Falek (Amarr Kommandant)

Falek is a commander affiliated with Amarr.

Biografie & Fähigkeiten

Falek Grange genießt das tiefe Vertrauen von Jamyl aus dem Haus Sarum, einer Erbin eines der fünf mächtigsten Häuser der Amarr. Er betrachtete Jamyl auch wie seine eigene Tochter. Jedoch wurde durch einen Attentäter, der vom Hofkämmerer Karsoth geschickt wurde, der Klon-Aktivierungsprozess von Falek unterbrochen und sein Gedächtnis ging verloren. Die Kapsel mit seinem Körper wurde von Jonas, dem Kapitän der Retford, gerettet. Während seiner Zeit mit der Crew der Retford gab Falek all sein Kapselpiloten-Wissen an den wissbegierigen jungen Gear weiter, der ihn liebevoll 'Marius' nannte. Das Schicksal führte dazu, dass Falek wieder mit Jamyl vereint wurde, aber zu diesem Zeitpunkt blickte 'Marius' mit Verachtung auf Jamyls Gewalt und Ehrgeiz, und die beiden waren einander fremd geworden.

Fähigkeitenbaum

  • (Aktiv) Taufe
    Leite in der 2. Runde des Kampfes Taufe bei 1 Commander ein und übertrage 25% deiner eigenen Attribute auf diesen Commander.
    Stufenfortschritt ansehen
    Stufe Effekt
    1 25%
    2 26.7%
    3 28.5%
    4 30.3%
    5 32.1%
    6 33.9%
    7 35.7%
    8 37.5%
    9 39.2%
    10 41%
    11 42.8%
    12 44.6%
    13 46.4%
    14 48.2%
    15 50%
  • (Passiv) Göttliche Heilung
    Repariert dein Geschwader ab der 3. bis zur 5. Runde einmal pro Runde (Reparaturrate: jeweils 177.5% / 118.3% / 59.2%).
    Stufenfortschritt ansehen
    Stufe Effekt
    1 {"value_1":"177.5%","value_2":"118.3%","value_3":"59.2%"}
    2 {"value_1":"207%","value_2":"138%","value_3":"69%"}
    3 {"value_1":"236.6%","value_2":"157.7%","value_3":"78.9%"}
    4 {"value_1":"266.2%","value_2":"177.4%","value_3":"88.7%"}
    5 {"value_1":"295.7%","value_2":"197.1%","value_3":"98.6%"}
    6 {"value_1":"325.3%","value_2":"216.9%","value_3":"108.4%"}
    7 {"value_1":"355%","value_2":"236.7%","value_3":"118.3%"}
  • (Aktiv) Sturmangriff
    50% Chance, allen deinen Commandern von der 3. bis zur 5. Runde des Kampfes Schnelle Reaktion zu verleihen.
    Stufenfortschritt ansehen
    Stufe Effekt
    1 50%
    2 53.5%
    3 57.1%
    4 60.7%
    5 64.2%
    6 67.8%
    7 71.4%
    8 75%
    9 78.5%
    10 82.1%
    11 85.7%
    12 89.2%
    13 92.8%
    14 96.4%
    15 100%
  • (Passiv) Inbrunst
    Erhöht die Chance zur Auslösung aktiver Fähigkeiten um 5.8%.
    Stufenfortschritt ansehen
    Stufe Effekt
    1 5.8%
    2 6.7%
    3 7.7%
    4 8.7%
    5 9.6%
    6 10.6%
    7 11.6%
  • (Aktiv) Göttlicher Schild
    Reduziert deinen erlittenen kinetischen Schaden um 24%, erleidet jedoch jede Runde zusätzlichen Schaden (Schadensrate: 300 %), wenn du von Verbrennung betroffen bist (beeinflusst durch den Initiator).
    Stufenfortschritt ansehen
    Stufe Effekt
    1 24%
    2 25.7%
    3 27.4%
    4 29.1%
    5 30.8%
    6 32.5%
    7 34.3%
    8 36%
    9 37.7%
    10 39.4%
    11 41.1%
    12 42.8%
    13 44.6%
    14 46.3%
    15 48%
  • (Passiv) Absolution
    Reduziert deinen durch Verbrennung erlittenen Schaden um 7.7%.
    Stufenfortschritt ansehen
    Stufe Effekt
    1 7.7%
    2 8.9%
    3 10.2%
    4 11.5%
    5 12.7%
    6 14%
    7 15.3%
  • (Aktiv) Göttliche Gnade
    Erhöht die Offensive nach Zufügen von kinetischem Schaden um 30.41 für Commander, die von Taufe betroffen waren, stapelbar, maximal 5 Stapel.
    Stufenfortschritt ansehen
    Stufe Effekt
    1 30.41
    2 32.58
    3 34.75
    4 36.93
    5 39.1
    6 41.27
    7 43.44
    8 45.62
    9 47.79
    10 49.96
    11 52.13
    12 54.3
    13 56.48
    14 58.65
    15 60.82
  • (Passiv) Heilige Gnade
    Erhöht die Taktik nach Zufügen von Energieschaden um 30.41 für Commander, die von Taufe betroffen waren, stapelbar, maximal 5 Stapel.
    Stufenfortschritt ansehen
    Stufe Effekt
    1 30.41
    2 35.48
    3 40.55
    4 45.62
    5 50.68
    6 55.75
    7 60.82
  • (Aktiv) Heiliges Licht
    Repariert dein Geschwader (Reparaturrate: 85.7%).
    Stufenfortschritt ansehen
    Stufe Effekt
    1 85.7%
    2 91.8%
    3 97.9%
    4 104%
    5 110.1%
    6 116.3%
    7 122.4%
    8 128.5%
    9 134.6%
    10 140.7%
    11 146.9%
    12 153%
    13 159.1%
    14 165.2%
    15 171.3%
  • (Passiv) Strahlkraft
    Verleiht dem Ziel Reaktive Reparatur, was eine Chance von 70% hat, 38.3% deines erlittenen Schadens für 2 Runden zu reparieren. Dies tritt nur einmal pro Runde in Kraft.
    Stufenfortschritt ansehen
    Stufe Effekt
    1 {"value_1":"70%","value_2":"38.3%"}
    2 {"value_1":"70%","value_2":"44.6%"}
    3 {"value_1":"70%","value_2":"51%"}
    4 {"value_1":"70%","value_2":"57.4%"}
    5 {"value_1":"70%","value_2":"63.8%"}
    6 {"value_1":"70%","value_2":"70.2%"}
    7 {"value_1":"70%","value_2":"76.6%"}

Strategische Analyse & Flotten-Builds

Commanders frequently deploy Falek in fleet configurations as shown below. This commander plays a pivotal role in these community-tested strategies.

Vexor Farm Build Referenz-ID: #lRRQq40daJGx

Ship: Vexor
Lead: Alexander
Deputy: Falek
Formation: Phalanx
Phalanx counters Intercept and Siege but is countered by Encirclement.
Agent: Armored Guard
Increases Armor of your wing by 3.2.
Ship Rigs
  • Repair: Set Bonus (2): Repair amount increased by 8%.
  • Repair: Set Bonus (2): Repair amount increased by 8%.
  • Repair: Set Bonus (2): Repair amount increased by 8%.
Commander Implants
  • Repair: Set Bonus (2): Repair amount increased by 8%.
  • Repair: Set Bonus (2): Repair amount increased by 8%.
  • Repair: Set Bonus (2): Repair amount increased by 8%.
Commander Implants
  • Repair: Set Bonus (2): Repair amount increased by 8%.
  • Repair: Set Bonus (2): Repair amount increased by 8%.
  • Repair: Set Bonus (2): Repair amount increased by 8%.

Strong Against:

Ship: Vexor
Lead: Alexander / Deputy: Santimona
Agent: Drone Assault
Increases Armor of all your drone wings by 4.7. At the first turn of the battle, one of your drone wings inflicts Fire Control System Disrupted on all enemy wings for 2 turns.
Formation: Phalanx
Phalanx counters Intercept and Siege but is countered by Encirclement.
Ship: Scythe
Lead: Alexander / Deputy: Mila
Agent: Drone Assault
Increases Armor of all your drone wings by 4.7. At the first turn of the battle, one of your drone wings inflicts Fire Control System Disrupted on all enemy wings for 2 turns.
Formation: Phalanx
Phalanx counters Intercept and Siege but is countered by Encirclement.

Weak Against:

Ship: Tornado
Lead: Karth / Deputy: Yorlas
Agent: Tactical Control
Inflicts Delayed Response on all enemy Commanders in the first 2 turns, and inflicts Burn (DMG Rate: 44 %) on all enemy wings for 3 turns.
Formation: Assault
Assault counters Encirclement and Siege but is countered by Intercept.
Ship: Abaddon
Lead: Karishal / Deputy: Jamyl I
Agent: Tactical Control
Inflicts Delayed Response on all enemy Commanders in the first 2 turns, and inflicts Burn (DMG Rate: 44 %) on all enemy wings for 3 turns.
Formation: Intercept
Intercept counters Assault and Siege but is countered by Phalanx.

Tactical Notes:
vexor farm build with falek, great for overnight builds

Cheap Anti Tornado Referenz-ID: #veV9OqSNgMhN

Ship: Omen
Lead: Bishop
Deputy: Falek
Formation: Intercept
Intercept counters Assault and Siege but is countered by Phalanx.
Agent: Tactical Control
Inflicts Delayed Response on all enemy Commanders in the first 2 turns, and inflicts Burn (DMG Rate: 44 %) on all enemy wings for 3 turns.
Ship Rigs
  • Phase: Set Bonus (2): Before all your wings receive any damage, if no shields present, all your wings have a 20% chance to gain 1 stack of shield. Each wing can trigger this effect twice at most.
  • Phase: Set Bonus (2): Before all your wings receive any damage, if no shields present, all your wings have a 20% chance to gain 1 stack of shield. Each wing can trigger this effect twice at most.
  • Kinetics: Set Bonus (2): Kinetic damage increased by 10%.
Commander Implants
  • Charged Strike: Set Bonus (2): Increases damage by 1.8%. whenever you deal damage, stackable. 8 stacks at muximum.
  • Charged Strike: Set Bonus (2): Increases damage by 1.8%. whenever you deal damage, stackable. 8 stacks at muximum.
  • Offense: Set Bonus (2): Increases offense in battle by 8%.
Commander Implants
  • Tactics: Set Bonus (2): Increases tactics in battle by 8%.
  • Pirate Suppression: Set Bonus (2): Damage to pirates increased by 16%.
  • Tactics: Set Bonus (2): Increases tactics in battle by 8%.

Strong Against:

Ship: Dramiel
Lead: Yorlas / Deputy: Mens
Agent: Assault Captain
Increases damage of your wing by 5.6 % throughout the battle.
Formation: Intercept
Intercept counters Assault and Siege but is countered by Phalanx.
Ship: Tornado
Lead: Karth / Deputy: Yorlas
Agent: Tyrant Command
Increases damage of your primary wing by 6.2 %, Kinetic and Energy Critical Chance by 2.6 % throughout the battle.
Formation: Assault
Assault counters Encirclement and Siege but is countered by Intercept.

Weak Against:

Ship: Abaddon
Lead: Victor / Deputy: Karishal
Agent: Tactical Control
Inflicts Delayed Response on all enemy Commanders in the first 2 turns, and inflicts Burn (DMG Rate: 44 %) on all enemy wings for 3 turns.
Formation: Encirclement
Encirclement counters Phalanx and Siege but is countered by Assault.
Ship: Oracle
Lead: Haatakan / Deputy: Draea
Agent: Tactical Control
Inflicts Delayed Response on all enemy Commanders in the first 2 turns, and inflicts Burn (DMG Rate: 44 %) on all enemy wings for 3 turns.
Formation: Assault
Assault counters Encirclement and Siege but is countered by Intercept.

Tactical Notes:
Good against different Tornado fleets. Can also use Tactical Suppression Unit

Anti Tornado build Referenz-ID: #LoXr2IgKaDXv

Ship: Abaddon
Lead: Karishal
Deputy: Falek
Formation: Intercept
Intercept counters Assault and Siege but is countered by Phalanx.
Agent: Tyrant Command
Increases damage of your primary wing by 6.2 %, Kinetic and Energy Critical Chance by 2.6 % throughout the battle.
Ship Rigs
  • Tenacity: Set Bonus (2): Increases Kinetic damage resistance by 0.8% whenever you receive damage. Stackable, maximum 8 stacks.
  • Tenacity: Set Bonus (2): Increases Kinetic damage resistance by 0.8% whenever you receive damage. Stackable, maximum 8 stacks.
  • Star Anihilation: Set Bonus (2): Damage to grid defenders 12%.
Commander Implants
  • Tactics: Set Bonus (2): Increases tactics in battle by 8%.
  • Tactics: Set Bonus (2): Increases tactics in battle by 8%.
  • Pirate Suppression: Set Bonus (2): Damage to pirates increased by 16%.
Commander Implants
  • Shielded Repair: Set Bonus (2): When your ship squads are being repaired. reduces their received damage by 3.8% for 1 turn.
  • Shielded Repair: Set Bonus (2): When your ship squads are being repaired. reduces their received damage by 3.8% for 1 turn.
  • Defense break: Set Bonus (2): Damage to Structure Defenders 12%.

Strong Against:

Ship: Oracle
Lead: Alexander / Deputy: Santimona
Agent: Omni Dominator
When your Commanders and ships are from 3 different factions, increases chance of activating Active and Barrage modules by 5 % in the first 3 turns of the battle. Additionally, increases damage of Lead Commander by 6.2 % and repair amount of Deputy Commander by 13.3 %
Formation: Assault
Assault counters Encirclement and Siege but is countered by Intercept.
Ship: Tornado
Lead: Karth / Deputy: Yorlas
Agent: Tyrant Command
Increases damage of your primary wing by 6.2 %, Kinetic and Energy Critical Chance by 2.6 % throughout the battle.
Formation: Assault
Assault counters Encirclement and Siege but is countered by Intercept.

Weak Against:

Ship: Abaddon
Lead: Karishal / Deputy: Victor
Agent: Tactical Control
Inflicts Delayed Response on all enemy Commanders in the first 2 turns, and inflicts Burn (DMG Rate: 44 %) on all enemy wings for 3 turns.
Formation: Encirclement
Encirclement counters Phalanx and Siege but is countered by Assault.
Ship: Drake
Lead: Haatakan / Deputy: Otro
Agent: Absolute Defense
Reduces damage of your wings and enemy wings by 7.1 % in the first 3 turns, repairs your wings (Repair Rate: 143.9 %) at the beginning of the 4th turn.
Formation: Phalanx
Phalanx counters Intercept and Siege but is countered by Encirclement.

Tactical Notes:
Can switch points from 3b subskill to invest in 2b burn protection if going against Tornado with Tactical Agent

View All Builds

Back to Collection