Drake (nave Estado Caldari)
The Drake is a Combat ship from the Caldari State faction. It is designed for combat operations and features specialized subsystems.
Descripción
De la meticulosa artesanía por la que los Caldari son famosos, nació el Drake. Se consideró indigno para tal nave depender de cualquier otra cosa que no fuera la tradición de combate consagrada por el tiempo del fuego de misiles, mientras que la inclusión de suficientes capacidades de CPU para una guerra electrónica decente es obvia.
Atributos
hull points: 7200
firepower: 1914
armor: 15
energy capacity: 1826
data rate: 48
Habilidades de la Nave
Misil de Corte de Energía
Marca a una ala enemiga para aumentar su Daño Cinético recibido en 14% durante 1 turno y le inflige Daño Cinético (Tasa de Daño: 46%).
Progresión de Estadísticas (15 Nivel)
| Nivel | Efecto |
|---|---|
| 1 | 46% |
| 2 | 49.2% |
| 3 | 52.5% |
| 4 | 55.8% |
| 5 | 59.1% |
| 6 | 62.4% |
| 7 | 65.7% |
| 8 | 69% |
| 9 | 72.3% |
| 10 | 75.6% |
| 11 | 78.9% |
| 12 | 82.1% |
| 13 | 85.4% |
| 14 | 88.7% |
| 15 | 92% |
Dispositivo de Resistencia de Ráfaga de Mando
40% de probabilidad de otorgarte 1 turno extra cuando tus Comandantes inician habilidades de Mando.
Progresión de Estadísticas (15 Nivel)
| Nivel | Efecto |
|---|---|
| 1 | 40% |
| 2 | 42.8% |
| 3 | 45.7% |
| 4 | 48.5% |
| 5 | 51.4% |
| 6 | 54.2% |
| 7 | 57.1% |
| 8 | 60% |
| 9 | 62.8% |
| 10 | 65.7% |
| 11 | 68.5% |
| 12 | 71.4% |
| 13 | 74.2% |
| 14 | 77.1% |
| 15 | 80% |
Misil Pesado de Interferencia Electromagnética
Necesita 1 turno para prepararse, luego inflige Daño Cinético a una sola ala enemiga (Tasa de Daño: 270%).
Progresión de Estadísticas (15 Nivel)
| Nivel | Efecto |
|---|---|
| 1 | 270% |
| 2 | 289.3% |
| 3 | 308.6% |
| 4 | 327.9% |
| 5 | 347.1% |
| 6 | 366.4% |
| 7 | 385.7% |
| 8 | 405% |
| 9 | 424.3% |
| 10 | 443.6% |
| 11 | 462.9% |
| 12 | 482.1% |
| 13 | 501.4% |
| 14 | 520.7% |
| 15 | 540% |
Endurecedor de Escudo EM
En cada turno tienes 35% de probabilidad de ganar 2 acumulaciones de Escudo de Fuerza durante 1 turno.
Progresión de Estadísticas (15 Nivel)
| Nivel | Efecto |
|---|---|
| 1 | 35% |
| 2 | 37% |
| 3 | 40% |
| 4 | 42% |
| 5 | 45% |
| 6 | 47% |
| 7 | 50% |
| 8 | 52% |
| 9 | 55% |
| 10 | 57% |
| 11 | 60% |
| 12 | 62% |
| 13 | 65% |
| 14 | 67% |
| 15 | 70% |
Análisis estratégico y builds de flota
The following fleet configurations demonstrate how Drake is utilized in combat, either as a core component or a target for counter-strategies.
Omni tank Vicia oracle vs drizzle drake inspired ID de referencia: #qyRRZS5QfBtF
Ship: Drake
Lead: Karishal
Deputy: Blaque
Formation: Encirclement
Encirclement counters Phalanx and Siege but is countered by Assault.
Agent: Omni Dominator
When your Commanders and ships are from 3 different factions, increases chance of activating Active and Barrage modules by 5 % in the first 3 turns of the battle. Additionally, increases damage of Lead Commander by 6.2 % and repair amount of Deputy Commander by 13.3 %
Ship Rigs
- Siege: Set Bonus (2): Increases siege damage by 60.
- Kinetics: Set Bonus (2): Kinetic damage increased by 10%.
- Kinetics: Set Bonus (2): Kinetic damage increased by 10%.
Commander Implants
- XP: Set Bonus (2): EXP Gain 10%.
- Apotheosis: Set Bonus (2): Increases chance of initiating Active skills by 4%.
- Apotheosis: Set Bonus (2): Increases chance of initiating Active skills by 4%.
Commander Implants
- Apotheosis: Set Bonus (2): Increases chance of initiating Active skills by 4%.
- Apotheosis: Set Bonus (2): Increases chance of initiating Active skills by 4%.
- Tactics: Set Bonus (2): Increases tactics in battle by 8%.
Strong Against:
Ship: Abaddon
Agent: Tactical Control
Inflicts Delayed Response on all enemy Commanders in the first 2 turns, and inflicts Burn (DMG Rate: 44 %) on all enemy wings for 3 turns.
Formation: Encirclement
Encirclement counters Phalanx and Siege but is countered by Assault.
Ship: Drake
Agent: Tactical Control
Inflicts Delayed Response on all enemy Commanders in the first 2 turns, and inflicts Burn (DMG Rate: 44 %) on all enemy wings for 3 turns.
Formation: Phalanx
Phalanx counters Intercept and Siege but is countered by Encirclement.
Ship: Apocalypse
Agent: Absolute Defense
Reduces damage of your wings and enemy wings by 7.1 % in the first 3 turns, repairs your wings (Repair Rate: 143.9 %) at the beginning of the 4th turn.
Formation: Intercept
Intercept counters Assault and Siege but is countered by Phalanx.
Weak Against:
Ship: Orthrus
Agent: Tyrant Command
Increases damage of your primary wing by 6.2 %, Kinetic and Energy Critical Chance by 2.6 % throughout the battle.
Formation: Assault
Assault counters Encirclement and Siege but is countered by Intercept.
Ship: Tornado
Agent: Superconductive Response Core
In the first 3 turns of the battle, all your Commanders have a 33 % chance to gain Quick Response, and the initiating chance of their Active skills is increased by 1.7 %.
Formation: Assault
Assault counters Encirclement and Siege but is countered by Intercept.
Tactical Notes:
The whole point was to find a good use for Omni Dominator fleet agent, Karishal works against heal builds, Kari+drake works awesome vs Abbadon, Blake helps to take buffs from enemy. REQUIRES CROSS FINGERS for Decoder Error(but this, literary, makes it more fun!) ≈60% winrate
The whole point was to find a good use for Omni Dominator fleet agent, Karishal works against heal builds, Kari+drake works awesome vs Abbadon, Blake helps to take buffs from enemy. REQUIRES CROSS FINGERS for Decoder Error(but this, literary, makes it more fun!) ≈60% winrate