Yorlas (commandant Pirate)

Yorlas is a commander affiliated with Pirate.

Biographie et compétences

Le chasseur de primes Yolas est membre de la Force opérationnelle du Livre du Vide sous la Société de la Pensée Consciente. Il excelle dans les assassinats de cibles individuelles et de groupe et prend un grand plaisir dans le sentiment d'accomplissement qui vient de l'augmentation de son nombre de victimes. Son seul véritable objectif de vie est de mettre fin à autant de vies que possible avant que sa propre fin n'arrive.

Arbre de compétences

  • (Active) Rayon Haute Énergie
    Inflige des dégâts Cinétiques à une seule escadre ennemie (Taux de DGT : 110%, influencé par l'Offensive).
    Voir la progression
    Niveau Effet
    1 110%
    2 117.8%
    3 125.7%
    4 133.5%
    5 141.4%
    6 149.2%
    7 157.1%
    8 164.9%
    9 172.8%
    10 180.6%
    11 188.5%
    12 196.3%
    13 204.2%
    14 212%
    15 219.9%
  • (Passive) Excitation Supraconductrice
    Accorde Tir Rapide à toutes vos escadres pendant 2 tours. Tir Rapide a 12.8% chances de prendre effet.
    Voir la progression
    Niveau Effet
    1 12.8%
    2 14.9%
    3 17%
    4 19.1%
    5 21.2%
    6 23.3%
    7 25.5%
  • (Active) Tir Marqué
    40% de chances d'infliger des dégâts Cinétiques à la cible après avoir initié un Tir Direct (Taux de DGT : 44.2%, influencé par l'Offensive).
    Voir la progression
    Niveau Effet
    1 44.2%
    2 47.3%
    3 50.5%
    4 53.6%
    5 56.8%
    6 60%
    7 63.1%
    8 66.3%
    9 69.5%
    10 72.6%
    11 75.8%
    12 79%
    13 82.1%
    14 85.3%
    15 89.4%
  • (Passive) Optimisation de Refroidissement
    Augmente les chances d'initier Rayon Haute Énergie de 5.8% pendant 2 tours.
    Voir la progression
    Niveau Effet
    1 5.8%
    2 6.7%
    3 7.7%
    4 8.7%
    5 9.7%
    6 10.6%
    7 11.6%
  • (Active) Circuit de Tourelle
    Toutes vos escadres ont 21.9% chances d'être immunisées au Brouillage ECM lors des 3 premiers tours du combat.
    Voir la progression
    Niveau Effet
    1 21.9%
    2 23.4%
    3 25%
    4 26.5%
    5 28.1%
    6 29.7%
    7 31.2%
    8 32.8%
    9 34.4%
    10 35.9%
    11 37.5%
    12 39.1%
    13 40.6%
    14 42.2%
    15 43.8%
  • (Passive) Surcharge de Tourelle
    Augmente les dégâts de toutes vos escadres et Commandants de 6.1%. Vos dégâts seront réduits de -9.2% à partir du 4ème tour.
    Voir la progression
    Niveau Effet
    1 6.1%
    2 7.1%
    3 8.1%
    4 9.1%
    5 10.1%
    6 11.1%
    7 12.1%
  • (Active) Frappe de Résonance
    35% de chances d'infliger des dégâts Cinétiques à la cible après avoir initié un Tir Direct (Taux de DGT : 52.7%, influencé par l'Offensive).
    Voir la progression
    Niveau Effet
    1 52.7%
    2 56.4%
    3 60.2%
    4 63.9%
    5 67.7%
    6 71.5%
    7 75.2%
    8 79%
    9 82.7%
    10 86.5%
    11 90.3%
    12 94%
    13 97.8%
    14 101.6%
    15 105.3%
  • (Passive) Pénétration de Résonance
    Ignore 15.8% du Blindage de la cible pendant 2 tours.
    Voir la progression
    Niveau Effet
    1 15.8%
    2 18.4%
    3 21%
    4 23.7%
    5 26.3%
    6 29%
    7 31.6%
  • (Active) Suivi Balistique
    Augmente les chances d'activer des modules de Barrage de 17.1% lors des 3 premiers tours du combat.
    Voir la progression
    Niveau Effet
    1 17.1%
    2 18.3%
    3 19.5%
    4 20.7%
    5 21.9%
    6 23.2%
    7 24.4%
    8 25.6%
    9 26.8%
    10 28%
    11 29.3%
    12 30.5%
    13 31.7%
    14 32.9%
    15 34.2%
  • (Passive) Technologie de Préchargement
    Augmente les chances d'initier Rayon Haute Énergie pour Yorlas de 23.3% au 1er tour du combat.
    Voir la progression
    Niveau Effet
    1 23.3%
    2 26.6%
    3 30%
    4 33.3%
    5 36.6%
    6 40%
    7 40%

Analyse stratégique et builds de flotte

Commanders frequently deploy Yorlas in fleet configurations as shown below. This commander plays a pivotal role in these community-tested strategies.

Tornado Phase Build Identifiant de référence: #-OmFkb-djIWY

Ship: Tornado
Lead: Karth
Deputy: Yorlas
Formation: Encirclement
Encirclement counters Phalanx and Siege but is countered by Assault.
Agent: Superconductive Response Core
In the first 3 turns of the battle, all your Commanders have a 33 % chance to gain Quick Response, and the initiating chance of their Active skills is increased by 1.7 %.
Ship Rigs
  • Phase: Set Bonus (2): Before all your wings receive any damage, if no shields present, all your wings have a 20% chance to gain 1 stack of shield. Each wing can trigger this effect twice at most.
  • Phase: Set Bonus (2): Before all your wings receive any damage, if no shields present, all your wings have a 20% chance to gain 1 stack of shield. Each wing can trigger this effect twice at most.
  • Frequency Amplifier: When fitted by Tornado : During the first 2 turns of the battle, increases chance to initiate Barrage or Active skills of this wing and the Commander with the highest Offense by 6% (additionally increases 6.5% if your wing has higher Firepower than the enemy wing).
Commander Implants
  • Overclocked Neural Link: When fitted by Karth : Increases your Data Rate by 45 and decreases enemy's Data Rate by 20 in the first 2 turns of the battle.
  • Data Rate: Set Bonus (2): Increases data rate by 17.
  • Data Rate: Set Bonus (2): Increases data rate by 17.
Commander Implants
  • Data Rate: Set Bonus (2): Increases data rate by 17.
  • Data Rate: Set Bonus (2): Increases data rate by 17.
  • Data Rate: Set Bonus (2): Increases data rate by 17.

Strong Against:

Ship: Oracle
Lead: Haatakan / Deputy: Chelm
Agent: Absolute Defense
Reduces damage of your wings and enemy wings by 7.1 % in the first 3 turns, repairs your wings (Repair Rate: 143.9 %) at the beginning of the 4th turn.
Formation: Siege
Siege formation is countered by all other formations.
Lead: Faus / Deputy: Jonas
Agent: Drone Assault
Increases Armor of all your drone wings by 4.7. At the first turn of the battle, one of your drone wings inflicts Fire Control System Disrupted on all enemy wings for 2 turns.
Formation: Intercept
Intercept counters Assault and Siege but is countered by Phalanx.

Weak Against:

Ship: Abaddon
Lead: Haatakan / Deputy: Otro
Agent: Swift Vanguard
Increases Offense and Tactics of all your Commanders by 25.5 in battle.
Formation: Siege
Siege formation is countered by all other formations.
Lead: Falek / Deputy: Bishop
Agent: Comm Officer
Increases Data Rate of your Commanders and ships by 4 in battle.
Formation: Siege
Siege formation is countered by all other formations.

Multi Fits Destroyer : Tornado Identifiant de référence: #ZTelyKAZWQbW

Ship: Tornado
Lead: Karth
Deputy: Yorlas
Formation: Assault
Assault counters Encirclement and Siege but is countered by Intercept.
Agent: Tactical Control
Inflicts Delayed Response on all enemy Commanders in the first 2 turns, and inflicts Burn (DMG Rate: 44 %) on all enemy wings for 3 turns.
Ship Rigs
  • Data Rate: Set Bonus (2): Increases ship data rate by +17.
  • Data Rate: Set Bonus (2): Increases ship data rate by +17.
  • Frequency Amplifier: When fitted by Tornado : During the first 2 turns of the battle, increases chance to initiate Barrage or Active skills of this wing and the Commander with the highest Offense by 6% (additionally increases 6.5% if your wing has higher Firepower than the enemy wing).
Commander Implants
  • Apotheosis: Set Bonus (2): Increases chance of initiating Active skills by 4%.
  • Apotheosis: Set Bonus (2): Increases chance of initiating Active skills by 4%.
  • Overclocked Neural Link: When fitted by Karth : Increases your Data Rate by 45 and decreases enemy's Data Rate by 20 in the first 2 turns of the battle.
Commander Implants
  • Data Rate: Set Bonus (2): Increases data rate by 17.
  • Data Rate: Set Bonus (2): Increases data rate by 17.
  • Data Rate: Set Bonus (2): Increases data rate by 17.

Strong Against:

Ship: Abaddon
Lead: Karishal / Deputy: Victor
Agent: Tactical Control
Inflicts Delayed Response on all enemy Commanders in the first 2 turns, and inflicts Burn (DMG Rate: 44 %) on all enemy wings for 3 turns.
Formation: Encirclement
Encirclement counters Phalanx and Siege but is countered by Assault.
Ship: Drake
Lead: Haatakan / Deputy: Otro
Agent: Absolute Defense
Reduces damage of your wings and enemy wings by 7.1 % in the first 3 turns, repairs your wings (Repair Rate: 143.9 %) at the beginning of the 4th turn.
Formation: Phalanx
Phalanx counters Intercept and Siege but is countered by Encirclement.
Lead: Bishop / Deputy: Falek
Agent: Absolute Defense
Reduces damage of your wings and enemy wings by 7.1 % in the first 3 turns, repairs your wings (Repair Rate: 143.9 %) at the beginning of the 4th turn.
Formation: Intercept
Intercept counters Assault and Siege but is countered by Phalanx.
Lead: Chelm / Deputy: Santimona
Agent: Absolute Defense
Reduces damage of your wings and enemy wings by 7.1 % in the first 3 turns, repairs your wings (Repair Rate: 143.9 %) at the beginning of the 4th turn.
Formation: Phalanx
Phalanx counters Intercept and Siege but is countered by Encirclement.

Weak Against:

Ship: Abaddon
Lead: Karishal / Deputy: Falek
Agent: Tactical Control
Inflicts Delayed Response on all enemy Commanders in the first 2 turns, and inflicts Burn (DMG Rate: 44 %) on all enemy wings for 3 turns.
Formation: Intercept
Intercept counters Assault and Siege but is countered by Phalanx.
Ship: Oracle
Lead: Morda / Deputy: Draea
Agent: Omni Dominator
When your Commanders and ships are from 3 different factions, increases chance of activating Active and Barrage modules by 5 % in the first 3 turns of the battle. Additionally, increases damage of Lead Commander by 6.2 % and repair amount of Deputy Commander by 13.3 %
Formation: Assault
Assault counters Encirclement and Siege but is countered by Intercept.
Ship: Tornado
Lead: Karth / Deputy: Yun
Agent: Superconductive Response Core
In the first 3 turns of the battle, all your Commanders have a 33 % chance to gain Quick Response, and the initiating chance of their Active skills is increased by 1.7 %.
Formation: Assault
Assault counters Encirclement and Siege but is countered by Intercept.

Tactical Notes:
Very Strong Fit that can defeat mostly everything. Karth 3B Is dependant on HeadOn Activation, 56% is very decent. Can be buffed more with Response Core Agent. Weakness : Weak to 3A Karth Tornados, or MegaWhale Response Core Agent that buffs with QuickResponse. Shielded builds + control (Reactor Failure can be nasty as well) Tactical Agent can be swapped for more dmg but it covers less fits.

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