Falek (comandante Amarr)

Falek is a commander affiliated with Amarr.

Biografía y habilidades

Falek Grange goza de la profunda confianza de Jamyl de la Casa Sarum, heredera de una de las cinco casas más poderosas de Amarr. También consideraba a Jamyl como su propia hija. Sin embargo, debido a un asesino enviado por el Chambelán de la Corte Karsoth, el proceso de activación del clon de Falek se interrumpió y su memoria se perdió. La cápsula que transportaba su cuerpo fue rescatada por Jonas, el capitán del Retford. Durante su tiempo con la tripulación del Retford, Falek impartió todo su conocimiento de capsulista al joven y ansioso por aprender Gear, quien cariñosamente se refería a él como 'Marius'. El destino llevó a Falek a reunirse con Jamyl, pero para entonces, 'Marius' miraba la violencia y la ambición de Jamyl con desdén, y los dos se habían convertido en extraños el uno para el otro.

Árbol de habilidades

  • (Activa) Bautismo
    En el 2.º turno de la batalla, inicia Bautismo en 1 Comandante y transfiere 25% de tus propios atributos al Comandante.
    Ver Progresión de Nivel
    Nivel Efecto
    1 25%
    2 26.7%
    3 28.5%
    4 30.3%
    5 32.1%
    6 33.9%
    7 35.7%
    8 37.5%
    9 39.2%
    10 41%
    11 42.8%
    12 44.6%
    13 46.4%
    14 48.2%
    15 50%
  • (Pasiva) Sanación Divina
    Repara tu ala una vez cada turno desde el 3.er turno hasta el 5.º turno (Tasa de Reparación: respectivamente 177.5% / 118.3% / 59.2%).
    Ver Progresión de Nivel
    Nivel Efecto
    1 {"value_1":"177.5%","value_2":"118.3%","value_3":"59.2%"}
    2 {"value_1":"207%","value_2":"138%","value_3":"69%"}
    3 {"value_1":"236.6%","value_2":"157.7%","value_3":"78.9%"}
    4 {"value_1":"266.2%","value_2":"177.4%","value_3":"88.7%"}
    5 {"value_1":"295.7%","value_2":"197.1%","value_3":"98.6%"}
    6 {"value_1":"325.3%","value_2":"216.9%","value_3":"108.4%"}
    7 {"value_1":"355%","value_2":"236.7%","value_3":"118.3%"}
  • (Activa) Asalto
    50% de probabilidad de infligir Respuesta Rápida a todos tus Comandantes desde el 3.er turno hasta el 5.º turno de la batalla.
    Ver Progresión de Nivel
    Nivel Efecto
    1 50%
    2 53.5%
    3 57.1%
    4 60.7%
    5 64.2%
    6 67.8%
    7 71.4%
    8 75%
    9 78.5%
    10 82.1%
    11 85.7%
    12 89.2%
    13 92.8%
    14 96.4%
    15 100%
  • (Pasiva) Fervor
    Aumenta la probabilidad de iniciar habilidades Activas en 5.8%.
    Ver Progresión de Nivel
    Nivel Efecto
    1 5.8%
    2 6.7%
    3 7.7%
    4 8.7%
    5 9.6%
    6 10.6%
    7 11.6%
  • (Activa) Escudo Divino
    Reduce tu Daño Cinético recibido en 24%, pero recibe daño extra (Tasa de Daño: 300%) cada turno cuando estás afectado por Quemadura (influenciado por el iniciador).
    Ver Progresión de Nivel
    Nivel Efecto
    1 24%
    2 25.7%
    3 27.4%
    4 29.1%
    5 30.8%
    6 32.5%
    7 34.3%
    8 36%
    9 37.7%
    10 39.4%
    11 41.1%
    12 42.8%
    13 44.6%
    14 46.3%
    15 48%
  • (Pasiva) Absolución
    Reduce tu daño recibido de Quemadura en 7.7%.
    Ver Progresión de Nivel
    Nivel Efecto
    1 7.7%
    2 8.9%
    3 10.2%
    4 11.5%
    5 12.7%
    6 14%
    7 15.3%
  • (Activa) Gracia Divina
    Aumenta el Ataque en 30.41 después de infligir Daño Cinético para los Comandantes que fueron afectados por Bautismo, acumulable, máximo 5 acumulaciones.
    Ver Progresión de Nivel
    Nivel Efecto
    1 30.41
    2 32.58
    3 34.75
    4 36.93
    5 39.1
    6 41.27
    7 43.44
    8 45.62
    9 47.79
    10 49.96
    11 52.13
    12 54.3
    13 56.48
    14 58.65
    15 60.82
  • (Pasiva) Santa Gracia
    Aumenta las Tácticas en 30.41 después de infligir Daño de Energía para los Comandantes que fueron afectados por Bautismo, acumulable, máximo 5 acumulaciones.
    Ver Progresión de Nivel
    Nivel Efecto
    1 30.41
    2 35.48
    3 40.55
    4 45.62
    5 50.68
    6 55.75
    7 60.82
  • (Activa) Luz Sagrada
    Repara tu ala (Tasa de Reparación: 85.7%).
    Ver Progresión de Nivel
    Nivel Efecto
    1 85.7%
    2 91.8%
    3 97.9%
    4 104%
    5 110.1%
    6 116.3%
    7 122.4%
    8 128.5%
    9 134.6%
    10 140.7%
    11 146.9%
    12 153%
    13 159.1%
    14 165.2%
    15 171.3%
  • (Pasiva) Resplandor
    Inflige Reparación Reactiva al objetivo, para tener 70% de probabilidad de reparar 38.3% de tu daño recibido durante 2 turnos. Solo surtirá efecto una vez por turno.
    Ver Progresión de Nivel
    Nivel Efecto
    1 {"value_1":"70%","value_2":"38.3%"}
    2 {"value_1":"70%","value_2":"44.6%"}
    3 {"value_1":"70%","value_2":"51%"}
    4 {"value_1":"70%","value_2":"57.4%"}
    5 {"value_1":"70%","value_2":"63.8%"}
    6 {"value_1":"70%","value_2":"70.2%"}
    7 {"value_1":"70%","value_2":"76.6%"}

Análisis estratégico y builds de flota

Commanders frequently deploy Falek in fleet configurations as shown below. This commander plays a pivotal role in these community-tested strategies.

Vexor Farm Build ID de referencia: #lRRQq40daJGx

Ship: Vexor
Lead: Alexander
Deputy: Falek
Formation: Phalanx
Phalanx counters Intercept and Siege but is countered by Encirclement.
Agent: Armored Guard
Increases Armor of your wing by 3.2.
Ship Rigs
  • Repair: Set Bonus (2): Repair amount increased by 8%.
  • Repair: Set Bonus (2): Repair amount increased by 8%.
  • Repair: Set Bonus (2): Repair amount increased by 8%.
Commander Implants
  • Repair: Set Bonus (2): Repair amount increased by 8%.
  • Repair: Set Bonus (2): Repair amount increased by 8%.
  • Repair: Set Bonus (2): Repair amount increased by 8%.
Commander Implants
  • Repair: Set Bonus (2): Repair amount increased by 8%.
  • Repair: Set Bonus (2): Repair amount increased by 8%.
  • Repair: Set Bonus (2): Repair amount increased by 8%.

Strong Against:

Ship: Vexor
Lead: Alexander / Deputy: Santimona
Agent: Drone Assault
Increases Armor of all your drone wings by 4.7. At the first turn of the battle, one of your drone wings inflicts Fire Control System Disrupted on all enemy wings for 2 turns.
Formation: Phalanx
Phalanx counters Intercept and Siege but is countered by Encirclement.
Ship: Scythe
Lead: Alexander / Deputy: Mila
Agent: Drone Assault
Increases Armor of all your drone wings by 4.7. At the first turn of the battle, one of your drone wings inflicts Fire Control System Disrupted on all enemy wings for 2 turns.
Formation: Phalanx
Phalanx counters Intercept and Siege but is countered by Encirclement.

Weak Against:

Ship: Tornado
Lead: Karth / Deputy: Yorlas
Agent: Tactical Control
Inflicts Delayed Response on all enemy Commanders in the first 2 turns, and inflicts Burn (DMG Rate: 44 %) on all enemy wings for 3 turns.
Formation: Assault
Assault counters Encirclement and Siege but is countered by Intercept.
Ship: Abaddon
Lead: Karishal / Deputy: Jamyl I
Agent: Tactical Control
Inflicts Delayed Response on all enemy Commanders in the first 2 turns, and inflicts Burn (DMG Rate: 44 %) on all enemy wings for 3 turns.
Formation: Intercept
Intercept counters Assault and Siege but is countered by Phalanx.

Tactical Notes:
vexor farm build with falek, great for overnight builds

Cheap Anti Tornado ID de referencia: #veV9OqSNgMhN

Ship: Omen
Lead: Bishop
Deputy: Falek
Formation: Intercept
Intercept counters Assault and Siege but is countered by Phalanx.
Agent: Tactical Control
Inflicts Delayed Response on all enemy Commanders in the first 2 turns, and inflicts Burn (DMG Rate: 44 %) on all enemy wings for 3 turns.
Ship Rigs
  • Phase: Set Bonus (2): Before all your wings receive any damage, if no shields present, all your wings have a 20% chance to gain 1 stack of shield. Each wing can trigger this effect twice at most.
  • Phase: Set Bonus (2): Before all your wings receive any damage, if no shields present, all your wings have a 20% chance to gain 1 stack of shield. Each wing can trigger this effect twice at most.
  • Kinetics: Set Bonus (2): Kinetic damage increased by 10%.
Commander Implants
  • Charged Strike: Set Bonus (2): Increases damage by 1.8%. whenever you deal damage, stackable. 8 stacks at muximum.
  • Charged Strike: Set Bonus (2): Increases damage by 1.8%. whenever you deal damage, stackable. 8 stacks at muximum.
  • Offense: Set Bonus (2): Increases offense in battle by 8%.
Commander Implants
  • Tactics: Set Bonus (2): Increases tactics in battle by 8%.
  • Pirate Suppression: Set Bonus (2): Damage to pirates increased by 16%.
  • Tactics: Set Bonus (2): Increases tactics in battle by 8%.

Strong Against:

Ship: Dramiel
Lead: Yorlas / Deputy: Mens
Agent: Assault Captain
Increases damage of your wing by 5.6 % throughout the battle.
Formation: Intercept
Intercept counters Assault and Siege but is countered by Phalanx.
Ship: Tornado
Lead: Karth / Deputy: Yorlas
Agent: Tyrant Command
Increases damage of your primary wing by 6.2 %, Kinetic and Energy Critical Chance by 2.6 % throughout the battle.
Formation: Assault
Assault counters Encirclement and Siege but is countered by Intercept.

Weak Against:

Ship: Abaddon
Lead: Victor / Deputy: Karishal
Agent: Tactical Control
Inflicts Delayed Response on all enemy Commanders in the first 2 turns, and inflicts Burn (DMG Rate: 44 %) on all enemy wings for 3 turns.
Formation: Encirclement
Encirclement counters Phalanx and Siege but is countered by Assault.
Ship: Oracle
Lead: Haatakan / Deputy: Draea
Agent: Tactical Control
Inflicts Delayed Response on all enemy Commanders in the first 2 turns, and inflicts Burn (DMG Rate: 44 %) on all enemy wings for 3 turns.
Formation: Assault
Assault counters Encirclement and Siege but is countered by Intercept.

Tactical Notes:
Good against different Tornado fleets. Can also use Tactical Suppression Unit

Anti Tornado build ID de referencia: #LoXr2IgKaDXv

Ship: Abaddon
Lead: Karishal
Deputy: Falek
Formation: Intercept
Intercept counters Assault and Siege but is countered by Phalanx.
Agent: Tyrant Command
Increases damage of your primary wing by 6.2 %, Kinetic and Energy Critical Chance by 2.6 % throughout the battle.
Ship Rigs
  • Tenacity: Set Bonus (2): Increases Kinetic damage resistance by 0.8% whenever you receive damage. Stackable, maximum 8 stacks.
  • Tenacity: Set Bonus (2): Increases Kinetic damage resistance by 0.8% whenever you receive damage. Stackable, maximum 8 stacks.
  • Star Anihilation: Set Bonus (2): Damage to grid defenders 12%.
Commander Implants
  • Tactics: Set Bonus (2): Increases tactics in battle by 8%.
  • Tactics: Set Bonus (2): Increases tactics in battle by 8%.
  • Pirate Suppression: Set Bonus (2): Damage to pirates increased by 16%.
Commander Implants
  • Shielded Repair: Set Bonus (2): When your ship squads are being repaired. reduces their received damage by 3.8% for 1 turn.
  • Shielded Repair: Set Bonus (2): When your ship squads are being repaired. reduces their received damage by 3.8% for 1 turn.
  • Defense break: Set Bonus (2): Damage to Structure Defenders 12%.

Strong Against:

Ship: Oracle
Lead: Alexander / Deputy: Santimona
Agent: Omni Dominator
When your Commanders and ships are from 3 different factions, increases chance of activating Active and Barrage modules by 5 % in the first 3 turns of the battle. Additionally, increases damage of Lead Commander by 6.2 % and repair amount of Deputy Commander by 13.3 %
Formation: Assault
Assault counters Encirclement and Siege but is countered by Intercept.
Ship: Tornado
Lead: Karth / Deputy: Yorlas
Agent: Tyrant Command
Increases damage of your primary wing by 6.2 %, Kinetic and Energy Critical Chance by 2.6 % throughout the battle.
Formation: Assault
Assault counters Encirclement and Siege but is countered by Intercept.

Weak Against:

Ship: Abaddon
Lead: Karishal / Deputy: Victor
Agent: Tactical Control
Inflicts Delayed Response on all enemy Commanders in the first 2 turns, and inflicts Burn (DMG Rate: 44 %) on all enemy wings for 3 turns.
Formation: Encirclement
Encirclement counters Phalanx and Siege but is countered by Assault.
Ship: Drake
Lead: Haatakan / Deputy: Otro
Agent: Absolute Defense
Reduces damage of your wings and enemy wings by 7.1 % in the first 3 turns, repairs your wings (Repair Rate: 143.9 %) at the beginning of the 4th turn.
Formation: Phalanx
Phalanx counters Intercept and Siege but is countered by Encirclement.

Tactical Notes:
Can switch points from 3b subskill to invest in 2b burn protection if going against Tornado with Tactical Agent

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