Karth (Minmatar Kommandant)

Karth is a commander affiliated with Minmatar.

Biografie & Fähigkeiten

Der einzige überlebende Valklear-Admiral, nachdem das gesamte Minmatar-Volk vom Amarr-Imperium versklavt wurde. Karths Sohn, der sich entschieden hatte, auf Minmatar zu bleiben, wurde während eines Bombenangriffs der Amarr-Flotte getötet. Um seinen Sohn zu rächen, befehligte Karth ein Kriegsschiff, lieferte sich ein Gefecht mit Faus Akredon und zwang dessen Kriegsschiff erfolgreich zur Kollision mit einem Asteroiden.Da das Schicksal von Faus unbekannt war, wurde Karth vom Imperium gesucht und hatte keine andere Wahl, als durch die Galaxie zu fliehen.

Fähigkeitenbaum

  • (Aktiv) Rache
    Wenn deine Geschwader Schaden durch Direktfeuer erleiden, hast du eine 11% Chance, 1 Gegenangriff (Direktfeuer) auszulösen, der Sperrfeuer-Module auslösen kann.
    Stufenfortschritt ansehen
    Stufe Effekt
    1 11%
    2 11.7%
    3 12.5%
    4 13.3%
    5 14.1%
    6 14.8%
    7 15.6%
    8 16.4%
    9 17.2%
    10 18%
    11 18.7%
    12 19.5%
    13 20.3%
    14 21.1%
    15 21.9%
  • (Passiv) Teamwork
    Erhöht die Auslösewahrscheinlichkeit von Gegenangriffen um 8.7%.
    Stufenfortschritt ansehen
    Stufe Effekt
    1 8.7%
    2 10.1%
    3 11.6%
    4 13%
    5 14.5%
    6 16%
    7 17.4%
  • (Aktiv) Eindämmungstaktiken
    Wenn deine Geschwader Schaden durch Direktfeuer erleiden, wird dein kinetischer Schaden für 2 Runden um 7.2% erhöht; stapelbar, maximal 3 Stapel.
    Stufenfortschritt ansehen
    Stufe Effekt
    1 7.2%
    2 7.7%
    3 8.2%
    4 8.7%
    5 9.2%
    6 9.7%
    7 10.2%
    8 10.7%
    9 11.2%
    10 11.7%
    11 12.2%
    12 12.7%
    13 13.2%
    14 13.8%
    15 14.3%
  • (Passiv) Tarnung
    Wenn deine Geschwader Schaden durch Direktfeuer erleiden, wird dein erlittener kinetischer Schaden für 2 Runden um 1.4% reduziert; stapelbar, maximal 3 Stapel.
    Stufenfortschritt ansehen
    Stufe Effekt
    1 1.4%
    2 1.6%
    3 1.8%
    4 2%
    5 2.3%
    6 2.5%
    7 2.7%
  • (Aktiv) Verfolgende Feuerkraft
    Erhöht die Chance zur Auslösung von Sperrfeuer-Modulen um 5%.
    Stufenfortschritt ansehen
    Stufe Effekt
    1 5%
    2 5.4%
    3 5.7%
    4 6.1%
    5 6.4%
    6 6.8%
    7 7.1%
    8 7.5%
    9 7.9%
    10 8.2%
    11 8.6%
    12 8.9%
    13 9.3%
    14 9.6%
    15 10%
  • (Passiv) Inspirieren
    Erhöht die Feuerkraft um 13%, während Minmatar-Schiffe gesteuert werden.
    Stufenfortschritt ansehen
    Stufe Effekt
    1 13%
    2 15.1%
    3 17.3%
    4 19.4%
    5 21.6%
    6 23.7%
    7 25.9%
  • (Aktiv) Sturmangriffsplan
    Während der ersten 3 Runden erhalten alle deine Geschwader und Commander Schnelle Reaktion. Erhöht zusätzlich den von Sperrfeuer-Modulen verursachten Schaden um 17.1%.
    Stufenfortschritt ansehen
    Stufe Effekt
    1 17.1%
    2 18.3%
    3 19.5%
    4 20.7%
    5 21.9%
    6 23.2%
    7 24.4%
    8 25.6%
    9 26.8%
    10 28.1%
    11 29.3%
    12 30.5%
    13 31.7%
    14 33%
    15 34.2%
  • (Passiv) Ausweichen
    Ab Runde 4 erhalten deine Geschwader für 3 Runden 4.5% Ausweichchance.
    Stufenfortschritt ansehen
    Stufe Effekt
    1 4.5%
    2 5.2%
    3 5.9%
    4 6.7%
    5 7.4%
    6 8.1%
    7 8.9%
  • (Aktiv) Direkte Konfrontation
    Initiiert ein Duell mit feindlichen Geschwadern, bei dem beide Seiten abwechselnd 2 Direktfeuer auslösen. Du hast eine 80 % Chance, beim Ziel für 1 Runde ECM-Störung zu verursachen. Sobald sie ausgelöst wurde, wird diese Fähigkeit erst in der übernächsten Runde wieder ausgelöst. Auslösewahrscheinlichkeit: 26.64%
    Stufenfortschritt ansehen
    Stufe Effekt
    1 26.64%
    2 27.59%
    3 28.55%
    4 29.5%
    5 30.46%
    6 31.41%
    7 32.37%
    8 33.32%
    9 34.27%
    10 35.23%
    11 36.18%
    12 37.14%
    13 38.09%
    14 39.05%
    15 40%
  • (Passiv) Schutz
    Sobald ein Duell beendet ist, wird die Panzerung deiner Schiffe für 2 Runden um 6.3 erhöht.
    Stufenfortschritt ansehen
    Stufe Effekt
    1 6.3
    2 7.3
    3 8.3
    4 9.4
    5 10.4%
    6 11.4
    7 12.5

Strategische Analyse & Flotten-Builds

Commanders frequently deploy Karth in fleet configurations as shown below. This commander plays a pivotal role in these community-tested strategies.

Anti Tornado Smasher Referenz-ID: #ftp18DAwfR33

Ship: Tornado
Lead: Karth
Deputy: Bishop
Formation: Assault
Assault counters Encirclement and Siege but is countered by Intercept.
Agent: Tyrant Command
Increases damage of your primary wing by 6.2 %, Kinetic and Energy Critical Chance by 2.6 % throughout the battle.
Ship Rigs
  • Kinetics: Set Bonus (2): Kinetic damage increased by 10%.
  • Kinetics: Set Bonus (2): Kinetic damage increased by 10%.
  • Data Rate: Set Bonus (2): Increases ship data rate by +17.
Commander Implants
  • Offense: Set Bonus (2): Increases offense in battle by 8%.
  • Offense: Set Bonus (2): Increases offense in battle by 8%.
  • Data Rate: Set Bonus (2): Increases data rate by 17.
Commander Implants
  • Data Rate: Set Bonus (2): Increases data rate by 17.
  • Apotheosis: Set Bonus (2): Increases chance of initiating Active skills by 4%.
  • Apotheosis: Set Bonus (2): Increases chance of initiating Active skills by 4%.

Strong Against:

Ship: Tornado
Lead: Karth / Deputy: Yorlas
Agent: Assault Captain
Increases damage of your wing by 5.6 % throughout the battle.
Formation: Assault
Assault counters Encirclement and Siege but is countered by Intercept.
Ship: Abaddon
Lead: Jamyl I / Deputy: Karishal
Agent: Tactical Control
Inflicts Delayed Response on all enemy Commanders in the first 2 turns, and inflicts Burn (DMG Rate: 44 %) on all enemy wings for 3 turns.
Formation: Encirclement
Encirclement counters Phalanx and Siege but is countered by Assault.

Weak Against:

Ship: Abaddon
Lead: Karishal / Deputy: Falek
Agent: Tactical Control
Inflicts Delayed Response on all enemy Commanders in the first 2 turns, and inflicts Burn (DMG Rate: 44 %) on all enemy wings for 3 turns.
Formation: Intercept
Intercept counters Assault and Siege but is countered by Phalanx.
Ship: Drake
Lead: Haatakan / Deputy: Otro
Agent: Absolute Defense
Reduces damage of your wings and enemy wings by 7.1 % in the first 3 turns, repairs your wings (Repair Rate: 143.9 %) at the beginning of the 4th turn.
Formation: Phalanx
Phalanx counters Intercept and Siege but is countered by Encirclement.

Tactical Notes:
Very High DataRate to Always Act first, mostly wins against All type of Tornados. Will heavily rely on Promotion Lvl | Rigs & Imps. Can also be decent against some Abas (Switch Bishop 3A to Storm)

Tornado Phase Build Referenz-ID: #-OmFkb-djIWY

Ship: Tornado
Lead: Karth
Deputy: Yorlas
Formation: Encirclement
Encirclement counters Phalanx and Siege but is countered by Assault.
Agent: Superconductive Response Core
In the first 3 turns of the battle, all your Commanders have a 33 % chance to gain Quick Response, and the initiating chance of their Active skills is increased by 1.7 %.
Ship Rigs
  • Phase: Set Bonus (2): Before all your wings receive any damage, if no shields present, all your wings have a 20% chance to gain 1 stack of shield. Each wing can trigger this effect twice at most.
  • Phase: Set Bonus (2): Before all your wings receive any damage, if no shields present, all your wings have a 20% chance to gain 1 stack of shield. Each wing can trigger this effect twice at most.
  • Frequency Amplifier: When fitted by Tornado : During the first 2 turns of the battle, increases chance to initiate Barrage or Active skills of this wing and the Commander with the highest Offense by 6% (additionally increases 6.5% if your wing has higher Firepower than the enemy wing).
Commander Implants
  • Overclocked Neural Link: When fitted by Karth : Increases your Data Rate by 45 and decreases enemy's Data Rate by 20 in the first 2 turns of the battle.
  • Data Rate: Set Bonus (2): Increases data rate by 17.
  • Data Rate: Set Bonus (2): Increases data rate by 17.
Commander Implants
  • Data Rate: Set Bonus (2): Increases data rate by 17.
  • Data Rate: Set Bonus (2): Increases data rate by 17.
  • Data Rate: Set Bonus (2): Increases data rate by 17.

Strong Against:

Ship: Oracle
Lead: Haatakan / Deputy: Chelm
Agent: Absolute Defense
Reduces damage of your wings and enemy wings by 7.1 % in the first 3 turns, repairs your wings (Repair Rate: 143.9 %) at the beginning of the 4th turn.
Formation: Siege
Siege formation is countered by all other formations.
Lead: Faus / Deputy: Jonas
Agent: Drone Assault
Increases Armor of all your drone wings by 4.7. At the first turn of the battle, one of your drone wings inflicts Fire Control System Disrupted on all enemy wings for 2 turns.
Formation: Intercept
Intercept counters Assault and Siege but is countered by Phalanx.

Weak Against:

Ship: Abaddon
Lead: Haatakan / Deputy: Otro
Agent: Swift Vanguard
Increases Offense and Tactics of all your Commanders by 25.5 in battle.
Formation: Siege
Siege formation is countered by all other formations.
Lead: Falek / Deputy: Bishop
Agent: Comm Officer
Increases Data Rate of your Commanders and ships by 4 in battle.
Formation: Siege
Siege formation is countered by all other formations.

Multi Fits Destroyer : Tornado Referenz-ID: #ZTelyKAZWQbW

Ship: Tornado
Lead: Karth
Deputy: Yorlas
Formation: Assault
Assault counters Encirclement and Siege but is countered by Intercept.
Agent: Tactical Control
Inflicts Delayed Response on all enemy Commanders in the first 2 turns, and inflicts Burn (DMG Rate: 44 %) on all enemy wings for 3 turns.
Ship Rigs
  • Data Rate: Set Bonus (2): Increases ship data rate by +17.
  • Data Rate: Set Bonus (2): Increases ship data rate by +17.
  • Frequency Amplifier: When fitted by Tornado : During the first 2 turns of the battle, increases chance to initiate Barrage or Active skills of this wing and the Commander with the highest Offense by 6% (additionally increases 6.5% if your wing has higher Firepower than the enemy wing).
Commander Implants
  • Apotheosis: Set Bonus (2): Increases chance of initiating Active skills by 4%.
  • Apotheosis: Set Bonus (2): Increases chance of initiating Active skills by 4%.
  • Overclocked Neural Link: When fitted by Karth : Increases your Data Rate by 45 and decreases enemy's Data Rate by 20 in the first 2 turns of the battle.
Commander Implants
  • Data Rate: Set Bonus (2): Increases data rate by 17.
  • Data Rate: Set Bonus (2): Increases data rate by 17.
  • Data Rate: Set Bonus (2): Increases data rate by 17.

Strong Against:

Ship: Abaddon
Lead: Karishal / Deputy: Victor
Agent: Tactical Control
Inflicts Delayed Response on all enemy Commanders in the first 2 turns, and inflicts Burn (DMG Rate: 44 %) on all enemy wings for 3 turns.
Formation: Encirclement
Encirclement counters Phalanx and Siege but is countered by Assault.
Ship: Drake
Lead: Haatakan / Deputy: Otro
Agent: Absolute Defense
Reduces damage of your wings and enemy wings by 7.1 % in the first 3 turns, repairs your wings (Repair Rate: 143.9 %) at the beginning of the 4th turn.
Formation: Phalanx
Phalanx counters Intercept and Siege but is countered by Encirclement.
Lead: Bishop / Deputy: Falek
Agent: Absolute Defense
Reduces damage of your wings and enemy wings by 7.1 % in the first 3 turns, repairs your wings (Repair Rate: 143.9 %) at the beginning of the 4th turn.
Formation: Intercept
Intercept counters Assault and Siege but is countered by Phalanx.
Lead: Chelm / Deputy: Santimona
Agent: Absolute Defense
Reduces damage of your wings and enemy wings by 7.1 % in the first 3 turns, repairs your wings (Repair Rate: 143.9 %) at the beginning of the 4th turn.
Formation: Phalanx
Phalanx counters Intercept and Siege but is countered by Encirclement.

Weak Against:

Ship: Abaddon
Lead: Karishal / Deputy: Falek
Agent: Tactical Control
Inflicts Delayed Response on all enemy Commanders in the first 2 turns, and inflicts Burn (DMG Rate: 44 %) on all enemy wings for 3 turns.
Formation: Intercept
Intercept counters Assault and Siege but is countered by Phalanx.
Ship: Oracle
Lead: Morda / Deputy: Draea
Agent: Omni Dominator
When your Commanders and ships are from 3 different factions, increases chance of activating Active and Barrage modules by 5 % in the first 3 turns of the battle. Additionally, increases damage of Lead Commander by 6.2 % and repair amount of Deputy Commander by 13.3 %
Formation: Assault
Assault counters Encirclement and Siege but is countered by Intercept.
Ship: Tornado
Lead: Karth / Deputy: Yun
Agent: Superconductive Response Core
In the first 3 turns of the battle, all your Commanders have a 33 % chance to gain Quick Response, and the initiating chance of their Active skills is increased by 1.7 %.
Formation: Assault
Assault counters Encirclement and Siege but is countered by Intercept.

Tactical Notes:
Very Strong Fit that can defeat mostly everything. Karth 3B Is dependant on HeadOn Activation, 56% is very decent. Can be buffed more with Response Core Agent. Weakness : Weak to 3A Karth Tornados, or MegaWhale Response Core Agent that buffs with QuickResponse. Shielded builds + control (Reactor Failure can be nasty as well) Tactical Agent can be swapped for more dmg but it covers less fits.

ECM Tornado Referenz-ID: #_MLzRR5hUqxF

Ship: Tornado
Lead: Vepas
Deputy: Karth
Formation: Assault
Assault counters Encirclement and Siege but is countered by Intercept.
Agent: Superconductive Response Core
In the first 3 turns of the battle, all your Commanders have a 33 % chance to gain Quick Response, and the initiating chance of their Active skills is increased by 1.7 %.
Ship Rigs
  • Firepower: Set Bonus (2): Increases ship firepower by 8%.
  • Frequency Amplifier: When fitted by Tornado : During the first 2 turns of the battle, increases chance to initiate Barrage or Active skills of this wing and the Commander with the highest Offense by 6% (additionally increases 6.5% if your wing has higher Firepower than the enemy wing).
  • Firepower: Set Bonus (2): Increases ship firepower by 8%.
Commander Implants
  • Data Rate: Set Bonus (2): Increases data rate by 17.
  • Data Rate: Set Bonus (2): Increases data rate by 17.
  • Data Rate: Set Bonus (2): Increases data rate by 17.
Commander Implants
  • Data Rate: Set Bonus (2): Increases data rate by 17.
  • Overclocked Neural Link: When fitted by Karth : Increases your Data Rate by 45 and decreases enemy's Data Rate by 20 in the first 2 turns of the battle.
  • Data Rate: Set Bonus (2): Increases data rate by 17.

Strong Against:

Ship: Abaddon
Lead: Karishal / Deputy: Victor
Agent: Tactical Control
Inflicts Delayed Response on all enemy Commanders in the first 2 turns, and inflicts Burn (DMG Rate: 44 %) on all enemy wings for 3 turns.
Formation: Encirclement
Encirclement counters Phalanx and Siege but is countered by Assault.
Ship: Tornado
Lead: Karth / Deputy: Yorlas
Agent: Superconductive Response Core
In the first 3 turns of the battle, all your Commanders have a 33 % chance to gain Quick Response, and the initiating chance of their Active skills is increased by 1.7 %.
Formation: Assault
Assault counters Encirclement and Siege but is countered by Intercept.

Weak Against:

Ship: Abaddon
Lead: Haatakan / Deputy: Falek
Agent: Tactical Suppression Unit
In the first 3 turns of the battle, reduces damage of all enemy Commanders by 7.9 %. Additionally, further reduces Kinetic damage of the enemy Commander with the highest Offense by 6.6 % and Energy damage of the enemy Commander with the highest Tactics by 6.6 %.
Formation: Encirclement
Encirclement counters Phalanx and Siege but is countered by Assault.
Ship: Oracle
Lead: Tovil-Toba / Deputy: Falek
Agent: Absolute Defense
Reduces damage of your wings and enemy wings by 7.1 % in the first 3 turns, repairs your wings (Repair Rate: 143.9 %) at the beginning of the 4th turn.
Formation: Intercept
Intercept counters Assault and Siege but is countered by Phalanx.

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