Haatakan (Caldari Commander)

Haatakan is a commander affiliated with Caldari.

Biography & Skills

CEO of the Kaalakiota and one of the seven greatest leaders of Caldari. If every elite had their not-so-speakable 'idiosyncrasies, " Haatakan's might be her uncommon passion for gardening, which is beyond the understanding of ordinary people. In a remote corner far from the core of Caldari space, she has a large garden within the castle she built. When the rebellion leader Tibus Heth rose to power at a meteoric pace and took control of the entire Caldari State, this idyllic place became Haatakan's sanctuary, a place to escape from the public's fury. In times of despair, her childhood education and upbringing guided her, drawing a parallel between the ultimate political skills and gardening. that only through patient irrigation and nurturing can one reap the splendid and intoxicating fragrance of the flowers, catalyzed by time. As the envoy of Heth once again steps into the castle of the former Kaalakiota CEO seeking for alliance, a new chapter in Haatakan's life is about to bloom, much like the flowers in her hands.

Skill Tree

  • (Active) Bribe The Advisor
    Absorbs 10.5% Tactics from enemy's Lead Commander (influenced by Tactics).
    View Level Progression
    Level Effect
    1 10.5%
    2 11.2%
    3 11.9%
    4 12.7%
    5 13.4%
    6 14.2%
    7 14.9%
    8 15.7%
    9 16.4%
    10 17.2%
    11 17.9%
    12 18.7%
    13 19.4%
    14 20.1%
    15 20.9%
  • (Passive) Money Talks
    Damage +27.5% starting from the 4th turn.
    View Level Progression
    Level Effect
    1 27.5%
    2 29.5%
    3 31.4%
    4 33.4%
    5 35.4%
    6 37.3%
    7 39.3%
  • (Active) Tactical Suppression
    Deals Kinetic damage to a single enemy wing (DMG Rate: 82.5%, influenced by Tactics).
    View Level Progression
    Level Effect
    1 82.5%
    2 88.4%
    3 94.3%
    4 100.2%
    5 106.1%
    6 112%
    7 117.9%
    8 123.8%
    9 129.6%
    10 135.5%
    11 141.4%
    12 147.3%
    13 153.2%
    14 159.1%
    15 165%
  • (Passive) Power Of Money
    Reduces Tactics of enemy's Lead Commander by 20% for 2 turns.
    View Level Progression
    Level Effect
    1 20%
    2 22.5%
    3 25%
    4 27.5%
    5 30%
    6 32.5%
    7 35%
  • (Active) Sky-High Bounty
    Places 'Bounty' on an enemy wing to increase its received Kinetic damage by 12.5%, stackable. Chance of initiating the skill decreases by 20% each turn but should not be less than 25%.
    View Level Progression
    Level Effect
    1 12.5%
    2 13.4%
    3 14.3%
    4 15.2%
    5 16.1%
    6 17%
    7 17.9%
    8 18.8%
    9 19.6%
    10 20.5%
    11 21.4%
    12 22.3%
    13 23.2%
    14 24.1%
    15 25%
  • (Passive) Courage Follows Money
    Deal Kinetic damage (DMG Rate: 76%, influenced by Tactics).
    View Level Progression
    Level Effect
    1 76%
    2 88%
    3 101%
    4 113%
    5 126%
    6 138%
    7 151%
  • (Active) Rose Guards
    Increases Kinetic damage resistance by 8.8% (influenced by Tactics) in the first 3 turns of the battle.
    View Level Progression
    Level Effect
    1 8.8%
    2 9.4%
    3 10%
    4 10.6%
    5 11.3%
    6 11.9%
    7 12.5%
    8 13.1%
    9 13.8%
    10 14.4%
    11 15%
    12 15.6%
    13 16.3%
    14 16.9%
    15 17.5%
  • (Passive) Emergency Bribe
    4.3% chance to gain 1 stack of Force Shield before receiving damage.
    View Level Progression
    Level Effect
    1 4.3%
    2 5%
    3 5.7%
    4 6.5%
    5 7.2%
    6 7.9%
    7 8.6%
  • (Active) Nirvana Xenon Bomb
    Deals Kinetic damage to all enemy wings (DMG Rate: 91%, influenced by Tactics). Chance of initiating the skill increases by 20% but should be no more than 80%.
    View Level Progression
    Level Effect
    1 91%
    2 97%
    3 103%
    4 110%
    5 116%
    6 123%
    7 129%
    8 136%
    9 142%
    10 149%
    11 155%
    12 162%
    13 168%
    14 175%
    15 181%
  • (Passive) Defense System Breach
    Disregards 50% Armor of the target.
    View Level Progression
    Level Effect
    1 50%
    2 58.3%
    3 66.7%
    4 75%
    5 83.3%
    6 91.7%
    7 100%

Strategic Analysis & Fleet Builds

Commanders frequently deploy Haatakan in fleet configurations as shown below. This commander plays a pivotal role in these community-tested strategies.

Abaddon Counter Type 1 Reference ID: #9Gycg42B0LTu

Ship: Oracle
Lead: Haatakan
Deputy: Draea
Formation: Assault
Assault counters Encirclement and Siege but is countered by Intercept.
Agent: Omni Dominator
When your Commanders and ships are from 3 different factions, increases chance of activating Active and Barrage modules by 5 % in the first 3 turns of the battle. Additionally, increases damage of Lead Commander by 6.2 % and repair amount of Deputy Commander by 13.3 %
Ship Rigs
  • Firepower: Set Bonus (2): Increases ship firepower by 8%.
  • Firepower: Set Bonus (2): Increases ship firepower by 8%.
  • Divine Synergy Drive: When fitted by Oracle : Increases damage dealt by Active skills and modules of your wing and Commanders by 5.8%.
Commander Implants
  • Tactics: Set Bonus (2): Increases tactics in battle by 8%.
  • Tactics: Set Bonus (2): Increases tactics in battle by 8%.
  • Annihilation Mapping System: When fitted by Haatakan : Drains 14.7% Offense from Lead Commander of the enemy fleet and converts it into your own Tactics (influenced by Tactics).
Commander Implants
  • Data Rate: Set Bonus (2): Increases data rate by 17.
  • Data Rate: Set Bonus (2): Increases data rate by 17.
  • Void Suppression Device: When fitted by Draea : When Shock Grenade triggers Reactor Failure on an enemy, there is a 85% chance to inflict the effect on another random enemy Commander.

Strong Against:

Ship: Abaddon
Lead: Victor / Deputy: Karishal
Agent: Tactical Control
Inflicts Delayed Response on all enemy Commanders in the first 2 turns, and inflicts Burn (DMG Rate: 44 %) on all enemy wings for 3 turns.
Formation: Encirclement
Encirclement counters Phalanx and Siege but is countered by Assault.
Ship: Drake
Lead: Haatakan / Deputy: Otro
Agent: Absolute Defense
Reduces damage of your wings and enemy wings by 7.1 % in the first 3 turns, repairs your wings (Repair Rate: 143.9 %) at the beginning of the 4th turn.
Formation: Phalanx
Phalanx counters Intercept and Siege but is countered by Encirclement.

Weak Against:

Ship: Oracle
Lead: Alexander / Deputy: Santimona
Agent: Omni Dominator
When your Commanders and ships are from 3 different factions, increases chance of activating Active and Barrage modules by 5 % in the first 3 turns of the battle. Additionally, increases damage of Lead Commander by 6.2 % and repair amount of Deputy Commander by 13.3 %
Formation: Phalanx
Phalanx counters Intercept and Siege but is countered by Encirclement.
Ship: Tornado
Lead: Karth / Deputy: Yorlas
Agent: Tyrant Command
Increases damage of your primary wing by 6.2 %, Kinetic and Energy Critical Chance by 2.6 % throughout the battle.
Formation: Assault
Assault counters Encirclement and Siege but is countered by Intercept.

Tactical Notes:
Quite strong against anything that has issues with control, great against drakes, good vs Abaddons that don't have Falek. Can perform decently against some other fleets compositions.

Anti Victor Abaddon Reference ID: #k9iF-p9oqqYJ

Ship: Abaddon
Lead: Haatakan
Deputy: Karishal
Formation: Encirclement
Encirclement counters Phalanx and Siege but is countered by Assault.
Agent: Omni Dominator
When your Commanders and ships are from 3 different factions, increases chance of activating Active and Barrage modules by 5 % in the first 3 turns of the battle. Additionally, increases damage of Lead Commander by 6.2 % and repair amount of Deputy Commander by 13.3 %
Ship Rigs
  • Energy: Set Bonus (2): Increases energy by 8%.
  • Energy: Set Bonus (2): Increases energy by 8%.
  • Data Rate: Set Bonus (2): Increases ship data rate by +17.
Commander Implants
  • Tactics: Set Bonus (2): Increases tactics in battle by 8%.
  • Tactics: Set Bonus (2): Increases tactics in battle by 8%.
  • Annihilation Mapping System: When fitted by Haatakan : Drains 14.7% Offense from Lead Commander of the enemy fleet and converts it into your own Tactics (influenced by Tactics).
Commander Implants
  • Data Rate: Set Bonus (2): Increases data rate by 17.
  • Data Rate: Set Bonus (2): Increases data rate by 17.
  • Data Rate: Set Bonus (2): Increases data rate by 17.

Strong Against:

Ship: Abaddon
Lead: Karishal / Deputy: Victor
Agent: Tactical Control
Inflicts Delayed Response on all enemy Commanders in the first 2 turns, and inflicts Burn (DMG Rate: 44 %) on all enemy wings for 3 turns.
Formation: Encirclement
Encirclement counters Phalanx and Siege but is countered by Assault.
Ship: Oracle
Lead: Alexander / Deputy: Santimona
Agent: Omni Dominator
When your Commanders and ships are from 3 different factions, increases chance of activating Active and Barrage modules by 5 % in the first 3 turns of the battle. Additionally, increases damage of Lead Commander by 6.2 % and repair amount of Deputy Commander by 13.3 %
Formation: Encirclement
Encirclement counters Phalanx and Siege but is countered by Assault.
Lead: Chelm / Deputy: Santimona
Agent: Absolute Defense
Reduces damage of your wings and enemy wings by 7.1 % in the first 3 turns, repairs your wings (Repair Rate: 143.9 %) at the beginning of the 4th turn.
Formation: Phalanx
Phalanx counters Intercept and Siege but is countered by Encirclement.

Weak Against:

Ship: Abaddon
Lead: Karishal / Deputy: Falek
Agent: Tactical Control
Inflicts Delayed Response on all enemy Commanders in the first 2 turns, and inflicts Burn (DMG Rate: 44 %) on all enemy wings for 3 turns.
Formation: Encirclement
Encirclement counters Phalanx and Siege but is countered by Assault.
Ship: Drake
Lead: Haatakan / Deputy: Otro
Agent: Absolute Defense
Reduces damage of your wings and enemy wings by 7.1 % in the first 3 turns, repairs your wings (Repair Rate: 143.9 %) at the beginning of the 4th turn.
Formation: Phalanx
Phalanx counters Intercept and Siege but is countered by Encirclement.
Ship: Oracle
Lead: Haatakan / Deputy: Draea
Agent: Assault Captain
Increases damage of your wing by 5.6 % throughout the battle.
Formation: Assault
Assault counters Encirclement and Siege but is countered by Intercept.
Ship: Tornado
Lead: Karth / Deputy: Yorlas
Agent: Tyrant Command
Increases damage of your primary wing by 6.2 %, Kinetic and Energy Critical Chance by 2.6 % throughout the battle.
Formation: Assault
Assault counters Encirclement and Siege but is countered by Intercept.

Tactical Notes:
Anti Victor or Tactics related builds, (mostly abaddons) Can Survive Tornados with 3A, and mostly wins against Tornados with Mens. Can perform decently against drakes, based on their assets and optimization. Turret can be swapped for Evasion, can increase survivability against Tornados with.

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