Karth (commandant Minmatar)

Karth is a commander affiliated with Minmatar.

Biographie et compétences

Le seul Amiral Valklear survivant après que tout le peuple Minmatar ait été asservi par l'Empire Amarr. Le fils de Karth, qui avait choisi de rester sur Minmatar, a été tué lors d'un raid de bombardement par la flotte Amarr. Afin de venger son fils, Karth a commandé un vaisseau de guerre et s'est engagé dans une bataille avec Faus Akredon et, forçant avec succès son vaisseau de guerre à entrer en collision avec un astéroïde.En raison du sort inconnu de Faus, Karth était recherché par l'Empire et n'avait d'autre choix que de fuir à travers la galaxie.

Arbre de compétences

  • (Active) Vengeance
    Lorsque vos escadres reçoivent des dégâts d'un Tir Direct, vous avez 11% chances de déclencher 1 Contre-Attaque (Tir Direct) qui peut déclencher des modules de Barrage.
    Voir la progression
    Niveau Effet
    1 11%
    2 11.7%
    3 12.5%
    4 13.3%
    5 14.1%
    6 14.8%
    7 15.6%
    8 16.4%
    9 17.2%
    10 18%
    11 18.7%
    12 19.5%
    13 20.3%
    14 21.1%
    15 21.9%
  • (Passive) Travail d'Équipe
    Augmente les chances d'initiation de contre-attaque de 8.7%.
    Voir la progression
    Niveau Effet
    1 8.7%
    2 10.1%
    3 11.6%
    4 13%
    5 14.5%
    6 16%
    7 17.4%
  • (Active) Tactiques de Confinement
    Lorsque vos escadres reçoivent des dégâts d'un Tir Direct, augmente vos dégâts Cinétiques de 7.2% pendant 2 tours, cumulable, maximum 3 cumuls.
    Voir la progression
    Niveau Effet
    1 7.2%
    2 7.7%
    3 8.2%
    4 8.7%
    5 9.2%
    6 9.7%
    7 10.2%
    8 10.7%
    9 11.2%
    10 11.7%
    11 12.2%
    12 12.7%
    13 13.2%
    14 13.8%
    15 14.3%
  • (Passive) Camouflage
    Lorsque vos escadres reçoivent des dégâts d'un Tir Direct, réduit vos dégâts Cinétiques reçus de 1.4% pendant 2 tours, cumulable, maximum 3 cumuls.
    Voir la progression
    Niveau Effet
    1 1.4%
    2 1.6%
    3 1.8%
    4 2%
    5 2.3%
    6 2.5%
    7 2.7%
  • (Active) Poursuite de Puissance de Feu
    Augmente les chances d'initier des modules de Barrage de 5%.
    Voir la progression
    Niveau Effet
    1 5%
    2 5.4%
    3 5.7%
    4 6.1%
    5 6.4%
    6 6.8%
    7 7.1%
    8 7.5%
    9 7.9%
    10 8.2%
    11 8.6%
    12 8.9%
    13 9.3%
    14 9.6%
    15 10%
  • (Passive) Inspirer
    Augmente la Puissance de feu de 13% en pilotant des vaisseaux Minmatar.
    Voir la progression
    Niveau Effet
    1 13%
    2 15.1%
    3 17.3%
    4 19.4%
    5 21.6%
    6 23.7%
    7 25.9%
  • (Active) Plan d'Assaut
    Pendant les 3 premiers tours, toutes vos escadres et Commandants gagnent Réponse Rapide. De plus, augmente les dégâts infligés par les modules de Barrage de 17.1%.
    Voir la progression
    Niveau Effet
    1 17.1%
    2 18.3%
    3 19.5%
    4 20.7%
    5 21.9%
    6 23.2%
    7 24.4%
    8 25.6%
    9 26.8%
    10 28.1%
    11 29.3%
    12 30.5%
    13 31.7%
    14 33%
    15 34.2%
  • (Passive) Esquive
    À partir du tour 4, vos escadres gagnent 4.5% d'Évasion pendant 3 tours.
    Voir la progression
    Niveau Effet
    1 4.5%
    2 5.2%
    3 5.9%
    4 6.7%
    5 7.4%
    6 8.1%
    7 8.9%
  • (Active) Confrontation Frontale
    Initie un duel avec les escadres ennemies, où les deux camps initient 2 Tirs Directs tour à tour. Vous avez 80% de chances d'infliger Brouillage ECM à la cible pendant 1 tour. Une fois déclenchée, cette compétence ne sera pas déclenchée à nouveau jusqu'au tour après le suivant. Chance d'Initiation : 26.64%
    Voir la progression
    Niveau Effet
    1 26.64%
    2 27.59%
    3 28.55%
    4 29.5%
    5 30.46%
    6 31.41%
    7 32.37%
    8 33.32%
    9 34.27%
    10 35.23%
    11 36.18%
    12 37.14%
    13 38.09%
    14 39.05%
    15 40%
  • (Passive) Protection
    Une fois un duel terminé, augmente le Blindage de vos vaisseaux de 6.3 pendant 2 tours.
    Voir la progression
    Niveau Effet
    1 6.3
    2 7.3
    3 8.3
    4 9.4
    5 10.4%
    6 11.4
    7 12.5

Analyse stratégique et builds de flotte

Commanders frequently deploy Karth in fleet configurations as shown below. This commander plays a pivotal role in these community-tested strategies.

Anti Tornado Smasher Identifiant de référence: #ftp18DAwfR33

Ship: Tornado
Lead: Karth
Deputy: Bishop
Formation: Assault
Assault counters Encirclement and Siege but is countered by Intercept.
Agent: Tyrant Command
Increases damage of your primary wing by 6.2 %, Kinetic and Energy Critical Chance by 2.6 % throughout the battle.
Ship Rigs
  • Kinetics: Set Bonus (2): Kinetic damage increased by 10%.
  • Kinetics: Set Bonus (2): Kinetic damage increased by 10%.
  • Data Rate: Set Bonus (2): Increases ship data rate by +17.
Commander Implants
  • Offense: Set Bonus (2): Increases offense in battle by 8%.
  • Offense: Set Bonus (2): Increases offense in battle by 8%.
  • Data Rate: Set Bonus (2): Increases data rate by 17.
Commander Implants
  • Data Rate: Set Bonus (2): Increases data rate by 17.
  • Apotheosis: Set Bonus (2): Increases chance of initiating Active skills by 4%.
  • Apotheosis: Set Bonus (2): Increases chance of initiating Active skills by 4%.

Strong Against:

Ship: Tornado
Lead: Karth / Deputy: Yorlas
Agent: Assault Captain
Increases damage of your wing by 5.6 % throughout the battle.
Formation: Assault
Assault counters Encirclement and Siege but is countered by Intercept.
Ship: Abaddon
Lead: Jamyl I / Deputy: Karishal
Agent: Tactical Control
Inflicts Delayed Response on all enemy Commanders in the first 2 turns, and inflicts Burn (DMG Rate: 44 %) on all enemy wings for 3 turns.
Formation: Encirclement
Encirclement counters Phalanx and Siege but is countered by Assault.

Weak Against:

Ship: Abaddon
Lead: Karishal / Deputy: Falek
Agent: Tactical Control
Inflicts Delayed Response on all enemy Commanders in the first 2 turns, and inflicts Burn (DMG Rate: 44 %) on all enemy wings for 3 turns.
Formation: Intercept
Intercept counters Assault and Siege but is countered by Phalanx.
Ship: Drake
Lead: Haatakan / Deputy: Otro
Agent: Absolute Defense
Reduces damage of your wings and enemy wings by 7.1 % in the first 3 turns, repairs your wings (Repair Rate: 143.9 %) at the beginning of the 4th turn.
Formation: Phalanx
Phalanx counters Intercept and Siege but is countered by Encirclement.

Tactical Notes:
Very High DataRate to Always Act first, mostly wins against All type of Tornados. Will heavily rely on Promotion Lvl | Rigs & Imps. Can also be decent against some Abas (Switch Bishop 3A to Storm)

Tornado Phase Build Identifiant de référence: #-OmFkb-djIWY

Ship: Tornado
Lead: Karth
Deputy: Yorlas
Formation: Encirclement
Encirclement counters Phalanx and Siege but is countered by Assault.
Agent: Superconductive Response Core
In the first 3 turns of the battle, all your Commanders have a 33 % chance to gain Quick Response, and the initiating chance of their Active skills is increased by 1.7 %.
Ship Rigs
  • Phase: Set Bonus (2): Before all your wings receive any damage, if no shields present, all your wings have a 20% chance to gain 1 stack of shield. Each wing can trigger this effect twice at most.
  • Phase: Set Bonus (2): Before all your wings receive any damage, if no shields present, all your wings have a 20% chance to gain 1 stack of shield. Each wing can trigger this effect twice at most.
  • Frequency Amplifier: When fitted by Tornado : During the first 2 turns of the battle, increases chance to initiate Barrage or Active skills of this wing and the Commander with the highest Offense by 6% (additionally increases 6.5% if your wing has higher Firepower than the enemy wing).
Commander Implants
  • Overclocked Neural Link: When fitted by Karth : Increases your Data Rate by 45 and decreases enemy's Data Rate by 20 in the first 2 turns of the battle.
  • Data Rate: Set Bonus (2): Increases data rate by 17.
  • Data Rate: Set Bonus (2): Increases data rate by 17.
Commander Implants
  • Data Rate: Set Bonus (2): Increases data rate by 17.
  • Data Rate: Set Bonus (2): Increases data rate by 17.
  • Data Rate: Set Bonus (2): Increases data rate by 17.

Strong Against:

Ship: Oracle
Lead: Haatakan / Deputy: Chelm
Agent: Absolute Defense
Reduces damage of your wings and enemy wings by 7.1 % in the first 3 turns, repairs your wings (Repair Rate: 143.9 %) at the beginning of the 4th turn.
Formation: Siege
Siege formation is countered by all other formations.
Lead: Faus / Deputy: Jonas
Agent: Drone Assault
Increases Armor of all your drone wings by 4.7. At the first turn of the battle, one of your drone wings inflicts Fire Control System Disrupted on all enemy wings for 2 turns.
Formation: Intercept
Intercept counters Assault and Siege but is countered by Phalanx.

Weak Against:

Ship: Abaddon
Lead: Haatakan / Deputy: Otro
Agent: Swift Vanguard
Increases Offense and Tactics of all your Commanders by 25.5 in battle.
Formation: Siege
Siege formation is countered by all other formations.
Lead: Falek / Deputy: Bishop
Agent: Comm Officer
Increases Data Rate of your Commanders and ships by 4 in battle.
Formation: Siege
Siege formation is countered by all other formations.

Multi Fits Destroyer : Tornado Identifiant de référence: #ZTelyKAZWQbW

Ship: Tornado
Lead: Karth
Deputy: Yorlas
Formation: Assault
Assault counters Encirclement and Siege but is countered by Intercept.
Agent: Tactical Control
Inflicts Delayed Response on all enemy Commanders in the first 2 turns, and inflicts Burn (DMG Rate: 44 %) on all enemy wings for 3 turns.
Ship Rigs
  • Data Rate: Set Bonus (2): Increases ship data rate by +17.
  • Data Rate: Set Bonus (2): Increases ship data rate by +17.
  • Frequency Amplifier: When fitted by Tornado : During the first 2 turns of the battle, increases chance to initiate Barrage or Active skills of this wing and the Commander with the highest Offense by 6% (additionally increases 6.5% if your wing has higher Firepower than the enemy wing).
Commander Implants
  • Apotheosis: Set Bonus (2): Increases chance of initiating Active skills by 4%.
  • Apotheosis: Set Bonus (2): Increases chance of initiating Active skills by 4%.
  • Overclocked Neural Link: When fitted by Karth : Increases your Data Rate by 45 and decreases enemy's Data Rate by 20 in the first 2 turns of the battle.
Commander Implants
  • Data Rate: Set Bonus (2): Increases data rate by 17.
  • Data Rate: Set Bonus (2): Increases data rate by 17.
  • Data Rate: Set Bonus (2): Increases data rate by 17.

Strong Against:

Ship: Abaddon
Lead: Karishal / Deputy: Victor
Agent: Tactical Control
Inflicts Delayed Response on all enemy Commanders in the first 2 turns, and inflicts Burn (DMG Rate: 44 %) on all enemy wings for 3 turns.
Formation: Encirclement
Encirclement counters Phalanx and Siege but is countered by Assault.
Ship: Drake
Lead: Haatakan / Deputy: Otro
Agent: Absolute Defense
Reduces damage of your wings and enemy wings by 7.1 % in the first 3 turns, repairs your wings (Repair Rate: 143.9 %) at the beginning of the 4th turn.
Formation: Phalanx
Phalanx counters Intercept and Siege but is countered by Encirclement.
Lead: Bishop / Deputy: Falek
Agent: Absolute Defense
Reduces damage of your wings and enemy wings by 7.1 % in the first 3 turns, repairs your wings (Repair Rate: 143.9 %) at the beginning of the 4th turn.
Formation: Intercept
Intercept counters Assault and Siege but is countered by Phalanx.
Lead: Chelm / Deputy: Santimona
Agent: Absolute Defense
Reduces damage of your wings and enemy wings by 7.1 % in the first 3 turns, repairs your wings (Repair Rate: 143.9 %) at the beginning of the 4th turn.
Formation: Phalanx
Phalanx counters Intercept and Siege but is countered by Encirclement.

Weak Against:

Ship: Abaddon
Lead: Karishal / Deputy: Falek
Agent: Tactical Control
Inflicts Delayed Response on all enemy Commanders in the first 2 turns, and inflicts Burn (DMG Rate: 44 %) on all enemy wings for 3 turns.
Formation: Intercept
Intercept counters Assault and Siege but is countered by Phalanx.
Ship: Oracle
Lead: Morda / Deputy: Draea
Agent: Omni Dominator
When your Commanders and ships are from 3 different factions, increases chance of activating Active and Barrage modules by 5 % in the first 3 turns of the battle. Additionally, increases damage of Lead Commander by 6.2 % and repair amount of Deputy Commander by 13.3 %
Formation: Assault
Assault counters Encirclement and Siege but is countered by Intercept.
Ship: Tornado
Lead: Karth / Deputy: Yun
Agent: Superconductive Response Core
In the first 3 turns of the battle, all your Commanders have a 33 % chance to gain Quick Response, and the initiating chance of their Active skills is increased by 1.7 %.
Formation: Assault
Assault counters Encirclement and Siege but is countered by Intercept.

Tactical Notes:
Very Strong Fit that can defeat mostly everything. Karth 3B Is dependant on HeadOn Activation, 56% is very decent. Can be buffed more with Response Core Agent. Weakness : Weak to 3A Karth Tornados, or MegaWhale Response Core Agent that buffs with QuickResponse. Shielded builds + control (Reactor Failure can be nasty as well) Tactical Agent can be swapped for more dmg but it covers less fits.

ECM Tornado Identifiant de référence: #_MLzRR5hUqxF

Ship: Tornado
Lead: Vepas
Deputy: Karth
Formation: Assault
Assault counters Encirclement and Siege but is countered by Intercept.
Agent: Superconductive Response Core
In the first 3 turns of the battle, all your Commanders have a 33 % chance to gain Quick Response, and the initiating chance of their Active skills is increased by 1.7 %.
Ship Rigs
  • Firepower: Set Bonus (2): Increases ship firepower by 8%.
  • Frequency Amplifier: When fitted by Tornado : During the first 2 turns of the battle, increases chance to initiate Barrage or Active skills of this wing and the Commander with the highest Offense by 6% (additionally increases 6.5% if your wing has higher Firepower than the enemy wing).
  • Firepower: Set Bonus (2): Increases ship firepower by 8%.
Commander Implants
  • Data Rate: Set Bonus (2): Increases data rate by 17.
  • Data Rate: Set Bonus (2): Increases data rate by 17.
  • Data Rate: Set Bonus (2): Increases data rate by 17.
Commander Implants
  • Data Rate: Set Bonus (2): Increases data rate by 17.
  • Overclocked Neural Link: When fitted by Karth : Increases your Data Rate by 45 and decreases enemy's Data Rate by 20 in the first 2 turns of the battle.
  • Data Rate: Set Bonus (2): Increases data rate by 17.

Strong Against:

Ship: Abaddon
Lead: Karishal / Deputy: Victor
Agent: Tactical Control
Inflicts Delayed Response on all enemy Commanders in the first 2 turns, and inflicts Burn (DMG Rate: 44 %) on all enemy wings for 3 turns.
Formation: Encirclement
Encirclement counters Phalanx and Siege but is countered by Assault.
Ship: Tornado
Lead: Karth / Deputy: Yorlas
Agent: Superconductive Response Core
In the first 3 turns of the battle, all your Commanders have a 33 % chance to gain Quick Response, and the initiating chance of their Active skills is increased by 1.7 %.
Formation: Assault
Assault counters Encirclement and Siege but is countered by Intercept.

Weak Against:

Ship: Abaddon
Lead: Haatakan / Deputy: Falek
Agent: Tactical Suppression Unit
In the first 3 turns of the battle, reduces damage of all enemy Commanders by 7.9 %. Additionally, further reduces Kinetic damage of the enemy Commander with the highest Offense by 6.6 % and Energy damage of the enemy Commander with the highest Tactics by 6.6 %.
Formation: Encirclement
Encirclement counters Phalanx and Siege but is countered by Assault.
Ship: Oracle
Lead: Tovil-Toba / Deputy: Falek
Agent: Absolute Defense
Reduces damage of your wings and enemy wings by 7.1 % in the first 3 turns, repairs your wings (Repair Rate: 143.9 %) at the beginning of the 4th turn.
Formation: Intercept
Intercept counters Assault and Siege but is countered by Phalanx.

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