Omen (Amarr Empire Ship)

The Omen is a Combat ship from the Amarr Empire faction. It is designed for combat operations and features specialized subsystems.

Description

The Omen is a stereotypical example of the Amarrian School of thinking when it comes to ship design: thick armor and hard hitting lasers. Advancements in heat dissipation allow the Omen to fire its lasers faster than other ships without this technology.

Attributes

hull points: 5700
firepower: 2645
armor: 17
energy capacity: 1840
data rate: 60

Ship Tactical Skills

Heavy Beam Laser

Heavy Beam Laser

Need 1 turn to prepare, then deals Kinetic damage to a single enemy wing (DMG Rate: 164%) and has 30% chance to inflict Reactor Failure on the target for 2 turns.
Show Stat Progression (15 Levels)
Level Effect
1 164%
2 175%
3 187%
4 198%
5 210%
6 222%
7 234%
8 245%
9 257%
10 268%
11 280%
12 292%
13 304%
14 315%
15 327%
Shield Extender

Shield Extender

Increases Armor by 6.2 whenever a preparation module is activated for 1 turn, stackable.
Show Stat Progression (15 Levels)
Level Effect
1 6.2
2 6.6
3 7.1
4 7.5
5 7.9
6 8.4
7 8.8
8 9.3
9 9.7
10 10.2
11 10.6
12 11.1
13 11.5
14 12
15 12.4
Heavy Pulse Laser

Heavy Pulse Laser

Needs 2 turns to prepare, then deals Kinetic damage to all enemy wings (DMG Rate: 237%). This skill has a 45% chance to activate twice.
Show Stat Progression (15 Levels)
Level Effect
1 237%
2 253%
3 270%
4 287%
5 304%
6 321%
7 338%
8 355%
9 372%
10 389%
11 406%
12 423%
13 440%
14 457%
15 474%
Ammatar Navy Heat Sink

Ammatar Navy Heat Sink

Increases initiating chance of Active skills that need preparation by 3%. Increases Critical Chance of Kinetic damage by 6.2%.
Show Stat Progression (15 Levels)
Level Effect
1 n/a
2 n/a
3 n/a
4 n/a
5 n/a
6 n/a
7 n/a
8 n/a
9 n/a
10 n/a
11 n/a
12 n/a
13 n/a
14 n/a
15 n/a

Strategic Analysis & Fleet Builds

The following fleet configurations demonstrate how Omen is utilized in combat, either as a core component or a target for counter-strategies.

Cheap Anti Tornado Reference ID: #veV9OqSNgMhN

Ship: Omen
Lead: Bishop
Deputy: Falek
Formation: Intercept
Intercept counters Assault and Siege but is countered by Phalanx.
Agent: Tactical Control
Inflicts Delayed Response on all enemy Commanders in the first 2 turns, and inflicts Burn (DMG Rate: 44 %) on all enemy wings for 3 turns.
Ship Rigs
  • Phase: Set Bonus (2): Before all your wings receive any damage, if no shields present, all your wings have a 20% chance to gain 1 stack of shield. Each wing can trigger this effect twice at most.
  • Phase: Set Bonus (2): Before all your wings receive any damage, if no shields present, all your wings have a 20% chance to gain 1 stack of shield. Each wing can trigger this effect twice at most.
  • Kinetics: Set Bonus (2): Kinetic damage increased by 10%.
Commander Implants
  • Charged Strike: Set Bonus (2): Increases damage by 1.8%. whenever you deal damage, stackable. 8 stacks at muximum.
  • Charged Strike: Set Bonus (2): Increases damage by 1.8%. whenever you deal damage, stackable. 8 stacks at muximum.
  • Offense: Set Bonus (2): Increases offense in battle by 8%.
Commander Implants
  • Tactics: Set Bonus (2): Increases tactics in battle by 8%.
  • Pirate Suppression: Set Bonus (2): Damage to pirates increased by 16%.
  • Tactics: Set Bonus (2): Increases tactics in battle by 8%.

Strong Against:

Ship: Dramiel
Lead: Yorlas / Deputy: Mens
Agent: Assault Captain
Increases damage of your wing by 5.6 % throughout the battle.
Formation: Intercept
Intercept counters Assault and Siege but is countered by Phalanx.
Ship: Tornado
Lead: Karth / Deputy: Yorlas
Agent: Tyrant Command
Increases damage of your primary wing by 6.2 %, Kinetic and Energy Critical Chance by 2.6 % throughout the battle.
Formation: Assault
Assault counters Encirclement and Siege but is countered by Intercept.

Weak Against:

Ship: Abaddon
Lead: Victor / Deputy: Karishal
Agent: Tactical Control
Inflicts Delayed Response on all enemy Commanders in the first 2 turns, and inflicts Burn (DMG Rate: 44 %) on all enemy wings for 3 turns.
Formation: Encirclement
Encirclement counters Phalanx and Siege but is countered by Assault.
Ship: Oracle
Lead: Haatakan / Deputy: Draea
Agent: Tactical Control
Inflicts Delayed Response on all enemy Commanders in the first 2 turns, and inflicts Burn (DMG Rate: 44 %) on all enemy wings for 3 turns.
Formation: Assault
Assault counters Encirclement and Siege but is countered by Intercept.

Tactical Notes:
Good against different Tornado fleets. Can also use Tactical Suppression Unit

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