Alexander (Gallente Commander)

Alexander is a commander affiliated with Gallente.

Biography & Skills

The 160-year old Alexander Noir, an Admiral in the Gallente Navy, has long been praised for his work in bridging the gap between the Gallente Federation and Caldari State. He helped negotiate trade relations between the two empires, as well as amicably mediating several issues of border incursions by the two sides' navies. Noir has significant experience with the conflict between the Caldari and Gallente. He is the last surviving veteran of the Gallente-Caldari war, with most of his combat service coming as a yeoman on board a Dominix-class battleship. A member of the Navy ever since, he became a capsuleer some time after the war. His adoption of capsuleer technology also gives him the unique honor of being the cluster's oldest living capsuleer. Despite his advanced age, Noir continues to work diligently in pursuit of peace. He is known throughout the Federation by the nickname the 'Statesman of Antiquity, " despite having never held or sought public office.

Skill Tree

  • (Active) War Mediation
    Repairs all your wings (Repair Rate 39.5%, influenced by Tactics) and reduces all damage dealt by both your and enemy wings and Commanders by 16.5% (influenced by Offense) for 2 turns, can be stacked to 2 stacks at most.
    View Level Progression
    Level Effect
    1 {"value_1":"39.5%","value_2":"16.5%"}
    2 {"value_1":"42.3%","value_2":"17.6%"}
    3 {"value_1":"45.1%","value_2":"18.8%"}
    4 {"value_1":"47.9%","value_2":"20%"}
    5 {"value_1":"50.7%","value_2":"21.2%"}
    6 {"value_1":"53.6%","value_2":"22.5%"}
    7 {"value_1":"56.4%","value_2":"23.6%"}
    8 {"value_1":"59.2%","value_2":"24.7%"}
    9 {"value_1":"62%","value_2":"25.9%"}
    10 {"value_1":"64.9%","value_2":"27%"}
    11 {"value_1":"67.7%","value_2":"28.2%"}
    12 {"value_1":"70.5%","value_2":"29.4%"}
    13 {"value_1":"73.3%","value_2":"30.6%"}
    14 {"value_1":"76.2%","value_2":"31.7%"}
    15 {"value_1":"79%","value_2":"32.9%"}
  • (Passive) Ceasefire Maintenance
    When War Mediation is triggered, increases Armor for all your wings and enemy wings by 1.7 (influenced by Tactics) for 2 turns, can be stacked to 2 stacks at most.
    View Level Progression
    Level Effect
    1 1.7
    2 1.9
    3 2.2
    4 2.5
    5 2.7
    6 3
    7 3.3
  • (Active) Reactive Turret
    Installs Reactive Turret for all your wings, dealing Kinetic damage (DMG Rate: 36.6%, influenced by Offense) to a random enemy wing after receiving damage for 2 turns. Each wing can have up to 2 Reactive Turrets installed.
    View Level Progression
    Level Effect
    1 36.6%
    2 39.2%
    3 41.8%
    4 44.4%
    5 47%
    6 49.6%
    7 52.3%
    8 54.9%
    9 57.5%
    10 60.1%
    11 62.7%
    12 65.4%
    13 68%
    14 70.6%
    15 73.2%
  • (Passive) Dismantling Universal Structures
    Each time a Reactive Turret is successfully installed, reduces repair amount of 1 of your wings and 1 enemy wing by 16% for 2 turns, can be stacked to 4 stacks at most.
    View Level Progression
    Level Effect
    1 16%
    2 18.6%
    3 21.3%
    4 23.9%
    5 26.6%
    6 29.2%
    7 31.9%
  • (Active) Sensing Radar
    All your wings have 22.5% chance to reduce received damage by 7.7% (influenced by Tactics) before receiving damage for 2 turns, can be stacked to 2 stacks at most.
    View Level Progression
    Level Effect
    1 {"value_1":"22.5%","value_2":"7.7%"}
    2 {"value_1":"24.1%","value_2":"8.2%"}
    3 {"value_1":"25.7%","value_2":"8.7%"}
    4 {"value_1":"27.3%","value_2":"9.3%"}
    5 {"value_1":"28.9%","value_2":"9.8%"}
    6 {"value_1":"30.5%","value_2":"10.4%"}
    7 {"value_1":"32.1%","value_2":"10.9%"}
    8 {"value_1":"33.7%","value_2":"11.5%"}
    9 {"value_1":"35.3%","value_2":"12%"}
    10 {"value_1":"36.9%","value_2":"12.6%"}
    11 {"value_1":"38.5%","value_2":"13.1%"}
    12 {"value_1":"40.1%","value_2":"13.7%"}
    13 {"value_1":"41.7%","value_2":"14.2%"}
    14 {"value_1":"43.3%","value_2":"14.8%"}
    15 {"value_1":"45%","value_2":"15.3%"}
  • (Passive) Long-Range Scanning
    The damage reduction effect from the Sensing Radar is additionally increased by 3.8%.
    View Level Progression
    Level Effect
    1 3.8%
    2 4.4%
    3 5%
    4 5.7%
    5 6.3%
    6 7%
    7 7.6%
  • (Active) Repair Nozzle
    Installs Repair Nozzle for all your wings; Repair the 2 wings that have taken the most damage once (Repair Rate: 54.2%, affected by tactics), for 2 rounds. Each wing installs a maximum of 2 repair spouts.
    View Level Progression
    Level Effect
    1 54.2%
    2 58.1%
    3 61.9%
    4 65.8%
    5 69.6%
    6 73.5%
    7 77.4%
    8 81.2%
    9 85.1%
    10 88.9%
    11 92.8%
    12 96.7%
    13 100.5%
    14 104.4%
    15 108.3%
  • (Passive) Repair Consumable: Reserves
    7% chance to perform an additional repair after Repair Nozzle repairs a wing.
    View Level Progression
    Level Effect
    1 7%
    2 14%
    3 21%
    4 28%
    5 35%
    6 42%
    7 50%
  • (Active) Auto-Cannon
    Installs Auto-Cannon for all your wings, dealing Kinetic damage to a random enemy wing (DMG Rate: 99.7%, influenced by Tactics) before initiating actions for 2 turns. Each wing can have up to 2 Auto-Cannons installed.
    View Level Progression
    Level Effect
    1 99.7%
    2 106.8%
    3 113.9%
    4 121%
    5 128.2%
    6 135.2%
    7 142.3%
    8 149.5%
    9 156.6%
    10 163.7%
    11 170.8%
    12 177.9%
    13 185%
    14 192.1%
    15 199.3%
  • (Passive) Marked Aimline
    Every time an Auto-Cannon is successfully installed, marks 1 wing of yours and 1 enemy wing to increase their received Kinetic damage by 4% for 2 turns, can be stacked to 4 stacks at most.
    View Level Progression
    Level Effect
    1 4%
    2 4.6%
    3 5.3%
    4 5.9%
    5 6.6%
    6 7.3%
    7 8%

Strategic Analysis & Fleet Builds

Commanders frequently deploy Alexander in fleet configurations as shown below. This commander plays a pivotal role in these community-tested strategies.

Vexor Farm Build Reference ID: #lRRQq40daJGx

Ship: Vexor
Lead: Alexander
Deputy: Falek
Formation: Phalanx
Phalanx counters Intercept and Siege but is countered by Encirclement.
Agent: Armored Guard
Increases Armor of your wing by 3.2.
Ship Rigs
  • Repair: Set Bonus (2): Repair amount increased by 8%.
  • Repair: Set Bonus (2): Repair amount increased by 8%.
  • Repair: Set Bonus (2): Repair amount increased by 8%.
Commander Implants
  • Repair: Set Bonus (2): Repair amount increased by 8%.
  • Repair: Set Bonus (2): Repair amount increased by 8%.
  • Repair: Set Bonus (2): Repair amount increased by 8%.
Commander Implants
  • Repair: Set Bonus (2): Repair amount increased by 8%.
  • Repair: Set Bonus (2): Repair amount increased by 8%.
  • Repair: Set Bonus (2): Repair amount increased by 8%.

Strong Against:

Ship: Vexor
Lead: Alexander / Deputy: Santimona
Agent: Drone Assault
Increases Armor of all your drone wings by 4.7. At the first turn of the battle, one of your drone wings inflicts Fire Control System Disrupted on all enemy wings for 2 turns.
Formation: Phalanx
Phalanx counters Intercept and Siege but is countered by Encirclement.
Ship: Scythe
Lead: Alexander / Deputy: Mila
Agent: Drone Assault
Increases Armor of all your drone wings by 4.7. At the first turn of the battle, one of your drone wings inflicts Fire Control System Disrupted on all enemy wings for 2 turns.
Formation: Phalanx
Phalanx counters Intercept and Siege but is countered by Encirclement.

Weak Against:

Ship: Tornado
Lead: Karth / Deputy: Yorlas
Agent: Tactical Control
Inflicts Delayed Response on all enemy Commanders in the first 2 turns, and inflicts Burn (DMG Rate: 44 %) on all enemy wings for 3 turns.
Formation: Assault
Assault counters Encirclement and Siege but is countered by Intercept.
Ship: Abaddon
Lead: Karishal / Deputy: Jamyl I
Agent: Tactical Control
Inflicts Delayed Response on all enemy Commanders in the first 2 turns, and inflicts Burn (DMG Rate: 44 %) on all enemy wings for 3 turns.
Formation: Intercept
Intercept counters Assault and Siege but is countered by Phalanx.

Tactical Notes:
vexor farm build with falek, great for overnight builds

Easy Tornado Killer Reference ID: #zAJPDyX3eDUv

Ship: Vexor
Lead: Tovil-Toba
Deputy: Alexander
Formation: Phalanx
Phalanx counters Intercept and Siege but is countered by Encirclement.
Agent: Drone Assault
Increases Armor of all your drone wings by 4.7. At the first turn of the battle, one of your drone wings inflicts Fire Control System Disrupted on all enemy wings for 2 turns.
Ship Rigs
  • Domination: Set Bonus (2): Drone damage increased by 51.5%.
  • Domination: Set Bonus (2): Drone damage increased by 51.5%.
  • HP: Set Bonus (2): Increases HP by 3.9%.
Commander Implants
  • Tactics: Set Bonus (2): Increases tactics in battle by 8%.
  • Tactics: Set Bonus (2): Increases tactics in battle by 8%.
  • Tactical Overload Core: When fitted by Tovil-Toba : Early Transfer Tovil-Toba initiates an additional Transfer Tactics at the 1st turn. In the first 3 turns, Tovil-Toba's Offense, Tactics and Data Rate are increased by 8.6% respectively.
Commander Implants
  • Data Rate: Set Bonus (2): Increases data rate by 17.
  • Data Rate: Set Bonus (2): Increases data rate by 17.
  • Data Rate: Set Bonus (2): Increases data rate by 17.

Strong Against:

Ship: Drake
Lead: Haatakan / Deputy: Otro
Agent: Absolute Defense
Reduces damage of your wings and enemy wings by 7.1 % in the first 3 turns, repairs your wings (Repair Rate: 143.9 %) at the beginning of the 4th turn.
Formation: Phalanx
Phalanx counters Intercept and Siege but is countered by Encirclement.
Ship: Rifter
Lead: Karth / Deputy: Yorlas
Agent: Tyrant Command
Increases damage of your primary wing by 6.2 %, Kinetic and Energy Critical Chance by 2.6 % throughout the battle.
Formation: Assault
Assault counters Encirclement and Siege but is countered by Intercept.
Ship: Tornado
Lead: Karth / Deputy: Yorlas
Agent: Tyrant Command
Increases damage of your primary wing by 6.2 %, Kinetic and Energy Critical Chance by 2.6 % throughout the battle.
Formation: Assault
Assault counters Encirclement and Siege but is countered by Intercept.

Weak Against:

Ship: Abaddon
Lead: Victor / Deputy: Karishal
Agent: Tactical Control
Inflicts Delayed Response on all enemy Commanders in the first 2 turns, and inflicts Burn (DMG Rate: 44 %) on all enemy wings for 3 turns.
Formation: Encirclement
Encirclement counters Phalanx and Siege but is countered by Assault.
Lead: Chelm / Deputy: Santimona
Agent: Tactical Control
Inflicts Delayed Response on all enemy Commanders in the first 2 turns, and inflicts Burn (DMG Rate: 44 %) on all enemy wings for 3 turns.
Formation: Phalanx
Phalanx counters Intercept and Siege but is countered by Encirclement.

Tactical Notes:
This build is quite easy to create. It handles all Tornados and Barrage Ships, even the most powerful ones with the proper rigs | implants and decent CloudComputing Score. It is vulnerable to all Abaddons, mostly , some oracles and performs decent against everything else, including Drakes that are not over pimped.

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