Oracle (Amarr Schiff)

The Oracle is a Combat ship from the Amarr Empire faction. It is designed for combat operations and features specialized subsystems.

Beschreibung

Im Jahr YC 113 forderte Kaiserin Jamyl Sarum I die Schiffshersteller der Amarr auf, einen neuen Schlachtkreuzer zu bauen, der die Pattsituation im Empyreanischen Krieg durchbrechen würde. Abweichend von der Doktrin der rohen Gewalt und schweren Panzerung ließen sich die Ingenieure bei Viziam von der Geschichte der Caldari inspirieren. Während des Gallente-Caldari-Krieges entwickelten die Caldari leichte, wendige Schiffe, um den langsamen Schiffen der Gallente-Föderation entgegenzuwirken. Diese Philosophie, zusammen mit einem hochmodernen Antriebsstrang und ultraleichter Legierungspanzerung, führte zur Oracle. Das Imperium ordnete sofort die Produktion des Schiffes an. Die Kaiserin gratulierte dem Viziam-Chefentwickler Parud Vakirokiki persönlich und nannte das Schiff "ein Werk göttlicher Gnade für das Imperium und Vergeltung an unseren Feinden".

Attribute

hull points: 4600
firepower: 2860
armor: 15
energy capacity: 1980
data rate: 60

Schiffs-Skills

Tachyonen-Strahllaser

Tachyonen-Strahllaser

Fügt einem einzelnen feindlichen Geschwader kinetischen Schaden zu (Schadensrate: 120%).
Werteentwicklung (15 Stufe)
Stufe Effekt
1 120%
2 130%
3 140%
4 150%
5 160%
6 170%
7 180%
8 190%
9 200%
10 210%
11 220%
12 230%
13 240%
14 250%
15 260%
Nachführcomputer

Nachführcomputer

Erhöht die Chance zur Auslösung aktiver Module um 6%. Datenrate +12.
Werteentwicklung (15 Stufe)
Stufe Effekt
1 n/a
2 n/a
3 n/a
4 n/a
5 n/a
6 n/a
7 n/a
8 n/a
9 n/a
10 n/a
11 n/a
12 n/a
13 n/a
14 n/a
15 n/a
HEP-Strahllaser

HEP-Strahllaser

Fügt allen feindlichen Geschwadern kinetischen Schaden zu (Schadensrate: 76.7%).
Werteentwicklung (15 Stufe)
Stufe Effekt
1 76.7%
2 82.1%
3 87.6%
4 93.1%
5 98.6%
6 104.1%
7 109.5%
8 115%
9 120.5%
10 126%
11 131.5%
12 136.9%
13 142.4%
14 147.9%
15 153.4%
EM-Schildverstärker

EM-Schildverstärker

In jeder Runde hast du eine 35% Chance, für 1 Runde 2 Stapel Kraftschild zu erhalten.
Werteentwicklung (15 Stufe)
Stufe Effekt
1 35%
2 37%
3 40%
4 42%
5 45%
6 47%
7 50%
8 52%
9 55%
10 57%
11 60%
12 62%
13 65%
14 67%
15 70%

Strategische Analyse & Flotten-Builds

The following fleet configurations demonstrate how Oracle is utilized in combat, either as a core component or a target for counter-strategies.

Abaddon Counter Type 1 Referenz-ID: #9Gycg42B0LTu

Ship: Oracle
Lead: Haatakan
Deputy: Draea
Formation: Assault
Assault counters Encirclement and Siege but is countered by Intercept.
Agent: Omni Dominator
When your Commanders and ships are from 3 different factions, increases chance of activating Active and Barrage modules by 5 % in the first 3 turns of the battle. Additionally, increases damage of Lead Commander by 6.2 % and repair amount of Deputy Commander by 13.3 %
Ship Rigs
  • Firepower: Set Bonus (2): Increases ship firepower by 8%.
  • Firepower: Set Bonus (2): Increases ship firepower by 8%.
  • Divine Synergy Drive: When fitted by Oracle : Increases damage dealt by Active skills and modules of your wing and Commanders by 5.8%.
Commander Implants
  • Tactics: Set Bonus (2): Increases tactics in battle by 8%.
  • Tactics: Set Bonus (2): Increases tactics in battle by 8%.
  • Annihilation Mapping System: When fitted by Haatakan : Drains 14.7% Offense from Lead Commander of the enemy fleet and converts it into your own Tactics (influenced by Tactics).
Commander Implants
  • Data Rate: Set Bonus (2): Increases data rate by 17.
  • Data Rate: Set Bonus (2): Increases data rate by 17.
  • Void Suppression Device: When fitted by Draea : When Shock Grenade triggers Reactor Failure on an enemy, there is a 85% chance to inflict the effect on another random enemy Commander.

Strong Against:

Ship: Abaddon
Lead: Victor / Deputy: Karishal
Agent: Tactical Control
Inflicts Delayed Response on all enemy Commanders in the first 2 turns, and inflicts Burn (DMG Rate: 44 %) on all enemy wings for 3 turns.
Formation: Encirclement
Encirclement counters Phalanx and Siege but is countered by Assault.
Ship: Drake
Lead: Haatakan / Deputy: Otro
Agent: Absolute Defense
Reduces damage of your wings and enemy wings by 7.1 % in the first 3 turns, repairs your wings (Repair Rate: 143.9 %) at the beginning of the 4th turn.
Formation: Phalanx
Phalanx counters Intercept and Siege but is countered by Encirclement.

Weak Against:

Ship: Oracle
Lead: Alexander / Deputy: Santimona
Agent: Omni Dominator
When your Commanders and ships are from 3 different factions, increases chance of activating Active and Barrage modules by 5 % in the first 3 turns of the battle. Additionally, increases damage of Lead Commander by 6.2 % and repair amount of Deputy Commander by 13.3 %
Formation: Phalanx
Phalanx counters Intercept and Siege but is countered by Encirclement.
Ship: Tornado
Lead: Karth / Deputy: Yorlas
Agent: Tyrant Command
Increases damage of your primary wing by 6.2 %, Kinetic and Energy Critical Chance by 2.6 % throughout the battle.
Formation: Assault
Assault counters Encirclement and Siege but is countered by Intercept.

Tactical Notes:
Quite strong against anything that has issues with control, great against drakes, good vs Abaddons that don't have Falek. Can perform decently against some other fleets compositions.

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