Drake (Caldari Schiff)

The Drake is a Combat ship from the Caldari State faction. It is designed for combat operations and features specialized subsystems.

Beschreibung

Aus der akribischen Handwerkskunst, für die die Caldari berühmt sind, wurde die Drake geboren. Es wurde als unter der Würde eines solchen Schiffes erachtet, sich auf etwas anderes als die altehrwürdige Kampftradition des Raketenfeuers zu verlassen, während die Einbeziehung ausreichender CPU-Kapazitäten für ordentliche elektronische Kriegsführung selbstverständlich ist.

Attribute

hull points: 7200
firepower: 1914
armor: 15
energy capacity: 1826
data rate: 48

Schiffs-Skills

Energie-Unterbrechungs-Rakete

Energie-Unterbrechungs-Rakete

Markiert ein feindliches Geschwader, um dessen erlittenen kinetischen Schaden für 1 Runde um 14% zu erhöhen, und fügt ihm kinetischen Schaden zu (Schadensrate: 46%).
Werteentwicklung (15 Stufe)
Stufe Effekt
1 46%
2 49.2%
3 52.5%
4 55.8%
5 59.1%
6 62.4%
7 65.7%
8 69%
9 72.3%
10 75.6%
11 78.9%
12 82.1%
13 85.4%
14 88.7%
15 92%
Befehlsschub-Ausdauergerät

Befehlsschub-Ausdauergerät

40% Chance, dir 1 zusätzliche Runde zu gewähren, wenn deine Commander Befehlsfähigkeiten initiieren.
Werteentwicklung (15 Stufe)
Stufe Effekt
1 40%
2 42.8%
3 45.7%
4 48.5%
5 51.4%
6 54.2%
7 57.1%
8 60%
9 62.8%
10 65.7%
11 68.5%
12 71.4%
13 74.2%
14 77.1%
15 80%
Elektro-Stör-schwere Rakete

Elektro-Stör-schwere Rakete

Benötigt 1 Runde zur Vorbereitung, fügt dann einem einzelnen feindlichen Geschwader kinetischen Schaden zu (Schadensrate: 270%).
Werteentwicklung (15 Stufe)
Stufe Effekt
1 270%
2 289.3%
3 308.6%
4 327.9%
5 347.1%
6 366.4%
7 385.7%
8 405%
9 424.3%
10 443.6%
11 462.9%
12 482.1%
13 501.4%
14 520.7%
15 540%
EM-Schildverstärker

EM-Schildverstärker

In jeder Runde hast du eine 35% Chance, für 1 Runde 2 Stapel Kraftschild zu erhalten.
Werteentwicklung (15 Stufe)
Stufe Effekt
1 35%
2 37%
3 40%
4 42%
5 45%
6 47%
7 50%
8 52%
9 55%
10 57%
11 60%
12 62%
13 65%
14 67%
15 70%

Strategische Analyse & Flotten-Builds

The following fleet configurations demonstrate how Drake is utilized in combat, either as a core component or a target for counter-strategies.

Omni tank Vicia oracle vs drizzle drake inspired Referenz-ID: #qyRRZS5QfBtF

Ship: Drake
Lead: Karishal
Deputy: Blaque
Formation: Encirclement
Encirclement counters Phalanx and Siege but is countered by Assault.
Agent: Omni Dominator
When your Commanders and ships are from 3 different factions, increases chance of activating Active and Barrage modules by 5 % in the first 3 turns of the battle. Additionally, increases damage of Lead Commander by 6.2 % and repair amount of Deputy Commander by 13.3 %
Ship Rigs
  • Siege: Set Bonus (2): Increases siege damage by 60.
  • Kinetics: Set Bonus (2): Kinetic damage increased by 10%.
  • Kinetics: Set Bonus (2): Kinetic damage increased by 10%.
Commander Implants
  • XP: Set Bonus (2): EXP Gain 10%.
  • Apotheosis: Set Bonus (2): Increases chance of initiating Active skills by 4%.
  • Apotheosis: Set Bonus (2): Increases chance of initiating Active skills by 4%.
Commander Implants
  • Apotheosis: Set Bonus (2): Increases chance of initiating Active skills by 4%.
  • Apotheosis: Set Bonus (2): Increases chance of initiating Active skills by 4%.
  • Tactics: Set Bonus (2): Increases tactics in battle by 8%.

Strong Against:

Ship: Abaddon
Lead: Jamyl I / Deputy: Victor
Agent: Tactical Control
Inflicts Delayed Response on all enemy Commanders in the first 2 turns, and inflicts Burn (DMG Rate: 44 %) on all enemy wings for 3 turns.
Formation: Encirclement
Encirclement counters Phalanx and Siege but is countered by Assault.
Ship: Drake
Lead: Haatakan / Deputy: Otro
Agent: Tactical Control
Inflicts Delayed Response on all enemy Commanders in the first 2 turns, and inflicts Burn (DMG Rate: 44 %) on all enemy wings for 3 turns.
Formation: Phalanx
Phalanx counters Intercept and Siege but is countered by Encirclement.
Lead: Bishop / Deputy: Falek
Agent: Absolute Defense
Reduces damage of your wings and enemy wings by 7.1 % in the first 3 turns, repairs your wings (Repair Rate: 143.9 %) at the beginning of the 4th turn.
Formation: Intercept
Intercept counters Assault and Siege but is countered by Phalanx.
Ship: Oracle
Lead: Haatakan / Deputy: Draea
Agent: Tactical Control
Inflicts Delayed Response on all enemy Commanders in the first 2 turns, and inflicts Burn (DMG Rate: 44 %) on all enemy wings for 3 turns.
Formation: Assault
Assault counters Encirclement and Siege but is countered by Intercept.

Weak Against:

Ship: Orthrus
Lead: Yana / Deputy: Yorlas
Agent: Tyrant Command
Increases damage of your primary wing by 6.2 %, Kinetic and Energy Critical Chance by 2.6 % throughout the battle.
Formation: Assault
Assault counters Encirclement and Siege but is countered by Intercept.
Ship: Tornado
Lead: Karth / Deputy: Yun
Agent: Superconductive Response Core
In the first 3 turns of the battle, all your Commanders have a 33 % chance to gain Quick Response, and the initiating chance of their Active skills is increased by 1.7 %.
Formation: Assault
Assault counters Encirclement and Siege but is countered by Intercept.

Tactical Notes:
The whole point was to find a good use for Omni Dominator fleet agent, Karishal works against heal builds, Kari+drake works awesome vs Abbadon, Blake helps to take buffs from enemy. REQUIRES CROSS FINGERS for Decoder Error(but this, literary, makes it more fun!) ≈60% winrate

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