Haatakan (Caldari Kommandant)

Haatakan is a commander affiliated with Caldari.

Biografie & Fähigkeiten

CEO von Kaalakiota und eine der sieben größten Führungspersönlichkeiten der Caldari. Wenn jede Elite ihre nicht ganz so aussprechbaren 'Eigenheiten' hätte, wäre Haatakans vielleicht ihre ungewöhnliche Leidenschaft für die Gartenarbeit, die das Verständnis gewöhnlicher Menschen übersteigt. In einer abgelegenen Ecke fernab des Kerns des Caldari-Raums besitzt sie einen großen Garten innerhalb der Burg, die sie erbaut hat. Als der Rebellenführer Tibus Heth in kometenhaftem Aufstieg an die Macht kam und die Kontrolle über den gesamten Caldari-Staat übernahm, wurde dieser idyllische Ort zu Haatakans Zufluchtsort, einem Ort, um der Wut der Öffentlichkeit zu entkommen. In Zeiten der Verzweiflung leiteten sie ihre frühkindliche Bildung und Erziehung und zogen eine Parallele zwischen höchsten politischen Fähigkeiten und Gartenarbeit: dass man nur durch geduldige Bewässerung und Pflege den herrlichen und berauschenden Duft der Blumen, katalysiert durch die Zeit, ernten kann. Als der Gesandte von Heth erneut die Burg der ehemaligen Kaalakiota-CEO betritt und um eine Allianz bittet, steht ein neues Kapitel in Haatakans Leben kurz vor dem Erblühen, ähnlich wie die Blumen in ihren Händen.

Fähigkeitenbaum

  • (Aktiv) Den Berater bestechen
    Absorbiert 10.5% Taktik vom feindlichen Anführer (beeinflusst durch Taktik).
    Stufenfortschritt ansehen
    Stufe Effekt
    1 10.5%
    2 11.2%
    3 11.9%
    4 12.7%
    5 13.4%
    6 14.2%
    7 14.9%
    8 15.7%
    9 16.4%
    10 17.2%
    11 17.9%
    12 18.7%
    13 19.4%
    14 20.1%
    15 20.9%
  • (Passiv) Geld regiert die Welt
    Schaden +27.5% ab der 4. Runde.
    Stufenfortschritt ansehen
    Stufe Effekt
    1 27.5%
    2 29.5%
    3 31.4%
    4 33.4%
    5 35.4%
    6 37.3%
    7 39.3%
  • (Aktiv) Taktische Unterdrückung
    Fügt einem einzelnen feindlichen Geschwader kinetischen Schaden zu (Schadensrate: 82.5%, beeinflusst durch Taktik).
    Stufenfortschritt ansehen
    Stufe Effekt
    1 82.5%
    2 88.4%
    3 94.3%
    4 100.2%
    5 106.1%
    6 112%
    7 117.9%
    8 123.8%
    9 129.6%
    10 135.5%
    11 141.4%
    12 147.3%
    13 153.2%
    14 159.1%
    15 165%
  • (Passiv) Macht des Geldes
    Reduziert die Taktik des feindlichen Anführers für 2 Runden um 20%.
    Stufenfortschritt ansehen
    Stufe Effekt
    1 20%
    2 22.5%
    3 25%
    4 27.5%
    5 30%
    6 32.5%
    7 35%
  • (Aktiv) Hohes Kopfgeld
    Setzt ein 'Kopfgeld' auf ein feindliches Geschwader aus, um dessen erlittenen kinetischen Schaden um 12.5% zu erhöhen, stapelbar. Die Chance, die Fähigkeit auszulösen, sinkt jede Runde um 20 %, sollte aber nicht unter 25 % fallen.
    Stufenfortschritt ansehen
    Stufe Effekt
    1 12.5%
    2 13.4%
    3 14.3%
    4 15.2%
    5 16.1%
    6 17%
    7 17.9%
    8 18.8%
    9 19.6%
    10 20.5%
    11 21.4%
    12 22.3%
    13 23.2%
    14 24.1%
    15 25%
  • (Passiv) Mut folgt dem Geld
    Verursacht kinetischen Schaden (Schadensrate: 76%, beeinflusst durch Taktik).
    Stufenfortschritt ansehen
    Stufe Effekt
    1 76%
    2 88%
    3 101%
    4 113%
    5 126%
    6 138%
    7 151%
  • (Aktiv) Rosenwächter
    Erhöht den Widerstand gegen kinetischen Schaden in den ersten 3 Runden des Kampfes um 8.8% (beeinflusst durch Taktik).
    Stufenfortschritt ansehen
    Stufe Effekt
    1 8.8%
    2 9.4%
    3 10%
    4 10.6%
    5 11.3%
    6 11.9%
    7 12.5%
    8 13.1%
    9 13.8%
    10 14.4%
    11 15%
    12 15.6%
    13 16.3%
    14 16.9%
    15 17.5%
  • (Passiv) Notfallbestechung
    4.3% Chance, 1 Stapel Kraftschild zu erhalten, bevor Schaden erlitten wird.
    Stufenfortschritt ansehen
    Stufe Effekt
    1 4.3%
    2 5%
    3 5.7%
    4 6.5%
    5 7.2%
    6 7.9%
    7 8.6%
  • (Aktiv) Nirvana-Xenon-Bombe
    Fügt allen feindlichen Geschwadern kinetischen Schaden zu (Schadensrate: 91%, beeinflusst durch Taktik). Die Chance, die Fähigkeit auszulösen, steigt um 20 %, sollte aber nicht mehr als 80 % betragen.
    Stufenfortschritt ansehen
    Stufe Effekt
    1 91%
    2 97%
    3 103%
    4 110%
    5 116%
    6 123%
    7 129%
    8 136%
    9 142%
    10 149%
    11 155%
    12 162%
    13 168%
    14 175%
    15 181%
  • (Passiv) Bruch des Verteidigungssystems
    Ignoriert 50% Panzerung des Ziels.
    Stufenfortschritt ansehen
    Stufe Effekt
    1 50%
    2 58.3%
    3 66.7%
    4 75%
    5 83.3%
    6 91.7%
    7 100%

Strategische Analyse & Flotten-Builds

Commanders frequently deploy Haatakan in fleet configurations as shown below. This commander plays a pivotal role in these community-tested strategies.

Abaddon Counter Type 1 Referenz-ID: #9Gycg42B0LTu

Ship: Oracle
Lead: Haatakan
Deputy: Draea
Formation: Assault
Assault counters Encirclement and Siege but is countered by Intercept.
Agent: Omni Dominator
When your Commanders and ships are from 3 different factions, increases chance of activating Active and Barrage modules by 5 % in the first 3 turns of the battle. Additionally, increases damage of Lead Commander by 6.2 % and repair amount of Deputy Commander by 13.3 %
Ship Rigs
  • Firepower: Set Bonus (2): Increases ship firepower by 8%.
  • Firepower: Set Bonus (2): Increases ship firepower by 8%.
  • Divine Synergy Drive: When fitted by Oracle : Increases damage dealt by Active skills and modules of your wing and Commanders by 5.8%.
Commander Implants
  • Tactics: Set Bonus (2): Increases tactics in battle by 8%.
  • Tactics: Set Bonus (2): Increases tactics in battle by 8%.
  • Annihilation Mapping System: When fitted by Haatakan : Drains 14.7% Offense from Lead Commander of the enemy fleet and converts it into your own Tactics (influenced by Tactics).
Commander Implants
  • Data Rate: Set Bonus (2): Increases data rate by 17.
  • Data Rate: Set Bonus (2): Increases data rate by 17.
  • Void Suppression Device: When fitted by Draea : When Shock Grenade triggers Reactor Failure on an enemy, there is a 85% chance to inflict the effect on another random enemy Commander.

Strong Against:

Ship: Abaddon
Lead: Victor / Deputy: Karishal
Agent: Tactical Control
Inflicts Delayed Response on all enemy Commanders in the first 2 turns, and inflicts Burn (DMG Rate: 44 %) on all enemy wings for 3 turns.
Formation: Encirclement
Encirclement counters Phalanx and Siege but is countered by Assault.
Ship: Drake
Lead: Haatakan / Deputy: Otro
Agent: Absolute Defense
Reduces damage of your wings and enemy wings by 7.1 % in the first 3 turns, repairs your wings (Repair Rate: 143.9 %) at the beginning of the 4th turn.
Formation: Phalanx
Phalanx counters Intercept and Siege but is countered by Encirclement.

Weak Against:

Ship: Oracle
Lead: Alexander / Deputy: Santimona
Agent: Omni Dominator
When your Commanders and ships are from 3 different factions, increases chance of activating Active and Barrage modules by 5 % in the first 3 turns of the battle. Additionally, increases damage of Lead Commander by 6.2 % and repair amount of Deputy Commander by 13.3 %
Formation: Phalanx
Phalanx counters Intercept and Siege but is countered by Encirclement.
Ship: Tornado
Lead: Karth / Deputy: Yorlas
Agent: Tyrant Command
Increases damage of your primary wing by 6.2 %, Kinetic and Energy Critical Chance by 2.6 % throughout the battle.
Formation: Assault
Assault counters Encirclement and Siege but is countered by Intercept.

Tactical Notes:
Quite strong against anything that has issues with control, great against drakes, good vs Abaddons that don't have Falek. Can perform decently against some other fleets compositions.

Anti Victor Abaddon Referenz-ID: #k9iF-p9oqqYJ

Ship: Abaddon
Lead: Haatakan
Deputy: Karishal
Formation: Encirclement
Encirclement counters Phalanx and Siege but is countered by Assault.
Agent: Omni Dominator
When your Commanders and ships are from 3 different factions, increases chance of activating Active and Barrage modules by 5 % in the first 3 turns of the battle. Additionally, increases damage of Lead Commander by 6.2 % and repair amount of Deputy Commander by 13.3 %
Ship Rigs
  • Energy: Set Bonus (2): Increases energy by 8%.
  • Energy: Set Bonus (2): Increases energy by 8%.
  • Data Rate: Set Bonus (2): Increases ship data rate by +17.
Commander Implants
  • Tactics: Set Bonus (2): Increases tactics in battle by 8%.
  • Tactics: Set Bonus (2): Increases tactics in battle by 8%.
  • Annihilation Mapping System: When fitted by Haatakan : Drains 14.7% Offense from Lead Commander of the enemy fleet and converts it into your own Tactics (influenced by Tactics).
Commander Implants
  • Data Rate: Set Bonus (2): Increases data rate by 17.
  • Data Rate: Set Bonus (2): Increases data rate by 17.
  • Data Rate: Set Bonus (2): Increases data rate by 17.

Strong Against:

Ship: Abaddon
Lead: Karishal / Deputy: Victor
Agent: Tactical Control
Inflicts Delayed Response on all enemy Commanders in the first 2 turns, and inflicts Burn (DMG Rate: 44 %) on all enemy wings for 3 turns.
Formation: Encirclement
Encirclement counters Phalanx and Siege but is countered by Assault.
Ship: Oracle
Lead: Alexander / Deputy: Santimona
Agent: Omni Dominator
When your Commanders and ships are from 3 different factions, increases chance of activating Active and Barrage modules by 5 % in the first 3 turns of the battle. Additionally, increases damage of Lead Commander by 6.2 % and repair amount of Deputy Commander by 13.3 %
Formation: Encirclement
Encirclement counters Phalanx and Siege but is countered by Assault.
Lead: Chelm / Deputy: Santimona
Agent: Absolute Defense
Reduces damage of your wings and enemy wings by 7.1 % in the first 3 turns, repairs your wings (Repair Rate: 143.9 %) at the beginning of the 4th turn.
Formation: Phalanx
Phalanx counters Intercept and Siege but is countered by Encirclement.

Weak Against:

Ship: Abaddon
Lead: Karishal / Deputy: Falek
Agent: Tactical Control
Inflicts Delayed Response on all enemy Commanders in the first 2 turns, and inflicts Burn (DMG Rate: 44 %) on all enemy wings for 3 turns.
Formation: Encirclement
Encirclement counters Phalanx and Siege but is countered by Assault.
Ship: Drake
Lead: Haatakan / Deputy: Otro
Agent: Absolute Defense
Reduces damage of your wings and enemy wings by 7.1 % in the first 3 turns, repairs your wings (Repair Rate: 143.9 %) at the beginning of the 4th turn.
Formation: Phalanx
Phalanx counters Intercept and Siege but is countered by Encirclement.
Ship: Oracle
Lead: Haatakan / Deputy: Draea
Agent: Assault Captain
Increases damage of your wing by 5.6 % throughout the battle.
Formation: Assault
Assault counters Encirclement and Siege but is countered by Intercept.
Ship: Tornado
Lead: Karth / Deputy: Yorlas
Agent: Tyrant Command
Increases damage of your primary wing by 6.2 %, Kinetic and Energy Critical Chance by 2.6 % throughout the battle.
Formation: Assault
Assault counters Encirclement and Siege but is countered by Intercept.

Tactical Notes:
Anti Victor or Tactics related builds, (mostly abaddons) Can Survive Tornados with 3A, and mostly wins against Tornados with Mens. Can perform decently against drakes, based on their assets and optimization. Turret can be swapped for Evasion, can increase survivability against Tornados with.

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