Karishal (Minmatar Commander)

Karishal is a commander affiliated with Minmatar.

Biography & Skills

Although officially considered a hero by today's Tribal Republic, Captain Karisha Muritor was condemned as a mutineer and rebel by the Parliamentary Republic that constituted the old government of the Minmatar. Muritor' s rebellion and formation of the Defiants was to set him on a path to his death at the hands of a Minmatar Republic fleet, followed by his elevation as a symbol for Minmatar freedom fighters everywhere. Since the establishment of a Tribal Republic by Sanmatar Maleatu Shakor, the memory of Muritor has been completely rehabilitated. His acts of mutiny and rebellion are considered totally justified in light of the infiltration of the Parliamentary Republic by Amarr agents, and the events of the Starkmanir rediscovery and Minmatar Invasion of the Amarr Empire.

Skill Tree

  • (Active) Mobilization
    Before your Lead Commander initiating actions, there is a 65% chance to deal 1 instance of Kinetic damage and 1 instance of Energy damage to an enemy wing (DMG Rate: 43%, 38.7%, respectively). This damage is affected by the total number of effective "Repairs" received by all wings on both sides.
    View Level Progression
    Level Effect
    1 {"value_1":"43%","value_2":"38.7%"}
    2 {"value_1":"46%","value_2":"41.4%"}
    3 {"value_1":"49%","value_2":"44.1%"}
    4 {"value_1":"52%","value_2":"46.8%"}
    5 {"value_1":"55%","value_2":"49.5%"}
    6 {"value_1":"58%","value_2":"52.2%"}
    7 {"value_1":"61%","value_2":"54.9%"}
    8 {"value_1":"64%","value_2":"57.6%"}
    9 {"value_1":"67%","value_2":"60.3%"}
    10 {"value_1":"70%","value_2":"63%"}
    11 {"value_1":"73%","value_2":"65.7%"}
    12 {"value_1":"76%","value_2":"68.4%"}
    13 {"value_1":"79%","value_2":"71.1%"}
    14 {"value_1":"82%","value_2":"73.8%"}
    15 {"value_1":"85%","value_2":"77%"}
  • (Passive) Universal Structure
    Increases repair amount received by all wings on both sides by 11%.
    View Level Progression
    Level Effect
    1 11%
    2 12.8%
    3 14.6%
    4 16.4%
    5 18.2%
    6 20%
    7 21.9%
  • (Active) Demonstration
    Deals one instance of Energy damage to all enemy wings (DMG Rate: 79%, influenced by Tactics).
    View Level Progression
    Level Effect
    1 79%
    2 84.6%
    3 90.2%
    4 95.9%
    5 101.5%
    6 107.2%
    7 112.8%
    8 118.5%
    9 124.1%
    10 129.8%
    11 135.4%
    12 141.1%
    13 146.7%
    14 152.4%
    15 158%
  • (Passive) Cautious Action
    When Demonstration has dealt damage, repairs all your wings (Repair Rate: 39.5%, influenced by Tactics).
    View Level Progression
    Level Effect
    1 39.5%
    2 46%
    3 52.6%
    4 59.2%
    5 65.8%
    6 72.4%
    7 79%
  • (Active) Harmful Repairs
    Inflicts Harmful Repairs on all enemy wings (40% chance to turn received repairs into damage) for 2 turns, non-stackable.
    View Level Progression
    Level Effect
    1 40%
    2 42.8%
    3 45.7%
    4 48.5%
    5 51.4%
    6 54.2%
    7 57.1%
    8 60%
    9 62.8%
    10 65.7%
    11 68.5%
    12 71.4%
    13 74.2%
    14 77.1%
    15 80%
  • (Passive) Lead Commander Fatigue
    40% chance to inflict Short Circuit on an enemy Lead Commander for 1 turn when Harmful Repairs has been triggered.
    View Level Progression
    Level Effect
    1 40%
    2 46%
    3 53%
    4 60%
    5 66%
    6 73%
    7 80%
  • (Active) Maintenance Crew
    Repairs all your wings (Repair Rate: 80.9%, influenced by Tactics).
    View Level Progression
    Level Effect
    1 80.9%
    2 86.2%
    3 91.5%
    4 96.8%
    5 102.1%
    6 107.5%
    7 112.8%
    8 118.1%
    9 123.4%
    10 128.7%
    11 134%
    12 139.4%
    13 144.7%
    14 150%
    15 155.3%
  • (Passive) Rotation
    Targets repaired by Maintenance Crew gain Automated Repair (Repair Rate: 23.7%) for 2 turns, non-stackable.
    View Level Progression
    Level Effect
    1 23.7%
    2 27.6%
    3 31.5%
    4 35.5%
    5 39.4%
    6 43.3%
    7 47.3%
  • (Active) Armed Resistance
    Deals one instance of Energy damage to an enemy wing (DMG Rate: 42%, influenced by Tactics), then your Lead Commander also deals one instance of Kinetic damage to an enemy wing (DMG Rate: 46%, influenced by Offense of the Lead Commander).
    View Level Progression
    Level Effect
    1 {"value_1":"42%","value_2":"46%"}
    2 {"value_1":"45%","value_2":"49%"}
    3 {"value_1":"48%","value_2":"52%"}
    4 {"value_1":"51%","value_2":"56%"}
    5 {"value_1":"54%","value_2":"59%"}
    6 {"value_1":"57%","value_2":"62%"}
    7 {"value_1":"60%","value_2":"66%"}
    8 {"value_1":"63%","value_2":"69%"}
    9 {"value_1":"66%","value_2":"72%"}
    10 {"value_1":"69%","value_2":"76%"}
    11 {"value_1":"72%","value_2":"79%"}
    12 {"value_1":"75%","value_2":"82%"}
    13 {"value_1":"78%","value_2":"86%"}
    14 {"value_1":"81%","value_2":"89%"}
    15 {"value_1":"84%","value_2":"92%"}
  • (Passive) Uncontrollable
    35% chance to inflict Neural Shutdown on an enemy Lead Commander for 1 turn when Armed Resistance has finished taking effects.
    View Level Progression
    Level Effect
    1 35%
    2 40%
    3 46%
    4 52%
    5 58%
    6 64%
    7 70%

Strategic Analysis & Fleet Builds

Commanders frequently deploy Karishal in fleet configurations as shown below. This commander plays a pivotal role in these community-tested strategies.

Abaddon/Jamyl/Karishal Reference ID: #4brak1BFRGRz

Ship: Abaddon
Lead: Jamyl I
Deputy: Karishal
Formation: Encirclement
Encirclement counters Phalanx and Siege but is countered by Assault.
Agent: Tactical Control
Inflicts Delayed Response on all enemy Commanders in the first 2 turns, and inflicts Burn (DMG Rate: 44 %) on all enemy wings for 3 turns.
Ship Rigs
  • Energy: Set Bonus (2): Increases energy by 8%.
  • Energy: Set Bonus (2): Increases energy by 8%.
  • Energy: Set Bonus (2): Increases energy by 8%.
Commander Implants
  • Tactics: Set Bonus (2): Increases tactics in battle by 8%.
  • Tactics: Set Bonus (2): Increases tactics in battle by 8%.
  • Tactics: Set Bonus (2): Increases tactics in battle by 8%.
Commander Implants
  • Data Rate: Set Bonus (2): Increases data rate by 17.
  • Data Rate: Set Bonus (2): Increases data rate by 17.
  • Data Rate: Set Bonus (2): Increases data rate by 17.

Strong Against:

Lead: Chelm / Deputy: Santimona
Agent: Shockwave Strike
Your wing gains 19.4 % HP Nosferatu, and there is a 50% chance to deal Energy damage (DMG Rate: 21.9 %) to the target after initiating Direct Fire.
Formation: Phalanx
Phalanx counters Intercept and Siege but is countered by Encirclement.
Ship: Vexor
Lead: Alexander / Deputy: Blaque
Agent: Absolute Defense
Reduces damage of your wings and enemy wings by 7.1 % in the first 3 turns, repairs your wings (Repair Rate: 143.9 %) at the beginning of the 4th turn.
Formation: Phalanx
Phalanx counters Intercept and Siege but is countered by Encirclement.

Weak Against:

Ship: Drake
Lead: Haatakan / Deputy: Otro
Agent: Swift Vanguard
Increases Offense and Tactics of all your Commanders by 25.5 in battle.
Formation: Phalanx
Phalanx counters Intercept and Siege but is countered by Encirclement.
Ship: Rifter
Lead: Karth / Deputy: Yorlas
Agent: Tactical Control
Inflicts Delayed Response on all enemy Commanders in the first 2 turns, and inflicts Burn (DMG Rate: 44 %) on all enemy wings for 3 turns.
Formation: Assault
Assault counters Encirclement and Siege but is countered by Intercept.

Tactical Notes:
I select intercept formation and put it on karishal to give 2 formations to switch between

Omni tank Vicia oracle vs drizzle drake inspired Reference ID: #qyRRZS5QfBtF

Ship: Drake
Lead: Karishal
Deputy: Blaque
Formation: Encirclement
Encirclement counters Phalanx and Siege but is countered by Assault.
Agent: Omni Dominator
When your Commanders and ships are from 3 different factions, increases chance of activating Active and Barrage modules by 5 % in the first 3 turns of the battle. Additionally, increases damage of Lead Commander by 6.2 % and repair amount of Deputy Commander by 13.3 %
Ship Rigs
  • Siege: Set Bonus (2): Increases siege damage by 60.
  • Kinetics: Set Bonus (2): Kinetic damage increased by 10%.
  • Kinetics: Set Bonus (2): Kinetic damage increased by 10%.
Commander Implants
  • XP: Set Bonus (2): EXP Gain 10%.
  • Apotheosis: Set Bonus (2): Increases chance of initiating Active skills by 4%.
  • Apotheosis: Set Bonus (2): Increases chance of initiating Active skills by 4%.
Commander Implants
  • Apotheosis: Set Bonus (2): Increases chance of initiating Active skills by 4%.
  • Apotheosis: Set Bonus (2): Increases chance of initiating Active skills by 4%.
  • Tactics: Set Bonus (2): Increases tactics in battle by 8%.

Strong Against:

Ship: Abaddon
Lead: Jamyl I / Deputy: Victor
Agent: Tactical Control
Inflicts Delayed Response on all enemy Commanders in the first 2 turns, and inflicts Burn (DMG Rate: 44 %) on all enemy wings for 3 turns.
Formation: Encirclement
Encirclement counters Phalanx and Siege but is countered by Assault.
Ship: Drake
Lead: Haatakan / Deputy: Otro
Agent: Tactical Control
Inflicts Delayed Response on all enemy Commanders in the first 2 turns, and inflicts Burn (DMG Rate: 44 %) on all enemy wings for 3 turns.
Formation: Phalanx
Phalanx counters Intercept and Siege but is countered by Encirclement.
Lead: Bishop / Deputy: Falek
Agent: Absolute Defense
Reduces damage of your wings and enemy wings by 7.1 % in the first 3 turns, repairs your wings (Repair Rate: 143.9 %) at the beginning of the 4th turn.
Formation: Intercept
Intercept counters Assault and Siege but is countered by Phalanx.
Ship: Oracle
Lead: Haatakan / Deputy: Draea
Agent: Tactical Control
Inflicts Delayed Response on all enemy Commanders in the first 2 turns, and inflicts Burn (DMG Rate: 44 %) on all enemy wings for 3 turns.
Formation: Assault
Assault counters Encirclement and Siege but is countered by Intercept.

Weak Against:

Ship: Orthrus
Lead: Yana / Deputy: Yorlas
Agent: Tyrant Command
Increases damage of your primary wing by 6.2 %, Kinetic and Energy Critical Chance by 2.6 % throughout the battle.
Formation: Assault
Assault counters Encirclement and Siege but is countered by Intercept.
Ship: Tornado
Lead: Karth / Deputy: Yun
Agent: Superconductive Response Core
In the first 3 turns of the battle, all your Commanders have a 33 % chance to gain Quick Response, and the initiating chance of their Active skills is increased by 1.7 %.
Formation: Assault
Assault counters Encirclement and Siege but is countered by Intercept.

Tactical Notes:
The whole point was to find a good use for Omni Dominator fleet agent, Karishal works against heal builds, Kari+drake works awesome vs Abbadon, Blake helps to take buffs from enemy. REQUIRES CROSS FINGERS for Decoder Error(but this, literary, makes it more fun!) ≈60% winrate

Anti Tornado build Reference ID: #LoXr2IgKaDXv

Ship: Abaddon
Lead: Karishal
Deputy: Falek
Formation: Intercept
Intercept counters Assault and Siege but is countered by Phalanx.
Agent: Tyrant Command
Increases damage of your primary wing by 6.2 %, Kinetic and Energy Critical Chance by 2.6 % throughout the battle.
Ship Rigs
  • Tenacity: Set Bonus (2): Increases Kinetic damage resistance by 0.8% whenever you receive damage. Stackable, maximum 8 stacks.
  • Tenacity: Set Bonus (2): Increases Kinetic damage resistance by 0.8% whenever you receive damage. Stackable, maximum 8 stacks.
  • Star Anihilation: Set Bonus (2): Damage to grid defenders 12%.
Commander Implants
  • Tactics: Set Bonus (2): Increases tactics in battle by 8%.
  • Tactics: Set Bonus (2): Increases tactics in battle by 8%.
  • Pirate Suppression: Set Bonus (2): Damage to pirates increased by 16%.
Commander Implants
  • Shielded Repair: Set Bonus (2): When your ship squads are being repaired. reduces their received damage by 3.8% for 1 turn.
  • Shielded Repair: Set Bonus (2): When your ship squads are being repaired. reduces their received damage by 3.8% for 1 turn.
  • Defense break: Set Bonus (2): Damage to Structure Defenders 12%.

Strong Against:

Ship: Oracle
Lead: Alexander / Deputy: Santimona
Agent: Omni Dominator
When your Commanders and ships are from 3 different factions, increases chance of activating Active and Barrage modules by 5 % in the first 3 turns of the battle. Additionally, increases damage of Lead Commander by 6.2 % and repair amount of Deputy Commander by 13.3 %
Formation: Assault
Assault counters Encirclement and Siege but is countered by Intercept.
Ship: Tornado
Lead: Karth / Deputy: Yorlas
Agent: Tyrant Command
Increases damage of your primary wing by 6.2 %, Kinetic and Energy Critical Chance by 2.6 % throughout the battle.
Formation: Assault
Assault counters Encirclement and Siege but is countered by Intercept.

Weak Against:

Ship: Abaddon
Lead: Karishal / Deputy: Victor
Agent: Tactical Control
Inflicts Delayed Response on all enemy Commanders in the first 2 turns, and inflicts Burn (DMG Rate: 44 %) on all enemy wings for 3 turns.
Formation: Encirclement
Encirclement counters Phalanx and Siege but is countered by Assault.
Ship: Drake
Lead: Haatakan / Deputy: Otro
Agent: Absolute Defense
Reduces damage of your wings and enemy wings by 7.1 % in the first 3 turns, repairs your wings (Repair Rate: 143.9 %) at the beginning of the 4th turn.
Formation: Phalanx
Phalanx counters Intercept and Siege but is countered by Encirclement.

Tactical Notes:
Can switch points from 3b subskill to invest in 2b burn protection if going against Tornado with Tactical Agent

Anti Victor Abaddon Reference ID: #k9iF-p9oqqYJ

Ship: Abaddon
Lead: Haatakan
Deputy: Karishal
Formation: Encirclement
Encirclement counters Phalanx and Siege but is countered by Assault.
Agent: Omni Dominator
When your Commanders and ships are from 3 different factions, increases chance of activating Active and Barrage modules by 5 % in the first 3 turns of the battle. Additionally, increases damage of Lead Commander by 6.2 % and repair amount of Deputy Commander by 13.3 %
Ship Rigs
  • Energy: Set Bonus (2): Increases energy by 8%.
  • Energy: Set Bonus (2): Increases energy by 8%.
  • Data Rate: Set Bonus (2): Increases ship data rate by +17.
Commander Implants
  • Tactics: Set Bonus (2): Increases tactics in battle by 8%.
  • Tactics: Set Bonus (2): Increases tactics in battle by 8%.
  • Annihilation Mapping System: When fitted by Haatakan : Drains 14.7% Offense from Lead Commander of the enemy fleet and converts it into your own Tactics (influenced by Tactics).
Commander Implants
  • Data Rate: Set Bonus (2): Increases data rate by 17.
  • Data Rate: Set Bonus (2): Increases data rate by 17.
  • Data Rate: Set Bonus (2): Increases data rate by 17.

Strong Against:

Ship: Abaddon
Lead: Karishal / Deputy: Victor
Agent: Tactical Control
Inflicts Delayed Response on all enemy Commanders in the first 2 turns, and inflicts Burn (DMG Rate: 44 %) on all enemy wings for 3 turns.
Formation: Encirclement
Encirclement counters Phalanx and Siege but is countered by Assault.
Ship: Oracle
Lead: Alexander / Deputy: Santimona
Agent: Omni Dominator
When your Commanders and ships are from 3 different factions, increases chance of activating Active and Barrage modules by 5 % in the first 3 turns of the battle. Additionally, increases damage of Lead Commander by 6.2 % and repair amount of Deputy Commander by 13.3 %
Formation: Encirclement
Encirclement counters Phalanx and Siege but is countered by Assault.
Lead: Chelm / Deputy: Santimona
Agent: Absolute Defense
Reduces damage of your wings and enemy wings by 7.1 % in the first 3 turns, repairs your wings (Repair Rate: 143.9 %) at the beginning of the 4th turn.
Formation: Phalanx
Phalanx counters Intercept and Siege but is countered by Encirclement.

Weak Against:

Ship: Abaddon
Lead: Karishal / Deputy: Falek
Agent: Tactical Control
Inflicts Delayed Response on all enemy Commanders in the first 2 turns, and inflicts Burn (DMG Rate: 44 %) on all enemy wings for 3 turns.
Formation: Encirclement
Encirclement counters Phalanx and Siege but is countered by Assault.
Ship: Drake
Lead: Haatakan / Deputy: Otro
Agent: Absolute Defense
Reduces damage of your wings and enemy wings by 7.1 % in the first 3 turns, repairs your wings (Repair Rate: 143.9 %) at the beginning of the 4th turn.
Formation: Phalanx
Phalanx counters Intercept and Siege but is countered by Encirclement.
Ship: Oracle
Lead: Haatakan / Deputy: Draea
Agent: Assault Captain
Increases damage of your wing by 5.6 % throughout the battle.
Formation: Assault
Assault counters Encirclement and Siege but is countered by Intercept.
Ship: Tornado
Lead: Karth / Deputy: Yorlas
Agent: Tyrant Command
Increases damage of your primary wing by 6.2 %, Kinetic and Energy Critical Chance by 2.6 % throughout the battle.
Formation: Assault
Assault counters Encirclement and Siege but is countered by Intercept.

Tactical Notes:
Anti Victor or Tactics related builds, (mostly abaddons) Can Survive Tornados with 3A, and mostly wins against Tornados with Mens. Can perform decently against drakes, based on their assets and optimization. Turret can be swapped for Evasion, can increase survivability against Tornados with.

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