Vexor (Gallente Schiff)

The Vexor is a Combat ship from the Gallente Federation faction. It is designed for combat operations and features specialized subsystems.

Beschreibung

Die Vexor ist ein starkes Kampfschiff, das auch darauf ausgerichtet ist, in einer Vielzahl anderer Rollen zu operieren. Die Vexor ist besonders nützlich für Vermessungen in potenziell feindlichen Sektoren, da sie sehr lange im Dienst bleiben kann, bevor sie zur Basis zurückkehren muss. Darüber hinaus ist sie gut in der Lage, sich selbst gegen konzentrierte Angriffe zu verteidigen.

Attribute

hull points: 4800
firepower: 1869
armor: 18
energy capacity: 2025
data rate: 55

Schiffs-Skills

Logistikdrohne

Logistikdrohne

Setzt während der Vorbereitungsrunde 1 Logistikdrohnen-Geschwader frei. Drohnenanzahl: 25% (Die Anzahl der Drohnen hängt von der aktuellen Anzahl der Schiffstrupps in der Flotte ab. Wenn das Drohnengeschwader zerstört wird, wird in 1 Runde ein weiteres Geschwader mit halber Größe freigesetzt).
Werteentwicklung (15 Stufe)
Stufe Effekt
1 25%
2 26.7%
3 28.5%
4 30.3%
5 32.1%
6 33.9%
7 35.7%
8 37.5%
9 39.2%
10 41%
11 42.8%
12 44.6%
13 46.4%
14 48.2%
15 50%
Stürmerdrohne

Stürmerdrohne

Setzt während der Vorbereitungsrunde 1 Stürmerdrohnen-Geschwader frei. Drohnenanzahl: 25% (Die Anzahl der Drohnen hängt von der aktuellen Anzahl der Schiffstrupps in der Flotte ab. Wenn das Drohnengeschwader zerstört wird, wird in 1 Runde ein weiteres Geschwader mit halber Größe freigesetzt).
Werteentwicklung (15 Stufe)
Stufe Effekt
1 25%
2 26.7%
3 28.5%
4 30.3%
5 32.1%
6 33.9%
7 35.7%
8 37.5%
9 39.2%
10 41%
11 42.8%
12 44.6%
13 46.4%
14 48.2%
15 50%
Kompakte Schadenskontrolle

Kompakte Schadenskontrolle

Erlittene Reparaturmenge +6.7%, reduziert deinen erlittenen kinetischen Schaden für 2 Runden um 1.4%, wann immer du Reparatur erhältst. Stapelbar, maximal 5 Stapel.
Werteentwicklung (15 Stufe)
Stufe Effekt
1 6.7%
2 7.1%
3 7.6%
4 8.1%
5 8.6%
6 9%
7 9.5%
8 10%
9 10.5%
10 10.9%
11 11.4%
12 11.9%
13 12.4%
14 12.8%
15 13.3%
Schwerer Ionenblaster

Schwerer Ionenblaster

Fügt einem einzelnen feindlichen Geschwader kinetischen Schaden zu (Schadensrate: 118%).
Werteentwicklung (15 Stufe)
Stufe Effekt
1 118%
2 126%
3 134%
4 143%
5 151%
6 160%
7 168%
8 176%
9 184%
10 193%
11 201%
12 210%
13 218%
14 226%
15 235%

Strategische Analyse & Flotten-Builds

The following fleet configurations demonstrate how Vexor is utilized in combat, either as a core component or a target for counter-strategies.

Vexor Farm Build Referenz-ID: #lRRQq40daJGx

Ship: Vexor
Lead: Alexander
Deputy: Falek
Formation: Phalanx
Phalanx counters Intercept and Siege but is countered by Encirclement.
Agent: Armored Guard
Increases Armor of your wing by 3.2.
Ship Rigs
  • Repair: Set Bonus (2): Repair amount increased by 8%.
  • Repair: Set Bonus (2): Repair amount increased by 8%.
  • Repair: Set Bonus (2): Repair amount increased by 8%.
Commander Implants
  • Repair: Set Bonus (2): Repair amount increased by 8%.
  • Repair: Set Bonus (2): Repair amount increased by 8%.
  • Repair: Set Bonus (2): Repair amount increased by 8%.
Commander Implants
  • Repair: Set Bonus (2): Repair amount increased by 8%.
  • Repair: Set Bonus (2): Repair amount increased by 8%.
  • Repair: Set Bonus (2): Repair amount increased by 8%.

Strong Against:

Ship: Vexor
Lead: Alexander / Deputy: Santimona
Agent: Drone Assault
Increases Armor of all your drone wings by 4.7. At the first turn of the battle, one of your drone wings inflicts Fire Control System Disrupted on all enemy wings for 2 turns.
Formation: Phalanx
Phalanx counters Intercept and Siege but is countered by Encirclement.
Ship: Scythe
Lead: Alexander / Deputy: Mila
Agent: Drone Assault
Increases Armor of all your drone wings by 4.7. At the first turn of the battle, one of your drone wings inflicts Fire Control System Disrupted on all enemy wings for 2 turns.
Formation: Phalanx
Phalanx counters Intercept and Siege but is countered by Encirclement.

Weak Against:

Ship: Tornado
Lead: Karth / Deputy: Yorlas
Agent: Tactical Control
Inflicts Delayed Response on all enemy Commanders in the first 2 turns, and inflicts Burn (DMG Rate: 44 %) on all enemy wings for 3 turns.
Formation: Assault
Assault counters Encirclement and Siege but is countered by Intercept.
Ship: Abaddon
Lead: Karishal / Deputy: Jamyl I
Agent: Tactical Control
Inflicts Delayed Response on all enemy Commanders in the first 2 turns, and inflicts Burn (DMG Rate: 44 %) on all enemy wings for 3 turns.
Formation: Intercept
Intercept counters Assault and Siege but is countered by Phalanx.

Tactical Notes:
vexor farm build with falek, great for overnight builds

Easy Tornado Killer Referenz-ID: #zAJPDyX3eDUv

Ship: Vexor
Lead: Tovil-Toba
Deputy: Alexander
Formation: Phalanx
Phalanx counters Intercept and Siege but is countered by Encirclement.
Agent: Drone Assault
Increases Armor of all your drone wings by 4.7. At the first turn of the battle, one of your drone wings inflicts Fire Control System Disrupted on all enemy wings for 2 turns.
Ship Rigs
  • Domination: Set Bonus (2): Drone damage increased by 51.5%.
  • Domination: Set Bonus (2): Drone damage increased by 51.5%.
  • HP: Set Bonus (2): Increases HP by 3.9%.
Commander Implants
  • Tactics: Set Bonus (2): Increases tactics in battle by 8%.
  • Tactics: Set Bonus (2): Increases tactics in battle by 8%.
  • Tactical Overload Core: When fitted by Tovil-Toba : Early Transfer Tovil-Toba initiates an additional Transfer Tactics at the 1st turn. In the first 3 turns, Tovil-Toba's Offense, Tactics and Data Rate are increased by 8.6% respectively.
Commander Implants
  • Data Rate: Set Bonus (2): Increases data rate by 17.
  • Data Rate: Set Bonus (2): Increases data rate by 17.
  • Data Rate: Set Bonus (2): Increases data rate by 17.

Strong Against:

Ship: Drake
Lead: Haatakan / Deputy: Otro
Agent: Absolute Defense
Reduces damage of your wings and enemy wings by 7.1 % in the first 3 turns, repairs your wings (Repair Rate: 143.9 %) at the beginning of the 4th turn.
Formation: Phalanx
Phalanx counters Intercept and Siege but is countered by Encirclement.
Ship: Rifter
Lead: Karth / Deputy: Yorlas
Agent: Tyrant Command
Increases damage of your primary wing by 6.2 %, Kinetic and Energy Critical Chance by 2.6 % throughout the battle.
Formation: Assault
Assault counters Encirclement and Siege but is countered by Intercept.
Ship: Tornado
Lead: Karth / Deputy: Yorlas
Agent: Tyrant Command
Increases damage of your primary wing by 6.2 %, Kinetic and Energy Critical Chance by 2.6 % throughout the battle.
Formation: Assault
Assault counters Encirclement and Siege but is countered by Intercept.

Weak Against:

Ship: Abaddon
Lead: Victor / Deputy: Karishal
Agent: Tactical Control
Inflicts Delayed Response on all enemy Commanders in the first 2 turns, and inflicts Burn (DMG Rate: 44 %) on all enemy wings for 3 turns.
Formation: Encirclement
Encirclement counters Phalanx and Siege but is countered by Assault.
Lead: Chelm / Deputy: Santimona
Agent: Tactical Control
Inflicts Delayed Response on all enemy Commanders in the first 2 turns, and inflicts Burn (DMG Rate: 44 %) on all enemy wings for 3 turns.
Formation: Phalanx
Phalanx counters Intercept and Siege but is countered by Encirclement.

Tactical Notes:
This build is quite easy to create. It handles all Tornados and Barrage Ships, even the most powerful ones with the proper rigs | implants and decent CloudComputing Score. It is vulnerable to all Abaddons, mostly , some oracles and performs decent against everything else, including Drakes that are not over pimped.

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