel Efecto
    1 7.2%
    2 7.7%
    3 8.2%
    4 8.7%
    5 9.2%
    6 9.7%
    7 10.2%
    8 10.7%
    9 11.2%
    10 11.7%
    11 12.2%
    12 12.7%
    13 13.2%
    14 13.8%
    15 14.3%
  • (Pasiva) Camuflaje
    Cuando tus alas reciben daño de Fuego Directo, reduce tu Daño Cinético recibido en 1.4% durante 2 turnos, acumulable, máximo 3 acumulaciones.
    Ver Progresión de Nivel
    Nivel Efecto
    1 1.4%
    2 1.6%
    3 1.8%
    4 2%
    5 2.3%
    6 2.5%
    7 2.7%
  • (Activa) Potencia de Fuego Persecutoria
    Aumenta la probabilidad de iniciar Módulos de Andanada en 5%.
    Ver Progresión de Nivel
    Nivel Efecto
    1 5%
    2 5.4%
    3 5.7%
    4 6.1%
    5 6.4%
    6 6.8%
    7 7.1%
    8 7.5%
    9 7.9%
    10 8.2%
    11 8.6%
    12 8.9%
    13 9.3%
    14 9.6%
    15 10%
  • (Pasiva) Inspirar
    Aumenta la Potencia de Fuego en 13% mientras pilotas naves Minmatar.
    Ver Progresión de Nivel
    Nivel Efecto
    1 13%
    2 15.1%
    3 17.3%
    4 19.4%
    5 21.6%
    6 23.7%
    7 25.9%
  • (Activa) Plan de Asalto
    Durante los primeros 3 turnos, todas tus alas y Comandantes ganan Respuesta Rápida. Además, aumenta el daño infligido por Módulos de Andanada en 17.1%.
    Ver Progresión de Nivel
    Nivel Efecto
    1 17.1%
    2 18.3%
    3 19.5%
    4 20.7%
    5 21.9%
    6 23.2%
    7 24.4%
    8 25.6%
    9 26.8%
    10 28.1%
    11 29.3%
    12 30.5%
    13 31.7%
    14 33%
    15 34.2%
  • (Pasiva) Esquivar
    A partir del turno 4, tus alas ganan 4.5% de Evasión durante 3 turnos.
    Ver Progresión de Nivel
    Nivel Efecto
    1 4.5%
    2 5.2%
    3 5.9%
    4 6.7%
    5 7.4%
    6 8.1%
    7 8.9%
  • (Activa) Confrontación Directa
    Inicia un duelo con las alas enemigas, donde ambos bandos inician 2 Fuegos Directos por turno. Tienes un 80% de probabilidad de infligir Interferencia ECM al objetivo durante 1 turno. Una vez activada, esta habilidad no se volverá a activar hasta el turno después del próximo. Probabilidad de Inicio: 26.64%
    Ver Progresión de Nivel
    Nivel Efecto
    1 26.64%
    2 27.59%
    3 28.55%
    4 29.5%
    5 30.46%
    6 31.41%
    7 32.37%
    8 33.32%
    9 34.27%
    10 35.23%
    11 36.18%
    12 37.14%
    13 38.09%
    14 39.05%
    15 40%
  • (Pasiva) Protección
    Una vez que un duelo ha terminado, aumenta el Blindaje de tus naves en 6.3 durante 2 turnos.
    Ver Progresión de Nivel
    Nivel Efecto
    1 6.3
    2 7.3
    3 8.3
    4 9.4
    5 10.4%
    6 11.4
    7 12.5

Análisis estratégico y builds de flota

Commanders frequently deploy Karth in fleet configurations as shown below. This commander plays a pivotal role in these community-tested strategies.

Anti Tornado Smasher ID de referencia: #ftp18DAwfR33

Ship: Tornado
Lead: Karth
Deputy: Bishop
Formation: Assault
Assault counters Encirclement and Siege but is countered by Intercept.
Agent: Tyrant Command
Increases damage of your primary wing by 6.2 %, Kinetic and Energy Critical Chance by 2.6 % throughout the battle.
Ship Rigs
  • Kinetics: Set Bonus (2): Kinetic damage increased by 10%.
  • Kinetics: Set Bonus (2): Kinetic damage increased by 10%.
  • Data Rate: Set Bonus (2): Increases ship data rate by +17.
Commander Implants
  • Offense: Set Bonus (2): Increases offense in battle by 8%.
  • Offense: Set Bonus (2): Increases offense in battle by 8%.
  • Data Rate: Set Bonus (2): Increases data rate by 17.
Commander Implants
  • Data Rate: Set Bonus (2): Increases data rate by 17.
  • Apotheosis: Set Bonus (2): Increases chance of initiating Active skills by 4%.
  • Apotheosis: Set Bonus (2): Increases chance of initiating Active skills by 4%.

Strong Against:

Ship: Tornado
Lead: Karth / Deputy: Yorlas
Agent: Assault Captain
Increases damage of your wing by 5.6 % throughout the battle.
Formation: Assault
Assault counters Encirclement and Siege but is countered by Intercept.
Ship: Abaddon
Lead: Jamyl I / Deputy: Karishal
Agent: Tactical Control
Inflicts Delayed Response on all enemy Commanders in the first 2 turns, and inflicts Burn (DMG Rate: 44 %) on all enemy wings for 3 turns.
Formation: Encirclement
Encirclement counters Phalanx and Siege but is countered by Assault.

Weak Against:

Ship: Abaddon
Lead: Karishal / Deputy: Falek
Agent: Tactical Control
Inflicts Delayed Response on all enemy Commanders in the first 2 turns, and inflicts Burn (DMG Rate: 44 %) on all enemy wings for 3 turns.
Formation: Intercept
Intercept counters Assault and Siege but is countered by Phalanx.
Ship: Drake
Lead: Haatakan / Deputy: Otro
Agent: Absolute Defense
Reduces damage of your wings and enemy wings by 7.1 % in the first 3 turns, repairs your wings (Repair Rate: 143.9 %) at the beginning of the 4th turn.
Formation: Phalanx
Phalanx counters Intercept and Siege but is countered by Encirclement.

Tactical Notes:
Very High DataRate to Always Act first, mostly wins against All type of Tornados. Will heavily rely on Promotion Lvl | Rigs & Imps. Can also be decent against some Abas (Switch Bishop 3A to Storm)

Tornado Phase Build ID de referencia: #-OmFkb-djIWY

Ship: Tornado
Lead: Karth
Deputy: Yorlas
Formation: Encirclement
Encirclement counters Phalanx and Siege but is countered by Assault.
Agent: Superconductive Response Core
In the first 3 turns of the battle, all your Commanders have a 33 % chance to gain Quick Response, and the initiating chance of their Active skills is increased by 1.7 %.
Ship Rigs
  • Phase: Set Bonus (2): Before all your wings receive any damage, if no shields present, all your wings have a 20% chance to gain 1 stack of shield. Each wing can trigger this effect twice at most.
  • Phase: Set Bonus (2): Before all your wings receive any damage, if no shields present, all your wings have a 20% chance to gain 1 stack of shield. Each wing can trigger this effect twice at most.
  • Frequency Amplifier: When fitted by Tornado : During the first 2 turns of the battle, increases chance to initiate Barrage or Active skills of this wing and the Commander with the highest Offense by 6% (additionally increases 6.5% if your wing has higher Firepower than the enemy wing).
Commander Implants
  • Overclocked Neural Link: When fitted by Karth : Increases your Data Rate by 45 and decreases enemy's Data Rate by 20 in the first 2 turns of the battle.
  • Data Rate: Set Bonus (2): Increases data rate by 17.
  • Data Rate: Set Bonus (2): Increases data rate by 17.
Commander Implants
  • Data Rate: Set Bonus (2): Increases data rate by 17.
  • Data Rate: Set Bonus (2): Increases data rate by 17.
  • Data Rate: Set Bonus (2): Increases data rate by 17.

Strong Against:

Ship: Oracle
Lead: Haatakan / Deputy: Chelm
Agent: Absolute Defense
Reduces damage of your wings and enemy wings by 7.1 % in the first 3 turns, repairs your wings (Repair Rate: 143.9 %) at the beginning of the 4th turn.
Formation: Siege
Siege formation is countered by all other formations.
Lead: Faus / Deputy: Jonas
Agent: Drone Assault
Increases Armor of all your drone wings by 4.7. At the first turn of the battle, one of your drone wings inflicts Fire Control System Disrupted on all enemy wings for 2 turns.
Formation: Intercept
Intercept counters Assault and Siege but is countered by Phalanx.

Weak Against:

Ship: Abaddon
Lead: Haatakan / Deputy: Otro
Agent: Swift Vanguard
Increases Offense and Tactics of all your Commanders by 25.5 in battle.
Formation: Siege
Siege formation is countered by all other formations.
Lead: Falek / Deputy: Bishop
Agent: Comm Officer
Increases Data Rate of your Commanders and ships by 4 in battle.
Formation: Siege
Siege formation is countered by all other formations.

Multi Fits Destroyer : Tornado ID de referencia: #ZTelyKAZWQbW

Ship: Tornado
Lead: Karth
Deputy: Yorlas
Formation: Assault
Assault counters Encirclement and Siege but is countered by Intercept.
Agent: Tactical Control
Inflicts Delayed Response on all enemy Commanders in the first 2 turns, and inflicts Burn (DMG Rate: 44 %) on all enemy wings for 3 turns.
Ship Rigs
  • Data Rate: Set Bonus (2): Increases ship data rate by +17.
  • Data Rate: Set Bonus (2): Increases ship data rate by +17.
  • Frequency Amplifier: When fitted by Tornado : During the first 2 turns of the battle, increases chance to initiate Barrage or Active skills of this wing and the Commander with the highest Offense by 6% (additionally increases 6.5% if your wing has higher Firepower than the enemy wing).
Commander Implants
  • Apotheosis: Set Bonus (2): Increases chance of initiating Active skills by 4%.
  • Apotheosis: Set Bonus (2): Increases chance of initiating Active skills by 4%.
  • Overclocked Neural Link: When fitted by Karth : Increases your Data Rate by 45 and decreases enemy's Data Rate by 20 in the first 2 turns of the battle.
Commander Implants
  • Data Rate: Set Bonus (2): Increases data rate by 17.
  • Data Rate: Set Bonus (2): Increases data rate by 17.
  • Data Rate: Set Bonus (2): Increases data rate by 17.

Strong Against:

Ship: Abaddon
Lead: Karishal / Deputy: Victor
Agent: Tactical Control
Inflicts Delayed Response on all enemy Commanders in the first 2 turns, and inflicts Burn (DMG Rate: 44 %) on all enemy wings for 3 turns.
Formation: Encirclement
Encirclement counters Phalanx and Siege but is countered by Assault.
Ship: Drake
Lead: Haatakan / Deputy: Otro
Agent: Absolute Defense
Reduces damage of your wings and enemy wings by 7.1 % in the first 3 turns, repairs your wings (Repair Rate: 143.9 %) at the beginning of the 4th turn.
Formation: Phalanx
Phalanx counters Intercept and Siege but is countered by Encirclement.
Lead: Bishop / Deputy: Falek
Agent: Absolute Defense
Reduces damage of your wings and enemy wings by 7.1 % in the first 3 turns, repairs your wings (Repair Rate: 143.9 %) at the beginning of the 4th turn.
Formation: Intercept
Intercept counters Assault and Siege but is countered by Phalanx.
Lead: Chelm / Deputy: Santimona
Agent: Absolute Defense
Reduces damage of your wings and enemy wings by 7.1 % in the first 3 turns, repairs your wings (Repair Rate: 143.9 %) at the beginning of the 4th turn.
Formation: Phalanx
Phalanx counters Intercept and Siege but is countered by Encirclement.

Weak Against:

Ship: Abaddon
Lead: Karishal / Deputy: Falek
Agent: Tactical Control
Inflicts Delayed Response on all enemy Commanders in the first 2 turns, and inflicts Burn (DMG Rate: 44 %) on all enemy wings for 3 turns.
Formation: Intercept
Intercept counters Assault and Siege but is countered by Phalanx.
Ship: Oracle
Lead: Morda / Deputy: Draea
Agent: Omni Dominator
When your Commanders and ships are from 3 different factions, increases chance of activating Active and Barrage modules by 5 % in the first 3 turns of the battle. Additionally, increases damage of Lead Commander by 6.2 % and repair amount of Deputy Commander by 13.3 %
Formation: Assault
Assault counters Encirclement and Siege but is countered by Intercept.
Ship: Tornado
Lead: Karth / Deputy: Yun
Agent: Superconductive Response Core
In the first 3 turns of the battle, all your Commanders have a 33 % chance to gain Quick Response, and the initiating chance of their Active skills is increased by 1.7 %.
Formation: Assault
Assault counters Encirclement and Siege but is countered by Intercept.

Tactical Notes:
Very Strong Fit that can defeat mostly everything. Karth 3B Is dependant on HeadOn Activation, 56% is very decent. Can be buffed more with Response Core Agent. Weakness : Weak to 3A Karth Tornados, or MegaWhale Response Core Agent that buffs with QuickResponse. Shielded builds + control (Reactor Failure can be nasty as well) Tactical Agent can be swapped for more dmg but it covers less fits.

ECM Tornado ID de referencia: #_MLzRR5hUqxF

Ship: Tornado
Lead: Vepas
Deputy: Karth
Formation: Assault
Assault counters Encirclement and Siege but is countered by Intercept.
Agent: Superconductive Response Core
In the first 3 turns of the battle, all your Commanders have a 33 % chance to gain Quick Response, and the initiating chance of their Active skills is increased by 1.7 %.
Ship Rigs
  • Firepower: Set Bonus (2): Increases ship firepower by 8%.
  • Frequency Amplifier: When fitted by Tornado : During the first 2 turns of the battle, increases chance to initiate Barrage or Active skills of this wing and the Commander with the highest Offense by 6% (additionally increases 6.5% if your wing has higher Firepower than the enemy wing).
  • Firepower: Set Bonus (2): Increases ship firepower by 8%.
Commander Implants
  • Data Rate: Set Bonus (2): Increases data rate by 17.
  • Data Rate: Set Bonus (2): Increases data rate by 17.
  • Data Rate: Set Bonus (2): Increases data rate by 17.
Commander Implants
  • Data Rate: Set Bonus (2): Increases data rate by 17.
  • Overclocked Neural Link: When fitted by Karth : Increases your Data Rate by 45 and decreases enemy's Data Rate by 20 in the first 2 turns of the battle.
  • Data Rate: Set Bonus (2): Increases data rate by 17.

Strong Against:

Ship: Abaddon
Lead: Karishal / Deputy: Victor
Agent: Tactical Control
Inflicts Delayed Response on all enemy Commanders in the first 2 turns, and inflicts Burn (DMG Rate: 44 %) on all enemy wings for 3 turns.
Formation: Encirclement
Encirclement counters Phalanx and Siege but is countered by Assault.
Ship: Tornado
Lead: Karth / Deputy: Yorlas
Agent: Superconductive Response Core
In the first 3 turns of the battle, all your Commanders have a 33 % chance to gain Quick Response, and the initiating chance of their Active skills is increased by 1.7 %.
Formation: Assault
Assault counters Encirclement and Siege but is countered by Intercept.

Weak Against:

Ship: Abaddon
Lead: Haatakan / Deputy: Falek
Agent: Tactical Suppression Unit
In the first 3 turns of the battle, reduces damage of all enemy Commanders by 7.9 %. Additionally, further reduces Kinetic damage of the enemy Commander with the highest Offense by 6.6 % and Energy damage of the enemy Commander with the highest Tactics by 6.6 %.
Formation: Encirclement
Encirclement counters Phalanx and Siege but is countered by Assault.
Ship: Oracle
Lead: Tovil-Toba / Deputy: Falek
Agent: Absolute Defense
Reduces damage of your wings and enemy wings by 7.1 % in the first 3 turns, repairs your wings (Repair Rate: 143.9 %) at the beginning of the 4th turn.
Formation: Intercept
Intercept counters Assault and Siege but is countered by Phalanx.

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