Alexander(ガレンテ コマンダー)

Alexander is a commander affiliated with Gallente.

経歴とスキル

160歳になるアレクサンダー・ノワールは、ガレンテ海軍の提督であり、長年にわたりガレンテ連邦とカルダリ連合の間の溝を埋める活動で称賛されてきた。彼は両帝国間の貿易関係の交渉を支援しただけでなく、両海軍による国境侵犯のいくつかの問題を友好的に調停した。ノワールはカルダリとガレンテ間の紛争において豊富な経験を持っている。彼はガレンテ・カルダリ戦争の最後の生き残りであり、その軍歴のほとんどをドミニックス級戦艦の特務兵として過ごした。それ以来海軍に所属し、戦後しばらくしてカプセラとなった。彼がカプセラ技術を採用したことで、彼は星団で最高齢の現役カプセラであるという特有の栄誉も得ている。 高齢にもかかわらず、ノワールは平和を追求し熱心に働き続けている。彼は公職に就いたことも、それを求めたこともないが、連邦中で「古代の政治家」というニックネームで知られている。

スキルツリー

  • (アクティブ) 戦争調停
    すべての自軍ウィングを修復し(修復率: 39.5%、戦術の影響を受ける)、2ターンの間、自軍と敵軍の両方のウィングおよび司令官が与えるすべてのダメージを16.5%減少させる(攻撃力の影響を受ける)。最大2回までスタック可能。
    レベル成長を見る
    レベル 効果
    1 {"value_1":"39.5%","value_2":"16.5%"}
    2 {"value_1":"42.3%","value_2":"17.6%"}
    3 {"value_1":"45.1%","value_2":"18.8%"}
    4 {"value_1":"47.9%","value_2":"20%"}
    5 {"value_1":"50.7%","value_2":"21.2%"}
    6 {"value_1":"53.6%","value_2":"22.5%"}
    7 {"value_1":"56.4%","value_2":"23.6%"}
    8 {"value_1":"59.2%","value_2":"24.7%"}
    9 {"value_1":"62%","value_2":"25.9%"}
    10 {"value_1":"64.9%","value_2":"27%"}
    11 {"value_1":"67.7%","value_2":"28.2%"}
    12 {"value_1":"70.5%","value_2":"29.4%"}
    13 {"value_1":"73.3%","value_2":"30.6%"}
    14 {"value_1":"76.2%","value_2":"31.7%"}
    15 {"value_1":"79%","value_2":"32.9%"}
  • (パッシブ) 停戦維持
    戦争調停が発動した際、2ターンの間、すべての自軍ウィングと敵ウィングのアーマーを1.7増加させる(戦術の影響を受ける)。最大2回までスタック可能。
    レベル成長を見る
    レベル 効果
    1 1.7
    2 1.9
    3 2.2
    4 2.5
    5 2.7
    6 3
    7 3.3
  • (アクティブ) 反応タレット
    すべての自軍ウィングに反応タレットを設置し、ダメージを受けた後にランダムな敵ウィングにキネティックダメージを与える(ダメージ率: 36.6%、攻撃力の影響を受ける)。持続時間は2ターン。各ウィングには最大2つの反応タレットを設置できる。
    レベル成長を見る
    レベル 効果
    1 36.6%
    2 39.2%
    3 41.8%
    4 44.4%
    5 47%
    6 49.6%
    7 52.3%
    8 54.9%
    9 57.5%
    10 60.1%
    11 62.7%
    12 65.4%
    13 68%
    14 70.6%
    15 73.2%
  • (パッシブ) 汎用構造物の解体
    反応タレットが正常に設置されるたびに、2ターンの間、自軍ウィング1つと敵ウィング1つの修復量を16%減少させる。最大4回までスタック可能。
    レベル成長を見る
    レベル 効果
    1 16%
    2 18.6%
    3 21.3%
    4 23.9%
    5 26.6%
    6 29.2%
    7 31.9%
  • (アクティブ) センシングレーダー
    2ターンの間、すべての自軍ウィングはダメージを受ける前に22.5%の確率で受けるダメージを7.7%減少させる(戦術の影響を受ける)。最大2回までスタック可能。
    レベル成長を見る
    レベル 効果
    1 {"value_1":"22.5%","value_2":"7.7%"}
    2 {"value_1":"24.1%","value_2":"8.2%"}
    3 {"value_1":"25.7%","value_2":"8.7%"}
    4 {"value_1":"27.3%","value_2":"9.3%"}
    5 {"value_1":"28.9%","value_2":"9.8%"}
    6 {"value_1":"30.5%","value_2":"10.4%"}
    7 {"value_1":"32.1%","value_2":"10.9%"}
    8 {"value_1":"33.7%","value_2":"11.5%"}
    9 {"value_1":"35.3%","value_2":"12%"}
    10 {"value_1":"36.9%","value_2":"12.6%"}
    11 {"value_1":"38.5%","value_2":"13.1%"}
    12 {"value_1":"40.1%","value_2":"13.7%"}
    13 {"value_1":"41.7%","value_2":"14.2%"}
    14 {"value_1":"43.3%","value_2":"14.8%"}
    15 {"value_1":"45%","value_2":"15.3%"}
  • (パッシブ) 長距離スキャン
    センシングレーダーによるダメージ軽減効果がさらに3.8%増加する。
    レベル成長を見る
    レベル 効果
    1 3.8%
    2 4.4%
    3 5%
    4 5.7%
    5 6.3%
    6 7%
    7 7.6%
  • (アクティブ) 修理ノズル
    すべての自軍ウィングに修理ノズルを設置し、最もダメージを受けた2つのウィングを1回修復する(修復率: 54.2%、戦術の影響を受ける)。持続時間は2ターン。各ウィングには最大2つの修理ノズルを設置できる。
    レベル成長を見る
    レベル 効果
    1 54.2%
    2 58.1%
    3 61.9%
    4 65.8%
    5 69.6%
    6 73.5%
    7 77.4%
    8 81.2%
    9 85.1%
    10 88.9%
    11 92.8%
    12 96.7%
    13 100.5%
    14 104.4%
    15 108.3%
  • (パッシブ) 修理消耗品:予備
    修理ノズルがウィングを修復した後、7%の確率で追加の修復を行う。
    レベル成長を見る
    レベル 効果
    1 7%
    2 14%
    3 21%
    4 28%
    5 35%
    6 42%
    7 50%
  • (アクティブ) オートキャノン
    すべての自軍ウィングにオートキャノンを設置し、アクションを開始する前にランダムな敵ウィングにキネティックダメージを与える(ダメージ率: 99.7%、戦術の影響を受ける)。持続時間は2ターン。各ウィングには最大2つのオートキャノンを設置できる。
    レベル成長を見る
    レベル 効果
    1 99.7%
    2 106.8%
    3 113.9%
    4 121%
    5 128.2%
    6 135.2%
    7 142.3%
    8 149.5%
    9 156.6%
    10 163.7%
    11 170.8%
    12 177.9%
    13 185%
    14 192.1%
    15 199.3%
  • (パッシブ) マークされた照準線
    オートキャノンが正常に設置されるたびに、自軍のウィング1つと敵ウィング1つをマークし、2ターンの間受けるキネティックダメージを4%増加させる。最大4回までスタック可能。
    レベル成長を見る
    レベル 効果
    1 4%
    2 4.6%
    3 5.3%
    4 5.9%
    5 6.6%
    6 7.3%
    7 8%

戦略分析とフリートビルド

Commanders frequently deploy Alexander in fleet configurations as shown below. This commander plays a pivotal role in these community-tested strategies.

Vexor Farm Build リファレンスID: #lRRQq40daJGx

Ship: Vexor
Lead: Alexander
Deputy: Falek
Formation: Phalanx
Phalanx counters Intercept and Siege but is countered by Encirclement.
Agent: Armored Guard
Increases Armor of your wing by 3.2.
Ship Rigs
  • Repair: Set Bonus (2): Repair amount increased by 8%.
  • Repair: Set Bonus (2): Repair amount increased by 8%.
  • Repair: Set Bonus (2): Repair amount increased by 8%.
Commander Implants
  • Repair: Set Bonus (2): Repair amount increased by 8%.
  • Repair: Set Bonus (2): Repair amount increased by 8%.
  • Repair: Set Bonus (2): Repair amount increased by 8%.
Commander Implants
  • Repair: Set Bonus (2): Repair amount increased by 8%.
  • Repair: Set Bonus (2): Repair amount increased by 8%.
  • Repair: Set Bonus (2): Repair amount increased by 8%.

Strong Against:

Ship: Vexor
Lead: Alexander / Deputy: Santimona
Agent: Drone Assault
Increases Armor of all your drone wings by 4.7. At the first turn of the battle, one of your drone wings inflicts Fire Control System Disrupted on all enemy wings for 2 turns.
Formation: Phalanx
Phalanx counters Intercept and Siege but is countered by Encirclement.
Ship: Scythe
Lead: Alexander / Deputy: Mila
Agent: Drone Assault
Increases Armor of all your drone wings by 4.7. At the first turn of the battle, one of your drone wings inflicts Fire Control System Disrupted on all enemy wings for 2 turns.
Formation: Phalanx
Phalanx counters Intercept and Siege but is countered by Encirclement.

Weak Against:

Ship: Tornado
Lead: Karth / Deputy: Yorlas
Agent: Tactical Control
Inflicts Delayed Response on all enemy Commanders in the first 2 turns, and inflicts Burn (DMG Rate: 44 %) on all enemy wings for 3 turns.
Formation: Assault
Assault counters Encirclement and Siege but is countered by Intercept.
Ship: Abaddon
Lead: Karishal / Deputy: Jamyl I
Agent: Tactical Control
Inflicts Delayed Response on all enemy Commanders in the first 2 turns, and inflicts Burn (DMG Rate: 44 %) on all enemy wings for 3 turns.
Formation: Intercept
Intercept counters Assault and Siege but is countered by Phalanx.

Tactical Notes:
vexor farm build with falek, great for overnight builds

Easy Tornado Killer リファレンスID: #zAJPDyX3eDUv

Ship: Vexor
Lead: Tovil-Toba
Deputy: Alexander
Formation: Phalanx
Phalanx counters Intercept and Siege but is countered by Encirclement.
Agent: Drone Assault
Increases Armor of all your drone wings by 4.7. At the first turn of the battle, one of your drone wings inflicts Fire Control System Disrupted on all enemy wings for 2 turns.
Ship Rigs
  • Domination: Set Bonus (2): Drone damage increased by 51.5%.
  • Domination: Set Bonus (2): Drone damage increased by 51.5%.
  • HP: Set Bonus (2): Increases HP by 3.9%.
Commander Implants
  • Tactics: Set Bonus (2): Increases tactics in battle by 8%.
  • Tactics: Set Bonus (2): Increases tactics in battle by 8%.
  • Tactical Overload Core: When fitted by Tovil-Toba : Early Transfer Tovil-Toba initiates an additional Transfer Tactics at the 1st turn. In the first 3 turns, Tovil-Toba's Offense, Tactics and Data Rate are increased by 8.6% respectively.
Commander Implants
  • Data Rate: Set Bonus (2): Increases data rate by 17.
  • Data Rate: Set Bonus (2): Increases data rate by 17.
  • Data Rate: Set Bonus (2): Increases data rate by 17.

Strong Against:

Ship: Drake
Lead: Haatakan / Deputy: Otro
Agent: Absolute Defense
Reduces damage of your wings and enemy wings by 7.1 % in the first 3 turns, repairs your wings (Repair Rate: 143.9 %) at the beginning of the 4th turn.
Formation: Phalanx
Phalanx counters Intercept and Siege but is countered by Encirclement.
Ship: Rifter
Lead: Karth / Deputy: Yorlas
Agent: Tyrant Command
Increases damage of your primary wing by 6.2 %, Kinetic and Energy Critical Chance by 2.6 % throughout the battle.
Formation: Assault
Assault counters Encirclement and Siege but is countered by Intercept.
Ship: Tornado
Lead: Karth / Deputy: Yorlas
Agent: Tyrant Command
Increases damage of your primary wing by 6.2 %, Kinetic and Energy Critical Chance by 2.6 % throughout the battle.
Formation: Assault
Assault counters Encirclement and Siege but is countered by Intercept.

Weak Against:

Ship: Abaddon
Lead: Victor / Deputy: Karishal
Agent: Tactical Control
Inflicts Delayed Response on all enemy Commanders in the first 2 turns, and inflicts Burn (DMG Rate: 44 %) on all enemy wings for 3 turns.
Formation: Encirclement
Encirclement counters Phalanx and Siege but is countered by Assault.
Lead: Chelm / Deputy: Santimona
Agent: Tactical Control
Inflicts Delayed Response on all enemy Commanders in the first 2 turns, and inflicts Burn (DMG Rate: 44 %) on all enemy wings for 3 turns.
Formation: Phalanx
Phalanx counters Intercept and Siege but is countered by Encirclement.

Tactical Notes:
This build is quite easy to create. It handles all Tornados and Barrage Ships, even the most powerful ones with the proper rigs | implants and decent CloudComputing Score. It is vulnerable to all Abaddons, mostly , some oracles and performs decent against everything else, including Drakes that are not over pimped.

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