Falek (Amarr Commander)

Falek is a commander affiliated with Amarr.

Biography & Skills

Falek Grange is deeply trusted by Jamyl of House Sarum, an heir of one of the five mightiest houses of Amarr. He also regarded Jamyl as his own daughter. However, due to an assassin sent by the Court Chamberlain Karsoth, Falek's clone activation process was interrupted and his memory was lost. The capsule carrying his body was rescued by Jonas, the captain of the Retford. Throughout his time with the crew of the Retford, Falek imparted all of his capsuleer knowledge to the eager-to- learn young Gear, who affectionately referred to him as 'Marius. " Destiny led Falek to reunite with Jamyl, but by then, 'Marius " looked upon Jamyl 's violence and ambition with disdain, and the two had become strangers to each other.

Skill Tree

  • (Active) Baptism
    At the 2nd turn of the battle, initiate Baptism to 1 Commander and transfer 25% of your own attributes to the Commander.
    View Level Progression
    Level Effect
    1 25%
    2 26.7%
    3 28.5%
    4 30.3%
    5 32.1%
    6 33.9%
    7 35.7%
    8 37.5%
    9 39.2%
    10 41%
    11 42.8%
    12 44.6%
    13 46.4%
    14 48.2%
    15 50%
  • (Passive) Divine Healing
    Repairs your wing once each turn from the 3rd turn to the 5th turn (Repair Rate: respectively 177.5% / 118.3% / 59.2%).
    View Level Progression
    Level Effect
    1 {"value_1":"177.5%","value_2":"118.3%","value_3":"59.2%"}
    2 {"value_1":"207%","value_2":"138%","value_3":"69%"}
    3 {"value_1":"236.6%","value_2":"157.7%","value_3":"78.9%"}
    4 {"value_1":"266.2%","value_2":"177.4%","value_3":"88.7%"}
    5 {"value_1":"295.7%","value_2":"197.1%","value_3":"98.6%"}
    6 {"value_1":"325.3%","value_2":"216.9%","value_3":"108.4%"}
    7 {"value_1":"355%","value_2":"236.7%","value_3":"118.3%"}
  • (Active) Assault
    50% chance to inflict Quick Response on all your Commanders from the 3rd turn to the 5th turn of the battle.
    View Level Progression
    Level Effect
    1 50%
    2 53.5%
    3 57.1%
    4 60.7%
    5 64.2%
    6 67.8%
    7 71.4%
    8 75%
    9 78.5%
    10 82.1%
    11 85.7%
    12 89.2%
    13 92.8%
    14 96.4%
    15 100%
  • (Passive) Fervor
    Increases chance to initiate Active skills by 5.8%.
    View Level Progression
    Level Effect
    1 5.8%
    2 6.7%
    3 7.7%
    4 8.7%
    5 9.6%
    6 10.6%
    7 11.6%
  • (Active) Divine Shield
    Reduces your received Kinetics damage by 24%, but receives extra damage (DMG Rate: 300%) each turn when you are affected by Burn (influenced by the initiator).
    View Level Progression
    Level Effect
    1 24%
    2 25.7%
    3 27.4%
    4 29.1%
    5 30.8%
    6 32.5%
    7 34.3%
    8 36%
    9 37.7%
    10 39.4%
    11 41.1%
    12 42.8%
    13 44.6%
    14 46.3%
    15 48%
  • (Passive) Absolution
    Reduces you received damage from Burn by 7.7%.
    View Level Progression
    Level Effect
    1 7.7%
    2 8.9%
    3 10.2%
    4 11.5%
    5 12.7%
    6 14%
    7 15.3%
  • (Active) Divine Grace
    Increases Offense by 30.41 after dealing Kinetic damage for Commanders that were affected by Baptism, stackable, maximum 5 stacks.
    View Level Progression
    Level Effect
    1 30.41
    2 32.58
    3 34.75
    4 36.93
    5 39.1
    6 41.27
    7 43.44
    8 45.62
    9 47.79
    10 49.96
    11 52.13
    12 54.3
    13 56.48
    14 58.65
    15 60.82
  • (Passive) Holy Grace
    Increases Tactics by 30.41 after dealing Energy damage for Commanders that were affected by Baptism, stackable, maximum 5 stacks.
    View Level Progression
    Level Effect
    1 30.41
    2 35.48
    3 40.55
    4 45.62
    5 50.68
    6 55.75
    7 60.82
  • (Active) Holy Light
    Repairs your wing (Repair Rate: 85.7%).
    View Level Progression
    Level Effect
    1 85.7%
    2 91.8%
    3 97.9%
    4 104%
    5 110.1%
    6 116.3%
    7 122.4%
    8 128.5%
    9 134.6%
    10 140.7%
    11 146.9%
    12 153%
    13 159.1%
    14 165.2%
    15 171.3%
  • (Passive) Radiance
    Inflict Reactive Repair on the target, to have 70% chance to repair 38.3% of your received damage for 2 turns. It will only take effects once per turn.
    View Level Progression
    Level Effect
    1 {"value_1":"70%","value_2":"38.3%"}
    2 {"value_1":"70%","value_2":"44.6%"}
    3 {"value_1":"70%","value_2":"51%"}
    4 {"value_1":"70%","value_2":"57.4%"}
    5 {"value_1":"70%","value_2":"63.8%"}
    6 {"value_1":"70%","value_2":"70.2%"}
    7 {"value_1":"70%","value_2":"76.6%"}

Strategic Analysis & Fleet Builds

Commanders frequently deploy Falek in fleet configurations as shown below. This commander plays a pivotal role in these community-tested strategies.

Vexor Farm Build Reference ID: #lRRQq40daJGx

Ship: Vexor
Lead: Alexander
Deputy: Falek
Formation: Phalanx
Phalanx counters Intercept and Siege but is countered by Encirclement.
Agent: Armored Guard
Increases Armor of your wing by 3.2.
Ship Rigs
  • Repair: Set Bonus (2): Repair amount increased by 8%.
  • Repair: Set Bonus (2): Repair amount increased by 8%.
  • Repair: Set Bonus (2): Repair amount increased by 8%.
Commander Implants
  • Repair: Set Bonus (2): Repair amount increased by 8%.
  • Repair: Set Bonus (2): Repair amount increased by 8%.
  • Repair: Set Bonus (2): Repair amount increased by 8%.
Commander Implants
  • Repair: Set Bonus (2): Repair amount increased by 8%.
  • Repair: Set Bonus (2): Repair amount increased by 8%.
  • Repair: Set Bonus (2): Repair amount increased by 8%.

Strong Against:

Ship: Vexor
Lead: Alexander / Deputy: Santimona
Agent: Drone Assault
Increases Armor of all your drone wings by 4.7. At the first turn of the battle, one of your drone wings inflicts Fire Control System Disrupted on all enemy wings for 2 turns.
Formation: Phalanx
Phalanx counters Intercept and Siege but is countered by Encirclement.
Ship: Scythe
Lead: Alexander / Deputy: Mila
Agent: Drone Assault
Increases Armor of all your drone wings by 4.7. At the first turn of the battle, one of your drone wings inflicts Fire Control System Disrupted on all enemy wings for 2 turns.
Formation: Phalanx
Phalanx counters Intercept and Siege but is countered by Encirclement.

Weak Against:

Ship: Tornado
Lead: Karth / Deputy: Yorlas
Agent: Tactical Control
Inflicts Delayed Response on all enemy Commanders in the first 2 turns, and inflicts Burn (DMG Rate: 44 %) on all enemy wings for 3 turns.
Formation: Assault
Assault counters Encirclement and Siege but is countered by Intercept.
Ship: Abaddon
Lead: Karishal / Deputy: Jamyl I
Agent: Tactical Control
Inflicts Delayed Response on all enemy Commanders in the first 2 turns, and inflicts Burn (DMG Rate: 44 %) on all enemy wings for 3 turns.
Formation: Intercept
Intercept counters Assault and Siege but is countered by Phalanx.

Tactical Notes:
vexor farm build with falek, great for overnight builds

Cheap Anti Tornado Reference ID: #veV9OqSNgMhN

Ship: Omen
Lead: Bishop
Deputy: Falek
Formation: Intercept
Intercept counters Assault and Siege but is countered by Phalanx.
Agent: Tactical Control
Inflicts Delayed Response on all enemy Commanders in the first 2 turns, and inflicts Burn (DMG Rate: 44 %) on all enemy wings for 3 turns.
Ship Rigs
  • Phase: Set Bonus (2): Before all your wings receive any damage, if no shields present, all your wings have a 20% chance to gain 1 stack of shield. Each wing can trigger this effect twice at most.
  • Phase: Set Bonus (2): Before all your wings receive any damage, if no shields present, all your wings have a 20% chance to gain 1 stack of shield. Each wing can trigger this effect twice at most.
  • Kinetics: Set Bonus (2): Kinetic damage increased by 10%.
Commander Implants
  • Charged Strike: Set Bonus (2): Increases damage by 1.8%. whenever you deal damage, stackable. 8 stacks at muximum.
  • Charged Strike: Set Bonus (2): Increases damage by 1.8%. whenever you deal damage, stackable. 8 stacks at muximum.
  • Offense: Set Bonus (2): Increases offense in battle by 8%.
Commander Implants
  • Tactics: Set Bonus (2): Increases tactics in battle by 8%.
  • Pirate Suppression: Set Bonus (2): Damage to pirates increased by 16%.
  • Tactics: Set Bonus (2): Increases tactics in battle by 8%.

Strong Against:

Ship: Dramiel
Lead: Yorlas / Deputy: Mens
Agent: Assault Captain
Increases damage of your wing by 5.6 % throughout the battle.
Formation: Intercept
Intercept counters Assault and Siege but is countered by Phalanx.
Ship: Tornado
Lead: Karth / Deputy: Yorlas
Agent: Tyrant Command
Increases damage of your primary wing by 6.2 %, Kinetic and Energy Critical Chance by 2.6 % throughout the battle.
Formation: Assault
Assault counters Encirclement and Siege but is countered by Intercept.

Weak Against:

Ship: Abaddon
Lead: Victor / Deputy: Karishal
Agent: Tactical Control
Inflicts Delayed Response on all enemy Commanders in the first 2 turns, and inflicts Burn (DMG Rate: 44 %) on all enemy wings for 3 turns.
Formation: Encirclement
Encirclement counters Phalanx and Siege but is countered by Assault.
Ship: Oracle
Lead: Haatakan / Deputy: Draea
Agent: Tactical Control
Inflicts Delayed Response on all enemy Commanders in the first 2 turns, and inflicts Burn (DMG Rate: 44 %) on all enemy wings for 3 turns.
Formation: Assault
Assault counters Encirclement and Siege but is countered by Intercept.

Tactical Notes:
Good against different Tornado fleets. Can also use Tactical Suppression Unit

Anti Tornado build Reference ID: #LoXr2IgKaDXv

Ship: Abaddon
Lead: Karishal
Deputy: Falek
Formation: Intercept
Intercept counters Assault and Siege but is countered by Phalanx.
Agent: Tyrant Command
Increases damage of your primary wing by 6.2 %, Kinetic and Energy Critical Chance by 2.6 % throughout the battle.
Ship Rigs
  • Tenacity: Set Bonus (2): Increases Kinetic damage resistance by 0.8% whenever you receive damage. Stackable, maximum 8 stacks.
  • Tenacity: Set Bonus (2): Increases Kinetic damage resistance by 0.8% whenever you receive damage. Stackable, maximum 8 stacks.
  • Star Anihilation: Set Bonus (2): Damage to grid defenders 12%.
Commander Implants
  • Tactics: Set Bonus (2): Increases tactics in battle by 8%.
  • Tactics: Set Bonus (2): Increases tactics in battle by 8%.
  • Pirate Suppression: Set Bonus (2): Damage to pirates increased by 16%.
Commander Implants
  • Shielded Repair: Set Bonus (2): When your ship squads are being repaired. reduces their received damage by 3.8% for 1 turn.
  • Shielded Repair: Set Bonus (2): When your ship squads are being repaired. reduces their received damage by 3.8% for 1 turn.
  • Defense break: Set Bonus (2): Damage to Structure Defenders 12%.

Strong Against:

Ship: Oracle
Lead: Alexander / Deputy: Santimona
Agent: Omni Dominator
When your Commanders and ships are from 3 different factions, increases chance of activating Active and Barrage modules by 5 % in the first 3 turns of the battle. Additionally, increases damage of Lead Commander by 6.2 % and repair amount of Deputy Commander by 13.3 %
Formation: Assault
Assault counters Encirclement and Siege but is countered by Intercept.
Ship: Tornado
Lead: Karth / Deputy: Yorlas
Agent: Tyrant Command
Increases damage of your primary wing by 6.2 %, Kinetic and Energy Critical Chance by 2.6 % throughout the battle.
Formation: Assault
Assault counters Encirclement and Siege but is countered by Intercept.

Weak Against:

Ship: Abaddon
Lead: Karishal / Deputy: Victor
Agent: Tactical Control
Inflicts Delayed Response on all enemy Commanders in the first 2 turns, and inflicts Burn (DMG Rate: 44 %) on all enemy wings for 3 turns.
Formation: Encirclement
Encirclement counters Phalanx and Siege but is countered by Assault.
Ship: Drake
Lead: Haatakan / Deputy: Otro
Agent: Absolute Defense
Reduces damage of your wings and enemy wings by 7.1 % in the first 3 turns, repairs your wings (Repair Rate: 143.9 %) at the beginning of the 4th turn.
Formation: Phalanx
Phalanx counters Intercept and Siege but is countered by Encirclement.

Tactical Notes:
Can switch points from 3b subskill to invest in 2b burn protection if going against Tornado with Tactical Agent

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