Yorlas (Pirate Commander)
Yorlas is a commander affiliated with Pirate.
Biography & Skills
Bounty hunter Yolas is a member of the Book of Emptiness Task Force under the The Society of Conscious Thought. He excels in assassinations of both individual and group targets and takes great pleasure in the sense of accomplishment that comes from increasing his kill count. His only true life goal is to end as many lives as possible before his own end arrives.
Skill Tree
-
(Active) High-Energy Beam
Deals Kinetic damage to a single enemy wing (DMG Rate: 110%, influenced by Offense).
View Level Progression
Level Effect 1 110% 2 117.8% 3 125.7% 4 133.5% 5 141.4% 6 149.2% 7 157.1% 8 164.9% 9 172.8% 10 180.6% 11 188.5% 12 196.3% 13 204.2% 14 212% 15 219.9% -
(Passive) Superconductor Excitation
Grants Rapid Fire to all your wings for 2 turns. Rapid Fire has 12.8% chance to take effect.
View Level Progression
Level Effect 1 12.8% 2 14.9% 3 17% 4 19.1% 5 21.2% 6 23.3% 7 25.5% -
(Active) Marked Shot
40% chance to deal Kinetic damage to the target after initiating Direct Fire (DMG Rate: 44.2%, influenced by Offense).
View Level Progression
Level Effect 1 44.2% 2 47.3% 3 50.5% 4 53.6% 5 56.8% 6 60% 7 63.1% 8 66.3% 9 69.5% 10 72.6% 11 75.8% 12 79% 13 82.1% 14 85.3% 15 89.4% -
(Passive) Cooldown Optimization
Increases chance of initiating High-Energy Beam by 5.8% for 2 turns.
View Level Progression
Level Effect 1 5.8% 2 6.7% 3 7.7% 4 8.7% 5 9.7% 6 10.6% 7 11.6% -
(Active) Turret Circuit
All your wings have 21.9% chance to immune to ECM Jam in the first 3 turns of the battle.
View Level Progression
Level Effect 1 21.9% 2 23.4% 3 25% 4 26.5% 5 28.1% 6 29.7% 7 31.2% 8 32.8% 9 34.4% 10 35.9% 11 37.5% 12 39.1% 13 40.6% 14 42.2% 15 43.8% -
(Passive) Turret Overload
Increases damage of all your wings and Commanders by 6.1%. Your damage will be reduced by -9.2% starting from the 4th turn.
View Level Progression
Level Effect 1 6.1% 2 7.1% 3 8.1% 4 9.1% 5 10.1% 6 11.1% 7 12.1% -
(Active) Resonance Strike
35% chance to deal Kinetic damage to the target after initiating Direct Fire (DMG Rate: 52.7%, influenced by Offense).
View Level Progression
Level Effect 1 52.7% 2 56.4% 3 60.2% 4 63.9% 5 67.7% 6 71.5% 7 75.2% 8 79% 9 82.7% 10 86.5% 11 90.3% 12 94% 13 97.8% 14 101.6% 15 105.3% -
(Passive) Resonance Penetration
Ignores 15.8% Armor of the target for 2 turns.
View Level Progression
Level Effect 1 15.8% 2 18.4% 3 21% 4 23.7% 5 26.3% 6 29% 7 31.6% -
(Active) Ballistic Tracking
Increases chance of activating Barrage modules by 17.1% in the first 3 turns of the battle.
View Level Progression
Level Effect 1 17.1% 2 18.3% 3 19.5% 4 20.7% 5 21.9% 6 23.2% 7 24.4% 8 25.6% 9 26.8% 10 28% 11 29.3% 12 30.5% 13 31.7% 14 32.9% 15 34.2% -
(Passive) Preload Technology
Increases chance of initiating High-Energy Beam for Yorlas by 23.3% at the 1st turn of the battle.
View Level Progression
Level Effect 1 23.3% 2 26.6% 3 30% 4 33.3% 5 36.6% 6 40% 7 40%
Strategic Analysis & Fleet Builds
Commanders frequently deploy Yorlas in fleet configurations as shown below. This commander plays a pivotal role in these community-tested strategies.
Tornado Phase Build Reference ID: #-OmFkb-djIWY
Ship: Tornado
Lead: Karth
Deputy: Yorlas
Formation: Encirclement
Encirclement counters Phalanx and Siege but is countered by Assault.
Agent: Superconductive Response Core
In the first 3 turns of the battle, all your Commanders have a 33 % chance to gain Quick Response, and the initiating chance of their Active skills is increased by 1.7 %.
Ship Rigs
- Phase: Set Bonus (2): Before all your wings receive any damage, if no shields present, all your wings have a 20% chance to gain 1 stack of shield. Each wing can trigger this effect twice at most.
- Phase: Set Bonus (2): Before all your wings receive any damage, if no shields present, all your wings have a 20% chance to gain 1 stack of shield. Each wing can trigger this effect twice at most.
- Frequency Amplifier: When fitted by Tornado : During the first 2 turns of the battle, increases chance to initiate Barrage or Active skills of this wing and the Commander with the highest Offense by 6% (additionally increases 6.5% if your wing has higher Firepower than the enemy wing).
Commander Implants
- Overclocked Neural Link: When fitted by Karth : Increases your Data Rate by 45 and decreases enemy's Data Rate by 20 in the first 2 turns of the battle.
- Data Rate: Set Bonus (2): Increases data rate by 17.
- Data Rate: Set Bonus (2): Increases data rate by 17.
Commander Implants
- Data Rate: Set Bonus (2): Increases data rate by 17.
- Data Rate: Set Bonus (2): Increases data rate by 17.
- Data Rate: Set Bonus (2): Increases data rate by 17.
Strong Against:
Ship: Oracle
Agent: Absolute Defense
Reduces damage of your wings and enemy wings by 7.1 % in the first 3 turns, repairs your wings (Repair Rate: 143.9 %) at the beginning of the 4th turn.
Formation: Siege
Siege formation is countered by all other formations.
Ship: Thunderchild
Agent: Drone Assault
Increases Armor of all your drone wings by 4.7. At the first turn of the battle, one of your drone wings inflicts Fire Control System Disrupted on all enemy wings for 2 turns.
Formation: Intercept
Intercept counters Assault and Siege but is countered by Phalanx.
Weak Against:
Ship: Abaddon
Agent: Swift Vanguard
Increases Offense and Tactics of all your Commanders by 25.5 in battle.
Formation: Siege
Siege formation is countered by all other formations.
Ship: Apocalypse
Agent: Comm Officer
Increases Data Rate of your Commanders and ships by 4 in battle.
Formation: Siege
Siege formation is countered by all other formations.
Multi Fits Destroyer : Tornado Reference ID: #ZTelyKAZWQbW
Ship: Tornado
Lead: Karth
Deputy: Yorlas
Formation: Assault
Assault counters Encirclement and Siege but is countered by Intercept.
Agent: Tactical Control
Inflicts Delayed Response on all enemy Commanders in the first 2 turns, and inflicts Burn (DMG Rate: 44 %) on all enemy wings for 3 turns.
Ship Rigs
- Data Rate: Set Bonus (2): Increases ship data rate by +17.
- Data Rate: Set Bonus (2): Increases ship data rate by +17.
- Frequency Amplifier: When fitted by Tornado : During the first 2 turns of the battle, increases chance to initiate Barrage or Active skills of this wing and the Commander with the highest Offense by 6% (additionally increases 6.5% if your wing has higher Firepower than the enemy wing).
Commander Implants
- Apotheosis: Set Bonus (2): Increases chance of initiating Active skills by 4%.
- Apotheosis: Set Bonus (2): Increases chance of initiating Active skills by 4%.
- Overclocked Neural Link: When fitted by Karth : Increases your Data Rate by 45 and decreases enemy's Data Rate by 20 in the first 2 turns of the battle.
Commander Implants
- Data Rate: Set Bonus (2): Increases data rate by 17.
- Data Rate: Set Bonus (2): Increases data rate by 17.
- Data Rate: Set Bonus (2): Increases data rate by 17.
Strong Against:
Ship: Abaddon
Agent: Tactical Control
Inflicts Delayed Response on all enemy Commanders in the first 2 turns, and inflicts Burn (DMG Rate: 44 %) on all enemy wings for 3 turns.
Formation: Encirclement
Encirclement counters Phalanx and Siege but is countered by Assault.
Ship: Drake
Agent: Absolute Defense
Reduces damage of your wings and enemy wings by 7.1 % in the first 3 turns, repairs your wings (Repair Rate: 143.9 %) at the beginning of the 4th turn.
Formation: Phalanx
Phalanx counters Intercept and Siege but is countered by Encirclement.
Ship: Apocalypse
Agent: Absolute Defense
Reduces damage of your wings and enemy wings by 7.1 % in the first 3 turns, repairs your wings (Repair Rate: 143.9 %) at the beginning of the 4th turn.
Formation: Intercept
Intercept counters Assault and Siege but is countered by Phalanx.
Ship: Thunderchild
Agent: Absolute Defense
Reduces damage of your wings and enemy wings by 7.1 % in the first 3 turns, repairs your wings (Repair Rate: 143.9 %) at the beginning of the 4th turn.
Formation: Phalanx
Phalanx counters Intercept and Siege but is countered by Encirclement.
Weak Against:
Ship: Abaddon
Agent: Tactical Control
Inflicts Delayed Response on all enemy Commanders in the first 2 turns, and inflicts Burn (DMG Rate: 44 %) on all enemy wings for 3 turns.
Formation: Intercept
Intercept counters Assault and Siege but is countered by Phalanx.
Ship: Oracle
Agent: Omni Dominator
When your Commanders and ships are from 3 different factions, increases chance of activating Active and Barrage modules by 5 % in the first 3 turns of the battle. Additionally, increases damage of Lead Commander by 6.2 % and repair amount of Deputy Commander by 13.3 %
Formation: Assault
Assault counters Encirclement and Siege but is countered by Intercept.
Ship: Tornado
Agent: Superconductive Response Core
In the first 3 turns of the battle, all your Commanders have a 33 % chance to gain Quick Response, and the initiating chance of their Active skills is increased by 1.7 %.
Formation: Assault
Assault counters Encirclement and Siege but is countered by Intercept.
Tactical Notes:
Very Strong Fit that can defeat mostly everything. Karth 3B Is dependant on HeadOn Activation, 56% is very decent. Can be buffed more with Response Core Agent. Weakness : Weak to 3A Karth Tornados, or MegaWhale Response Core Agent that buffs with QuickResponse. Shielded builds + control (Reactor Failure can be nasty as well) Tactical Agent can be swapped for more dmg but it covers less fits.
Very Strong Fit that can defeat mostly everything. Karth 3B Is dependant on HeadOn Activation, 56% is very decent. Can be buffed more with Response Core Agent. Weakness : Weak to 3A Karth Tornados, or MegaWhale Response Core Agent that buffs with QuickResponse. Shielded builds + control (Reactor Failure can be nasty as well) Tactical Agent can be swapped for more dmg but it covers less fits.