Karishal (comandante Minmatar)

Karishal is a commander affiliated with Minmatar.

Biografía y habilidades

Aunque oficialmente es considerado un héroe por la actual República Tribal, el Capitán Karisha Muritor fue condenado como amotinado y rebelde por la República Parlamentaria que constituía el antiguo gobierno de los Minmatar. La rebelión de Muritor y la formación de los Defiants (Desafiantes) lo pondrían en un camino hacia su muerte a manos de una flota de la República Minmatar, seguido por su elevación como símbolo para los luchadores por la libertad Minmatar en todas partes. Desde el establecimiento de una República Tribal por Sanmatar Maleatu Shakor, la memoria de Muritor ha sido completamente rehabilitada. Sus actos de motín y rebelión se consideran totalmente justificados a la luz de la infiltración en la República Parlamentaria por agentes Amarr, y los eventos del redescubrimiento de los Starkmanir y la Invasión Minmatar al Imperio Amarr.

Árbol de habilidades

  • (Activa) Movilización
    Antes de que tu Comandante Líder inicie acciones, hay un 65% de probabilidad de infligir 1 instancia de Daño Cinético y 1 instancia de Daño de Energía a una ala enemiga (Tasa de Daño: 43%, 38.7%, respectivamente). Este daño se ve afectado por el número total de 'Reparaciones' efectivas recibidas por todas las alas de ambos bandos.
    Ver Progresión de Nivel
    Nivel Efecto
    1 {"value_1":"43%","value_2":"38.7%"}
    2 {"value_1":"46%","value_2":"41.4%"}
    3 {"value_1":"49%","value_2":"44.1%"}
    4 {"value_1":"52%","value_2":"46.8%"}
    5 {"value_1":"55%","value_2":"49.5%"}
    6 {"value_1":"58%","value_2":"52.2%"}
    7 {"value_1":"61%","value_2":"54.9%"}
    8 {"value_1":"64%","value_2":"57.6%"}
    9 {"value_1":"67%","value_2":"60.3%"}
    10 {"value_1":"70%","value_2":"63%"}
    11 {"value_1":"73%","value_2":"65.7%"}
    12 {"value_1":"76%","value_2":"68.4%"}
    13 {"value_1":"79%","value_2":"71.1%"}
    14 {"value_1":"82%","value_2":"73.8%"}
    15 {"value_1":"85%","value_2":"77%"}
  • (Pasiva) Estructura Universal
    Aumenta la cantidad de reparación recibida por todas las alas de ambos bandos en 11%.
    Ver Progresión de Nivel
    Nivel Efecto
    1 11%
    2 12.8%
    3 14.6%
    4 16.4%
    5 18.2%
    6 20%
    7 21.9%
  • (Activa) Demostración
    Inflige una instancia de Daño de Energía a todas las alas enemigas (Tasa de Daño: 79%, influenciado por Tácticas).
    Ver Progresión de Nivel
    Nivel Efecto
    1 79%
    2 84.6%
    3 90.2%
    4 95.9%
    5 101.5%
    6 107.2%
    7 112.8%
    8 118.5%
    9 124.1%
    10 129.8%
    11 135.4%
    12 141.1%
    13 146.7%
    14 152.4%
    15 158%
  • (Pasiva) Acción Cautelosa
    Cuando Demostración ha infligido daño, repara todas tus alas (Tasa de Reparación: 39.5%, influenciado por Tácticas).
    Ver Progresión de Nivel
    Nivel Efecto
    1 39.5%
    2 46%
    3 52.6%
    4 59.2%
    5 65.8%
    6 72.4%
    7 79%
  • (Activa) Reparaciones Dañinas
    Inflige Reparaciones Dañinas a todas las alas enemigas (40% de probabilidad de convertir las reparaciones recibidas en daño) durante 2 turnos, no acumulable.
    Ver Progresión de Nivel
    Nivel Efecto
    1 40%
    2 42.8%
    3 45.7%
    4 48.5%
    5 51.4%
    6 54.2%
    7 57.1%
    8 60%
    9 62.8%
    10 65.7%
    11 68.5%
    12 71.4%
    13 74.2%
    14 77.1%
    15 80%
  • (Pasiva) Fatiga del Comandante Líder
    40% de probabilidad de infligir Cortocircuito a un Comandante Líder enemigo durante 1 turno cuando se han activado las Reparaciones Dañinas.
    Ver Progresión de Nivel
    Nivel Efecto
    1 40%
    2 46%
    3 53%
    4 60%
    5 66%
    6 73%
    7 80%
  • (Activa) Equipo de Mantenimiento
    Repara todas tus alas (Tasa de Reparación: 80.9%, influenciado por Tácticas).
    Ver Progresión de Nivel
    Nivel Efecto
    1 80.9%
    2 86.2%
    3 91.5%
    4 96.8%
    5 102.1%
    6 107.5%
    7 112.8%
    8 118.1%
    9 123.4%
    10 128.7%
    11 134%
    12 139.4%
    13 144.7%
    14 150%
    15 155.3%
  • (Pasiva) Rotación
    Los objetivos reparados por el Equipo de Mantenimiento ganan Reparación Automatizada (Tasa de Reparación: 23.7%) durante 2 turnos, no acumulable.
    Ver Progresión de Nivel
    Nivel Efecto
    1 23.7%
    2 27.6%
    3 31.5%
    4 35.5%
    5 39.4%
    6 43.3%
    7 47.3%
  • (Activa) Resistencia Armada
    Inflige una instancia de Daño de Energía a una ala enemiga (Tasa de Daño: 42%, influenciado por Tácticas), luego tu Comandante Líder también inflige una instancia de Daño Cinético a una ala enemiga (Tasa de Daño: 46%, influenciado por el Ataque del Comandante Líder).
    Ver Progresión de Nivel
    Nivel Efecto
    1 {"value_1":"42%","value_2":"46%"}
    2 {"value_1":"45%","value_2":"49%"}
    3 {"value_1":"48%","value_2":"52%"}
    4 {"value_1":"51%","value_2":"56%"}
    5 {"value_1":"54%","value_2":"59%"}
    6 {"value_1":"57%","value_2":"62%"}
    7 {"value_1":"60%","value_2":"66%"}
    8 {"value_1":"63%","value_2":"69%"}
    9 {"value_1":"66%","value_2":"72%"}
    10 {"value_1":"69%","value_2":"76%"}
    11 {"value_1":"72%","value_2":"79%"}
    12 {"value_1":"75%","value_2":"82%"}
    13 {"value_1":"78%","value_2":"86%"}
    14 {"value_1":"81%","value_2":"89%"}
    15 {"value_1":"84%","value_2":"92%"}
  • (Pasiva) Incontrolable
    35% de probabilidad de infligir Apagado Neuronal a un Comandante Líder enemigo durante 1 turno cuando Resistencia Armada ha terminado de surtir efecto.
    Ver Progresión de Nivel
    Nivel Efecto
    1 35%
    2 40%
    3 46%
    4 52%
    5 58%
    6 64%
    7 70%

Análisis estratégico y builds de flota

Commanders frequently deploy Karishal in fleet configurations as shown below. This commander plays a pivotal role in these community-tested strategies.

Abaddon/Jamyl/Karishal ID de referencia: #4brak1BFRGRz

Ship: Abaddon
Lead: Jamyl I
Deputy: Karishal
Formation: Encirclement
Encirclement counters Phalanx and Siege but is countered by Assault.
Agent: Tactical Control
Inflicts Delayed Response on all enemy Commanders in the first 2 turns, and inflicts Burn (DMG Rate: 44 %) on all enemy wings for 3 turns.
Ship Rigs
  • Energy: Set Bonus (2): Increases energy by 8%.
  • Energy: Set Bonus (2): Increases energy by 8%.
  • Energy: Set Bonus (2): Increases energy by 8%.
Commander Implants
  • Tactics: Set Bonus (2): Increases tactics in battle by 8%.
  • Tactics: Set Bonus (2): Increases tactics in battle by 8%.
  • Tactics: Set Bonus (2): Increases tactics in battle by 8%.
Commander Implants
  • Data Rate: Set Bonus (2): Increases data rate by 17.
  • Data Rate: Set Bonus (2): Increases data rate by 17.
  • Data Rate: Set Bonus (2): Increases data rate by 17.

Strong Against:

Lead: Chelm / Deputy: Santimona
Agent: Shockwave Strike
Your wing gains 19.4 % HP Nosferatu, and there is a 50% chance to deal Energy damage (DMG Rate: 21.9 %) to the target after initiating Direct Fire.
Formation: Phalanx
Phalanx counters Intercept and Siege but is countered by Encirclement.
Ship: Vexor
Lead: Alexander / Deputy: Blaque
Agent: Absolute Defense
Reduces damage of your wings and enemy wings by 7.1 % in the first 3 turns, repairs your wings (Repair Rate: 143.9 %) at the beginning of the 4th turn.
Formation: Phalanx
Phalanx counters Intercept and Siege but is countered by Encirclement.

Weak Against:

Ship: Drake
Lead: Haatakan / Deputy: Otro
Agent: Swift Vanguard
Increases Offense and Tactics of all your Commanders by 25.5 in battle.
Formation: Phalanx
Phalanx counters Intercept and Siege but is countered by Encirclement.
Ship: Rifter
Lead: Karth / Deputy: Yorlas
Agent: Tactical Control
Inflicts Delayed Response on all enemy Commanders in the first 2 turns, and inflicts Burn (DMG Rate: 44 %) on all enemy wings for 3 turns.
Formation: Assault
Assault counters Encirclement and Siege but is countered by Intercept.

Tactical Notes:
I select intercept formation and put it on karishal to give 2 formations to switch between

Omni tank Vicia oracle vs drizzle drake inspired ID de referencia: #qyRRZS5QfBtF

Ship: Drake
Lead: Karishal
Deputy: Blaque
Formation: Encirclement
Encirclement counters Phalanx and Siege but is countered by Assault.
Agent: Omni Dominator
When your Commanders and ships are from 3 different factions, increases chance of activating Active and Barrage modules by 5 % in the first 3 turns of the battle. Additionally, increases damage of Lead Commander by 6.2 % and repair amount of Deputy Commander by 13.3 %
Ship Rigs
  • Siege: Set Bonus (2): Increases siege damage by 60.
  • Kinetics: Set Bonus (2): Kinetic damage increased by 10%.
  • Kinetics: Set Bonus (2): Kinetic damage increased by 10%.
Commander Implants
  • XP: Set Bonus (2): EXP Gain 10%.
  • Apotheosis: Set Bonus (2): Increases chance of initiating Active skills by 4%.
  • Apotheosis: Set Bonus (2): Increases chance of initiating Active skills by 4%.
Commander Implants
  • Apotheosis: Set Bonus (2): Increases chance of initiating Active skills by 4%.
  • Apotheosis: Set Bonus (2): Increases chance of initiating Active skills by 4%.
  • Tactics: Set Bonus (2): Increases tactics in battle by 8%.

Strong Against:

Ship: Abaddon
Lead: Jamyl I / Deputy: Victor
Agent: Tactical Control
Inflicts Delayed Response on all enemy Commanders in the first 2 turns, and inflicts Burn (DMG Rate: 44 %) on all enemy wings for 3 turns.
Formation: Encirclement
Encirclement counters Phalanx and Siege but is countered by Assault.
Ship: Drake
Lead: Haatakan / Deputy: Otro
Agent: Tactical Control
Inflicts Delayed Response on all enemy Commanders in the first 2 turns, and inflicts Burn (DMG Rate: 44 %) on all enemy wings for 3 turns.
Formation: Phalanx
Phalanx counters Intercept and Siege but is countered by Encirclement.
Lead: Bishop / Deputy: Falek
Agent: Absolute Defense
Reduces damage of your wings and enemy wings by 7.1 % in the first 3 turns, repairs your wings (Repair Rate: 143.9 %) at the beginning of the 4th turn.
Formation: Intercept
Intercept counters Assault and Siege but is countered by Phalanx.
Ship: Oracle
Lead: Haatakan / Deputy: Draea
Agent: Tactical Control
Inflicts Delayed Response on all enemy Commanders in the first 2 turns, and inflicts Burn (DMG Rate: 44 %) on all enemy wings for 3 turns.
Formation: Assault
Assault counters Encirclement and Siege but is countered by Intercept.

Weak Against:

Ship: Orthrus
Lead: Yana / Deputy: Yorlas
Agent: Tyrant Command
Increases damage of your primary wing by 6.2 %, Kinetic and Energy Critical Chance by 2.6 % throughout the battle.
Formation: Assault
Assault counters Encirclement and Siege but is countered by Intercept.
Ship: Tornado
Lead: Karth / Deputy: Yun
Agent: Superconductive Response Core
In the first 3 turns of the battle, all your Commanders have a 33 % chance to gain Quick Response, and the initiating chance of their Active skills is increased by 1.7 %.
Formation: Assault
Assault counters Encirclement and Siege but is countered by Intercept.

Tactical Notes:
The whole point was to find a good use for Omni Dominator fleet agent, Karishal works against heal builds, Kari+drake works awesome vs Abbadon, Blake helps to take buffs from enemy. REQUIRES CROSS FINGERS for Decoder Error(but this, literary, makes it more fun!) ≈60% winrate

Anti Tornado build ID de referencia: #LoXr2IgKaDXv

Ship: Abaddon
Lead: Karishal
Deputy: Falek
Formation: Intercept
Intercept counters Assault and Siege but is countered by Phalanx.
Agent: Tyrant Command
Increases damage of your primary wing by 6.2 %, Kinetic and Energy Critical Chance by 2.6 % throughout the battle.
Ship Rigs
  • Tenacity: Set Bonus (2): Increases Kinetic damage resistance by 0.8% whenever you receive damage. Stackable, maximum 8 stacks.
  • Tenacity: Set Bonus (2): Increases Kinetic damage resistance by 0.8% whenever you receive damage. Stackable, maximum 8 stacks.
  • Star Anihilation: Set Bonus (2): Damage to grid defenders 12%.
Commander Implants
  • Tactics: Set Bonus (2): Increases tactics in battle by 8%.
  • Tactics: Set Bonus (2): Increases tactics in battle by 8%.
  • Pirate Suppression: Set Bonus (2): Damage to pirates increased by 16%.
Commander Implants
  • Shielded Repair: Set Bonus (2): When your ship squads are being repaired. reduces their received damage by 3.8% for 1 turn.
  • Shielded Repair: Set Bonus (2): When your ship squads are being repaired. reduces their received damage by 3.8% for 1 turn.
  • Defense break: Set Bonus (2): Damage to Structure Defenders 12%.

Strong Against:

Ship: Oracle
Lead: Alexander / Deputy: Santimona
Agent: Omni Dominator
When your Commanders and ships are from 3 different factions, increases chance of activating Active and Barrage modules by 5 % in the first 3 turns of the battle. Additionally, increases damage of Lead Commander by 6.2 % and repair amount of Deputy Commander by 13.3 %
Formation: Assault
Assault counters Encirclement and Siege but is countered by Intercept.
Ship: Tornado
Lead: Karth / Deputy: Yorlas
Agent: Tyrant Command
Increases damage of your primary wing by 6.2 %, Kinetic and Energy Critical Chance by 2.6 % throughout the battle.
Formation: Assault
Assault counters Encirclement and Siege but is countered by Intercept.

Weak Against:

Ship: Abaddon
Lead: Karishal / Deputy: Victor
Agent: Tactical Control
Inflicts Delayed Response on all enemy Commanders in the first 2 turns, and inflicts Burn (DMG Rate: 44 %) on all enemy wings for 3 turns.
Formation: Encirclement
Encirclement counters Phalanx and Siege but is countered by Assault.
Ship: Drake
Lead: Haatakan / Deputy: Otro
Agent: Absolute Defense
Reduces damage of your wings and enemy wings by 7.1 % in the first 3 turns, repairs your wings (Repair Rate: 143.9 %) at the beginning of the 4th turn.
Formation: Phalanx
Phalanx counters Intercept and Siege but is countered by Encirclement.

Tactical Notes:
Can switch points from 3b subskill to invest in 2b burn protection if going against Tornado with Tactical Agent

Anti Victor Abaddon ID de referencia: #k9iF-p9oqqYJ

Ship: Abaddon
Lead: Haatakan
Deputy: Karishal
Formation: Encirclement
Encirclement counters Phalanx and Siege but is countered by Assault.
Agent: Omni Dominator
When your Commanders and ships are from 3 different factions, increases chance of activating Active and Barrage modules by 5 % in the first 3 turns of the battle. Additionally, increases damage of Lead Commander by 6.2 % and repair amount of Deputy Commander by 13.3 %
Ship Rigs
  • Energy: Set Bonus (2): Increases energy by 8%.
  • Energy: Set Bonus (2): Increases energy by 8%.
  • Data Rate: Set Bonus (2): Increases ship data rate by +17.
Commander Implants
  • Tactics: Set Bonus (2): Increases tactics in battle by 8%.
  • Tactics: Set Bonus (2): Increases tactics in battle by 8%.
  • Annihilation Mapping System: When fitted by Haatakan : Drains 14.7% Offense from Lead Commander of the enemy fleet and converts it into your own Tactics (influenced by Tactics).
Commander Implants
  • Data Rate: Set Bonus (2): Increases data rate by 17.
  • Data Rate: Set Bonus (2): Increases data rate by 17.
  • Data Rate: Set Bonus (2): Increases data rate by 17.

Strong Against:

Ship: Abaddon
Lead: Karishal / Deputy: Victor
Agent: Tactical Control
Inflicts Delayed Response on all enemy Commanders in the first 2 turns, and inflicts Burn (DMG Rate: 44 %) on all enemy wings for 3 turns.
Formation: Encirclement
Encirclement counters Phalanx and Siege but is countered by Assault.
Ship: Oracle
Lead: Alexander / Deputy: Santimona
Agent: Omni Dominator
When your Commanders and ships are from 3 different factions, increases chance of activating Active and Barrage modules by 5 % in the first 3 turns of the battle. Additionally, increases damage of Lead Commander by 6.2 % and repair amount of Deputy Commander by 13.3 %
Formation: Encirclement
Encirclement counters Phalanx and Siege but is countered by Assault.
Lead: Chelm / Deputy: Santimona
Agent: Absolute Defense
Reduces damage of your wings and enemy wings by 7.1 % in the first 3 turns, repairs your wings (Repair Rate: 143.9 %) at the beginning of the 4th turn.
Formation: Phalanx
Phalanx counters Intercept and Siege but is countered by Encirclement.

Weak Against:

Ship: Abaddon
Lead: Karishal / Deputy: Falek
Agent: Tactical Control
Inflicts Delayed Response on all enemy Commanders in the first 2 turns, and inflicts Burn (DMG Rate: 44 %) on all enemy wings for 3 turns.
Formation: Encirclement
Encirclement counters Phalanx and Siege but is countered by Assault.
Ship: Drake
Lead: Haatakan / Deputy: Otro
Agent: Absolute Defense
Reduces damage of your wings and enemy wings by 7.1 % in the first 3 turns, repairs your wings (Repair Rate: 143.9 %) at the beginning of the 4th turn.
Formation: Phalanx
Phalanx counters Intercept and Siege but is countered by Encirclement.
Ship: Oracle
Lead: Haatakan / Deputy: Draea
Agent: Assault Captain
Increases damage of your wing by 5.6 % throughout the battle.
Formation: Assault
Assault counters Encirclement and Siege but is countered by Intercept.
Ship: Tornado
Lead: Karth / Deputy: Yorlas
Agent: Tyrant Command
Increases damage of your primary wing by 6.2 %, Kinetic and Energy Critical Chance by 2.6 % throughout the battle.
Formation: Assault
Assault counters Encirclement and Siege but is countered by Intercept.

Tactical Notes:
Anti Victor or Tactics related builds, (mostly abaddons) Can Survive Tornados with 3A, and mostly wins against Tornados with Mens. Can perform decently against drakes, based on their assets and optimization. Turret can be swapped for Evasion, can increase survivability against Tornados with.

View All Builds

Back to Collection