Tovil-Toba (Caldari Commander)

Tovil-Toba is a commander affiliated with Caldari.

Biography & Skills

Yakiya Tovil-Toba was an admiral in the Caldari Navy during the Gallente-Caldari War, in command of a few dozen ships including a fighter carrier. Tovil-Toba is most known for a week of guerrilla fleet actions against the Gallente home fleet two weeks after the start of the evacuation and a final sacrificial attack on Gallente Prime that resulted in two millions deaths in the city of Hueromont. Tovil-Toba is revered as a hero of the Caldari State by current Caldari.

Skill Tree

  • (Active) Guerrilla Warfare
    Guerrilla Warfare: At the start of each of the first 3 turns, randomly initiate 2 of the following Tactics : Conscription Call in 1-2 Guardian Drone wings (the number of drone wings is affected by the difference in the Tactics value of the Lead Commanders of both sides). TransferAll your wings gain +11.1% Evasion Rate (affected by the difference in the Data Rate value of the Lead Commanders of both sides), effective for this turn only. AmbushAll your wings gain +0.94% Firepower (affected by the difference in the Offense value of the Lead Commanders of both sides). This effect stacks and lasts for the entire battle.
    View Level Progression
    Level Effect
    1 {"value_1":"11.1%","value_2":"0.94%"}
    2 {"value_1":"11.8%","value_2":"1%"}
    3 {"value_1":"12.6%","value_2":"1.07%"}
    4 {"value_1":"13.4%","value_2":"1.14%"}
    5 {"value_1":"14.2%","value_2":"1.2%"}
    6 {"value_1":"15%","value_2":"1.27%"}
    7 {"value_1":"15.8%","value_2":"1.34%"}
    8 {"value_1":"16.6%","value_2":"1.4%"}
    9 {"value_1":"17.4%","value_2":"1.47%"}
    10 {"value_1":"18.2%","value_2":"1.54%"}
    11 {"value_1":"19%","value_2":"1.6%"}
    12 {"value_1":"19.8%","value_2":"1.67%"}
    13 {"value_1":"20.6%","value_2":"1.74%"}
    14 {"value_1":"21.4%","value_2":"1.8%"}
    15 {"value_1":"22.2%","value_2":"1.87%"}
  • (Passive) Decisive Battle
    Starting from the 4th turn, your primary wing rams 1 enemy wing each turn, dealing 62% Kinetic damage (damage is increased if you have higher Armor than the enemy, up to +47%) and receiving 46% Kinetic damage (received damage is reduced if you have higher Armor than the enemy, up to -50%). If this is the Lead Commander, increase Offense, Tactics and Data Rate by 3.7%.
    View Level Progression
    Level Effect
    1 {"value_1":"62%","value_2":"46%","value_3":"3.7%"}
    2 {"value_1":"72%","value_2":"53%","value_3":"3.7%"}
    3 {"value_1":"82%","value_2":"61%","value_3":"3.7%"}
    4 {"value_1":"92%","value_2":"68%","value_3":"3.7%"}
    5 {"value_1":"103%","value_2":"76%","value_3":"3.7%"}
    6 {"value_1":"113%","value_2":"83%","value_3":"3.7%"}
    7 {"value_1":"123%","value_2":"91%","value_3":"3.7%"}
  • (Active) Ambush Mastery
    Increases initiating chance of Ambush Tactics by 100%. If Ambush Tactics is initiated this turn, deal 1-2 Kinetic damage (DMG Rate: 74%, influenced by Offense) to 1 enemy wing before initiating actions.
    View Level Progression
    Level Effect
    1 74%
    2 79%
    3 84%
    4 89%
    5 95%
    6 100%
    7 105%
    8 111%
    9 116%
    10 121%
    11 127%
    12 132%
    13 137%
    14 143%
    15 148%
  • (Passive) Fatal Strike
    Each time Ambush Tactics is initiated, all your wings and Commanders' Kinetic Critical Chance is increased by 1.8% (influenced by Offense). This effect stacks and lasts for the entire battle.
    View Level Progression
    Level Effect
    1 1.8%
    2 2%
    3 2.3%
    4 2.6%
    5 2.9%
    6 3.2%
    7 3.5%
  • (Active) Rear Rest
    Increases initiating chance of Transfer Tactics by 100%. If Transfer Tactics is initiated this turn, repair all your wings (Repair Rate: 97%, influenced by Data Rate) before initiating actions.
    View Level Progression
    Level Effect
    1 97%
    2 103%
    3 110%
    4 117%
    5 124%
    6 131%
    7 138%
    8 145%
    9 152%
    10 159%
    11 165%
    12 172%
    13 179%
    14 186%
    15 193%
  • (Passive) Cleanup
    If Transfer Tactics is initiated this turn, there is a 35% chance to remove debuffs from 2 of your units (Ship or Commander) before initiating actions.
    View Level Progression
    Level Effect
    1 35%
    2 40%
    3 46%
    4 52%
    5 58%
    6 64%
    7 70%
  • (Active) Conscription Mastery
    Increases initiating chance of Conscription Tactics by 100%. Each time Conscription Tactics is initiated, additionally reduces Armor of an enemy wing by 3.6 (influenced by Tactics) for 2 turns when all your wings start to initiate actions this turn, can be stacked to up to 3 stacks.
    View Level Progression
    Level Effect
    1 3.6
    2 3.8
    3 4.1
    4 4.3
    5 4.6
    6 4.8
    7 5.1
    8 5.3
    9 5.6
    10 5.8
    11 6.1
    12 6.4
    13 6.6
    14 6.9
    15 7.1
  • (Passive) Mark
    Each time Conscription Tactics is initiated, additionally increases received Kinetic damage of an enemy wing by 2.3% (influenced by Tactics) for 2 turns when all your wings start to initiate actions this turn, can be stacked to up to 3 stacks.
    View Level Progression
    Level Effect
    1 2.3%
    2 2.7%
    3 3%
    4 3.4%
    5 3.8%
    6 4.2%
    7 4.5%
  • (Active) Overhaul
    Increases initiating chance of Transfer Tactics by 100%. Each time Transfer Tactics is initiated, increase Armor of all your wings by 2.1 (influenced by Data Rate). This effect stacks and lasts for the entire battle.
    View Level Progression
    Level Effect
    1 2.1
    2 2.2
    3 2.3
    4 2.5
    5 2.6
    6 2.8
    7 2.9
    8 3.1
    9 3.2
    10 3.4
    11 3.5
    12 3.7
    13 3.8
    14 4
    15 4.1
  • (Passive) Fortification
    Each time Transfer Tactics is initiated, reduce received Kinetic damage of all your wings by 9% (influenced by Data Rate) for 1 turn, non-stackable.
    View Level Progression
    Level Effect
    1 9%
    2 10%
    3 11%
    4 13%
    5 14%
    6 15%
    7 17%

Strategic Analysis & Fleet Builds

Commanders frequently deploy Tovil-Toba in fleet configurations as shown below. This commander plays a pivotal role in these community-tested strategies.

Easy Tornado Killer Reference ID: #zAJPDyX3eDUv

Ship: Vexor
Lead: Tovil-Toba
Deputy: Alexander
Formation: Phalanx
Phalanx counters Intercept and Siege but is countered by Encirclement.
Agent: Drone Assault
Increases Armor of all your drone wings by 4.7. At the first turn of the battle, one of your drone wings inflicts Fire Control System Disrupted on all enemy wings for 2 turns.
Ship Rigs
  • Domination: Set Bonus (2): Drone damage increased by 51.5%.
  • Domination: Set Bonus (2): Drone damage increased by 51.5%.
  • HP: Set Bonus (2): Increases HP by 3.9%.
Commander Implants
  • Tactics: Set Bonus (2): Increases tactics in battle by 8%.
  • Tactics: Set Bonus (2): Increases tactics in battle by 8%.
  • Tactical Overload Core: When fitted by Tovil-Toba : Early Transfer Tovil-Toba initiates an additional Transfer Tactics at the 1st turn. In the first 3 turns, Tovil-Toba's Offense, Tactics and Data Rate are increased by 8.6% respectively.
Commander Implants
  • Data Rate: Set Bonus (2): Increases data rate by 17.
  • Data Rate: Set Bonus (2): Increases data rate by 17.
  • Data Rate: Set Bonus (2): Increases data rate by 17.

Strong Against:

Ship: Drake
Lead: Haatakan / Deputy: Otro
Agent: Absolute Defense
Reduces damage of your wings and enemy wings by 7.1 % in the first 3 turns, repairs your wings (Repair Rate: 143.9 %) at the beginning of the 4th turn.
Formation: Phalanx
Phalanx counters Intercept and Siege but is countered by Encirclement.
Ship: Rifter
Lead: Karth / Deputy: Yorlas
Agent: Tyrant Command
Increases damage of your primary wing by 6.2 %, Kinetic and Energy Critical Chance by 2.6 % throughout the battle.
Formation: Assault
Assault counters Encirclement and Siege but is countered by Intercept.
Ship: Tornado
Lead: Karth / Deputy: Yorlas
Agent: Tyrant Command
Increases damage of your primary wing by 6.2 %, Kinetic and Energy Critical Chance by 2.6 % throughout the battle.
Formation: Assault
Assault counters Encirclement and Siege but is countered by Intercept.

Weak Against:

Ship: Abaddon
Lead: Victor / Deputy: Karishal
Agent: Tactical Control
Inflicts Delayed Response on all enemy Commanders in the first 2 turns, and inflicts Burn (DMG Rate: 44 %) on all enemy wings for 3 turns.
Formation: Encirclement
Encirclement counters Phalanx and Siege but is countered by Assault.
Lead: Chelm / Deputy: Santimona
Agent: Tactical Control
Inflicts Delayed Response on all enemy Commanders in the first 2 turns, and inflicts Burn (DMG Rate: 44 %) on all enemy wings for 3 turns.
Formation: Phalanx
Phalanx counters Intercept and Siege but is countered by Encirclement.

Tactical Notes:
This build is quite easy to create. It handles all Tornados and Barrage Ships, even the most powerful ones with the proper rigs | implants and decent CloudComputing Score. It is vulnerable to all Abaddons, mostly , some oracles and performs decent against everything else, including Drakes that are not over pimped.

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