Drake (Caldari State Ship)
The Drake is a Combat ship from the Caldari State faction. It is designed for combat operations and features specialized subsystems.
Description
Of the meticulous craftsmanship the Caldari are renowned for, the Drake was born. It was found beneath such a ship to rely on anything other than the time-honored combat tradition of missile fire, while the inclusion of sufficient CPU capabilities for decent electronic warfare goes without saying.
Attributes
hull points: 7200
firepower: 1914
armor: 15
energy capacity: 1826
data rate: 48
Ship Tactical Skills
Power-cut Missile
Marks an enemy wing to increase its received Kinetic damage by 14% for 1 turn and deals Kinetic damage to it (DMG Rate: 46%).
Show Stat Progression (15 Levels)
| Level | Effect |
|---|---|
| 1 | 46% |
| 2 | 49.2% |
| 3 | 52.5% |
| 4 | 55.8% |
| 5 | 59.1% |
| 6 | 62.4% |
| 7 | 65.7% |
| 8 | 69% |
| 9 | 72.3% |
| 10 | 75.6% |
| 11 | 78.9% |
| 12 | 82.1% |
| 13 | 85.4% |
| 14 | 88.7% |
| 15 | 92% |
Command Burst Endurance Device
40% chance to grant you 1 extra turn when your Commanders initiate Command skills.
Show Stat Progression (15 Levels)
| Level | Effect |
|---|---|
| 1 | 40% |
| 2 | 42.8% |
| 3 | 45.7% |
| 4 | 48.5% |
| 5 | 51.4% |
| 6 | 54.2% |
| 7 | 57.1% |
| 8 | 60% |
| 9 | 62.8% |
| 10 | 65.7% |
| 11 | 68.5% |
| 12 | 71.4% |
| 13 | 74.2% |
| 14 | 77.1% |
| 15 | 80% |
Electro-Jamming Heavy Missile
Needs 1 turn to prepare, then deals Kinetic damage to a single enemy wing (DMG Rate: 270%).
Show Stat Progression (15 Levels)
| Level | Effect |
|---|---|
| 1 | 270% |
| 2 | 289.3% |
| 3 | 308.6% |
| 4 | 327.9% |
| 5 | 347.1% |
| 6 | 366.4% |
| 7 | 385.7% |
| 8 | 405% |
| 9 | 424.3% |
| 10 | 443.6% |
| 11 | 462.9% |
| 12 | 482.1% |
| 13 | 501.4% |
| 14 | 520.7% |
| 15 | 540% |
EM Shield Hardener
At each turn you have 35% chance to gain 2 stack of Force Shield for 1 turn.
Show Stat Progression (15 Levels)
| Level | Effect |
|---|---|
| 1 | 35% |
| 2 | 37% |
| 3 | 40% |
| 4 | 42% |
| 5 | 45% |
| 6 | 47% |
| 7 | 50% |
| 8 | 52% |
| 9 | 55% |
| 10 | 57% |
| 11 | 60% |
| 12 | 62% |
| 13 | 65% |
| 14 | 67% |
| 15 | 70% |
Strategic Analysis & Fleet Builds
The following fleet configurations demonstrate how Drake is utilized in combat, either as a core component or a target for counter-strategies.
Omni tank Vicia oracle vs drizzle drake inspired Reference ID: #qyRRZS5QfBtF
Ship: Drake
Lead: Karishal
Deputy: Blaque
Formation: Encirclement
Encirclement counters Phalanx and Siege but is countered by Assault.
Agent: Omni Dominator
When your Commanders and ships are from 3 different factions, increases chance of activating Active and Barrage modules by 5 % in the first 3 turns of the battle. Additionally, increases damage of Lead Commander by 6.2 % and repair amount of Deputy Commander by 13.3 %
Ship Rigs
- Siege: Set Bonus (2): Increases siege damage by 60.
- Kinetics: Set Bonus (2): Kinetic damage increased by 10%.
- Kinetics: Set Bonus (2): Kinetic damage increased by 10%.
Commander Implants
- XP: Set Bonus (2): EXP Gain 10%.
- Apotheosis: Set Bonus (2): Increases chance of initiating Active skills by 4%.
- Apotheosis: Set Bonus (2): Increases chance of initiating Active skills by 4%.
Commander Implants
- Apotheosis: Set Bonus (2): Increases chance of initiating Active skills by 4%.
- Apotheosis: Set Bonus (2): Increases chance of initiating Active skills by 4%.
- Tactics: Set Bonus (2): Increases tactics in battle by 8%.
Strong Against:
Ship: Abaddon
Agent: Tactical Control
Inflicts Delayed Response on all enemy Commanders in the first 2 turns, and inflicts Burn (DMG Rate: 44 %) on all enemy wings for 3 turns.
Formation: Encirclement
Encirclement counters Phalanx and Siege but is countered by Assault.
Ship: Drake
Agent: Tactical Control
Inflicts Delayed Response on all enemy Commanders in the first 2 turns, and inflicts Burn (DMG Rate: 44 %) on all enemy wings for 3 turns.
Formation: Phalanx
Phalanx counters Intercept and Siege but is countered by Encirclement.
Ship: Apocalypse
Agent: Absolute Defense
Reduces damage of your wings and enemy wings by 7.1 % in the first 3 turns, repairs your wings (Repair Rate: 143.9 %) at the beginning of the 4th turn.
Formation: Intercept
Intercept counters Assault and Siege but is countered by Phalanx.
Weak Against:
Ship: Orthrus
Agent: Tyrant Command
Increases damage of your primary wing by 6.2 %, Kinetic and Energy Critical Chance by 2.6 % throughout the battle.
Formation: Assault
Assault counters Encirclement and Siege but is countered by Intercept.
Ship: Tornado
Agent: Superconductive Response Core
In the first 3 turns of the battle, all your Commanders have a 33 % chance to gain Quick Response, and the initiating chance of their Active skills is increased by 1.7 %.
Formation: Assault
Assault counters Encirclement and Siege but is countered by Intercept.
Tactical Notes:
The whole point was to find a good use for Omni Dominator fleet agent, Karishal works against heal builds, Kari+drake works awesome vs Abbadon, Blake helps to take buffs from enemy. REQUIRES CROSS FINGERS for Decoder Error(but this, literary, makes it more fun!) ≈60% winrate
The whole point was to find a good use for Omni Dominator fleet agent, Karishal works against heal builds, Kari+drake works awesome vs Abbadon, Blake helps to take buffs from enemy. REQUIRES CROSS FINGERS for Decoder Error(but this, literary, makes it more fun!) ≈60% winrate