Oracle (Amarr Empire Ship)

The Oracle is a Combat ship from the Amarr Empire faction. It is designed for combat operations and features specialized subsystems.

Description

In YC 113 Empress Jamyl Sarum I challenged Amarr ship manufacturers to build a new battle cruiser that would break the stalemate of the Empyrean War. Deviating from the doctrine of brute-force and heavy armor, the engineers at Viziam took inspiration from Caldari history. During the Gallente-Caldari War, the Caldari developed light maneuverable ships to counter the slow ships of the Gallente Federation. This philosophy, along with a cutting-edge powertrain and ultra-light alloy armor plating, led to the Oracle. The Empire immediately ordered the ship into production. The Empress personally congratulated Viziam Chief Researcher Parud Vakirokiki, calling the ship "a work of Divine Grace for the Empire, and retribution to our enemies.

Attributes

hull points: 4600
firepower: 2860
armor: 15
energy capacity: 1980
data rate: 60

Ship Tactical Skills

Tachyon Beam Laser

Tachyon Beam Laser

Deals Kinetic damage to a single enemy wing (DMG Rate: 120%).
Show Stat Progression (15 Levels)
Level Effect
1 120%
2 130%
3 140%
4 150%
5 160%
6 170%
7 180%
8 190%
9 200%
10 210%
11 220%
12 230%
13 240%
14 250%
15 260%
Tracking Computer

Tracking Computer

Increases chance of initiating active modules by 6%. Data Rate +12.
Show Stat Progression (15 Levels)
Level Effect
1 n/a
2 n/a
3 n/a
4 n/a
5 n/a
6 n/a
7 n/a
8 n/a
9 n/a
10 n/a
11 n/a
12 n/a
13 n/a
14 n/a
15 n/a
HEP Beam Laser

HEP Beam Laser

Deals Kinetic damage to all enemy wings (DMG Rate: 76.7%).
Show Stat Progression (15 Levels)
Level Effect
1 76.7%
2 82.1%
3 87.6%
4 93.1%
5 98.6%
6 104.1%
7 109.5%
8 115%
9 120.5%
10 126%
11 131.5%
12 136.9%
13 142.4%
14 147.9%
15 153.4%
EM Shield Hardener

EM Shield Hardener

At each turn you have 35% chance to gain 2 stack of Force Shield for 1 turn.
Show Stat Progression (15 Levels)
Level Effect
1 35%
2 37%
3 40%
4 42%
5 45%
6 47%
7 50%
8 52%
9 55%
10 57%
11 60%
12 62%
13 65%
14 67%
15 70%

Strategic Analysis & Fleet Builds

The following fleet configurations demonstrate how Oracle is utilized in combat, either as a core component or a target for counter-strategies.

Abaddon Counter Type 1 Reference ID: #9Gycg42B0LTu

Ship: Oracle
Lead: Haatakan
Deputy: Draea
Formation: Assault
Assault counters Encirclement and Siege but is countered by Intercept.
Agent: Omni Dominator
When your Commanders and ships are from 3 different factions, increases chance of activating Active and Barrage modules by 5 % in the first 3 turns of the battle. Additionally, increases damage of Lead Commander by 6.2 % and repair amount of Deputy Commander by 13.3 %
Ship Rigs
  • Firepower: Set Bonus (2): Increases ship firepower by 8%.
  • Firepower: Set Bonus (2): Increases ship firepower by 8%.
  • Divine Synergy Drive: When fitted by Oracle : Increases damage dealt by Active skills and modules of your wing and Commanders by 5.8%.
Commander Implants
  • Tactics: Set Bonus (2): Increases tactics in battle by 8%.
  • Tactics: Set Bonus (2): Increases tactics in battle by 8%.
  • Annihilation Mapping System: When fitted by Haatakan : Drains 14.7% Offense from Lead Commander of the enemy fleet and converts it into your own Tactics (influenced by Tactics).
Commander Implants
  • Data Rate: Set Bonus (2): Increases data rate by 17.
  • Data Rate: Set Bonus (2): Increases data rate by 17.
  • Void Suppression Device: When fitted by Draea : When Shock Grenade triggers Reactor Failure on an enemy, there is a 85% chance to inflict the effect on another random enemy Commander.

Strong Against:

Ship: Abaddon
Lead: Victor / Deputy: Karishal
Agent: Tactical Control
Inflicts Delayed Response on all enemy Commanders in the first 2 turns, and inflicts Burn (DMG Rate: 44 %) on all enemy wings for 3 turns.
Formation: Encirclement
Encirclement counters Phalanx and Siege but is countered by Assault.
Ship: Drake
Lead: Haatakan / Deputy: Otro
Agent: Absolute Defense
Reduces damage of your wings and enemy wings by 7.1 % in the first 3 turns, repairs your wings (Repair Rate: 143.9 %) at the beginning of the 4th turn.
Formation: Phalanx
Phalanx counters Intercept and Siege but is countered by Encirclement.

Weak Against:

Ship: Oracle
Lead: Alexander / Deputy: Santimona
Agent: Omni Dominator
When your Commanders and ships are from 3 different factions, increases chance of activating Active and Barrage modules by 5 % in the first 3 turns of the battle. Additionally, increases damage of Lead Commander by 6.2 % and repair amount of Deputy Commander by 13.3 %
Formation: Phalanx
Phalanx counters Intercept and Siege but is countered by Encirclement.
Ship: Tornado
Lead: Karth / Deputy: Yorlas
Agent: Tyrant Command
Increases damage of your primary wing by 6.2 %, Kinetic and Energy Critical Chance by 2.6 % throughout the battle.
Formation: Assault
Assault counters Encirclement and Siege but is countered by Intercept.

Tactical Notes:
Quite strong against anything that has issues with control, great against drakes, good vs Abaddons that don't have Falek. Can perform decently against some other fleets compositions.

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