Karishal (Minmatar Kommandant)

Karishal is a commander affiliated with Minmatar.

Biografie & Fähigkeiten

Obwohl er von der heutigen Stammesrepublik offiziell als Held angesehen wird, wurde Captain Karisha Muritor von der Parlamentarischen Republik, die die alte Regierung der Minmatar bildete, als Meuterer und Rebell verurteilt. Muritors Rebellion und die Gründung der Defiants sollten ihn auf einen Weg zu seinem Tod durch eine Flotte der Minmatar-Republik führen, gefolgt von seiner Erhebung zu einem Symbol für Minmatar-Freiheitskämpfer überall. Seit der Gründung einer Stammesrepublik durch Sanmatar Maleatu Shakor wurde das Andenken an Muritor vollständig rehabilitiert. Seine Akte der Meuterei und Rebellion werden im Lichte der Unterwanderung der Parlamentarischen Republik durch Amarr-Agenten und der Ereignisse um die Wiederentdeckung von Starkmanir und die Minmatar-Invasion in das Amarr-Imperium als völlig gerechtfertigt angesehen.

Fähigkeitenbaum

  • (Aktiv) Mobilisierung
    Bevor dein Anführer Aktionen einleitet, besteht eine 65 % Chance, einem feindlichen Geschwader 1 Instanz kinetischen Schaden und 1 Instanz Energieschaden zuzufügen (Schadensrate: jeweils 43%, 38.7%). Dieser Schaden wird durch die Gesamtzahl der effektiven "Reparaturen" beeinflusst, die von allen Geschwadern auf beiden Seiten erhalten wurden.
    Stufenfortschritt ansehen
    Stufe Effekt
    1 {"value_1":"43%","value_2":"38.7%"}
    2 {"value_1":"46%","value_2":"41.4%"}
    3 {"value_1":"49%","value_2":"44.1%"}
    4 {"value_1":"52%","value_2":"46.8%"}
    5 {"value_1":"55%","value_2":"49.5%"}
    6 {"value_1":"58%","value_2":"52.2%"}
    7 {"value_1":"61%","value_2":"54.9%"}
    8 {"value_1":"64%","value_2":"57.6%"}
    9 {"value_1":"67%","value_2":"60.3%"}
    10 {"value_1":"70%","value_2":"63%"}
    11 {"value_1":"73%","value_2":"65.7%"}
    12 {"value_1":"76%","value_2":"68.4%"}
    13 {"value_1":"79%","value_2":"71.1%"}
    14 {"value_1":"82%","value_2":"73.8%"}
    15 {"value_1":"85%","value_2":"77%"}
  • (Passiv) Universalstruktur
    Erhöht die von allen Geschwadern auf beiden Seiten erhaltene Reparaturmenge um 11%.
    Stufenfortschritt ansehen
    Stufe Effekt
    1 11%
    2 12.8%
    3 14.6%
    4 16.4%
    5 18.2%
    6 20%
    7 21.9%
  • (Aktiv) Demonstration
    Fügt allen feindlichen Geschwadern eine Instanz Energieschaden zu (Schadensrate: 79%, beeinflusst durch Taktik).
    Stufenfortschritt ansehen
    Stufe Effekt
    1 79%
    2 84.6%
    3 90.2%
    4 95.9%
    5 101.5%
    6 107.2%
    7 112.8%
    8 118.5%
    9 124.1%
    10 129.8%
    11 135.4%
    12 141.1%
    13 146.7%
    14 152.4%
    15 158%
  • (Passiv) Vorsichtige Aktion
    Wenn Demonstration Schaden verursacht hat, werden alle deine Geschwader repariert (Reparaturrate: 39.5%, beeinflusst durch Taktik).
    Stufenfortschritt ansehen
    Stufe Effekt
    1 39.5%
    2 46%
    3 52.6%
    4 59.2%
    5 65.8%
    6 72.4%
    7 79%
  • (Aktiv) Schädliche Reparaturen
    Verursacht bei allen feindlichen Geschwadern für 2 Runden Schädliche Reparaturen (40% Chance, erhaltene Reparaturen in Schaden umzuwandeln), nicht stapelbar.
    Stufenfortschritt ansehen
    Stufe Effekt
    1 40%
    2 42.8%
    3 45.7%
    4 48.5%
    5 51.4%
    6 54.2%
    7 57.1%
    8 60%
    9 62.8%
    10 65.7%
    11 68.5%
    12 71.4%
    13 74.2%
    14 77.1%
    15 80%
  • (Passiv) Ermüdung des Anführers
    40% Chance, bei einem feindlichen Anführer für 1 Runde Kurzschluss zu verursachen, wenn Schädliche Reparaturen ausgelöst wurden.
    Stufenfortschritt ansehen
    Stufe Effekt
    1 40%
    2 46%
    3 53%
    4 60%
    5 66%
    6 73%
    7 80%
  • (Aktiv) Wartungscrew
    Repariert alle deine Geschwader (Reparaturrate: 80.9%, beeinflusst durch Taktik).
    Stufenfortschritt ansehen
    Stufe Effekt
    1 80.9%
    2 86.2%
    3 91.5%
    4 96.8%
    5 102.1%
    6 107.5%
    7 112.8%
    8 118.1%
    9 123.4%
    10 128.7%
    11 134%
    12 139.4%
    13 144.7%
    14 150%
    15 155.3%
  • (Passiv) Rotation
    Ziele, die von der Wartungscrew repariert wurden, erhalten für 2 Runden Automatisierte Reparatur (Reparaturrate: 23.7%), nicht stapelbar.
    Stufenfortschritt ansehen
    Stufe Effekt
    1 23.7%
    2 27.6%
    3 31.5%
    4 35.5%
    5 39.4%
    6 43.3%
    7 47.3%
  • (Aktiv) Bewaffneter Widerstand
    Fügt einem feindlichen Geschwader eine Instanz Energieschaden zu (Schadensrate: 42%, beeinflusst durch Taktik), dann fügt dein Anführer ebenfalls einem feindlichen Geschwader eine Instanz kinetischen Schaden zu (Schadensrate: 46%, beeinflusst durch Offensive des Anführers).
    Stufenfortschritt ansehen
    Stufe Effekt
    1 {"value_1":"42%","value_2":"46%"}
    2 {"value_1":"45%","value_2":"49%"}
    3 {"value_1":"48%","value_2":"52%"}
    4 {"value_1":"51%","value_2":"56%"}
    5 {"value_1":"54%","value_2":"59%"}
    6 {"value_1":"57%","value_2":"62%"}
    7 {"value_1":"60%","value_2":"66%"}
    8 {"value_1":"63%","value_2":"69%"}
    9 {"value_1":"66%","value_2":"72%"}
    10 {"value_1":"69%","value_2":"76%"}
    11 {"value_1":"72%","value_2":"79%"}
    12 {"value_1":"75%","value_2":"82%"}
    13 {"value_1":"78%","value_2":"86%"}
    14 {"value_1":"81%","value_2":"89%"}
    15 {"value_1":"84%","value_2":"92%"}
  • (Passiv) Unkontrollierbar
    35% Chance, bei einem feindlichen Anführer für 1 Runde Neuronale Abschaltung zu verursachen, wenn Bewaffneter Widerstand seine Wirkung beendet hat.
    Stufenfortschritt ansehen
    Stufe Effekt
    1 35%
    2 40%
    3 46%
    4 52%
    5 58%
    6 64%
    7 70%

Strategische Analyse & Flotten-Builds

Commanders frequently deploy Karishal in fleet configurations as shown below. This commander plays a pivotal role in these community-tested strategies.

Abaddon/Jamyl/Karishal Referenz-ID: #4brak1BFRGRz

Ship: Abaddon
Lead: Jamyl I
Deputy: Karishal
Formation: Encirclement
Encirclement counters Phalanx and Siege but is countered by Assault.
Agent: Tactical Control
Inflicts Delayed Response on all enemy Commanders in the first 2 turns, and inflicts Burn (DMG Rate: 44 %) on all enemy wings for 3 turns.
Ship Rigs
  • Energy: Set Bonus (2): Increases energy by 8%.
  • Energy: Set Bonus (2): Increases energy by 8%.
  • Energy: Set Bonus (2): Increases energy by 8%.
Commander Implants
  • Tactics: Set Bonus (2): Increases tactics in battle by 8%.
  • Tactics: Set Bonus (2): Increases tactics in battle by 8%.
  • Tactics: Set Bonus (2): Increases tactics in battle by 8%.
Commander Implants
  • Data Rate: Set Bonus (2): Increases data rate by 17.
  • Data Rate: Set Bonus (2): Increases data rate by 17.
  • Data Rate: Set Bonus (2): Increases data rate by 17.

Strong Against:

Lead: Chelm / Deputy: Santimona
Agent: Shockwave Strike
Your wing gains 19.4 % HP Nosferatu, and there is a 50% chance to deal Energy damage (DMG Rate: 21.9 %) to the target after initiating Direct Fire.
Formation: Phalanx
Phalanx counters Intercept and Siege but is countered by Encirclement.
Ship: Vexor
Lead: Alexander / Deputy: Blaque
Agent: Absolute Defense
Reduces damage of your wings and enemy wings by 7.1 % in the first 3 turns, repairs your wings (Repair Rate: 143.9 %) at the beginning of the 4th turn.
Formation: Phalanx
Phalanx counters Intercept and Siege but is countered by Encirclement.

Weak Against:

Ship: Drake
Lead: Haatakan / Deputy: Otro
Agent: Swift Vanguard
Increases Offense and Tactics of all your Commanders by 25.5 in battle.
Formation: Phalanx
Phalanx counters Intercept and Siege but is countered by Encirclement.
Ship: Rifter
Lead: Karth / Deputy: Yorlas
Agent: Tactical Control
Inflicts Delayed Response on all enemy Commanders in the first 2 turns, and inflicts Burn (DMG Rate: 44 %) on all enemy wings for 3 turns.
Formation: Assault
Assault counters Encirclement and Siege but is countered by Intercept.

Tactical Notes:
I select intercept formation and put it on karishal to give 2 formations to switch between

Omni tank Vicia oracle vs drizzle drake inspired Referenz-ID: #qyRRZS5QfBtF

Ship: Drake
Lead: Karishal
Deputy: Blaque
Formation: Encirclement
Encirclement counters Phalanx and Siege but is countered by Assault.
Agent: Omni Dominator
When your Commanders and ships are from 3 different factions, increases chance of activating Active and Barrage modules by 5 % in the first 3 turns of the battle. Additionally, increases damage of Lead Commander by 6.2 % and repair amount of Deputy Commander by 13.3 %
Ship Rigs
  • Siege: Set Bonus (2): Increases siege damage by 60.
  • Kinetics: Set Bonus (2): Kinetic damage increased by 10%.
  • Kinetics: Set Bonus (2): Kinetic damage increased by 10%.
Commander Implants
  • XP: Set Bonus (2): EXP Gain 10%.
  • Apotheosis: Set Bonus (2): Increases chance of initiating Active skills by 4%.
  • Apotheosis: Set Bonus (2): Increases chance of initiating Active skills by 4%.
Commander Implants
  • Apotheosis: Set Bonus (2): Increases chance of initiating Active skills by 4%.
  • Apotheosis: Set Bonus (2): Increases chance of initiating Active skills by 4%.
  • Tactics: Set Bonus (2): Increases tactics in battle by 8%.

Strong Against:

Ship: Abaddon
Lead: Jamyl I / Deputy: Victor
Agent: Tactical Control
Inflicts Delayed Response on all enemy Commanders in the first 2 turns, and inflicts Burn (DMG Rate: 44 %) on all enemy wings for 3 turns.
Formation: Encirclement
Encirclement counters Phalanx and Siege but is countered by Assault.
Ship: Drake
Lead: Haatakan / Deputy: Otro
Agent: Tactical Control
Inflicts Delayed Response on all enemy Commanders in the first 2 turns, and inflicts Burn (DMG Rate: 44 %) on all enemy wings for 3 turns.
Formation: Phalanx
Phalanx counters Intercept and Siege but is countered by Encirclement.
Lead: Bishop / Deputy: Falek
Agent: Absolute Defense
Reduces damage of your wings and enemy wings by 7.1 % in the first 3 turns, repairs your wings (Repair Rate: 143.9 %) at the beginning of the 4th turn.
Formation: Intercept
Intercept counters Assault and Siege but is countered by Phalanx.
Ship: Oracle
Lead: Haatakan / Deputy: Draea
Agent: Tactical Control
Inflicts Delayed Response on all enemy Commanders in the first 2 turns, and inflicts Burn (DMG Rate: 44 %) on all enemy wings for 3 turns.
Formation: Assault
Assault counters Encirclement and Siege but is countered by Intercept.

Weak Against:

Ship: Orthrus
Lead: Yana / Deputy: Yorlas
Agent: Tyrant Command
Increases damage of your primary wing by 6.2 %, Kinetic and Energy Critical Chance by 2.6 % throughout the battle.
Formation: Assault
Assault counters Encirclement and Siege but is countered by Intercept.
Ship: Tornado
Lead: Karth / Deputy: Yun
Agent: Superconductive Response Core
In the first 3 turns of the battle, all your Commanders have a 33 % chance to gain Quick Response, and the initiating chance of their Active skills is increased by 1.7 %.
Formation: Assault
Assault counters Encirclement and Siege but is countered by Intercept.

Tactical Notes:
The whole point was to find a good use for Omni Dominator fleet agent, Karishal works against heal builds, Kari+drake works awesome vs Abbadon, Blake helps to take buffs from enemy. REQUIRES CROSS FINGERS for Decoder Error(but this, literary, makes it more fun!) ≈60% winrate

Anti Tornado build Referenz-ID: #LoXr2IgKaDXv

Ship: Abaddon
Lead: Karishal
Deputy: Falek
Formation: Intercept
Intercept counters Assault and Siege but is countered by Phalanx.
Agent: Tyrant Command
Increases damage of your primary wing by 6.2 %, Kinetic and Energy Critical Chance by 2.6 % throughout the battle.
Ship Rigs
  • Tenacity: Set Bonus (2): Increases Kinetic damage resistance by 0.8% whenever you receive damage. Stackable, maximum 8 stacks.
  • Tenacity: Set Bonus (2): Increases Kinetic damage resistance by 0.8% whenever you receive damage. Stackable, maximum 8 stacks.
  • Star Anihilation: Set Bonus (2): Damage to grid defenders 12%.
Commander Implants
  • Tactics: Set Bonus (2): Increases tactics in battle by 8%.
  • Tactics: Set Bonus (2): Increases tactics in battle by 8%.
  • Pirate Suppression: Set Bonus (2): Damage to pirates increased by 16%.
Commander Implants
  • Shielded Repair: Set Bonus (2): When your ship squads are being repaired. reduces their received damage by 3.8% for 1 turn.
  • Shielded Repair: Set Bonus (2): When your ship squads are being repaired. reduces their received damage by 3.8% for 1 turn.
  • Defense break: Set Bonus (2): Damage to Structure Defenders 12%.

Strong Against:

Ship: Oracle
Lead: Alexander / Deputy: Santimona
Agent: Omni Dominator
When your Commanders and ships are from 3 different factions, increases chance of activating Active and Barrage modules by 5 % in the first 3 turns of the battle. Additionally, increases damage of Lead Commander by 6.2 % and repair amount of Deputy Commander by 13.3 %
Formation: Assault
Assault counters Encirclement and Siege but is countered by Intercept.
Ship: Tornado
Lead: Karth / Deputy: Yorlas
Agent: Tyrant Command
Increases damage of your primary wing by 6.2 %, Kinetic and Energy Critical Chance by 2.6 % throughout the battle.
Formation: Assault
Assault counters Encirclement and Siege but is countered by Intercept.

Weak Against:

Ship: Abaddon
Lead: Karishal / Deputy: Victor
Agent: Tactical Control
Inflicts Delayed Response on all enemy Commanders in the first 2 turns, and inflicts Burn (DMG Rate: 44 %) on all enemy wings for 3 turns.
Formation: Encirclement
Encirclement counters Phalanx and Siege but is countered by Assault.
Ship: Drake
Lead: Haatakan / Deputy: Otro
Agent: Absolute Defense
Reduces damage of your wings and enemy wings by 7.1 % in the first 3 turns, repairs your wings (Repair Rate: 143.9 %) at the beginning of the 4th turn.
Formation: Phalanx
Phalanx counters Intercept and Siege but is countered by Encirclement.

Tactical Notes:
Can switch points from 3b subskill to invest in 2b burn protection if going against Tornado with Tactical Agent

Anti Victor Abaddon Referenz-ID: #k9iF-p9oqqYJ

Ship: Abaddon
Lead: Haatakan
Deputy: Karishal
Formation: Encirclement
Encirclement counters Phalanx and Siege but is countered by Assault.
Agent: Omni Dominator
When your Commanders and ships are from 3 different factions, increases chance of activating Active and Barrage modules by 5 % in the first 3 turns of the battle. Additionally, increases damage of Lead Commander by 6.2 % and repair amount of Deputy Commander by 13.3 %
Ship Rigs
  • Energy: Set Bonus (2): Increases energy by 8%.
  • Energy: Set Bonus (2): Increases energy by 8%.
  • Data Rate: Set Bonus (2): Increases ship data rate by +17.
Commander Implants
  • Tactics: Set Bonus (2): Increases tactics in battle by 8%.
  • Tactics: Set Bonus (2): Increases tactics in battle by 8%.
  • Annihilation Mapping System: When fitted by Haatakan : Drains 14.7% Offense from Lead Commander of the enemy fleet and converts it into your own Tactics (influenced by Tactics).
Commander Implants
  • Data Rate: Set Bonus (2): Increases data rate by 17.
  • Data Rate: Set Bonus (2): Increases data rate by 17.
  • Data Rate: Set Bonus (2): Increases data rate by 17.

Strong Against:

Ship: Abaddon
Lead: Karishal / Deputy: Victor
Agent: Tactical Control
Inflicts Delayed Response on all enemy Commanders in the first 2 turns, and inflicts Burn (DMG Rate: 44 %) on all enemy wings for 3 turns.
Formation: Encirclement
Encirclement counters Phalanx and Siege but is countered by Assault.
Ship: Oracle
Lead: Alexander / Deputy: Santimona
Agent: Omni Dominator
When your Commanders and ships are from 3 different factions, increases chance of activating Active and Barrage modules by 5 % in the first 3 turns of the battle. Additionally, increases damage of Lead Commander by 6.2 % and repair amount of Deputy Commander by 13.3 %
Formation: Encirclement
Encirclement counters Phalanx and Siege but is countered by Assault.
Lead: Chelm / Deputy: Santimona
Agent: Absolute Defense
Reduces damage of your wings and enemy wings by 7.1 % in the first 3 turns, repairs your wings (Repair Rate: 143.9 %) at the beginning of the 4th turn.
Formation: Phalanx
Phalanx counters Intercept and Siege but is countered by Encirclement.

Weak Against:

Ship: Abaddon
Lead: Karishal / Deputy: Falek
Agent: Tactical Control
Inflicts Delayed Response on all enemy Commanders in the first 2 turns, and inflicts Burn (DMG Rate: 44 %) on all enemy wings for 3 turns.
Formation: Encirclement
Encirclement counters Phalanx and Siege but is countered by Assault.
Ship: Drake
Lead: Haatakan / Deputy: Otro
Agent: Absolute Defense
Reduces damage of your wings and enemy wings by 7.1 % in the first 3 turns, repairs your wings (Repair Rate: 143.9 %) at the beginning of the 4th turn.
Formation: Phalanx
Phalanx counters Intercept and Siege but is countered by Encirclement.
Ship: Oracle
Lead: Haatakan / Deputy: Draea
Agent: Assault Captain
Increases damage of your wing by 5.6 % throughout the battle.
Formation: Assault
Assault counters Encirclement and Siege but is countered by Intercept.
Ship: Tornado
Lead: Karth / Deputy: Yorlas
Agent: Tyrant Command
Increases damage of your primary wing by 6.2 %, Kinetic and Energy Critical Chance by 2.6 % throughout the battle.
Formation: Assault
Assault counters Encirclement and Siege but is countered by Intercept.

Tactical Notes:
Anti Victor or Tactics related builds, (mostly abaddons) Can Survive Tornados with 3A, and mostly wins against Tornados with Mens. Can perform decently against drakes, based on their assets and optimization. Turret can be swapped for Evasion, can increase survivability against Tornados with.

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