Oracle (vaisseau Empire Amarr)

The Oracle is a Combat ship from the Amarr Empire faction. It is designed for combat operations and features specialized subsystems.

Description

En YC 113, l'Impératrice Jamyl Sarum I a mis au défi les fabricants de vaisseaux Amarr de construire un nouveau croiseur de bataille qui briserait l'impasse de la guerre Empyréenne.S'écartant de la doctrine de la force brute et du blindage lourd, les ingénieurs de Viziam se sont inspirés de l'histoire Caldari. Pendant la guerre Gallente-Caldari, les Caldari ont développé des vaisseaux légers et maniables pour contrer les vaisseaux lents de la Fédération Gallente.Cette philosophie, associée à un groupe motopropulseur de pointe et à un blindage en alliage ultra-léger, a conduit à l'Oracle. L'Empire a immédiatement ordonné la mise en production du vaisseau. L'Impératrice a personnellement félicité le chercheur en chef de Viziam, Parud Vakirokiki, qualifiant le vaisseau d'"œuvre de Grâce Divine pour l'Empire, et de châtiment pour nos ennemis".

Attributs

hull points: 4600
firepower: 2860
armor: 15
energy capacity: 1980
data rate: 60

Compétences de vaisseau

Laser à Faisceau Tachyons

Laser à Faisceau Tachyons

Inflige des dégâts Cinétiques à une seule escadre ennemie (Taux de DGT : 120%).
Progression des stats (15 Niveau)
Niveau Effet
1 120%
2 130%
3 140%
4 150%
5 160%
6 170%
7 180%
8 190%
9 200%
10 210%
11 220%
12 230%
13 240%
14 250%
15 260%
Ordinateur de Suivi

Ordinateur de Suivi

Augmente les chances d'initier des modules actifs de 6%. Vitesse de données +12.
Progression des stats (15 Niveau)
Niveau Effet
1 n/a
2 n/a
3 n/a
4 n/a
5 n/a
6 n/a
7 n/a
8 n/a
9 n/a
10 n/a
11 n/a
12 n/a
13 n/a
14 n/a
15 n/a
Laser à Faisceau HEP

Laser à Faisceau HEP

Inflige des dégâts Cinétiques à toutes les escadres ennemies (Taux de DGT : 76.7%).
Progression des stats (15 Niveau)
Niveau Effet
1 76.7%
2 82.1%
3 87.6%
4 93.1%
5 98.6%
6 104.1%
7 109.5%
8 115%
9 120.5%
10 126%
11 131.5%
12 136.9%
13 142.4%
14 147.9%
15 153.4%
Durcisseur de Bouclier EM

Durcisseur de Bouclier EM

À chaque tour, vous avez 35% chances de gagner 2 cumuls de Bouclier de Force pendant 1 tour.
Progression des stats (15 Niveau)
Niveau Effet
1 35%
2 37%
3 40%
4 42%
5 45%
6 47%
7 50%
8 52%
9 55%
10 57%
11 60%
12 62%
13 65%
14 67%
15 70%

Analyse stratégique et builds de flotte

The following fleet configurations demonstrate how Oracle is utilized in combat, either as a core component or a target for counter-strategies.

Abaddon Counter Type 1 Identifiant de référence: #9Gycg42B0LTu

Ship: Oracle
Lead: Haatakan
Deputy: Draea
Formation: Assault
Assault counters Encirclement and Siege but is countered by Intercept.
Agent: Omni Dominator
When your Commanders and ships are from 3 different factions, increases chance of activating Active and Barrage modules by 5 % in the first 3 turns of the battle. Additionally, increases damage of Lead Commander by 6.2 % and repair amount of Deputy Commander by 13.3 %
Ship Rigs
  • Firepower: Set Bonus (2): Increases ship firepower by 8%.
  • Firepower: Set Bonus (2): Increases ship firepower by 8%.
  • Divine Synergy Drive: When fitted by Oracle : Increases damage dealt by Active skills and modules of your wing and Commanders by 5.8%.
Commander Implants
  • Tactics: Set Bonus (2): Increases tactics in battle by 8%.
  • Tactics: Set Bonus (2): Increases tactics in battle by 8%.
  • Annihilation Mapping System: When fitted by Haatakan : Drains 14.7% Offense from Lead Commander of the enemy fleet and converts it into your own Tactics (influenced by Tactics).
Commander Implants
  • Data Rate: Set Bonus (2): Increases data rate by 17.
  • Data Rate: Set Bonus (2): Increases data rate by 17.
  • Void Suppression Device: When fitted by Draea : When Shock Grenade triggers Reactor Failure on an enemy, there is a 85% chance to inflict the effect on another random enemy Commander.

Strong Against:

Ship: Abaddon
Lead: Victor / Deputy: Karishal
Agent: Tactical Control
Inflicts Delayed Response on all enemy Commanders in the first 2 turns, and inflicts Burn (DMG Rate: 44 %) on all enemy wings for 3 turns.
Formation: Encirclement
Encirclement counters Phalanx and Siege but is countered by Assault.
Ship: Drake
Lead: Haatakan / Deputy: Otro
Agent: Absolute Defense
Reduces damage of your wings and enemy wings by 7.1 % in the first 3 turns, repairs your wings (Repair Rate: 143.9 %) at the beginning of the 4th turn.
Formation: Phalanx
Phalanx counters Intercept and Siege but is countered by Encirclement.

Weak Against:

Ship: Oracle
Lead: Alexander / Deputy: Santimona
Agent: Omni Dominator
When your Commanders and ships are from 3 different factions, increases chance of activating Active and Barrage modules by 5 % in the first 3 turns of the battle. Additionally, increases damage of Lead Commander by 6.2 % and repair amount of Deputy Commander by 13.3 %
Formation: Phalanx
Phalanx counters Intercept and Siege but is countered by Encirclement.
Ship: Tornado
Lead: Karth / Deputy: Yorlas
Agent: Tyrant Command
Increases damage of your primary wing by 6.2 %, Kinetic and Energy Critical Chance by 2.6 % throughout the battle.
Formation: Assault
Assault counters Encirclement and Siege but is countered by Intercept.

Tactical Notes:
Quite strong against anything that has issues with control, great against drakes, good vs Abaddons that don't have Falek. Can perform decently against some other fleets compositions.

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Autres vaisseaux Empire Amarr

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