Haatakan (comandante Caldari)

Haatakan is a commander affiliated with Caldari.

Biografía y habilidades

CEO de Kaalakiota y una de los siete líderes más grandes de Caldari. Si cada élite tuviera sus 'idiosincrasias' innombrables, la de Haatakan podría ser su inusual pasión por la jardinería, que va más allá de la comprensión de la gente común. En un rincón remoto lejos del núcleo del espacio Caldari, ella tiene un gran jardín dentro del castillo que construyó. Cuando el líder rebelde Tibus Heth ascendió al poder a un ritmo meteórico y tomó el control de todo el Estado Caldari, este lugar idílico se convirtió en el santuario de Haatakan, un lugar para escapar de la furia del público. En tiempos de desesperación, su educación infantil y su crianza la guiaron, trazando un paralelismo entre las habilidades políticas supremas y la jardinería: que solo a través del riego paciente y la crianza se puede cosechar la espléndida y embriagadora fragancia de las flores, catalizada por el tiempo. A medida que el enviado de Heth entra una vez más en el castillo de la antigua CEO de Kaalakiota en busca de una alianza, un nuevo capítulo en la vida de Haatakan está a punto de florecer, al igual que las flores en sus manos.

Árbol de habilidades

  • (Activa) Sobornar al Asesor
    Absorbe 10.5% de Tácticas del Comandante Líder enemigo (influenciado por Tácticas).
    Ver Progresión de Nivel
    Nivel Efecto
    1 10.5%
    2 11.2%
    3 11.9%
    4 12.7%
    5 13.4%
    6 14.2%
    7 14.9%
    8 15.7%
    9 16.4%
    10 17.2%
    11 17.9%
    12 18.7%
    13 19.4%
    14 20.1%
    15 20.9%
  • (Pasiva) El Dinero Habla
    Daño +27.5% a partir del 4.º turno.
    Ver Progresión de Nivel
    Nivel Efecto
    1 27.5%
    2 29.5%
    3 31.4%
    4 33.4%
    5 35.4%
    6 37.3%
    7 39.3%
  • (Activa) Supresión Táctica
    Inflige Daño Cinético a una sola ala enemiga (Tasa de Daño: 82.5%, influenciado por Tácticas).
    Ver Progresión de Nivel
    Nivel Efecto
    1 82.5%
    2 88.4%
    3 94.3%
    4 100.2%
    5 106.1%
    6 112%
    7 117.9%
    8 123.8%
    9 129.6%
    10 135.5%
    11 141.4%
    12 147.3%
    13 153.2%
    14 159.1%
    15 165%
  • (Pasiva) El Poder del Dinero
    Reduce las Tácticas del Comandante Líder enemigo en 20% durante 2 turnos.
    Ver Progresión de Nivel
    Nivel Efecto
    1 20%
    2 22.5%
    3 25%
    4 27.5%
    5 30%
    6 32.5%
    7 35%
  • (Activa) Recompensa por las Nubes
    Coloca una 'Recompensa' sobre un ala enemiga para aumentar su Daño Cinético recibido en 12.5%, acumulable. La probabilidad de iniciar la habilidad disminuye un 20% cada turno pero no será inferior al 25%.
    Ver Progresión de Nivel
    Nivel Efecto
    1 12.5%
    2 13.4%
    3 14.3%
    4 15.2%
    5 16.1%
    6 17%
    7 17.9%
    8 18.8%
    9 19.6%
    10 20.5%
    11 21.4%
    12 22.3%
    13 23.2%
    14 24.1%
    15 25%
  • (Pasiva) El Valor Sigue al Dinero
    Inflige Daño Cinético (Tasa de Daño: 76%, influenciado por Tácticas).
    Ver Progresión de Nivel
    Nivel Efecto
    1 76%
    2 88%
    3 101%
    4 113%
    5 126%
    6 138%
    7 151%
  • (Activa) Guardias de la Rosa
    Aumenta la resistencia al Daño Cinético en 8.8% (influenciado por Tácticas) en los primeros 3 turnos de la batalla.
    Ver Progresión de Nivel
    Nivel Efecto
    1 8.8%
    2 9.4%
    3 10%
    4 10.6%
    5 11.3%
    6 11.9%
    7 12.5%
    8 13.1%
    9 13.8%
    10 14.4%
    11 15%
    12 15.6%
    13 16.3%
    14 16.9%
    15 17.5%
  • (Pasiva) Soborno de Emergencia
    4.3% de probabilidad de ganar 1 acumulación de Escudo de Fuerza antes de recibir daño.
    Ver Progresión de Nivel
    Nivel Efecto
    1 4.3%
    2 5%
    3 5.7%
    4 6.5%
    5 7.2%
    6 7.9%
    7 8.6%
  • (Activa) Bomba de Xenón Nirvana
    Inflige Daño Cinético a todas las alas enemigas (Tasa de Daño: 91%, influenciado por Tácticas). La probabilidad de iniciar la habilidad aumenta en un 20% pero no será superior al 80%.
    Ver Progresión de Nivel
    Nivel Efecto
    1 91%
    2 97%
    3 103%
    4 110%
    5 116%
    6 123%
    7 129%
    8 136%
    9 142%
    10 149%
    11 155%
    12 162%
    13 168%
    14 175%
    15 181%
  • (Pasiva) Brecha en el Sistema de Defensa
    Ignora 50% de Blindaje del objetivo.
    Ver Progresión de Nivel
    Nivel Efecto
    1 50%
    2 58.3%
    3 66.7%
    4 75%
    5 83.3%
    6 91.7%
    7 100%

Análisis estratégico y builds de flota

Commanders frequently deploy Haatakan in fleet configurations as shown below. This commander plays a pivotal role in these community-tested strategies.

Abaddon Counter Type 1 ID de referencia: #9Gycg42B0LTu

Ship: Oracle
Lead: Haatakan
Deputy: Draea
Formation: Assault
Assault counters Encirclement and Siege but is countered by Intercept.
Agent: Omni Dominator
When your Commanders and ships are from 3 different factions, increases chance of activating Active and Barrage modules by 5 % in the first 3 turns of the battle. Additionally, increases damage of Lead Commander by 6.2 % and repair amount of Deputy Commander by 13.3 %
Ship Rigs
  • Firepower: Set Bonus (2): Increases ship firepower by 8%.
  • Firepower: Set Bonus (2): Increases ship firepower by 8%.
  • Divine Synergy Drive: When fitted by Oracle : Increases damage dealt by Active skills and modules of your wing and Commanders by 5.8%.
Commander Implants
  • Tactics: Set Bonus (2): Increases tactics in battle by 8%.
  • Tactics: Set Bonus (2): Increases tactics in battle by 8%.
  • Annihilation Mapping System: When fitted by Haatakan : Drains 14.7% Offense from Lead Commander of the enemy fleet and converts it into your own Tactics (influenced by Tactics).
Commander Implants
  • Data Rate: Set Bonus (2): Increases data rate by 17.
  • Data Rate: Set Bonus (2): Increases data rate by 17.
  • Void Suppression Device: When fitted by Draea : When Shock Grenade triggers Reactor Failure on an enemy, there is a 85% chance to inflict the effect on another random enemy Commander.

Strong Against:

Ship: Abaddon
Lead: Victor / Deputy: Karishal
Agent: Tactical Control
Inflicts Delayed Response on all enemy Commanders in the first 2 turns, and inflicts Burn (DMG Rate: 44 %) on all enemy wings for 3 turns.
Formation: Encirclement
Encirclement counters Phalanx and Siege but is countered by Assault.
Ship: Drake
Lead: Haatakan / Deputy: Otro
Agent: Absolute Defense
Reduces damage of your wings and enemy wings by 7.1 % in the first 3 turns, repairs your wings (Repair Rate: 143.9 %) at the beginning of the 4th turn.
Formation: Phalanx
Phalanx counters Intercept and Siege but is countered by Encirclement.

Weak Against:

Ship: Oracle
Lead: Alexander / Deputy: Santimona
Agent: Omni Dominator
When your Commanders and ships are from 3 different factions, increases chance of activating Active and Barrage modules by 5 % in the first 3 turns of the battle. Additionally, increases damage of Lead Commander by 6.2 % and repair amount of Deputy Commander by 13.3 %
Formation: Phalanx
Phalanx counters Intercept and Siege but is countered by Encirclement.
Ship: Tornado
Lead: Karth / Deputy: Yorlas
Agent: Tyrant Command
Increases damage of your primary wing by 6.2 %, Kinetic and Energy Critical Chance by 2.6 % throughout the battle.
Formation: Assault
Assault counters Encirclement and Siege but is countered by Intercept.

Tactical Notes:
Quite strong against anything that has issues with control, great against drakes, good vs Abaddons that don't have Falek. Can perform decently against some other fleets compositions.

Anti Victor Abaddon ID de referencia: #k9iF-p9oqqYJ

Ship: Abaddon
Lead: Haatakan
Deputy: Karishal
Formation: Encirclement
Encirclement counters Phalanx and Siege but is countered by Assault.
Agent: Omni Dominator
When your Commanders and ships are from 3 different factions, increases chance of activating Active and Barrage modules by 5 % in the first 3 turns of the battle. Additionally, increases damage of Lead Commander by 6.2 % and repair amount of Deputy Commander by 13.3 %
Ship Rigs
  • Energy: Set Bonus (2): Increases energy by 8%.
  • Energy: Set Bonus (2): Increases energy by 8%.
  • Data Rate: Set Bonus (2): Increases ship data rate by +17.
Commander Implants
  • Tactics: Set Bonus (2): Increases tactics in battle by 8%.
  • Tactics: Set Bonus (2): Increases tactics in battle by 8%.
  • Annihilation Mapping System: When fitted by Haatakan : Drains 14.7% Offense from Lead Commander of the enemy fleet and converts it into your own Tactics (influenced by Tactics).
Commander Implants
  • Data Rate: Set Bonus (2): Increases data rate by 17.
  • Data Rate: Set Bonus (2): Increases data rate by 17.
  • Data Rate: Set Bonus (2): Increases data rate by 17.

Strong Against:

Ship: Abaddon
Lead: Karishal / Deputy: Victor
Agent: Tactical Control
Inflicts Delayed Response on all enemy Commanders in the first 2 turns, and inflicts Burn (DMG Rate: 44 %) on all enemy wings for 3 turns.
Formation: Encirclement
Encirclement counters Phalanx and Siege but is countered by Assault.
Ship: Oracle
Lead: Alexander / Deputy: Santimona
Agent: Omni Dominator
When your Commanders and ships are from 3 different factions, increases chance of activating Active and Barrage modules by 5 % in the first 3 turns of the battle. Additionally, increases damage of Lead Commander by 6.2 % and repair amount of Deputy Commander by 13.3 %
Formation: Encirclement
Encirclement counters Phalanx and Siege but is countered by Assault.
Lead: Chelm / Deputy: Santimona
Agent: Absolute Defense
Reduces damage of your wings and enemy wings by 7.1 % in the first 3 turns, repairs your wings (Repair Rate: 143.9 %) at the beginning of the 4th turn.
Formation: Phalanx
Phalanx counters Intercept and Siege but is countered by Encirclement.

Weak Against:

Ship: Abaddon
Lead: Karishal / Deputy: Falek
Agent: Tactical Control
Inflicts Delayed Response on all enemy Commanders in the first 2 turns, and inflicts Burn (DMG Rate: 44 %) on all enemy wings for 3 turns.
Formation: Encirclement
Encirclement counters Phalanx and Siege but is countered by Assault.
Ship: Drake
Lead: Haatakan / Deputy: Otro
Agent: Absolute Defense
Reduces damage of your wings and enemy wings by 7.1 % in the first 3 turns, repairs your wings (Repair Rate: 143.9 %) at the beginning of the 4th turn.
Formation: Phalanx
Phalanx counters Intercept and Siege but is countered by Encirclement.
Ship: Oracle
Lead: Haatakan / Deputy: Draea
Agent: Assault Captain
Increases damage of your wing by 5.6 % throughout the battle.
Formation: Assault
Assault counters Encirclement and Siege but is countered by Intercept.
Ship: Tornado
Lead: Karth / Deputy: Yorlas
Agent: Tyrant Command
Increases damage of your primary wing by 6.2 %, Kinetic and Energy Critical Chance by 2.6 % throughout the battle.
Formation: Assault
Assault counters Encirclement and Siege but is countered by Intercept.

Tactical Notes:
Anti Victor or Tactics related builds, (mostly abaddons) Can Survive Tornados with 3A, and mostly wins against Tornados with Mens. Can perform decently against drakes, based on their assets and optimization. Turret can be swapped for Evasion, can increase survivability against Tornados with.

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Naves Caldari recomendadas

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