Haatakan (commandant Caldari)

Haatakan is a commander affiliated with Caldari.

Biographie et compétences

PDG de la Kaalakiota et l'une des sept plus grands dirigeants Caldari. Si chaque élite a ses 'particularités' inavouables, celle de Haatakan pourrait être sa passion peu commune pour le jardinage, ce qui dépasse l'entendement des gens ordinaires. Dans un coin reculé, loin du noyau de l'espace Caldari, elle possède un grand jardin au sein du château qu'elle a construit. Lorsque le chef rebelle Tibus Heth est monté au pouvoir à une vitesse fulgurante et a pris le contrôle de tout l'État Caldari, cet endroit idyllique est devenu le sanctuaire de Haatakan, un lieu pour échapper à la fureur publique. Dans les moments de désespoir, son éducation d'enfance l'a guidée, dressant un parallèle entre les compétences politiques ultimes et le jardinage : ce n'est que par une irrigation et un entretien patients que l'on peut récolter le parfum splendide et enivrant des fleurs, catalysé par le temps. Alors que l'envoyé de Heth pénètre à nouveau dans le château de l'ancienne PDG de la Kaalakiota pour chercher une alliance, un nouveau chapitre de la vie de Haatakan est sur le point d'éclore, tout comme les fleurs dans ses mains.

Arbre de compétences

  • (Active) Corrompre le Conseiller
    Absorbe 10.5% de Tactique du Commandant en chef ennemi (influencé par la Tactique).
    Voir la progression
    Niveau Effet
    1 10.5%
    2 11.2%
    3 11.9%
    4 12.7%
    5 13.4%
    6 14.2%
    7 14.9%
    8 15.7%
    9 16.4%
    10 17.2%
    11 17.9%
    12 18.7%
    13 19.4%
    14 20.1%
    15 20.9%
  • (Passive) L'Argent Parle
    Dégâts +27.5% à partir du 4ème tour.
    Voir la progression
    Niveau Effet
    1 27.5%
    2 29.5%
    3 31.4%
    4 33.4%
    5 35.4%
    6 37.3%
    7 39.3%
  • (Active) Suppression Tactique
    Inflige des dégâts Cinétiques à une seule escadre ennemie (Taux de DGT : 82.5%, influencé par la Tactique).
    Voir la progression
    Niveau Effet
    1 82.5%
    2 88.4%
    3 94.3%
    4 100.2%
    5 106.1%
    6 112%
    7 117.9%
    8 123.8%
    9 129.6%
    10 135.5%
    11 141.4%
    12 147.3%
    13 153.2%
    14 159.1%
    15 165%
  • (Passive) Pouvoir de l'Argent
    Réduit la Tactique du Commandant en chef ennemi de 20% pendant 2 tours.
    Voir la progression
    Niveau Effet
    1 20%
    2 22.5%
    3 25%
    4 27.5%
    5 30%
    6 32.5%
    7 35%
  • (Active) Prime Exorbitante
    Place une 'Prime' sur une escadre ennemie pour augmenter ses dégâts Cinétiques reçus de 12.5%, cumulable. La chance d'initier la compétence diminue de 20% chaque tour mais ne peut être inférieure à 25%.
    Voir la progression
    Niveau Effet
    1 12.5%
    2 13.4%
    3 14.3%
    4 15.2%
    5 16.1%
    6 17%
    7 17.9%
    8 18.8%
    9 19.6%
    10 20.5%
    11 21.4%
    12 22.3%
    13 23.2%
    14 24.1%
    15 25%
  • (Passive) Le Courage Suit l'Argent
    Inflige des dégâts Cinétiques (Taux de DGT : 76%, influencé par la Tactique).
    Voir la progression
    Niveau Effet
    1 76%
    2 88%
    3 101%
    4 113%
    5 126%
    6 138%
    7 151%
  • (Active) Gardes Roses
    Augmente la résistance aux dégâts Cinétiques de 8.8% (influencé par la Tactique) lors des 3 premiers tours du combat.
    Voir la progression
    Niveau Effet
    1 8.8%
    2 9.4%
    3 10%
    4 10.6%
    5 11.3%
    6 11.9%
    7 12.5%
    8 13.1%
    9 13.8%
    10 14.4%
    11 15%
    12 15.6%
    13 16.3%
    14 16.9%
    15 17.5%
  • (Passive) Pot-de-vin d'Urgence
    4.3% chances de gagner 1 cumul de Bouclier de Force avant de recevoir des dégâts.
    Voir la progression
    Niveau Effet
    1 4.3%
    2 5%
    3 5.7%
    4 6.5%
    5 7.2%
    6 7.9%
    7 8.6%
  • (Active) Bombe au Xénon Nirvana
    Inflige des dégâts Cinétiques à toutes les escadres ennemies (Taux de DGT : 91%, influencé par la Tactique). La chance d'initier la compétence augmente de 20% mais ne peut excéder 80%.
    Voir la progression
    Niveau Effet
    1 91%
    2 97%
    3 103%
    4 110%
    5 116%
    6 123%
    7 129%
    8 136%
    9 142%
    10 149%
    11 155%
    12 162%
    13 168%
    14 175%
    15 181%
  • (Passive) Brèche du Système de Défense
    Ignore 50% du Blindage de la cible.
    Voir la progression
    Niveau Effet
    1 50%
    2 58.3%
    3 66.7%
    4 75%
    5 83.3%
    6 91.7%
    7 100%

Analyse stratégique et builds de flotte

Commanders frequently deploy Haatakan in fleet configurations as shown below. This commander plays a pivotal role in these community-tested strategies.

Abaddon Counter Type 1 Identifiant de référence: #9Gycg42B0LTu

Ship: Oracle
Lead: Haatakan
Deputy: Draea
Formation: Assault
Assault counters Encirclement and Siege but is countered by Intercept.
Agent: Omni Dominator
When your Commanders and ships are from 3 different factions, increases chance of activating Active and Barrage modules by 5 % in the first 3 turns of the battle. Additionally, increases damage of Lead Commander by 6.2 % and repair amount of Deputy Commander by 13.3 %
Ship Rigs
  • Firepower: Set Bonus (2): Increases ship firepower by 8%.
  • Firepower: Set Bonus (2): Increases ship firepower by 8%.
  • Divine Synergy Drive: When fitted by Oracle : Increases damage dealt by Active skills and modules of your wing and Commanders by 5.8%.
Commander Implants
  • Tactics: Set Bonus (2): Increases tactics in battle by 8%.
  • Tactics: Set Bonus (2): Increases tactics in battle by 8%.
  • Annihilation Mapping System: When fitted by Haatakan : Drains 14.7% Offense from Lead Commander of the enemy fleet and converts it into your own Tactics (influenced by Tactics).
Commander Implants
  • Data Rate: Set Bonus (2): Increases data rate by 17.
  • Data Rate: Set Bonus (2): Increases data rate by 17.
  • Void Suppression Device: When fitted by Draea : When Shock Grenade triggers Reactor Failure on an enemy, there is a 85% chance to inflict the effect on another random enemy Commander.

Strong Against:

Ship: Abaddon
Lead: Victor / Deputy: Karishal
Agent: Tactical Control
Inflicts Delayed Response on all enemy Commanders in the first 2 turns, and inflicts Burn (DMG Rate: 44 %) on all enemy wings for 3 turns.
Formation: Encirclement
Encirclement counters Phalanx and Siege but is countered by Assault.
Ship: Drake
Lead: Haatakan / Deputy: Otro
Agent: Absolute Defense
Reduces damage of your wings and enemy wings by 7.1 % in the first 3 turns, repairs your wings (Repair Rate: 143.9 %) at the beginning of the 4th turn.
Formation: Phalanx
Phalanx counters Intercept and Siege but is countered by Encirclement.

Weak Against:

Ship: Oracle
Lead: Alexander / Deputy: Santimona
Agent: Omni Dominator
When your Commanders and ships are from 3 different factions, increases chance of activating Active and Barrage modules by 5 % in the first 3 turns of the battle. Additionally, increases damage of Lead Commander by 6.2 % and repair amount of Deputy Commander by 13.3 %
Formation: Phalanx
Phalanx counters Intercept and Siege but is countered by Encirclement.
Ship: Tornado
Lead: Karth / Deputy: Yorlas
Agent: Tyrant Command
Increases damage of your primary wing by 6.2 %, Kinetic and Energy Critical Chance by 2.6 % throughout the battle.
Formation: Assault
Assault counters Encirclement and Siege but is countered by Intercept.

Tactical Notes:
Quite strong against anything that has issues with control, great against drakes, good vs Abaddons that don't have Falek. Can perform decently against some other fleets compositions.

Anti Victor Abaddon Identifiant de référence: #k9iF-p9oqqYJ

Ship: Abaddon
Lead: Haatakan
Deputy: Karishal
Formation: Encirclement
Encirclement counters Phalanx and Siege but is countered by Assault.
Agent: Omni Dominator
When your Commanders and ships are from 3 different factions, increases chance of activating Active and Barrage modules by 5 % in the first 3 turns of the battle. Additionally, increases damage of Lead Commander by 6.2 % and repair amount of Deputy Commander by 13.3 %
Ship Rigs
  • Energy: Set Bonus (2): Increases energy by 8%.
  • Energy: Set Bonus (2): Increases energy by 8%.
  • Data Rate: Set Bonus (2): Increases ship data rate by +17.
Commander Implants
  • Tactics: Set Bonus (2): Increases tactics in battle by 8%.
  • Tactics: Set Bonus (2): Increases tactics in battle by 8%.
  • Annihilation Mapping System: When fitted by Haatakan : Drains 14.7% Offense from Lead Commander of the enemy fleet and converts it into your own Tactics (influenced by Tactics).
Commander Implants
  • Data Rate: Set Bonus (2): Increases data rate by 17.
  • Data Rate: Set Bonus (2): Increases data rate by 17.
  • Data Rate: Set Bonus (2): Increases data rate by 17.

Strong Against:

Ship: Abaddon
Lead: Karishal / Deputy: Victor
Agent: Tactical Control
Inflicts Delayed Response on all enemy Commanders in the first 2 turns, and inflicts Burn (DMG Rate: 44 %) on all enemy wings for 3 turns.
Formation: Encirclement
Encirclement counters Phalanx and Siege but is countered by Assault.
Ship: Oracle
Lead: Alexander / Deputy: Santimona
Agent: Omni Dominator
When your Commanders and ships are from 3 different factions, increases chance of activating Active and Barrage modules by 5 % in the first 3 turns of the battle. Additionally, increases damage of Lead Commander by 6.2 % and repair amount of Deputy Commander by 13.3 %
Formation: Encirclement
Encirclement counters Phalanx and Siege but is countered by Assault.
Lead: Chelm / Deputy: Santimona
Agent: Absolute Defense
Reduces damage of your wings and enemy wings by 7.1 % in the first 3 turns, repairs your wings (Repair Rate: 143.9 %) at the beginning of the 4th turn.
Formation: Phalanx
Phalanx counters Intercept and Siege but is countered by Encirclement.

Weak Against:

Ship: Abaddon
Lead: Karishal / Deputy: Falek
Agent: Tactical Control
Inflicts Delayed Response on all enemy Commanders in the first 2 turns, and inflicts Burn (DMG Rate: 44 %) on all enemy wings for 3 turns.
Formation: Encirclement
Encirclement counters Phalanx and Siege but is countered by Assault.
Ship: Drake
Lead: Haatakan / Deputy: Otro
Agent: Absolute Defense
Reduces damage of your wings and enemy wings by 7.1 % in the first 3 turns, repairs your wings (Repair Rate: 143.9 %) at the beginning of the 4th turn.
Formation: Phalanx
Phalanx counters Intercept and Siege but is countered by Encirclement.
Ship: Oracle
Lead: Haatakan / Deputy: Draea
Agent: Assault Captain
Increases damage of your wing by 5.6 % throughout the battle.
Formation: Assault
Assault counters Encirclement and Siege but is countered by Intercept.
Ship: Tornado
Lead: Karth / Deputy: Yorlas
Agent: Tyrant Command
Increases damage of your primary wing by 6.2 %, Kinetic and Energy Critical Chance by 2.6 % throughout the battle.
Formation: Assault
Assault counters Encirclement and Siege but is countered by Intercept.

Tactical Notes:
Anti Victor or Tactics related builds, (mostly abaddons) Can Survive Tornados with 3A, and mostly wins against Tornados with Mens. Can perform decently against drakes, based on their assets and optimization. Turret can be swapped for Evasion, can increase survivability against Tornados with.

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