Blaque (Gallente Commander)

Blaque is a commander affiliated with Gallente.

Biography & Skills

One of the most wily and ruthless men in the federation, Mentas Blaque has been active in the halls of power for decades. He burst onto the national stage in his late thirties, being elected to the Senate from his home district in Solitude. As part of the Sociocrat Party, he espoused an isolationist policy that put him at odds with the popular sentiment of the day. He managed to achieve the office of head senator, where he would find himself frequently clashing with President Souro Foiritan. After an unsuccessful bid at the presidency, Blaque remained a political thorn in Foiritan' s side. He pushed for the federation to be aggressive with its enemies, ruthless with traitors, and suspicious of forigners. Foiritan tapped his old rival to head up the Federal Intelligence Office. Blaque immediately formed the Special Department of Internal Investigations and Federal Security, known more popularly as the Black Eagles, and had them entrusted with wide- ranging powers to root out traitors and conspirators against the federation.

Skill Tree

  • (Active) Enemy Identification
    Inflicts Mark on the enemy and increases its received Kinetic damage by 7.5% if there are Gallente Commanders in enemy fleet, otherwise inflicts Decoder Error on all enemy Commanders for 2 turns.
    View Level Progression
    Level Effect
    1 7.5%
    2 8%
    3 8.6%
    4 9.1%
    5 9.6%
    6 10.2%
    7 10.7%
    8 11.3%
    9 11.8%
    10 12.3%
    11 12.9%
    12 13.4%
    13 13.9%
    14 14.5%
    15 15%
  • (Passive) Enhanced Signal
    Initiating chance +12.5%.
    View Level Progression
    Level Effect
    1 12.5%
    2 14.6%
    3 16.7%
    4 18.8%
    5 20.8%
    6 22.9%
    7 25%
  • (Active) Structural Disintegration
    Deal Energy damage to all enemy wings (DMG Rate: 42.5%, influenced by Tactics).
    View Level Progression
    Level Effect
    1 42.5%
    2 45.5%
    3 48.6%
    4 51.6%
    5 54.6%
    6 57.7%
    7 60.7%
    8 63.8%
    9 66.8%
    10 69.8%
    11 72.9%
    12 75.9%
    13 78.9%
    14 82%
    15 85%
  • (Passive) Maim
    50% chance to inflict Repair Disabled on enemy wings for 1 turn.
    View Level Progression
    Level Effect
    1 50%
    2 58.3%
    3 66.7%
    4 75%
    5 83.3%
    6 91.7%
    7 100%
  • (Active) Dust Trap
    Inflicts Dust Trap to all your wings for 2 turns. When your wings receive damage, you have 25% chance to inflict Particle Dust on a single enemy wing (DMG Rate: 120%, influenced by Tactics) for 1 turn, stackable.
    View Level Progression
    Level Effect
    1 25%
    2 26.7%
    3 28.5%
    4 30.3%
    5 32.1%
    6 33.9%
    7 35.7%
    8 37.5%
    9 39.2%
    10 41%
    11 42.8%
    12 44.6%
    13 46.4%
    14 48.2%
    15 50%
  • (Passive) High Frequency
    DMG Rate +32.5%.
    View Level Progression
    Level Effect
    1 32.5%
    2 37.9%
    3 43.3%
    4 48.8%
    5 54.2%
    6 59.6%
    7 65%
  • (Active) Conspiracy Unraveled
    Removes all buffs from all enemy Commanders and inflicts Conspiracy Unraveled (12.5% chance to inflict Short Circuit on enemy wings before they deal damage for 1 turn).
    View Level Progression
    Level Effect
    1 12.5%
    2 13.4%
    3 14.3%
    4 15.2%
    5 16.1%
    6 17%
    7 17.9%
    8 18.8%
    9 19.6%
    10 20.5%
    11 21.4%
    12 22.3%
    13 23.2%
    14 24.1%
    15 25%
  • (Passive) Frustration
    Deals Kinetic damage to a single enemy wing (DMG Rate: 60%, influenced by Tactics).
    View Level Progression
    Level Effect
    1 60%
    2 70%
    3 80%
    4 90%
    5 100%
    6 110%
    7 120%
  • (Active) Incitement
    The enemy Commander with the highest Offense deals Kinetic damage to a single enemy wing (DMG Rate: 92.5%, influenced by Offense of the enemy Commander). Chance to initiate the skill is influenced by your Tactics.
    View Level Progression
    Level Effect
    1 92.5%
    2 99.1%
    3 105.7%
    4 112.3%
    5 118.9%
    6 125.5%
    7 132.1%
    8 138.8%
    9 145.4%
    10 152%
    11 158.6%
    12 165.2%
    13 171.8%
    14 178.4%
    15 185%
  • (Passive) Divide and Conquer
    The enemy Commander with the highest Tactics deals Energy damage to a single enemy wing (DMG Rate: 60%, influenced by Tactics of the enemy Commander).
    View Level Progression
    Level Effect
    1 60%
    2 70%
    3 80%
    4 90%
    5 100%
    6 110%
    7 120%

Strategic Analysis & Fleet Builds

Commanders frequently deploy Blaque in fleet configurations as shown below. This commander plays a pivotal role in these community-tested strategies.

Omni tank Vicia oracle vs drizzle drake inspired Reference ID: #qyRRZS5QfBtF

Ship: Drake
Lead: Karishal
Deputy: Blaque
Formation: Encirclement
Encirclement counters Phalanx and Siege but is countered by Assault.
Agent: Omni Dominator
When your Commanders and ships are from 3 different factions, increases chance of activating Active and Barrage modules by 5 % in the first 3 turns of the battle. Additionally, increases damage of Lead Commander by 6.2 % and repair amount of Deputy Commander by 13.3 %
Ship Rigs
  • Siege: Set Bonus (2): Increases siege damage by 60.
  • Kinetics: Set Bonus (2): Kinetic damage increased by 10%.
  • Kinetics: Set Bonus (2): Kinetic damage increased by 10%.
Commander Implants
  • XP: Set Bonus (2): EXP Gain 10%.
  • Apotheosis: Set Bonus (2): Increases chance of initiating Active skills by 4%.
  • Apotheosis: Set Bonus (2): Increases chance of initiating Active skills by 4%.
Commander Implants
  • Apotheosis: Set Bonus (2): Increases chance of initiating Active skills by 4%.
  • Apotheosis: Set Bonus (2): Increases chance of initiating Active skills by 4%.
  • Tactics: Set Bonus (2): Increases tactics in battle by 8%.

Strong Against:

Ship: Abaddon
Lead: Jamyl I / Deputy: Victor
Agent: Tactical Control
Inflicts Delayed Response on all enemy Commanders in the first 2 turns, and inflicts Burn (DMG Rate: 44 %) on all enemy wings for 3 turns.
Formation: Encirclement
Encirclement counters Phalanx and Siege but is countered by Assault.
Ship: Drake
Lead: Haatakan / Deputy: Otro
Agent: Tactical Control
Inflicts Delayed Response on all enemy Commanders in the first 2 turns, and inflicts Burn (DMG Rate: 44 %) on all enemy wings for 3 turns.
Formation: Phalanx
Phalanx counters Intercept and Siege but is countered by Encirclement.
Lead: Bishop / Deputy: Falek
Agent: Absolute Defense
Reduces damage of your wings and enemy wings by 7.1 % in the first 3 turns, repairs your wings (Repair Rate: 143.9 %) at the beginning of the 4th turn.
Formation: Intercept
Intercept counters Assault and Siege but is countered by Phalanx.
Ship: Oracle
Lead: Haatakan / Deputy: Draea
Agent: Tactical Control
Inflicts Delayed Response on all enemy Commanders in the first 2 turns, and inflicts Burn (DMG Rate: 44 %) on all enemy wings for 3 turns.
Formation: Assault
Assault counters Encirclement and Siege but is countered by Intercept.

Weak Against:

Ship: Orthrus
Lead: Yana / Deputy: Yorlas
Agent: Tyrant Command
Increases damage of your primary wing by 6.2 %, Kinetic and Energy Critical Chance by 2.6 % throughout the battle.
Formation: Assault
Assault counters Encirclement and Siege but is countered by Intercept.
Ship: Tornado
Lead: Karth / Deputy: Yun
Agent: Superconductive Response Core
In the first 3 turns of the battle, all your Commanders have a 33 % chance to gain Quick Response, and the initiating chance of their Active skills is increased by 1.7 %.
Formation: Assault
Assault counters Encirclement and Siege but is countered by Intercept.

Tactical Notes:
The whole point was to find a good use for Omni Dominator fleet agent, Karishal works against heal builds, Kari+drake works awesome vs Abbadon, Blake helps to take buffs from enemy. REQUIRES CROSS FINGERS for Decoder Error(but this, literary, makes it more fun!) ≈60% winrate

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