Vexor (Gallente Federation Ship)

The Vexor is a Combat ship from the Gallente Federation faction. It is designed for combat operations and features specialized subsystems.

Description

The Vexor is a strong combat ship that is also geared to operate in a variety of other roles. The Vexor is especially useful for surveying in potentially hostile sectors as it can stay on duty for a very long time before having to return to base. Furthermore, it is well capable of defending itself against even concentrated attacks.

Attributes

hull points: 4800
firepower: 1869
armor: 18
energy capacity: 2025
data rate: 55

Ship Tactical Skills

Logistic Drone

Logistic Drone

During the Preparation Turn, release 1 Logistic Drone drone wing. Drone count: 25% (Number of drones depends on the current number of ship squads in the fleet. If the drone wing is destroyed, another wing with half the size will be released in 1 turn).
Show Stat Progression (15 Levels)
Level Effect
1 25%
2 26.7%
3 28.5%
4 30.3%
5 32.1%
6 33.9%
7 35.7%
8 37.5%
9 39.2%
10 41%
11 42.8%
12 44.6%
13 46.4%
14 48.2%
15 50%
Striker Drone

Striker Drone

During the Preparation Turn, release 1 Striker Drone drone wing. Drone count: 25% (Number of drones depends on the current number of ship squads in the fleet. If the drone wing is destroyed, another wing with half the size will be released in 1 turn).
Show Stat Progression (15 Levels)
Level Effect
1 25%
2 26.7%
3 28.5%
4 30.3%
5 32.1%
6 33.9%
7 35.7%
8 37.5%
9 39.2%
10 41%
11 42.8%
12 44.6%
13 46.4%
14 48.2%
15 50%
Compact Damage Control

Compact Damage Control

Received repair amount +6.7%, reduces received Kinetic damage by 1.4% for 2 turns whenever you've received repair for 2 turns. Stackable, 5 stacks at maximum.
Show Stat Progression (15 Levels)
Level Effect
1 6.7%
2 7.1%
3 7.6%
4 8.1%
5 8.6%
6 9%
7 9.5%
8 10%
9 10.5%
10 10.9%
11 11.4%
12 11.9%
13 12.4%
14 12.8%
15 13.3%
Heavy Ion Blaster

Heavy Ion Blaster

Deals Kinetic damage to a single enemy wing (DMG Rate: 118%).
Show Stat Progression (15 Levels)
Level Effect
1 118%
2 126%
3 134%
4 143%
5 151%
6 160%
7 168%
8 176%
9 184%
10 193%
11 201%
12 210%
13 218%
14 226%
15 235%

Strategic Analysis & Fleet Builds

The following fleet configurations demonstrate how Vexor is utilized in combat, either as a core component or a target for counter-strategies.

Vexor Farm Build Reference ID: #lRRQq40daJGx

Ship: Vexor
Lead: Alexander
Deputy: Falek
Formation: Phalanx
Phalanx counters Intercept and Siege but is countered by Encirclement.
Agent: Armored Guard
Increases Armor of your wing by 3.2.
Ship Rigs
  • Repair: Set Bonus (2): Repair amount increased by 8%.
  • Repair: Set Bonus (2): Repair amount increased by 8%.
  • Repair: Set Bonus (2): Repair amount increased by 8%.
Commander Implants
  • Repair: Set Bonus (2): Repair amount increased by 8%.
  • Repair: Set Bonus (2): Repair amount increased by 8%.
  • Repair: Set Bonus (2): Repair amount increased by 8%.
Commander Implants
  • Repair: Set Bonus (2): Repair amount increased by 8%.
  • Repair: Set Bonus (2): Repair amount increased by 8%.
  • Repair: Set Bonus (2): Repair amount increased by 8%.

Strong Against:

Ship: Vexor
Lead: Alexander / Deputy: Santimona
Agent: Drone Assault
Increases Armor of all your drone wings by 4.7. At the first turn of the battle, one of your drone wings inflicts Fire Control System Disrupted on all enemy wings for 2 turns.
Formation: Phalanx
Phalanx counters Intercept and Siege but is countered by Encirclement.
Ship: Scythe
Lead: Alexander / Deputy: Mila
Agent: Drone Assault
Increases Armor of all your drone wings by 4.7. At the first turn of the battle, one of your drone wings inflicts Fire Control System Disrupted on all enemy wings for 2 turns.
Formation: Phalanx
Phalanx counters Intercept and Siege but is countered by Encirclement.

Weak Against:

Ship: Tornado
Lead: Karth / Deputy: Yorlas
Agent: Tactical Control
Inflicts Delayed Response on all enemy Commanders in the first 2 turns, and inflicts Burn (DMG Rate: 44 %) on all enemy wings for 3 turns.
Formation: Assault
Assault counters Encirclement and Siege but is countered by Intercept.
Ship: Abaddon
Lead: Karishal / Deputy: Jamyl I
Agent: Tactical Control
Inflicts Delayed Response on all enemy Commanders in the first 2 turns, and inflicts Burn (DMG Rate: 44 %) on all enemy wings for 3 turns.
Formation: Intercept
Intercept counters Assault and Siege but is countered by Phalanx.

Tactical Notes:
vexor farm build with falek, great for overnight builds

Easy Tornado Killer Reference ID: #zAJPDyX3eDUv

Ship: Vexor
Lead: Tovil-Toba
Deputy: Alexander
Formation: Phalanx
Phalanx counters Intercept and Siege but is countered by Encirclement.
Agent: Drone Assault
Increases Armor of all your drone wings by 4.7. At the first turn of the battle, one of your drone wings inflicts Fire Control System Disrupted on all enemy wings for 2 turns.
Ship Rigs
  • Domination: Set Bonus (2): Drone damage increased by 51.5%.
  • Domination: Set Bonus (2): Drone damage increased by 51.5%.
  • HP: Set Bonus (2): Increases HP by 3.9%.
Commander Implants
  • Tactics: Set Bonus (2): Increases tactics in battle by 8%.
  • Tactics: Set Bonus (2): Increases tactics in battle by 8%.
  • Tactical Overload Core: When fitted by Tovil-Toba : Early Transfer Tovil-Toba initiates an additional Transfer Tactics at the 1st turn. In the first 3 turns, Tovil-Toba's Offense, Tactics and Data Rate are increased by 8.6% respectively.
Commander Implants
  • Data Rate: Set Bonus (2): Increases data rate by 17.
  • Data Rate: Set Bonus (2): Increases data rate by 17.
  • Data Rate: Set Bonus (2): Increases data rate by 17.

Strong Against:

Ship: Drake
Lead: Haatakan / Deputy: Otro
Agent: Absolute Defense
Reduces damage of your wings and enemy wings by 7.1 % in the first 3 turns, repairs your wings (Repair Rate: 143.9 %) at the beginning of the 4th turn.
Formation: Phalanx
Phalanx counters Intercept and Siege but is countered by Encirclement.
Ship: Rifter
Lead: Karth / Deputy: Yorlas
Agent: Tyrant Command
Increases damage of your primary wing by 6.2 %, Kinetic and Energy Critical Chance by 2.6 % throughout the battle.
Formation: Assault
Assault counters Encirclement and Siege but is countered by Intercept.
Ship: Tornado
Lead: Karth / Deputy: Yorlas
Agent: Tyrant Command
Increases damage of your primary wing by 6.2 %, Kinetic and Energy Critical Chance by 2.6 % throughout the battle.
Formation: Assault
Assault counters Encirclement and Siege but is countered by Intercept.

Weak Against:

Ship: Abaddon
Lead: Victor / Deputy: Karishal
Agent: Tactical Control
Inflicts Delayed Response on all enemy Commanders in the first 2 turns, and inflicts Burn (DMG Rate: 44 %) on all enemy wings for 3 turns.
Formation: Encirclement
Encirclement counters Phalanx and Siege but is countered by Assault.
Lead: Chelm / Deputy: Santimona
Agent: Tactical Control
Inflicts Delayed Response on all enemy Commanders in the first 2 turns, and inflicts Burn (DMG Rate: 44 %) on all enemy wings for 3 turns.
Formation: Phalanx
Phalanx counters Intercept and Siege but is countered by Encirclement.

Tactical Notes:
This build is quite easy to create. It handles all Tornados and Barrage Ships, even the most powerful ones with the proper rigs | implants and decent CloudComputing Score. It is vulnerable to all Abaddons, mostly , some oracles and performs decent against everything else, including Drakes that are not over pimped.

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