Vepas (Pirate Commander)

Vepas is a commander affiliated with Pirate.

Biography & Skills

Minimala is one of the oldest serving officers with the Guristas Pirates, and his skills in combat are legendary among the ranks of both the Guristas and their adversaries. Born in YC 44, and having served for almost three decades with the Caldari Navy, Vepas defected after he was denied the rank of admiral during a review of his combat performance. Joining the Guristas in YC 94 at age fifty-one, shortly after their formation, he worked alongside Jirai Laitanen to plan some of their most dangerous missions behind state lines over their first ten years of operation and was instrumental in the development of many of the tactics still used by the Guristas to this day. Now in his seventies, he is still often seen in combat due to his lust for glory, and he is regarded to this day to be one of the most formidable pilots ever to fly with the Guristas.

Skill Tree

  • (Active) Offense Training
    50% chance to gain 1 stack of Force Shield each turn in the first 3 turns of the battle.
    View Level Progression
    Level Effect
    1 50%
    2 53.6%
    3 57.1%
    4 60.7%
    5 64.3%
    6 67.9%
    7 71.4%
    8 75%
    9 78.6%
    10 82.1%
    11 85.7%
    12 89.3%
    13 92.9%
    14 96.4%
    15 100%
  • (Passive) Defense Counterattack
    Whenever your Force Shield prevents damage, your Commander with the highest Offense deals Kinetic damage to a single enemy wing (DMG Rate: 30%, influenced by Offense).
    View Level Progression
    Level Effect
    1 30%
    2 35%
    3 40%
    4 45%
    5 50%
    6 55%
    7 60%
  • (Active) Force Shield Generator
    8.8% chance to get 1 stack of Force Shield for 2 turns after activating Barrage modules, 2 stacks at maximum.
    View Level Progression
    Level Effect
    1 8.8%
    2 9.4%
    3 10%
    4 10.6%
    5 11.3%
    6 11.9%
    7 12.5%
    8 13.1%
    9 13.8%
    10 14.4%
    11 15%
    12 15.6%
    13 16.3%
    14 16.9%
    15 17.5%
  • (Passive) Force Shield Mastery
    Initiating chance +3.8%.
    View Level Progression
    Level Effect
    1 3.8%
    2 4.4%
    3 5%
    4 5.6%
    5 6.3%
    6 6.9%
    7 7.5%
  • (Active) Force Shield Amplifier
    In the first 3 Turns, after main wing takes Barrage damage. there is a 22.5% chance to get Force Shield for 2 turns.
    View Level Progression
    Level Effect
    1 22.5%
    2 24.1%
    3 25.7%
    4 27.3%
    5 28.9%
    6 30.5%
    7 32.1%
    8 33.7%
    9 35.3%
    10 36.9%
    11 38.5%
    12 40.1%
    13 41.7%
    14 43.3%
    15 45%
  • (Passive) Amplification Overload
    27.5% chance to increase Evasion by 16% for 1 turn, when all Force Shield are depleted. This effect can trigger at most once per turn.
    View Level Progression
    Level Effect
    1 27.5%
    2 32%
    3 36.6%
    4 41.2%
    5 45.8%
    6 50.4%
    7 55%
  • (Active) Counterattack Moment
    Deals Kinetic damage to a single enemy wing (DMG Rate: 82.5%, influenced by Offense).
    View Level Progression
    Level Effect
    1 82.5%
    2 88.4%
    3 94.3%
    4 100.2%
    5 106.1%
    6 112%
    7 117.9%
    8 123.8%
    9 129.6%
    10 135.5%
    11 141.4%
    12 147.3%
    13 153.2%
    14 159.1%
    15 165%
  • (Passive) Counterattack Mastery
    Increases your damage by 35% for every stack of Force Shield your ship has got. Additionally increases damage if Vepas is the Lead Commander.
    View Level Progression
    Level Effect
    1 35%
    2 40.8%
    3 46.7%
    4 52.5%
    5 58.3%
    6 64.2%
    7 70%
  • (Active) Defense Training
    Your ship gains 5.4% Evasion Rate (influenced by Tactics) for 2 turns.
    View Level Progression
    Level Effect
    1 5.4%
    2 5.7%
    3 6.1%
    4 6.5%
    5 6.9%
    6 7.3%
    7 7.6%
    8 8%
    9 8.4%
    10 8.8%
    11 9.2%
    12 9.5%
    13 9.9%
    14 10.3%
    15 10.7%
  • (Passive) Defense Master
    Additionally gains 35% chance to initiate Rapid Fire when you have Force Shield. Inflicts ECM Jam on enemy wings if Vepas is the Lead Commander.
    View Level Progression
    Level Effect
    1 {"value_1":"35%"}
    2 {"value_1":"40.8%"}
    3 {"value_1":"46.7%"}
    4 {"value_1":"52.5%"}
    5 {"value_1":"58.3%"}
    6 {"value_1":"64.2%"}
    7 {"value_1":"70%"}

Strategic Analysis & Fleet Builds

Commanders frequently deploy Vepas in fleet configurations as shown below. This commander plays a pivotal role in these community-tested strategies.

ECM Tornado Reference ID: #_MLzRR5hUqxF

Ship: Tornado
Lead: Vepas
Deputy: Karth
Formation: Assault
Assault counters Encirclement and Siege but is countered by Intercept.
Agent: Superconductive Response Core
In the first 3 turns of the battle, all your Commanders have a 33 % chance to gain Quick Response, and the initiating chance of their Active skills is increased by 1.7 %.
Ship Rigs
  • Firepower: Set Bonus (2): Increases ship firepower by 8%.
  • Frequency Amplifier: When fitted by Tornado : During the first 2 turns of the battle, increases chance to initiate Barrage or Active skills of this wing and the Commander with the highest Offense by 6% (additionally increases 6.5% if your wing has higher Firepower than the enemy wing).
  • Firepower: Set Bonus (2): Increases ship firepower by 8%.
Commander Implants
  • Data Rate: Set Bonus (2): Increases data rate by 17.
  • Data Rate: Set Bonus (2): Increases data rate by 17.
  • Data Rate: Set Bonus (2): Increases data rate by 17.
Commander Implants
  • Data Rate: Set Bonus (2): Increases data rate by 17.
  • Overclocked Neural Link: When fitted by Karth : Increases your Data Rate by 45 and decreases enemy's Data Rate by 20 in the first 2 turns of the battle.
  • Data Rate: Set Bonus (2): Increases data rate by 17.

Strong Against:

Ship: Abaddon
Lead: Karishal / Deputy: Victor
Agent: Tactical Control
Inflicts Delayed Response on all enemy Commanders in the first 2 turns, and inflicts Burn (DMG Rate: 44 %) on all enemy wings for 3 turns.
Formation: Encirclement
Encirclement counters Phalanx and Siege but is countered by Assault.
Ship: Tornado
Lead: Karth / Deputy: Yorlas
Agent: Superconductive Response Core
In the first 3 turns of the battle, all your Commanders have a 33 % chance to gain Quick Response, and the initiating chance of their Active skills is increased by 1.7 %.
Formation: Assault
Assault counters Encirclement and Siege but is countered by Intercept.

Weak Against:

Ship: Abaddon
Lead: Haatakan / Deputy: Falek
Agent: Tactical Suppression Unit
In the first 3 turns of the battle, reduces damage of all enemy Commanders by 7.9 %. Additionally, further reduces Kinetic damage of the enemy Commander with the highest Offense by 6.6 % and Energy damage of the enemy Commander with the highest Tactics by 6.6 %.
Formation: Encirclement
Encirclement counters Phalanx and Siege but is countered by Assault.
Ship: Oracle
Lead: Tovil-Toba / Deputy: Falek
Agent: Absolute Defense
Reduces damage of your wings and enemy wings by 7.1 % in the first 3 turns, repairs your wings (Repair Rate: 143.9 %) at the beginning of the 4th turn.
Formation: Intercept
Intercept counters Assault and Siege but is countered by Phalanx.

View All Builds

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