Yorlas (Pirat Kommandant)

Yorlas is a commander affiliated with Pirate.

Biografie & Fähigkeiten

Kopfgeldjäger Yolas ist ein Mitglied der Book of Emptiness Task Force unter The Society of Conscious Thought. Er zeichnet sich durch Attentate auf Einzel- und Gruppenziele aus und zieht große Freude aus dem Erfolgserlebnis, das mit der Erhöhung seiner Abschussrate einhergeht. Sein einziges wahres Lebensziel ist es, so viele Leben wie möglich zu beenden, bevor sein eigenes Ende naht.

Fähigkeitenbaum

  • (Aktiv) Hochenergiestrahl
    Fügt einem einzelnen feindlichen Geschwader kinetischen Schaden zu (Schadensrate: 110%, beeinflusst durch Offensive).
    Stufenfortschritt ansehen
    Stufe Effekt
    1 110%
    2 117.8%
    3 125.7%
    4 133.5%
    5 141.4%
    6 149.2%
    7 157.1%
    8 164.9%
    9 172.8%
    10 180.6%
    11 188.5%
    12 196.3%
    13 204.2%
    14 212%
    15 219.9%
  • (Passiv) Supraleiter-Anregung
    Gewährt all deinen Geschwadern für 2 Runden Schnellfeuer. Schnellfeuer hat eine 12.8% Chance, in Kraft zu treten.
    Stufenfortschritt ansehen
    Stufe Effekt
    1 12.8%
    2 14.9%
    3 17%
    4 19.1%
    5 21.2%
    6 23.3%
    7 25.5%
  • (Aktiv) Markierter Schuss
    40 % Chance, dem Ziel nach Auslösung von Direktfeuer kinetischen Schaden zuzufügen (Schadensrate: 44.2%, beeinflusst durch Offensive).
    Stufenfortschritt ansehen
    Stufe Effekt
    1 44.2%
    2 47.3%
    3 50.5%
    4 53.6%
    5 56.8%
    6 60%
    7 63.1%
    8 66.3%
    9 69.5%
    10 72.6%
    11 75.8%
    12 79%
    13 82.1%
    14 85.3%
    15 89.4%
  • (Passiv) Abklingzeit-Optimierung
    Erhöht die Chance zur Auslösung von Hochenergiestrahl für 2 Runden um 5.8%.
    Stufenfortschritt ansehen
    Stufe Effekt
    1 5.8%
    2 6.7%
    3 7.7%
    4 8.7%
    5 9.7%
    6 10.6%
    7 11.6%
  • (Aktiv) Geschützturm-Schaltkreis
    Alle deine Geschwader haben in den ersten 3 Runden des Kampfes eine 21.9% Chance, immun gegen ECM-Störung zu sein.
    Stufenfortschritt ansehen
    Stufe Effekt
    1 21.9%
    2 23.4%
    3 25%
    4 26.5%
    5 28.1%
    6 29.7%
    7 31.2%
    8 32.8%
    9 34.4%
    10 35.9%
    11 37.5%
    12 39.1%
    13 40.6%
    14 42.2%
    15 43.8%
  • (Passiv) Geschützturm-Überlastung
    Erhöht den Schaden all deiner Geschwader und Commander um 6.1%. Dein Schaden wird ab der 4. Runde um -9,2 % reduziert.
    Stufenfortschritt ansehen
    Stufe Effekt
    1 6.1%
    2 7.1%
    3 8.1%
    4 9.1%
    5 10.1%
    6 11.1%
    7 12.1%
  • (Aktiv) Resonanzschlag
    35 % Chance, dem Ziel nach Auslösung von Direktfeuer kinetischen Schaden zuzufügen (Schadensrate: 52.7%, beeinflusst durch Offensive).
    Stufenfortschritt ansehen
    Stufe Effekt
    1 52.7%
    2 56.4%
    3 60.2%
    4 63.9%
    5 67.7%
    6 71.5%
    7 75.2%
    8 79%
    9 82.7%
    10 86.5%
    11 90.3%
    12 94%
    13 97.8%
    14 101.6%
    15 105.3%
  • (Passiv) Resonanzdurchschlag
    Ignoriert für 2 Runden 15.8% Panzerung des Ziels.
    Stufenfortschritt ansehen
    Stufe Effekt
    1 15.8%
    2 18.4%
    3 21%
    4 23.7%
    5 26.3%
    6 29%
    7 31.6%
  • (Aktiv) Ballistische Verfolgung
    Erhöht die Chance zur Aktivierung von Sperrfeuer-Modulen in den ersten 3 Runden des Kampfes um 17.1%.
    Stufenfortschritt ansehen
    Stufe Effekt
    1 17.1%
    2 18.3%
    3 19.5%
    4 20.7%
    5 21.9%
    6 23.2%
    7 24.4%
    8 25.6%
    9 26.8%
    10 28%
    11 29.3%
    12 30.5%
    13 31.7%
    14 32.9%
    15 34.2%
  • (Passiv) Preload-Technologie
    Erhöht die Chance zur Auslösung von Hochenergiestrahl für Yorlas in der 1. Runde des Kampfes um 23.3%.
    Stufenfortschritt ansehen
    Stufe Effekt
    1 23.3%
    2 26.6%
    3 30%
    4 33.3%
    5 36.6%
    6 40%
    7 40%

Strategische Analyse & Flotten-Builds

Commanders frequently deploy Yorlas in fleet configurations as shown below. This commander plays a pivotal role in these community-tested strategies.

Tornado Phase Build Referenz-ID: #-OmFkb-djIWY

Ship: Tornado
Lead: Karth
Deputy: Yorlas
Formation: Encirclement
Encirclement counters Phalanx and Siege but is countered by Assault.
Agent: Superconductive Response Core
In the first 3 turns of the battle, all your Commanders have a 33 % chance to gain Quick Response, and the initiating chance of their Active skills is increased by 1.7 %.
Ship Rigs
  • Phase: Set Bonus (2): Before all your wings receive any damage, if no shields present, all your wings have a 20% chance to gain 1 stack of shield. Each wing can trigger this effect twice at most.
  • Phase: Set Bonus (2): Before all your wings receive any damage, if no shields present, all your wings have a 20% chance to gain 1 stack of shield. Each wing can trigger this effect twice at most.
  • Frequency Amplifier: When fitted by Tornado : During the first 2 turns of the battle, increases chance to initiate Barrage or Active skills of this wing and the Commander with the highest Offense by 6% (additionally increases 6.5% if your wing has higher Firepower than the enemy wing).
Commander Implants
  • Overclocked Neural Link: When fitted by Karth : Increases your Data Rate by 45 and decreases enemy's Data Rate by 20 in the first 2 turns of the battle.
  • Data Rate: Set Bonus (2): Increases data rate by 17.
  • Data Rate: Set Bonus (2): Increases data rate by 17.
Commander Implants
  • Data Rate: Set Bonus (2): Increases data rate by 17.
  • Data Rate: Set Bonus (2): Increases data rate by 17.
  • Data Rate: Set Bonus (2): Increases data rate by 17.

Strong Against:

Ship: Oracle
Lead: Haatakan / Deputy: Chelm
Agent: Absolute Defense
Reduces damage of your wings and enemy wings by 7.1 % in the first 3 turns, repairs your wings (Repair Rate: 143.9 %) at the beginning of the 4th turn.
Formation: Siege
Siege formation is countered by all other formations.
Lead: Faus / Deputy: Jonas
Agent: Drone Assault
Increases Armor of all your drone wings by 4.7. At the first turn of the battle, one of your drone wings inflicts Fire Control System Disrupted on all enemy wings for 2 turns.
Formation: Intercept
Intercept counters Assault and Siege but is countered by Phalanx.

Weak Against:

Ship: Abaddon
Lead: Haatakan / Deputy: Otro
Agent: Swift Vanguard
Increases Offense and Tactics of all your Commanders by 25.5 in battle.
Formation: Siege
Siege formation is countered by all other formations.
Lead: Falek / Deputy: Bishop
Agent: Comm Officer
Increases Data Rate of your Commanders and ships by 4 in battle.
Formation: Siege
Siege formation is countered by all other formations.

Multi Fits Destroyer : Tornado Referenz-ID: #ZTelyKAZWQbW

Ship: Tornado
Lead: Karth
Deputy: Yorlas
Formation: Assault
Assault counters Encirclement and Siege but is countered by Intercept.
Agent: Tactical Control
Inflicts Delayed Response on all enemy Commanders in the first 2 turns, and inflicts Burn (DMG Rate: 44 %) on all enemy wings for 3 turns.
Ship Rigs
  • Data Rate: Set Bonus (2): Increases ship data rate by +17.
  • Data Rate: Set Bonus (2): Increases ship data rate by +17.
  • Frequency Amplifier: When fitted by Tornado : During the first 2 turns of the battle, increases chance to initiate Barrage or Active skills of this wing and the Commander with the highest Offense by 6% (additionally increases 6.5% if your wing has higher Firepower than the enemy wing).
Commander Implants
  • Apotheosis: Set Bonus (2): Increases chance of initiating Active skills by 4%.
  • Apotheosis: Set Bonus (2): Increases chance of initiating Active skills by 4%.
  • Overclocked Neural Link: When fitted by Karth : Increases your Data Rate by 45 and decreases enemy's Data Rate by 20 in the first 2 turns of the battle.
Commander Implants
  • Data Rate: Set Bonus (2): Increases data rate by 17.
  • Data Rate: Set Bonus (2): Increases data rate by 17.
  • Data Rate: Set Bonus (2): Increases data rate by 17.

Strong Against:

Ship: Abaddon
Lead: Karishal / Deputy: Victor
Agent: Tactical Control
Inflicts Delayed Response on all enemy Commanders in the first 2 turns, and inflicts Burn (DMG Rate: 44 %) on all enemy wings for 3 turns.
Formation: Encirclement
Encirclement counters Phalanx and Siege but is countered by Assault.
Ship: Drake
Lead: Haatakan / Deputy: Otro
Agent: Absolute Defense
Reduces damage of your wings and enemy wings by 7.1 % in the first 3 turns, repairs your wings (Repair Rate: 143.9 %) at the beginning of the 4th turn.
Formation: Phalanx
Phalanx counters Intercept and Siege but is countered by Encirclement.
Lead: Bishop / Deputy: Falek
Agent: Absolute Defense
Reduces damage of your wings and enemy wings by 7.1 % in the first 3 turns, repairs your wings (Repair Rate: 143.9 %) at the beginning of the 4th turn.
Formation: Intercept
Intercept counters Assault and Siege but is countered by Phalanx.
Lead: Chelm / Deputy: Santimona
Agent: Absolute Defense
Reduces damage of your wings and enemy wings by 7.1 % in the first 3 turns, repairs your wings (Repair Rate: 143.9 %) at the beginning of the 4th turn.
Formation: Phalanx
Phalanx counters Intercept and Siege but is countered by Encirclement.

Weak Against:

Ship: Abaddon
Lead: Karishal / Deputy: Falek
Agent: Tactical Control
Inflicts Delayed Response on all enemy Commanders in the first 2 turns, and inflicts Burn (DMG Rate: 44 %) on all enemy wings for 3 turns.
Formation: Intercept
Intercept counters Assault and Siege but is countered by Phalanx.
Ship: Oracle
Lead: Morda / Deputy: Draea
Agent: Omni Dominator
When your Commanders and ships are from 3 different factions, increases chance of activating Active and Barrage modules by 5 % in the first 3 turns of the battle. Additionally, increases damage of Lead Commander by 6.2 % and repair amount of Deputy Commander by 13.3 %
Formation: Assault
Assault counters Encirclement and Siege but is countered by Intercept.
Ship: Tornado
Lead: Karth / Deputy: Yun
Agent: Superconductive Response Core
In the first 3 turns of the battle, all your Commanders have a 33 % chance to gain Quick Response, and the initiating chance of their Active skills is increased by 1.7 %.
Formation: Assault
Assault counters Encirclement and Siege but is countered by Intercept.

Tactical Notes:
Very Strong Fit that can defeat mostly everything. Karth 3B Is dependant on HeadOn Activation, 56% is very decent. Can be buffed more with Response Core Agent. Weakness : Weak to 3A Karth Tornados, or MegaWhale Response Core Agent that buffs with QuickResponse. Shielded builds + control (Reactor Failure can be nasty as well) Tactical Agent can be swapped for more dmg but it covers less fits.

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